| ======================================================= |
| Kaleidoscope: Extending the Language: Mutable Variables |
| ======================================================= |
| |
| .. contents:: |
| :local: |
| |
| Chapter 7 Introduction |
| ====================== |
| |
| Welcome to Chapter 7 of the "`Implementing a language with |
| LLVM <index.html>`_" tutorial. In chapters 1 through 6, we've built a |
| very respectable, albeit simple, `functional programming |
| language <http://en.wikipedia.org/wiki/Functional_programming>`_. In our |
| journey, we learned some parsing techniques, how to build and represent |
| an AST, how to build LLVM IR, and how to optimize the resultant code as |
| well as JIT compile it. |
| |
| While Kaleidoscope is interesting as a functional language, the fact |
| that it is functional makes it "too easy" to generate LLVM IR for it. In |
| particular, a functional language makes it very easy to build LLVM IR |
| directly in `SSA |
| form <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_. |
| Since LLVM requires that the input code be in SSA form, this is a very |
| nice property and it is often unclear to newcomers how to generate code |
| for an imperative language with mutable variables. |
| |
| The short (and happy) summary of this chapter is that there is no need |
| for your front-end to build SSA form: LLVM provides highly tuned and |
| well tested support for this, though the way it works is a bit |
| unexpected for some. |
| |
| Why is this a hard problem? |
| =========================== |
| |
| To understand why mutable variables cause complexities in SSA |
| construction, consider this extremely simple C example: |
| |
| .. code-block:: c |
| |
| int G, H; |
| int test(_Bool Condition) { |
| int X; |
| if (Condition) |
| X = G; |
| else |
| X = H; |
| return X; |
| } |
| |
| In this case, we have the variable "X", whose value depends on the path |
| executed in the program. Because there are two different possible values |
| for X before the return instruction, a PHI node is inserted to merge the |
| two values. The LLVM IR that we want for this example looks like this: |
| |
| .. code-block:: llvm |
| |
| @G = weak global i32 0 ; type of @G is i32* |
| @H = weak global i32 0 ; type of @H is i32* |
| |
| define i32 @test(i1 %Condition) { |
| entry: |
| br i1 %Condition, label %cond_true, label %cond_false |
| |
| cond_true: |
| %X.0 = load i32* @G |
| br label %cond_next |
| |
| cond_false: |
| %X.1 = load i32* @H |
| br label %cond_next |
| |
| cond_next: |
| %X.2 = phi i32 [ %X.1, %cond_false ], [ %X.0, %cond_true ] |
| ret i32 %X.2 |
| } |
| |
| In this example, the loads from the G and H global variables are |
| explicit in the LLVM IR, and they live in the then/else branches of the |
| if statement (cond\_true/cond\_false). In order to merge the incoming |
| values, the X.2 phi node in the cond\_next block selects the right value |
| to use based on where control flow is coming from: if control flow comes |
| from the cond\_false block, X.2 gets the value of X.1. Alternatively, if |
| control flow comes from cond\_true, it gets the value of X.0. The intent |
| of this chapter is not to explain the details of SSA form. For more |
| information, see one of the many `online |
| references <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_. |
| |
| The question for this article is "who places the phi nodes when lowering |
| assignments to mutable variables?". The issue here is that LLVM |
| *requires* that its IR be in SSA form: there is no "non-ssa" mode for |
| it. However, SSA construction requires non-trivial algorithms and data |
| structures, so it is inconvenient and wasteful for every front-end to |
| have to reproduce this logic. |
| |
| Memory in LLVM |
| ============== |
| |
| The 'trick' here is that while LLVM does require all register values to |
| be in SSA form, it does not require (or permit) memory objects to be in |
| SSA form. In the example above, note that the loads from G and H are |
