| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // VertexDataManager.h: Defines the VertexDataManager, a class that |
| // runs the Buffer translation process. |
| |
| #include "VertexDataManager.h" |
| |
| #include "Buffer.h" |
| #include "Program.h" |
| #include "IndexDataManager.h" |
| #include "common/debug.h" |
| |
| namespace |
| { |
| enum {INITIAL_STREAM_BUFFER_SIZE = 1024 * 1024}; |
| } |
| |
| namespace gl |
| { |
| |
| VertexDataManager::VertexDataManager(Context *context) : mContext(context) |
| { |
| for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| mDirtyCurrentValue[i] = true; |
| mCurrentValueBuffer[i] = nullptr; |
| } |
| |
| mStreamingBuffer = new StreamingVertexBuffer(INITIAL_STREAM_BUFFER_SIZE); |
| |
| if(!mStreamingBuffer) |
| { |
| ERR("Failed to allocate the streaming vertex buffer."); |
| } |
| } |
| |
| VertexDataManager::~VertexDataManager() |
| { |
| delete mStreamingBuffer; |
| |
| for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| delete mCurrentValueBuffer[i]; |
| } |
| } |
| |
| unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute) |
| { |
| Buffer *buffer = attribute.mBoundBuffer; |
| |
| int inputStride = attribute.stride(); |
| int elementSize = attribute.typeSize(); |
| unsigned int streamOffset = 0; |
| |
| char *output = nullptr; |
| |
| if(vertexBuffer) |
| { |
| output = (char*)vertexBuffer->map(attribute, attribute.typeSize() * count, &streamOffset); |
| } |
| |
| if(!output) |
| { |
| ERR("Failed to map vertex buffer."); |
| return ~0u; |
| } |
| |
| const char *input = nullptr; |
| |
| if(buffer) |
| { |
| int offset = attribute.mOffset; |
| |
| input = static_cast<const char*>(buffer->data()) + offset; |
| } |
| else |
| { |
| input = static_cast<const char*>(attribute.mPointer); |
| } |
| |
| input += inputStride * start; |
| |
| if(inputStride == elementSize) |
| { |
| memcpy(output, input, count * inputStride); |
| } |
| else |
| { |
| for(int i = 0; i < count; i++) |
| { |
| memcpy(output, input, elementSize); |
| output += elementSize; |
| input += inputStride; |
| } |
| } |
| |
| vertexBuffer->unmap(); |
| |
| return streamOffset; |
| } |
| |
| GLenum VertexDataManager::prepareVertexData(GLint start, GLsizei count, TranslatedAttribute *translated) |
| { |
| if(!mStreamingBuffer) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| |
| const VertexAttributeArray &attribs = mContext->getVertexAttributes(); |
| Program *program = mContext->getCurrentProgram(); |
| |
| // Determine the required storage size per used buffer |
| for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| if(!program || program->getAttributeStream(i) != -1) |
| { |
| if(attribs[i].mArrayEnabled) |
| { |
| if(!attribs[i].mBoundBuffer) |
| { |
| mStreamingBuffer->addRequiredSpace(attribs[i].typeSize() * count); |
| } |
| } |
| } |
| } |
| |
| mStreamingBuffer->reserveRequiredSpace(); |
| |
| // Perform the vertex data translations |
| for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| if(!program || program->getAttributeStream(i) != -1) |
| { |
| if(attribs[i].mArrayEnabled) |
| { |
| Buffer *buffer = attribs[i].mBoundBuffer; |
| |
| if(!buffer && attribs[i].mPointer == nullptr) |
| { |
| // This is an application error that would normally result in a crash, but we catch it and return an error |
| ERR("An enabled vertex array has no buffer and no pointer."); |
| return GL_INVALID_OPERATION; |
| } |
| |
| sw::Resource *staticBuffer = buffer ? buffer->getResource() : nullptr; |
| |
| if(staticBuffer) |
| { |
| translated[i].vertexBuffer = staticBuffer; |
| translated[i].offset = start * attribs[i].stride() + attribs[i].mOffset; |
| translated[i].stride = attribs[i].stride(); |
| } |
| else |
| { |
| unsigned int streamOffset = writeAttributeData(mStreamingBuffer, start, count, attribs[i]); |
| |
| if(streamOffset == ~0u) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| |
| translated[i].vertexBuffer = mStreamingBuffer->getResource(); |
| translated[i].offset = streamOffset; |
| translated[i].stride = attribs[i].typeSize(); |
