| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Device.hpp" |
| |
| #include "Image.hpp" |
| #include "Texture.h" |
| |
| #include "Renderer/Renderer.hpp" |
| #include "Renderer/Clipper.hpp" |
| #include "Shader/PixelShader.hpp" |
| #include "Shader/VertexShader.hpp" |
| #include "Main/Config.hpp" |
| #include "Main/FrameBuffer.hpp" |
| #include "Common/Math.hpp" |
| #include "Common/Configurator.hpp" |
| #include "Common/Timer.hpp" |
| #include "../common/debug.h" |
| |
| namespace gl |
| { |
| using namespace sw; |
| |
| Device::Device(Context *context) : Renderer(context, OpenGL, true), context(context) |
| { |
| depthStencil = 0; |
| renderTarget = 0; |
| |
| setDepthBufferEnable(true); |
| setFillMode(FILL_SOLID); |
| setShadingMode(SHADING_GOURAUD); |
| setDepthWriteEnable(true); |
| setAlphaTestEnable(false); |
| setSourceBlendFactor(BLEND_ONE); |
| setDestBlendFactor(BLEND_ZERO); |
| setCullMode(CULL_COUNTERCLOCKWISE); |
| setDepthCompare(DEPTH_LESSEQUAL); |
| setAlphaReference(0.0f); |
| setAlphaCompare(ALPHA_ALWAYS); |
| setAlphaBlendEnable(false); |
| setFogEnable(false); |
| setSpecularEnable(false); |
| setFogColor(0); |
| setPixelFogMode(FOG_NONE); |
| setFogStart(0.0f); |
| setFogEnd(1.0f); |
| setFogDensity(1.0f); |
| setRangeFogEnable(false); |
| setStencilEnable(false); |
| setStencilFailOperation(OPERATION_KEEP); |
| setStencilZFailOperation(OPERATION_KEEP); |
| setStencilPassOperation(OPERATION_KEEP); |
| setStencilCompare(STENCIL_ALWAYS); |
| setStencilReference(0); |
| setStencilMask(0xFFFFFFFF); |
| setStencilWriteMask(0xFFFFFFFF); |
| setVertexFogMode(FOG_NONE); |
| setClipFlags(0); |
| setPointSize(1.0f); |
| setPointSizeMin(0.125f); |
| setPointSizeMax(8192.0f); |
| setColorWriteMask(0, 0x0000000F); |
| setBlendOperation(BLENDOP_ADD); |
| scissorEnable = false; |
| setSlopeDepthBias(0.0f); |
| setTwoSidedStencil(false); |
| setStencilFailOperationCCW(OPERATION_KEEP); |
| setStencilZFailOperationCCW(OPERATION_KEEP); |
| setStencilPassOperationCCW(OPERATION_KEEP); |
| setStencilCompareCCW(STENCIL_ALWAYS); |
| setColorWriteMask(1, 0x0000000F); |
| setColorWriteMask(2, 0x0000000F); |
| setColorWriteMask(3, 0x0000000F); |
| setBlendConstant(0xFFFFFFFF); |
| setWriteSRGB(false); |
| setDepthBias(0.0f); |
| setSeparateAlphaBlendEnable(false); |
| setSourceBlendFactorAlpha(BLEND_ONE); |
| setDestBlendFactorAlpha(BLEND_ZERO); |
| setBlendOperationAlpha(BLENDOP_ADD); |
| setPointSpriteEnable(true); |
| setColorLogicOpEnabled(false); |
| setLogicalOperation(LOGICALOP_COPY); |
| |
| for(int i = 0; i < 16; i++) |
| { |
| setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); |
| setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); |
| setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); |
| setBorderColor(sw::SAMPLER_PIXEL, i, 0x00000000); |
| setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); |
| setMipmapFilter(sw::SAMPLER_PIXEL, i, MIPMAP_NONE); |
| setMipmapLOD(sw::SAMPLER_PIXEL, i, 0.0f); |
| } |
| |
| for(int i = 0; i < 4; i++) |
| { |
| setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); |
| setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); |
| setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); |
| setBorderColor(sw::SAMPLER_VERTEX, i, 0x00000000); |
| setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); |
| setMipmapFilter(sw::SAMPLER_VERTEX, i, MIPMAP_NONE); |
| setMipmapLOD(sw::SAMPLER_VERTEX, i, 0.0f); |
| } |
| |
| for(int i = 0; i < 6; i++) |
| { |
| float plane[4] = {0, 0, 0, 0}; |
| |
| setClipPlane(i, plane); |
| } |
| |
| pixelShader = 0; |
| vertexShader = 0; |
| |
| pixelShaderDirty = true; |
| pixelShaderConstantsFDirty = 0; |
| vertexShaderDirty = true; |
| vertexShaderConstantsFDirty = 0; |
| |
| for(int i = 0; i < FRAGMENT_UNIFORM_VECTORS; i++) |
| { |
| float zero[4] = {0, 0, 0, 0}; |
| |
| setPixelShaderConstantF(i, zero, 1); |
| } |
| |
| for(int i = 0; i < VERTEX_UNIFORM_VECTORS; i++) |
| { |
| float zero[4] = {0, 0, 0, 0}; |
| |
| setVertexShaderConstantF(i, zero, 1); |
| } |
| |
| setLightingEnable(false); |
| |
| setGlobalAmbient(sw::Color<float>(0.2f, 0.2f, 0.2f, 1.0f)); |
| setMaterialAmbient(sw::Color<float>(0.2f, 0.2f, 0.2f, 1.0f)); |