| direct accesses to G and H: they are not renamed or versioned. This |
| differs from some other compiler systems, which do try to version memory |
| objects. In LLVM, instead of encoding dataflow analysis of memory into |
| the LLVM IR, it is handled with `Analysis |
| Passes <../WritingAnLLVMPass.html>`_ which are computed on demand. |
| |
| With this in mind, the high-level idea is that we want to make a stack |
| variable (which lives in memory, because it is on the stack) for each |
| mutable object in a function. To take advantage of this trick, we need |
| to talk about how LLVM represents stack variables. |
| |
| In LLVM, all memory accesses are explicit with load/store instructions, |
| and it is carefully designed not to have (or need) an "address-of" |
| operator. Notice how the type of the @G/@H global variables is actually |
| "i32\*" even though the variable is defined as "i32". What this means is |
| that @G defines *space* for an i32 in the global data area, but its |
| *name* actually refers to the address for that space. Stack variables |
| work the same way, except that instead of being declared with global |
| variable definitions, they are declared with the `LLVM alloca |
| instruction <../LangRef.html#alloca-instruction>`_: |
| |
| .. code-block:: llvm |
| |
| define i32 @example() { |
| entry: |
| %X = alloca i32 ; type of %X is i32*. |
| ... |
| %tmp = load i32* %X ; load the stack value %X from the stack. |
| %tmp2 = add i32 %tmp, 1 ; increment it |
| store i32 %tmp2, i32* %X ; store it back |
| ... |
| |
| This code shows an example of how you can declare and manipulate a stack |
| variable in the LLVM IR. Stack memory allocated with the alloca |
| instruction is fully general: you can pass the address of the stack slot |
| to functions, you can store it in other variables, etc. In our example |
| above, we could rewrite the example to use the alloca technique to avoid |
| using a PHI node: |
| |
| .. code-block:: llvm |
| |
| @G = weak global i32 0 ; type of @G is i32* |
| @H = weak global i32 0 ; type of @H is i32* |
| |
| define i32 @test(i1 %Condition) { |
| entry: |
| %X = alloca i32 ; type of %X is i32*. |
| br i1 %Condition, label %cond_true, label %cond_false |
| |
| cond_true: |
| %X.0 = load i32* @G |
| store i32 %X.0, i32* %X ; Update X |
| br label %cond_next |
| |
| cond_false: |
| %X.1 = load i32* @H |
| store i32 %X.1, i32* %X ; Update X |
| br label %cond_next |
| |
| cond_next: |
| %X.2 = load i32* %X ; Read X |
| ret i32 %X.2 |
| } |
| |
| With this, we have discovered a way to handle arbitrary mutable |
| variables without the need to create Phi nodes at all: |
| |
| #. Each mutable variable becomes a stack allocation. |
| #. Each read of the variable becomes a load from the stack. |
| #. Each update of the variable becomes a store to the stack. |
| #. Taking the address of a variable just uses the stack address |
| directly. |
| |
| While this solution has solved our immediate problem, it introduced |
| another one: we have now apparently introduced a lot of stack traffic |
| for very simple and common operations, a major performance problem. |
| Fortunately for us, the LLVM optimizer has a highly-tuned optimization |
| pass named "mem2reg" that handles this case, promoting allocas like this |
| into SSA registers, inserting Phi nodes as appropriate. If you run this |
| example through the pass, for example, you'll get: |
| |
| .. code-block:: bash |
| |
| $ llvm-as < example.ll | opt -mem2reg | llvm-dis |
| @G = weak global i32 0 |
| @H = weak global i32 0 |
| |
| define i32 @test(i1 %Condition) { |
| entry: |
| br i1 %Condition, label %cond_true, label %cond_false |
| |
| cond_true: |
| %X.0 = load i32* @G |
| br label %cond_next |
| |
| cond_false: |
| %X.1 = load i32* @H |
| br label %cond_next |
| |
| cond_next: |
| %X.01 = phi i32 [ %X.1, %cond_false ], [ %X.0, %cond_true ] |
| ret i32 %X.01 |
| } |
| |
| The mem2reg pass implements the standard "iterated dominance frontier" |
