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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_Config_hpp
#define sw_Config_hpp
#include "Common/Types.hpp"
#define PERF_HUD 0 // Display time spent on vertex, setup and pixel processing for each thread
#define PERF_PROFILE 0 // Profile various pipeline stages and display the timing in SwiftConfig
#define ASTC_SUPPORT 0
// Worker thread count when not set by SwiftConfig
// 0 = process affinity count (recommended)
// 1 = rendering on main thread (no worker threads), useful for debugging
#ifndef DEFAULT_THREAD_COUNT
#define DEFAULT_THREAD_COUNT 0
#endif
namespace sw
{
enum
{
PERF_PIXEL,
PERF_PIPE,
PERF_INTERP,
PERF_SHADER,
PERF_TEX,
PERF_ROP,
PERF_TIMERS
};
struct Profiler
{
Profiler();
void reset();
void nextFrame();
int framesSec;
int framesTotal;
double FPS;
#if PERF_PROFILE
double cycles[PERF_TIMERS];
int64_t ropOperations;
int64_t ropOperationsTotal;
int64_t ropOperationsFrame;
int64_t texOperations;
int64_t texOperationsTotal;
int64_t texOperationsFrame;
int64_t compressedTex;
int64_t compressedTexTotal;
int64_t compressedTexFrame;
#endif
};
extern Profiler profiler;
enum
{
OUTLINE_RESOLUTION = 8192, // Maximum vertical resolution of the render target
MIPMAP_LEVELS = 14,
TEXTURE_IMAGE_UNITS = 16,
VERTEX_TEXTURE_IMAGE_UNITS = 16,
TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS,
FRAGMENT_UNIFORM_VECTORS = 264,
VERTEX_UNIFORM_VECTORS = 259,
MAX_VERTEX_INPUTS = 32,
MAX_VERTEX_OUTPUTS = 34,
MAX_FRAGMENT_INPUTS = 32,
MAX_FRAGMENT_UNIFORM_BLOCKS = 12,
MAX_VERTEX_UNIFORM_BLOCKS = 12,
MAX_UNIFORM_BUFFER_BINDINGS = MAX_FRAGMENT_UNIFORM_BLOCKS + MAX_VERTEX_UNIFORM_BLOCKS, // Limited to 127 by SourceParameter.bufferIndex in Shader.hpp
MAX_UNIFORM_BLOCK_SIZE = 16384,
MAX_CLIP_PLANES = 6,
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 64,
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 64,
MIN_PROGRAM_TEXEL_OFFSET = -8,
MAX_PROGRAM_TEXEL_OFFSET = 7,
MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2, // Trilinear accesses lod+1
RENDERTARGETS = 8,
NUM_TEMPORARY_REGISTERS = 4096,
MAX_SHADER_CALL_SITES = 2048,
MAX_SHADER_NESTED_LOOPS = 4,
MAX_SHADER_NESTED_IFS = 24 + 24,
MAX_SHADER_CALL_STACK_SIZE = 16,
MAX_SHADER_ENABLE_STACK_SIZE = 1 + 24,
};
}
#endif // sw_Config_hpp