| // Copyright 2021 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "DrawTester.hpp" |
| |
| #include "gmock/gmock.h" |
| #include "gtest/gtest.h" |
| |
| class DrawTest : public testing::Test |
| { |
| }; |
| |
| // Test that a vertex shader with no gl_Position works. |
| // This was fixed in swiftshader-cl/51808 |
| TEST_F(DrawTest, VertexShaderNoPositionOutput) |
| { |
| DrawTester tester; |
| tester.onCreateVertexBuffers([](DrawTester &tester) { |
| struct Vertex |
| { |
| float position[3]; |
| }; |
| |
| Vertex vertexBufferData[] = { |
| { { 1.0f, 1.0f, 0.5f } }, |
| { { -1.0f, 1.0f, 0.5f } }, |
| { { 0.0f, -1.0f, 0.5f } } |
| }; |
| |
| std::vector<vk::VertexInputAttributeDescription> inputAttributes; |
| inputAttributes.push_back(vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, position))); |
| |
| tester.addVertexBuffer(vertexBufferData, sizeof(vertexBufferData), std::move(inputAttributes)); |
| }); |
| |
| tester.onCreateVertexShader([](DrawTester &tester) { |
| const char *vertexShader = R"(#version 310 es |
| layout(location = 0) in vec3 inPos; |
| |
| void main() |
| { |
| // Remove gl_Position on purpose for the test |
| //gl_Position = vec4(inPos.xyz, 1.0); |
| })"; |
| |
| return tester.createShaderModule(vertexShader, EShLanguage::EShLangVertex); |
| }); |
| |
| tester.onCreateFragmentShader([](DrawTester &tester) { |
| const char *fragmentShader = R"(#version 310 es |
| precision highp float; |
| |
| layout(location = 0) out vec4 outColor; |
| |
| void main() |
| { |
| outColor = vec4(1.0, 1.0, 1.0, 1.0); |
| })"; |
| |
| return tester.createShaderModule(fragmentShader, EShLanguage::EShLangFragment); |
| }); |
| |
| tester.initialize(); |
| tester.renderFrame(); |
| } |