| algorithm for constructing SSA form and has a number of optimizations |
| that speed up (very common) degenerate cases. The mem2reg optimization |
| pass is the answer to dealing with mutable variables, and we highly |
| recommend that you depend on it. Note that mem2reg only works on |
| variables in certain circumstances: |
| |
| #. mem2reg is alloca-driven: it looks for allocas and if it can handle |
| them, it promotes them. It does not apply to global variables or heap |
| allocations. |
| #. mem2reg only looks for alloca instructions in the entry block of the |
| function. Being in the entry block guarantees that the alloca is only |
| executed once, which makes analysis simpler. |
| #. mem2reg only promotes allocas whose uses are direct loads and stores. |
| If the address of the stack object is passed to a function, or if any |
| funny pointer arithmetic is involved, the alloca will not be |
| promoted. |
| #. mem2reg only works on allocas of `first |
| class <../LangRef.html#first-class-types>`_ values (such as pointers, |
| scalars and vectors), and only if the array size of the allocation is |
| 1 (or missing in the .ll file). mem2reg is not capable of promoting |
| structs or arrays to registers. Note that the "sroa" pass is |
| more powerful and can promote structs, "unions", and arrays in many |
| cases. |
| |
| All of these properties are easy to satisfy for most imperative |
| languages, and we'll illustrate it below with Kaleidoscope. The final |
| question you may be asking is: should I bother with this nonsense for my |
| front-end? Wouldn't it be better if I just did SSA construction |
| directly, avoiding use of the mem2reg optimization pass? In short, we |
| strongly recommend that you use this technique for building SSA form, |
| unless there is an extremely good reason not to. Using this technique |
| is: |
| |
| - Proven and well tested: clang uses this technique |
| for local mutable variables. As such, the most common clients of LLVM |
| are using this to handle a bulk of their variables. You can be sure |
| that bugs are found fast and fixed early. |
| - Extremely Fast: mem2reg has a number of special cases that make it |
| fast in common cases as well as fully general. For example, it has |
| fast-paths for variables that are only used in a single block, |
| variables that only have one assignment point, good heuristics to |
| avoid insertion of unneeded phi nodes, etc. |
| - Needed for debug info generation: `Debug information in |
| LLVM <../SourceLevelDebugging.html>`_ relies on having the address of |
| the variable exposed so that debug info can be attached to it. This |
| technique dovetails very naturally with this style of debug info. |
| |
| If nothing else, this makes it much easier to get your front-end up and |
| running, and is very simple to implement. Let's extend Kaleidoscope with |
| mutable variables now! |
| |
| Mutable Variables in Kaleidoscope |
| ================================= |
| |
| Now that we know the sort of problem we want to tackle, let's see what |
| this looks like in the context of our little Kaleidoscope language. |
| We're going to add two features: |
| |
| #. The ability to mutate variables with the '=' operator. |
| #. The ability to define new variables. |
| |
| While the first item is really what this is about, we only have |
| variables for incoming arguments as well as for induction variables, and |
| redefining those only goes so far :). Also, the ability to define new |
| variables is a useful thing regardless of whether you will be mutating |
| them. Here's a motivating example that shows how we could use these: |
| |
| :: |
| |
| # Define ':' for sequencing: as a low-precedence operator that ignores operands |
| # and just returns the RHS. |
| def binary : 1 (x y) y; |
| |
| # Recursive fib, we could do this before. |
| def fib(x) |
| if (x < 3) then |
| 1 |
| else |
| fib(x-1)+fib(x-2); |
| |
| # Iterative fib. |
| def fibi(x) |
