| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef Point_hpp | 
 | #define Point_hpp | 
 |  | 
 | namespace sw | 
 | { | 
 | 	struct Vector; | 
 | 	struct Matrix; | 
 |  | 
 | 	struct Point | 
 | 	{ | 
 | 		Point(); | 
 | 		Point(const int i); | 
 | 		Point(const Point &P); | 
 | 		Point(const Vector &v); | 
 | 		Point(float Px, float Py, float Pz); | 
 |  | 
 | 		Point &operator=(const Point &P); | 
 |  | 
 | 		union | 
 | 		{ | 
 | 			float p[3]; | 
 |  | 
 | 			struct | 
 | 			{	 | 
 | 				float x; | 
 | 				float y; | 
 | 				float z; | 
 | 			}; | 
 | 		}; | 
 |  | 
 | 		float &operator[](int i); | 
 | 		float &operator()(int i); | 
 |  | 
 | 		const float &operator[](int i) const; | 
 | 		const float &operator()(int i) const; | 
 |  | 
 | 		Point &operator+=(const Vector &v); | 
 | 		Point &operator-=(const Vector &v); | 
 |  | 
 | 		friend Point operator+(const Point &P, const Vector &v); | 
 | 		friend Point operator-(const Point &P, const Vector &v); | 
 |  | 
 | 		friend Vector operator-(const Point &P, const Point &Q); | 
 |  | 
 | 		friend Point operator*(const Matrix &M, const Point& P); | 
 | 		friend Point operator*(const Point &P, const Matrix &M); | 
 | 		friend Point &operator*=(Point &P, const Matrix &M); | 
 |  | 
 | 		float d(const Point &P) const;   // Distance between two points | 
 | 		float d2(const Point &P) const;   // Squared distance between two points | 
 |  | 
 | 		static float d(const Point &P, const Point &Q);   // Distance between two points | 
 | 		static float d2(const Point &P, const Point &Q);   // Squared distance between two points | 
 | 	}; | 
 | } | 
 |  | 
 | #include "Vector.hpp" | 
 |  | 
 | namespace sw | 
 | { | 
 | 	inline Point::Point() | 
 | 	{ | 
 | 	} | 
 |  | 
 | 	inline Point::Point(const int i) | 
 | 	{ | 
 | 		const float s = (float)i; | 
 |  | 
 | 		x = s; | 
 | 		y = s; | 
 | 		z = s; | 
 | 	} | 
 |  | 
 | 	inline Point::Point(const Point &P) | 
 | 	{ | 
 | 		x = P.x; | 
 | 		y = P.y; | 
 | 		z = P.z; | 
 | 	} | 
 |  | 
 | 	inline Point::Point(const Vector &v) | 
 | 	{ | 
 | 		x = v.x; | 
 | 		y = v.y; | 
 | 		z = v.z; | 
 | 	} | 
 |  | 
 | 	inline Point::Point(float P_x, float P_y, float P_z) | 
 | 	{ | 
 | 		x = P_x; | 
 | 		y = P_y; | 
 | 		z = P_z; | 
 | 	} | 
 |  | 
 | 	inline Point &Point::operator=(const Point &P) | 
 | 	{ | 
 | 		x = P.x; | 
 | 		y = P.y; | 
 | 		z = P.z; | 
 |  | 
 | 		return *this; | 
 | 	} | 
 |  | 
 | 	inline float &Point::operator()(int i) | 
 | 	{ | 
 | 		return p[i]; | 
 | 	} | 
 |  | 
 | 	inline float &Point::operator[](int i) | 
 | 	{ | 
 | 		return p[i]; | 
 | 	} | 
 |  | 
 | 	inline const float &Point::operator()(int i) const | 
 | 	{ | 
 | 		return p[i]; | 
 | 	} | 
 |  | 
 | 	inline const float &Point::operator[](int i) const | 
 | 	{ | 
 | 		return p[i]; | 
 | 	} | 
 | } | 
 |  | 
 | #endif   // Point_hpp |