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// Copyright 2019 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef VK_DESCRIPTOR_SET_HPP_
#define VK_DESCRIPTOR_SET_HPP_
// Intentionally not including VkObject.hpp here due to b/127920555
#include <array>
#include <cstdint>
#include <memory>
namespace vk {
class DescriptorSetLayout;
struct alignas(16) DescriptorSetHeader
{
DescriptorSetLayout *layout;
};
class alignas(16) DescriptorSet
{
public:
static inline DescriptorSet *Cast(VkDescriptorSet object)
{
return static_cast<DescriptorSet *>(static_cast<void *>(object));
}
using Bindings = std::array<uint8_t *, vk::MAX_BOUND_DESCRIPTOR_SETS>;
using DynamicOffsets = std::array<uint32_t, vk::MAX_DESCRIPTOR_SET_COMBINED_BUFFERS_DYNAMIC>;
DescriptorSetHeader header;
alignas(16) uint8_t data[1];
};
inline DescriptorSet *Cast(VkDescriptorSet object)
{
return DescriptorSet::Cast(object);
}
} // namespace vk
#endif // VK_DESCRIPTOR_SET_HPP_