| var a = 1, b = 1, c in |
| (for i = 3, i < x in |
| c = a + b : |
| a = b : |
| b = c) : |
| b; |
| |
| # Call it. |
| fibi(10); |
| |
| In order to mutate variables, we have to change our existing variables |
| to use the "alloca trick". Once we have that, we'll add our new |
| operator, then extend Kaleidoscope to support new variable definitions. |
| |
| Adjusting Existing Variables for Mutation |
| ========================================= |
| |
| The symbol table in Kaleidoscope is managed at code generation time by |
| the '``NamedValues``' map. This map currently keeps track of the LLVM |
| "Value\*" that holds the double value for the named variable. In order |
| to support mutation, we need to change this slightly, so that |
| ``NamedValues`` holds the *memory location* of the variable in question. |
| Note that this change is a refactoring: it changes the structure of the |
| code, but does not (by itself) change the behavior of the compiler. All |
| of these changes are isolated in the Kaleidoscope code generator. |
| |
| At this point in Kaleidoscope's development, it only supports variables |
| for two things: incoming arguments to functions and the induction |
| variable of 'for' loops. For consistency, we'll allow mutation of these |
| variables in addition to other user-defined variables. This means that |
| these will both need memory locations. |
| |
| To start our transformation of Kaleidoscope, we'll change the |
| NamedValues map so that it maps to AllocaInst\* instead of Value\*. Once |
| we do this, the C++ compiler will tell us what parts of the code we need |
| to update: |
| |
| .. code-block:: c++ |
| |
| static std::map<std::string, AllocaInst*> NamedValues; |
| |
| Also, since we will need to create these allocas, we'll use a helper |
| function that ensures that the allocas are created in the entry block of |
| the function: |
| |
| .. code-block:: c++ |
| |
| /// CreateEntryBlockAlloca - Create an alloca instruction in the entry block of |
| /// the function. This is used for mutable variables etc. |
| static AllocaInst *CreateEntryBlockAlloca(Function *TheFunction, |
| const std::string &VarName) { |
| IRBuilder<> TmpB(&TheFunction->getEntryBlock(), |
| TheFunction->getEntryBlock().begin()); |
| return TmpB.CreateAlloca(Type::getDoubleTy(TheContext), 0, |
| VarName.c_str()); |
| } |
| |
| This funny looking code creates an IRBuilder object that is pointing at |
| the first instruction (.begin()) of the entry block. It then creates an |
| alloca with the expected name and returns it. Because all values in |
| Kaleidoscope are doubles, there is no need to pass in a type to use. |
| |
| With this in place, the first functionality change we want to make belongs to |
| variable references. In our new scheme, variables live on the stack, so |
| code generating a reference to them actually needs to produce a load |
| from the stack slot: |
| |
| .. code-block:: c++ |
| |
| Value *VariableExprAST::codegen() { |
| // Look this variable up in the function. |
| Value *V = NamedValues[Name]; |
| if (!V) |
| return LogErrorV("Unknown variable name"); |
| |
| // Load the value. |
| return Builder.CreateLoad(V, Name.c_str()); |
| } |
| |
| As you can see, this is pretty straightforward. Now we need to update |
| the things that define the variables to set up the alloca. We'll start |
| with ``ForExprAST::codegen()`` (see the `full code listing <#id1>`_ for |
| the unabridged code): |
| |
| .. code-block:: c++ |
| |
| Function *TheFunction = Builder.GetInsertBlock()->getParent(); |
| |
| // Create an alloca for the variable in the entry block. |
| AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, VarName); |
| |
| // Emit the start code first, without 'variable' in scope. |
| Value *StartVal = Start->codegen(); |
| if (!StartVal) |
| return nullptr; |
| |
| // Store the value into the alloca. |
| Builder.CreateStore(StartVal, Alloca); |
| ... |
| |
| // Compute the end condition. |
| Value *EndCond = End->codegen(); |
