| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #include "PixelProcessor.hpp" | 
 |  | 
 | #include "Primitive.hpp" | 
 | #include "Pipeline/PixelProgram.hpp" | 
 | #include "Pipeline/Constants.hpp" | 
 | #include "Vulkan/VkDebug.hpp" | 
 | #include "Vulkan/VkImageView.hpp" | 
 |  | 
 | #include <cstring> | 
 |  | 
 | namespace sw | 
 | { | 
 | 	uint32_t PixelProcessor::States::computeHash() | 
 | 	{ | 
 | 		uint32_t *state = reinterpret_cast<uint32_t*>(this); | 
 | 		uint32_t hash = 0; | 
 |  | 
 | 		for(unsigned int i = 0; i < sizeof(States) / sizeof(uint32_t); i++) | 
 | 		{ | 
 | 			hash ^= state[i]; | 
 | 		} | 
 |  | 
 | 		return hash; | 
 | 	} | 
 |  | 
 | 	bool PixelProcessor::State::operator==(const State &state) const | 
 | 	{ | 
 | 		if(hash != state.hash) | 
 | 		{ | 
 | 			return false; | 
 | 		} | 
 |  | 
 | 		static_assert(is_memcmparable<State>::value, "Cannot memcmp State"); | 
 | 		return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0; | 
 | 	} | 
 |  | 
 | 	PixelProcessor::PixelProcessor() | 
 | 	{ | 
 | 		routineCache = nullptr; | 
 | 		setRoutineCacheSize(1024); | 
 | 	} | 
 |  | 
 | 	PixelProcessor::~PixelProcessor() | 
 | 	{ | 
 | 		delete routineCache; | 
 | 		routineCache = nullptr; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setBlendConstant(const Color<float> &blendConstant) | 
 | 	{ | 
 | 		// FIXME: Compact into generic function   // FIXME: Clamp | 
 | 		short blendConstantR = static_cast<short>(iround(65535 * blendConstant.r)); | 
 | 		short blendConstantG = static_cast<short>(iround(65535 * blendConstant.g)); | 
 | 		short blendConstantB = static_cast<short>(iround(65535 * blendConstant.b)); | 
 | 		short blendConstantA = static_cast<short>(iround(65535 * blendConstant.a)); | 
 |  | 
 | 		factor.blendConstant4W[0][0] = blendConstantR; | 
 | 		factor.blendConstant4W[0][1] = blendConstantR; | 
 | 		factor.blendConstant4W[0][2] = blendConstantR; | 
 | 		factor.blendConstant4W[0][3] = blendConstantR; | 
 |  | 
 | 		factor.blendConstant4W[1][0] = blendConstantG; | 
 | 		factor.blendConstant4W[1][1] = blendConstantG; | 
 | 		factor.blendConstant4W[1][2] = blendConstantG; | 
 | 		factor.blendConstant4W[1][3] = blendConstantG; | 
 |  | 
 | 		factor.blendConstant4W[2][0] = blendConstantB; | 
 | 		factor.blendConstant4W[2][1] = blendConstantB; | 
 | 		factor.blendConstant4W[2][2] = blendConstantB; | 
 | 		factor.blendConstant4W[2][3] = blendConstantB; | 
 |  | 
 | 		factor.blendConstant4W[3][0] = blendConstantA; | 
 | 		factor.blendConstant4W[3][1] = blendConstantA; | 
 | 		factor.blendConstant4W[3][2] = blendConstantA; | 
 | 		factor.blendConstant4W[3][3] = blendConstantA; | 
 |  | 
 | 		// FIXME: Compact into generic function   // FIXME: Clamp | 
 | 		short invBlendConstantR = static_cast<short>(iround(65535 * (1 - blendConstant.r))); | 
 | 		short invBlendConstantG = static_cast<short>(iround(65535 * (1 - blendConstant.g))); | 
 | 		short invBlendConstantB = static_cast<short>(iround(65535 * (1 - blendConstant.b))); | 
 | 		short invBlendConstantA = static_cast<short>(iround(65535 * (1 - blendConstant.a))); | 