| setMaterialDiffuse(sw::Color<float>(0.8f, 0.8f, 0.8f, 1.0f)); |
| setMaterialSpecular(sw::Color<float>(0.0f, 0.0f, 0.0f, 1.0f)); |
| setMaterialEmission(sw::Color<float>(0.0f, 0.0f, 0.0f, 1.0f)); |
| |
| for(int i = 0; i < 8; i++) |
| { |
| setLightEnable(i, false); |
| setLightAttenuation(i, 1.0f, 0.0f, 0.0f); |
| } |
| |
| setDiffuseMaterialSource(sw::MATERIAL_COLOR1); |
| setSpecularMaterialSource(sw::MATERIAL_MATERIAL); |
| setAmbientMaterialSource(sw::MATERIAL_COLOR1); |
| setEmissiveMaterialSource(sw::MATERIAL_MATERIAL); |
| } |
| |
| Device::~Device() |
| { |
| if(depthStencil) |
| { |
| depthStencil->release(); |
| depthStencil = 0; |
| } |
| |
| if(renderTarget) |
| { |
| renderTarget->release(); |
| renderTarget = 0; |
| } |
| |
| delete context; |
| } |
| |
| void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) |
| { |
| if(!renderTarget || !rgbaMask) |
| { |
| return; |
| } |
| |
| sw::SliceRect clearRect = renderTarget->getRect(); |
| |
| if(scissorEnable) |
| { |
| clearRect.clip(scissorRect.x0, scissorRect.y0, scissorRect.x1, scissorRect.y1); |
| } |
| |
| float rgba[4]; |
| rgba[0] = red; |
| rgba[1] = green; |
| rgba[2] = blue; |
| rgba[3] = alpha; |
| |
| clear(rgba, FORMAT_A32B32G32R32F, renderTarget, clearRect, rgbaMask); |
| } |
| |
| void Device::clearDepth(float z) |
| { |
| if(!depthStencil) |
| { |
| return; |
| } |
| |
| z = clamp01(z); |
| sw::SliceRect clearRect = depthStencil->getRect(); |
| |
| if(scissorEnable) |
| { |
| clearRect.clip(scissorRect.x0, scissorRect.y0, scissorRect.x1, scissorRect.y1); |
| } |
| |
| depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); |
| } |
| |
| void Device::clearStencil(unsigned int stencil, unsigned int mask) |
| { |
| if(!depthStencil) |
| { |
| return; |
| } |
| |
| sw::SliceRect clearRect = depthStencil->getRect(); |
| |
| if(scissorEnable) |
| { |
| clearRect.clip(scissorRect.x0, scissorRect.y0, scissorRect.x1, scissorRect.y1); |
| } |
| |
| depthStencil->clearStencil(stencil, mask, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); |
| } |
| |
| Image *Device::createDepthStencilSurface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) |
| { |
| if(height > OUTLINE_RESOLUTION) |
| { |
| ERR("Invalid parameters: %dx%d", width, height); |
| return 0; |
| } |
| |
| bool lockable = true; |
| |
| switch(format) |
| { |
| // case FORMAT_D15S1: |
| case FORMAT_D24S8: |
| case FORMAT_D24X8: |
| // case FORMAT_D24X4S4: |
| case FORMAT_D24FS8: |
| case FORMAT_D32: |
| case FORMAT_D16: |
| lockable = false; |
| break; |
| // case FORMAT_S8_LOCKABLE: |
| // case FORMAT_D16_LOCKABLE: |
| case FORMAT_D32F_LOCKABLE: |
| // case FORMAT_D32_LOCKABLE: |
| case FORMAT_DF24S8: |
| case FORMAT_DF16S8: |
| lockable = true; |
| break; |
| default: |
| UNREACHABLE(format); |
| } |
| |
| Image *surface = new Image(0, width, height, format, multiSampleDepth, lockable, true); |
| |
| if(!surface) |
| { |
| ERR("Out of memory"); |
| return 0; |
| } |
| |
| return surface; |
| } |
| |
| Image *Device::createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable) |
| { |
| if(height > OUTLINE_RESOLUTION) |
| { |
| ERR("Invalid parameters: %dx%d", width, height); |
| return 0; |
| } |
| |
| Image *surface = new Image(0, width, height, format, multiSampleDepth, lockable, true); |
| |
| if(!surface) |
| { |
| ERR("Out of memory"); |
| return 0; |
| } |
| |
| return surface; |
| } |
| |
| void Device::drawIndexedPrimitive(PrimitiveType type, unsigned int indexOffset, unsigned int primitiveCount, int indexSize) |
| { |
| if(!bindResources() || !primitiveCount) |
| { |
| return; |
| } |
| |
| DrawType drawType; |
| |
| if(indexSize == 4) |
| { |
| switch(type) |
| { |
| case DRAW_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST32; break; |
| case DRAW_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST32; break; |
| case DRAW_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP32; break; |
| case DRAW_LINELOOP: drawType = sw::DRAW_INDEXEDLINELOOP32; break; |
| case DRAW_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST32; break; |
| case DRAW_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP32; break; |
| case DRAW_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN32; break; |
| default: UNREACHABLE(type); |