| } |
| |
| switch(attribs[i].mType) |
| { |
| case GL_BYTE: translated[i].type = sw::STREAMTYPE_SBYTE; break; |
| case GL_UNSIGNED_BYTE: translated[i].type = sw::STREAMTYPE_BYTE; break; |
| case GL_SHORT: translated[i].type = sw::STREAMTYPE_SHORT; break; |
| case GL_UNSIGNED_SHORT: translated[i].type = sw::STREAMTYPE_USHORT; break; |
| case GL_INT: translated[i].type = sw::STREAMTYPE_INT; break; |
| case GL_UNSIGNED_INT: translated[i].type = sw::STREAMTYPE_UINT; break; |
| case GL_FIXED: translated[i].type = sw::STREAMTYPE_FIXED; break; |
| case GL_FLOAT: translated[i].type = sw::STREAMTYPE_FLOAT; break; |
| default: UNREACHABLE(attribs[i].mType); translated[i].type = sw::STREAMTYPE_FLOAT; break; |
| } |
| |
| translated[i].count = attribs[i].mSize; |
| translated[i].normalized = attribs[i].mNormalized; |
| } |
| else |
| { |
| if(mDirtyCurrentValue[i]) |
| { |
| delete mCurrentValueBuffer[i]; |
| mCurrentValueBuffer[i] = new ConstantVertexBuffer(attribs[i].mCurrentValue[0], attribs[i].mCurrentValue[1], attribs[i].mCurrentValue[2], attribs[i].mCurrentValue[3]); |
| mDirtyCurrentValue[i] = false; |
| } |
| |
| translated[i].vertexBuffer = mCurrentValueBuffer[i]->getResource(); |
| |
| translated[i].type = sw::STREAMTYPE_FLOAT; |
| translated[i].count = 4; |
| translated[i].stride = 0; |
| translated[i].offset = 0; |
| } |
| } |
| } |
| |
| return GL_NO_ERROR; |
| } |
| |
| VertexBuffer::VertexBuffer(unsigned int size) : mVertexBuffer(nullptr) |
| { |
| if(size > 0) |
| { |
| mVertexBuffer = new sw::Resource(size + 1024); |
| |
| if(!mVertexBuffer) |
| { |
| ERR("Out of memory allocating a vertex buffer of size %u.", size); |
| } |
| } |
| } |
| |
| VertexBuffer::~VertexBuffer() |
| { |
| if(mVertexBuffer) |
| { |
| mVertexBuffer->destruct(); |
| } |
| } |
| |
| void VertexBuffer::unmap() |
| { |
| if(mVertexBuffer) |
| { |
| mVertexBuffer->unlock(); |
| } |
| } |
| |
| sw::Resource *VertexBuffer::getResource() const |
| { |
| return mVertexBuffer; |
| } |
| |
| ConstantVertexBuffer::ConstantVertexBuffer(float x, float y, float z, float w) : VertexBuffer(4 * sizeof(float)) |
| { |
| if(mVertexBuffer) |
| { |
| float *vector = (float*)mVertexBuffer->lock(sw::PUBLIC); |
| |
| vector[0] = x; |
| vector[1] = y; |
| vector[2] = z; |
| vector[3] = w; |
| |
| mVertexBuffer->unlock(); |
| } |
| } |
| |
| ConstantVertexBuffer::~ConstantVertexBuffer() |
| { |
| } |
| |
| StreamingVertexBuffer::StreamingVertexBuffer(unsigned int size) : VertexBuffer(size) |
| { |
| mBufferSize = size; |
| mWritePosition = 0; |
| mRequiredSpace = 0; |
| } |
| |
| StreamingVertexBuffer::~StreamingVertexBuffer() |
| { |
| } |
| |
| void StreamingVertexBuffer::addRequiredSpace(unsigned int requiredSpace) |
| { |
| mRequiredSpace += requiredSpace; |
| } |
| |
| void *StreamingVertexBuffer::map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *offset) |
| { |
| void *mapPtr = nullptr; |
| |
| if(mVertexBuffer) |
| { |
| // We can use a private lock because we never overwrite the content |
| mapPtr = (char*)mVertexBuffer->lock(sw::PRIVATE) + mWritePosition; |
| |
| *offset = mWritePosition; |
| mWritePosition += requiredSpace; |
| } |
| |
| return mapPtr; |
| } |
| |
| void StreamingVertexBuffer::reserveRequiredSpace() |
| { |
| if(mRequiredSpace > mBufferSize) |
| { |
| if(mVertexBuffer) |
| { |
| mVertexBuffer->destruct(); |
| mVertexBuffer = 0; |
| } |
| |
| mBufferSize = std::max(mRequiredSpace, 3 * mBufferSize / 2); // 1.5 x mBufferSize is arbitrary and should be checked to see we don't have too many reallocations. |
| |
| mVertexBuffer = new sw::Resource(mBufferSize); |
| |
| if(!mVertexBuffer) |
| { |
| ERR("Out of memory allocating a vertex buffer of size %u.", mBufferSize); |
| } |
| |
| mWritePosition = 0; |
| } |
| else if(mWritePosition + mRequiredSpace > mBufferSize) // Recycle |
| { |
| if(mVertexBuffer) |
| { |
| mVertexBuffer->destruct(); |
| mVertexBuffer = new sw::Resource(mBufferSize); |
| } |
| |
| mWritePosition = 0; |
| } |
| |
| mRequiredSpace = 0; |
| } |
| |
| } |