| if (!EndCond) |
| return nullptr; |
| |
| // Reload, increment, and restore the alloca. This handles the case where |
| // the body of the loop mutates the variable. |
| Value *CurVar = Builder.CreateLoad(Alloca); |
| Value *NextVar = Builder.CreateFAdd(CurVar, StepVal, "nextvar"); |
| Builder.CreateStore(NextVar, Alloca); |
| ... |
| |
| This code is virtually identical to the code `before we allowed mutable |
| variables <LangImpl5.html#code-generation-for-the-for-loop>`_. The big difference is that we |
| no longer have to construct a PHI node, and we use load/store to access |
| the variable as needed. |
| |
| To support mutable argument variables, we need to also make allocas for |
| them. The code for this is also pretty simple: |
| |
| .. code-block:: c++ |
| |
| Function *FunctionAST::codegen() { |
| ... |
| Builder.SetInsertPoint(BB); |
| |
| // Record the function arguments in the NamedValues map. |
| NamedValues.clear(); |
| for (auto &Arg : TheFunction->args()) { |
| // Create an alloca for this variable. |
| AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, Arg.getName()); |
| |
| // Store the initial value into the alloca. |
| Builder.CreateStore(&Arg, Alloca); |
| |
| // Add arguments to variable symbol table. |
| NamedValues[Arg.getName()] = Alloca; |
| } |
| |
| if (Value *RetVal = Body->codegen()) { |
| ... |
| |
| For each argument, we make an alloca, store the input value to the |
| function into the alloca, and register the alloca as the memory location |
| for the argument. This method gets invoked by ``FunctionAST::codegen()`` |
| right after it sets up the entry block for the function. |
| |
| The final missing piece is adding the mem2reg pass, which allows us to |
| get good codegen once again: |
| |
| .. code-block:: c++ |
| |
| // Promote allocas to registers. |
| TheFPM->add(createPromoteMemoryToRegisterPass()); |
| // Do simple "peephole" optimizations and bit-twiddling optzns. |
| TheFPM->add(createInstructionCombiningPass()); |
| // Reassociate expressions. |
| TheFPM->add(createReassociatePass()); |
| ... |
| |
| It is interesting to see what the code looks like before and after the |
| mem2reg optimization runs. For example, this is the before/after code |
| for our recursive fib function. Before the optimization: |
| |
| .. code-block:: llvm |
| |
| define double @fib(double %x) { |
| entry: |
| %x1 = alloca double |
| store double %x, double* %x1 |
| %x2 = load double, double* %x1 |
| %cmptmp = fcmp ult double %x2, 3.000000e+00 |
| %booltmp = uitofp i1 %cmptmp to double |
| %ifcond = fcmp one double %booltmp, 0.000000e+00 |
| br i1 %ifcond, label %then, label %else |
| |
| then: ; preds = %entry |
| br label %ifcont |
| |
| else: ; preds = %entry |
| %x3 = load double, double* %x1 |
| %subtmp = fsub double %x3, 1.000000e+00 |
| %calltmp = call double @fib(double %subtmp) |
| %x4 = load double, double* %x1 |
| %subtmp5 = fsub double %x4, 2.000000e+00 |
| %calltmp6 = call double @fib(double %subtmp5) |
| %addtmp = fadd double %calltmp, %calltmp6 |
| br label %ifcont |
| |
| ifcont: ; preds = %else, %then |
| %iftmp = phi double [ 1.000000e+00, %then ], [ %addtmp, %else ] |
| ret double %iftmp |
| } |
| |
| Here there is only one variable (x, the input argument) but you can |
| still see the extremely simple-minded code generation strategy we are |
| using. In the entry block, an alloca is created, and the initial input |
| value is stored into it. Each reference to the variable does a reload |
| from the stack. Also, note that we didn't modify the if/then/else |
| expression, so it still inserts a PHI node. While we could make an |
| alloca for it, it is actually easier to create a PHI node for it, so we |
| still just make the PHI. |
| |
| Here is the code after the mem2reg pass runs: |
| |
| .. code-block:: llvm |
| |
| define double @fib(double %x) { |
| entry: |
| %cmptmp = fcmp ult double %x, 3.000000e+00 |
| %booltmp = uitofp i1 %cmptmp to double |
| %ifcond = fcmp one double %booltmp, 0.000000e+00 |