 |  | 
 | 		factor.invBlendConstant4W[0][0] = invBlendConstantR; | 
 | 		factor.invBlendConstant4W[0][1] = invBlendConstantR; | 
 | 		factor.invBlendConstant4W[0][2] = invBlendConstantR; | 
 | 		factor.invBlendConstant4W[0][3] = invBlendConstantR; | 
 |  | 
 | 		factor.invBlendConstant4W[1][0] = invBlendConstantG; | 
 | 		factor.invBlendConstant4W[1][1] = invBlendConstantG; | 
 | 		factor.invBlendConstant4W[1][2] = invBlendConstantG; | 
 | 		factor.invBlendConstant4W[1][3] = invBlendConstantG; | 
 |  | 
 | 		factor.invBlendConstant4W[2][0] = invBlendConstantB; | 
 | 		factor.invBlendConstant4W[2][1] = invBlendConstantB; | 
 | 		factor.invBlendConstant4W[2][2] = invBlendConstantB; | 
 | 		factor.invBlendConstant4W[2][3] = invBlendConstantB; | 
 |  | 
 | 		factor.invBlendConstant4W[3][0] = invBlendConstantA; | 
 | 		factor.invBlendConstant4W[3][1] = invBlendConstantA; | 
 | 		factor.invBlendConstant4W[3][2] = invBlendConstantA; | 
 | 		factor.invBlendConstant4W[3][3] = invBlendConstantA; | 
 |  | 
 | 		factor.blendConstant4F[0][0] = blendConstant.r; | 
 | 		factor.blendConstant4F[0][1] = blendConstant.r; | 
 | 		factor.blendConstant4F[0][2] = blendConstant.r; | 
 | 		factor.blendConstant4F[0][3] = blendConstant.r; | 
 |  | 
 | 		factor.blendConstant4F[1][0] = blendConstant.g; | 
 | 		factor.blendConstant4F[1][1] = blendConstant.g; | 
 | 		factor.blendConstant4F[1][2] = blendConstant.g; | 
 | 		factor.blendConstant4F[1][3] = blendConstant.g; | 
 |  | 
 | 		factor.blendConstant4F[2][0] = blendConstant.b; | 
 | 		factor.blendConstant4F[2][1] = blendConstant.b; | 
 | 		factor.blendConstant4F[2][2] = blendConstant.b; | 
 | 		factor.blendConstant4F[2][3] = blendConstant.b; | 
 |  | 
 | 		factor.blendConstant4F[3][0] = blendConstant.a; | 
 | 		factor.blendConstant4F[3][1] = blendConstant.a; | 
 | 		factor.blendConstant4F[3][2] = blendConstant.a; | 
 | 		factor.blendConstant4F[3][3] = blendConstant.a; | 
 |  | 
 | 		factor.invBlendConstant4F[0][0] = 1 - blendConstant.r; | 
 | 		factor.invBlendConstant4F[0][1] = 1 - blendConstant.r; | 
 | 		factor.invBlendConstant4F[0][2] = 1 - blendConstant.r; | 
 | 		factor.invBlendConstant4F[0][3] = 1 - blendConstant.r; | 
 |  | 
 | 		factor.invBlendConstant4F[1][0] = 1 - blendConstant.g; | 
 | 		factor.invBlendConstant4F[1][1] = 1 - blendConstant.g; | 
 | 		factor.invBlendConstant4F[1][2] = 1 - blendConstant.g; | 
 | 		factor.invBlendConstant4F[1][3] = 1 - blendConstant.g; | 
 |  | 
 | 		factor.invBlendConstant4F[2][0] = 1 - blendConstant.b; | 
 | 		factor.invBlendConstant4F[2][1] = 1 - blendConstant.b; | 
 | 		factor.invBlendConstant4F[2][2] = 1 - blendConstant.b; | 
 | 		factor.invBlendConstant4F[2][3] = 1 - blendConstant.b; | 
 |  | 
 | 		factor.invBlendConstant4F[3][0] = 1 - blendConstant.a; | 
 | 		factor.invBlendConstant4F[3][1] = 1 - blendConstant.a; | 
 | 		factor.invBlendConstant4F[3][2] = 1 - blendConstant.a; | 
 | 		factor.invBlendConstant4F[3][3] = 1 - blendConstant.a; | 
 | 	} | 
 |  | 
 | 	void PixelProcessor::setRoutineCacheSize(int cacheSize) | 
 | 	{ | 