| br i1 %ifcond, label %then, label %else |
| |
| then: |
| br label %ifcont |
| |
| else: |
| %subtmp = fsub double %x, 1.000000e+00 |
| %calltmp = call double @fib(double %subtmp) |
| %subtmp5 = fsub double %x, 2.000000e+00 |
| %calltmp6 = call double @fib(double %subtmp5) |
| %addtmp = fadd double %calltmp, %calltmp6 |
| br label %ifcont |
| |
| ifcont: ; preds = %else, %then |
| %iftmp = phi double [ 1.000000e+00, %then ], [ %addtmp, %else ] |
| ret double %iftmp |
| } |
| |
| This is a trivial case for mem2reg, since there are no redefinitions of |
| the variable. The point of showing this is to calm your tension about |
| inserting such blatent inefficiencies :). |
| |
| After the rest of the optimizers run, we get: |
| |
| .. code-block:: llvm |
| |
| define double @fib(double %x) { |
| entry: |
| %cmptmp = fcmp ult double %x, 3.000000e+00 |
| %booltmp = uitofp i1 %cmptmp to double |
| %ifcond = fcmp ueq double %booltmp, 0.000000e+00 |
| br i1 %ifcond, label %else, label %ifcont |
| |
| else: |
| %subtmp = fsub double %x, 1.000000e+00 |
| %calltmp = call double @fib(double %subtmp) |
| %subtmp5 = fsub double %x, 2.000000e+00 |
| %calltmp6 = call double @fib(double %subtmp5) |
| %addtmp = fadd double %calltmp, %calltmp6 |
| ret double %addtmp |
| |
| ifcont: |
| ret double 1.000000e+00 |
| } |
| |
| Here we see that the simplifycfg pass decided to clone the return |
| instruction into the end of the 'else' block. This allowed it to |
| eliminate some branches and the PHI node. |
| |
| Now that all symbol table references are updated to use stack variables, |
| we'll add the assignment operator. |
| |
| New Assignment Operator |
| ======================= |
| |
| With our current framework, adding a new assignment operator is really |
| simple. We will parse it just like any other binary operator, but handle |
| it internally (instead of allowing the user to define it). The first |
| step is to set a precedence: |
| |
| .. code-block:: c++ |
| |
| int main() { |
| // Install standard binary operators. |
| // 1 is lowest precedence. |
| BinopPrecedence['='] = 2; |
| BinopPrecedence['<'] = 10; |
| BinopPrecedence['+'] = 20; |
| BinopPrecedence['-'] = 20; |
| |
| Now that the parser knows the precedence of the binary operator, it |
| takes care of all the parsing and AST generation. We just need to |
| implement codegen for the assignment operator. This looks like: |
| |
| .. code-block:: c++ |
| |
| Value *BinaryExprAST::codegen() { |
| // Special case '=' because we don't want to emit the LHS as an expression. |
| if (Op == '=') { |
| // Assignment requires the LHS to be an identifier. |
| VariableExprAST *LHSE = dynamic_cast<VariableExprAST*>(LHS.get()); |
| if (!LHSE) |
| return LogErrorV("destination of '=' must be a variable"); |
| |
| Unlike the rest of the binary operators, our assignment operator doesn't |
| follow the "emit LHS, emit RHS, do computation" model. As such, it is |
| handled as a special case before the other binary operators are handled. |
| The other strange thing is that it requires the LHS to be a variable. It |
| is invalid to have "(x+1) = expr" - only things like "x = expr" are |
| allowed. |
| |
| .. code-block:: c++ |
| |
| // Codegen the RHS. |
| Value *Val = RHS->codegen(); |
| if (!Val) |
| return nullptr; |
| |
| // Look up the name. |
| Value *Variable = NamedValues[LHSE->getName()]; |
| if (!Variable) |
| return LogErrorV("Unknown variable name"); |
| |
| Builder.CreateStore(Val, Variable); |
| return Val; |
| } |
| ... |
| |
| Once we have the variable, codegen'ing the assignment is |
| straightforward: we emit the RHS of the assignment, create a store, and |
| return the computed value. Returning a value allows for chained |
| assignments like "X = (Y = Z)". |
| |
| Now that we have an assignment operator, we can mutate loop variables |
| and arguments. For example, we can now run code like this: |
| |
| :: |
| |
| # Function to print a double. |
| extern printd(x); |
| |
| # Define ':' for sequencing: as a low-precedence operator that ignores operands |
| # and just returns the RHS. |
| def binary : 1 (x y) y; |
| |
| def test(x) |
| printd(x) : |
| x = 4 : |
| printd(x); |
| |
| test(123); |
| |
| When run, this example prints "123" and then "4", showing that we did |
| actually mutate the value! Okay, we have now officially implemented our |
| goal: getting this to work requires SSA construction in the general |
| case. However, to be really useful, we want the ability to define our |
| own local variables, let's add this next! |
| |
| User-defined Local Variables |
| ============================ |
| |
| Adding var/in is just like any other extension we made to |
| Kaleidoscope: we extend the lexer, the parser, the AST and the code |
| generator. The first step for adding our new 'var/in' construct is to |
| extend the lexer. As before, this is pretty trivial, the code looks like |
| this: |
| |
| .. code-block:: c++ |
| |
| enum Token { |
| ... |
| // var definition |
| tok_var = -13 |
| ... |
| } |
| ... |
| static int gettok() { |
| ... |
| if (IdentifierStr == "in") |
| return tok_in; |
| if (IdentifierStr == "binary") |
| return tok_binary; |
| if (IdentifierStr == "unary") |
| return tok_unary; |
| if (IdentifierStr == "var") |
| return tok_var; |
| return tok_identifier; |
| ... |
| |
| The next step is to define the AST node that we will construct. For |
| var/in, it looks like this: |
| |
| .. code-block:: c++ |
| |
| /// VarExprAST - Expression class for var/in |
| class VarExprAST : public ExprAST { |
| std::vector<std::pair<std::string, std::unique_ptr<ExprAST>>> VarNames; |
| std::unique_ptr<ExprAST> Body; |
| |
| public: |
| VarExprAST(std::vector<std::pair<std::string, std::unique_ptr<ExprAST>>> VarNames, |
| std::unique_ptr<ExprAST> Body) |
| : VarNames(std::move(VarNames)), Body(std::move(Body)) {} |
| |
| Value *codegen() override; |
| }; |
| |
| var/in allows a list of names to be defined all at once, and each name |
| can optionally have an initializer value. As such, we capture this |
| information in the VarNames vector. Also, var/in has a body, this body |
| is allowed to access the variables defined by the var/in. |
| |
| With this in place, we can define the parser pieces. The first thing we |
| do is add it as a primary expression: |
| |
| .. code-block:: c++ |
| |
| /// primary |
| /// ::= identifierexpr |
| /// ::= numberexpr |
| /// ::= parenexpr |
| /// ::= ifexpr |
| /// ::= forexpr |
| /// ::= varexpr |
| static std::unique_ptr<ExprAST> ParsePrimary() { |
| switch (CurTok) { |
| default: |
| return LogError("unknown token when expecting an expression"); |
| case tok_identifier: |
| return ParseIdentifierExpr(); |
| case tok_number: |
| return ParseNumberExpr(); |
| case '(': |
| return ParseParenExpr(); |
| case tok_if: |
| return ParseIfExpr(); |
| case tok_for: |
| return ParseForExpr(); |
| case tok_var: |
| return ParseVarExpr(); |
| } |
| } |
| |
| Next we define ParseVarExpr: |
| |
| .. code-block:: c++ |
| |
| /// varexpr ::= 'var' identifier ('=' expression)? |
| // (',' identifier ('=' expression)?)* 'in' expression |
| static std::unique_ptr<ExprAST> ParseVarExpr() { |
| getNextToken(); // eat the var. |
| |
| std::vector<std::pair<std::string, std::unique_ptr<ExprAST>>> VarNames; |
| |
| // At least one variable name is required. |
| if (CurTok != tok_identifier) |
| return LogError("expected identifier after var"); |
| |
| The first part of this code parses the list of identifier/expr pairs |
| into the local ``VarNames`` vector. |
| |
| .. code-block:: c++ |
| |
| while (1) { |
| std::string Name = IdentifierStr; |
| getNextToken(); // eat identifier. |
| |
| // Read the optional initializer. |
| std::unique_ptr<ExprAST> Init; |
| if (CurTok == '=') { |
| getNextToken(); // eat the '='. |
| |
| Init = ParseExpression(); |
| if (!Init) return nullptr; |
| } |
| |
| VarNames.push_back(std::make_pair(Name, std::move(Init))); |
| |
| // End of var list, exit loop. |