 | 		delete routineCache; | 
 | 		routineCache = new RoutineCache<State>(clamp(cacheSize, 1, 65536)); | 
 | 	} | 
 |  | 
 | 	const PixelProcessor::State PixelProcessor::update(const Context* context) const | 
 | 	{ | 
 | 		State state; | 
 |  | 
 | 		if(context->pixelShader) | 
 | 		{ | 
 | 			state.shaderID = context->pixelShader->getSerialID(); | 
 | 		} | 
 | 		else | 
 | 		{ | 
 | 			state.shaderID = 0; | 
 | 		} | 
 |  | 
 | 		state.alphaToCoverage = context->alphaToCoverage; | 
 | 		state.depthWriteEnable = context->depthWriteActive(); | 
 |  | 
 | 		if(context->stencilActive()) | 
 | 		{ | 
 | 			state.stencilActive = true; | 
 | 			state.frontStencil = context->frontStencil; | 
 | 			state.backStencil = context->backStencil; | 
 | 		} | 
 |  | 
 | 		if(context->depthBufferActive()) | 
 | 		{ | 
 | 			state.depthTestActive = true; | 
 | 			state.depthCompareMode = context->depthCompareMode; | 
 | 			state.quadLayoutDepthBuffer = context->depthBuffer->getFormat().hasQuadLayout(); | 
 | 			state.depthFormat = context->depthBuffer->getFormat(); | 
 | 		} | 
 |  | 
 | 		state.occlusionEnabled = context->occlusionEnabled; | 
 | 		state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); | 
 |  | 
 | 		if(context->alphaBlendActive()) | 
 | 		{ | 
 | 			state.alphaBlendActive = true; | 
 | 			state.sourceBlendFactor = context->sourceBlendFactor(); | 
 | 			state.destBlendFactor = context->destBlendFactor(); | 
 | 			state.blendOperation = context->blendOperation(); | 
 | 			state.sourceBlendFactorAlpha = context->sourceBlendFactorAlpha(); | 
 | 			state.destBlendFactorAlpha = context->destBlendFactorAlpha(); | 
 | 			state.blendOperationAlpha = context->blendOperationAlpha(); | 
 | 		} | 
 |  | 
 | 		for(int i = 0; i < RENDERTARGETS; i++) | 
 | 		{ | 
 | 			state.colorWriteMask |= context->colorWriteActive(i) << (4 * i); | 
 | 			state.targetFormat[i] = context->renderTargetInternalFormat(i); | 
 | 		} | 
 |  | 
 | 		state.multiSample = static_cast<unsigned int>(context->sampleCount); | 
 | 		state.multiSampleMask = context->multiSampleMask; | 
 |  | 
 | 		if(state.multiSample > 1 && context->pixelShader) | 
 | 		{ | 
 | 			state.centroid = context->pixelShader->getModes().NeedsCentroid; | 
 | 		} | 
 |  | 
 | 		state.frontFace = context->frontFace; | 
 |  | 
 | 		state.hash = state.computeHash(); | 
 |  | 
 | 		return state; | 
 | 	} | 
 |  | 
 | 	Routine *PixelProcessor::routine(const State &state, | 
 | 		vk::PipelineLayout const *pipelineLayout, | 
 | 		SpirvShader const *pixelShader, | 
 | 		const vk::DescriptorSet::Bindings &descriptorSets) | 
 | 	{ | 
 | 		Routine *routine = routineCache->query(state); | 
 |  | 
 | 		if(!routine) | 
 | 		{ | 
 | 			QuadRasterizer *generator = new PixelProgram(state, pipelineLayout, pixelShader, descriptorSets); | 
 | 			generator->generate(); | 
 | 			routine = (*generator)(vk::ReactorOptimizationLevel, "PixelRoutine_%0.8X", state.shaderID); | 
 | 			delete generator; | 
 |  | 
 | 			routineCache->add(state, routine); | 
 | 		} | 
 |  | 
 | 		return routine; | 
 | 	} | 
 | } |