| if (CurTok != ',') break; |
| getNextToken(); // eat the ','. |
| |
| if (CurTok != tok_identifier) |
| return LogError("expected identifier list after var"); |
| } |
| |
| Once all the variables are parsed, we then parse the body and create the |
| AST node: |
| |
| .. code-block:: c++ |
| |
| // At this point, we have to have 'in'. |
| if (CurTok != tok_in) |
| return LogError("expected 'in' keyword after 'var'"); |
| getNextToken(); // eat 'in'. |
| |
| auto Body = ParseExpression(); |
| if (!Body) |
| return nullptr; |
| |
| return llvm::make_unique<VarExprAST>(std::move(VarNames), |
| std::move(Body)); |
| } |
| |
| Now that we can parse and represent the code, we need to support |
| emission of LLVM IR for it. This code starts out with: |
| |
| .. code-block:: c++ |
| |
| Value *VarExprAST::codegen() { |
| std::vector<AllocaInst *> OldBindings; |
| |
| Function *TheFunction = Builder.GetInsertBlock()->getParent(); |
| |
| // Register all variables and emit their initializer. |
| for (unsigned i = 0, e = VarNames.size(); i != e; ++i) { |
| const std::string &VarName = VarNames[i].first; |
| ExprAST *Init = VarNames[i].second.get(); |
| |
| Basically it loops over all the variables, installing them one at a |
| time. For each variable we put into the symbol table, we remember the |
| previous value that we replace in OldBindings. |
| |
| .. code-block:: c++ |
| |
| // Emit the initializer before adding the variable to scope, this prevents |
| // the initializer from referencing the variable itself, and permits stuff |
| // like this: |
| // var a = 1 in |
| // var a = a in ... # refers to outer 'a'. |
| Value *InitVal; |
| if (Init) { |
| InitVal = Init->codegen(); |
| if (!InitVal) |
| return nullptr; |
| } else { // If not specified, use 0.0. |
| InitVal = ConstantFP::get(TheContext, APFloat(0.0)); |
| } |
| |
| AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, VarName); |
| Builder.CreateStore(InitVal, Alloca); |
| |
| // Remember the old variable binding so that we can restore the binding when |
| // we unrecurse. |
| OldBindings.push_back(NamedValues[VarName]); |
| |
| // Remember this binding. |
| NamedValues[VarName] = Alloca; |
| } |
| |
| There are more comments here than code. The basic idea is that we emit |
| the initializer, create the alloca, then update the symbol table to |
| point to it. Once all the variables are installed in the symbol table, |
| we evaluate the body of the var/in expression: |
| |
| .. code-block:: c++ |
| |
| // Codegen the body, now that all vars are in scope. |
| Value *BodyVal = Body->codegen(); |
| if (!BodyVal) |
| return nullptr; |
| |
| Finally, before returning, we restore the previous variable bindings: |
| |
| .. code-block:: c++ |
| |
| // Pop all our variables from scope. |
| for (unsigned i = 0, e = VarNames.size(); i != e; ++i) |
| NamedValues[VarNames[i].first] = OldBindings[i]; |
| |
| // Return the body computation. |
| return BodyVal; |
| } |
| |
| The end result of all of this is that we get properly scoped variable |
| definitions, and we even (trivially) allow mutation of them :). |
| |
| With this, we completed what we set out to do. Our nice iterative fib |
| example from the intro compiles and runs just fine. The mem2reg pass |
| optimizes all of our stack variables into SSA registers, inserting PHI |
| nodes where needed, and our front-end remains simple: no "iterated |
| dominance frontier" computation anywhere in sight. |
| |
| Full Code Listing |
| ================= |
| |
| Here is the complete code listing for our running example, enhanced with |
| mutable variables and var/in support. To build this example, use: |
| |
| .. code-block:: bash |
| |
| # Compile |
| clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core mcjit native` -O3 -o toy |
| # Run |
| ./toy |
| |
| Here is the code: |
| |
| .. literalinclude:: ../../examples/Kaleidoscope/Chapter7/toy.cpp |
| :language: c++ |
| |
| `Next: Compiling to Object Code <LangImpl08.html>`_ |
| |