| } |
| } |
| else if(indexSize == 2) |
| { |
| switch(type) |
| { |
| case DRAW_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST16; break; |
| case DRAW_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST16; break; |
| case DRAW_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP16; break; |
| case DRAW_LINELOOP: drawType = sw::DRAW_INDEXEDLINELOOP16; break; |
| case DRAW_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST16; break; |
| case DRAW_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP16; break; |
| case DRAW_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN16; break; |
| default: UNREACHABLE(type); |
| } |
| } |
| else if(indexSize == 1) |
| { |
| switch(type) |
| { |
| case DRAW_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST8; break; |
| case DRAW_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST8; break; |
| case DRAW_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP8; break; |
| case DRAW_LINELOOP: drawType = sw::DRAW_INDEXEDLINELOOP8; break; |
| case DRAW_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST8; break; |
| case DRAW_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP8; break; |
| case DRAW_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN8; break; |
| default: UNREACHABLE(type); |
| } |
| } |
| else UNREACHABLE(indexSize); |
| |
| draw(drawType, indexOffset, primitiveCount); |
| } |
| |
| void Device::drawPrimitive(PrimitiveType primitiveType, unsigned int primitiveCount) |
| { |
| if(!bindResources() || !primitiveCount) |
| { |
| return; |
| } |
| |
| setIndexBuffer(0); |
| |
| DrawType drawType; |
| |
| switch(primitiveType) |
| { |
| case DRAW_POINTLIST: drawType = sw::DRAW_POINTLIST; break; |
| case DRAW_LINELIST: drawType = sw::DRAW_LINELIST; break; |
| case DRAW_LINESTRIP: drawType = sw::DRAW_LINESTRIP; break; |
| case DRAW_LINELOOP: drawType = sw::DRAW_LINELOOP; break; |
| case DRAW_TRIANGLELIST: drawType = sw::DRAW_TRIANGLELIST; break; |
| case DRAW_TRIANGLESTRIP: drawType = sw::DRAW_TRIANGLESTRIP; break; |
| case DRAW_TRIANGLEFAN: drawType = sw::DRAW_TRIANGLEFAN; break; |
| case DRAW_QUADLIST: drawType = sw::DRAW_QUADLIST; break; |
| default: UNREACHABLE(primitiveType); |
| } |
| |
| draw(drawType, 0, primitiveCount); |
| } |
| |
| void Device::setDepthStencilSurface(Image *depthStencil) |
| { |
| if(this->depthStencil == depthStencil) |
| { |
| return; |
| } |
| |
| if(depthStencil) |
| { |
| depthStencil->addRef(); |
| } |
| |
| if(this->depthStencil) |
| { |
| this->depthStencil->release(); |
| } |
| |
| this->depthStencil = depthStencil; |
| |
| setDepthBuffer(depthStencil); |
| setStencilBuffer(depthStencil); |
| } |
| |
| void Device::setPixelShader(PixelShader *pixelShader) |
| { |
| this->pixelShader = pixelShader; |
| pixelShaderDirty = true; |
| } |
| |
| void Device::setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) |
| { |
| for(unsigned int i = 0; i < count && startRegister + i < FRAGMENT_UNIFORM_VECTORS; i++) |
| { |
| pixelShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; |
| pixelShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; |
| pixelShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; |
| pixelShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; |
| } |
| |
| pixelShaderConstantsFDirty = max(startRegister + count, pixelShaderConstantsFDirty); |
| pixelShaderDirty = true; // Reload DEF constants |
| } |
| |
| void Device::setScissorEnable(bool enable) |
| { |
| scissorEnable = enable; |
| } |
| |
| void Device::setRenderTarget(int index, Image *renderTarget) |
| { |
| if(renderTarget) |
| { |
| renderTarget->addRef(); |
| } |
| |
| if(this->renderTarget) |
| { |
| this->renderTarget->release(); |
| } |
| |
| this->renderTarget = renderTarget; |
| |
| Renderer::setRenderTarget(index, renderTarget); |
| } |
| |
| void Device::setScissorRect(const sw::Rect &rect) |
| { |
| scissorRect = rect; |
| } |
| |
| void Device::setVertexShader(VertexShader *vertexShader) |
| { |
| this->vertexShader = vertexShader; |
| vertexShaderDirty = true; |
| } |
| |
| void Device::setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) |
| { |
| for(unsigned int i = 0; i < count && startRegister + i < VERTEX_UNIFORM_VECTORS; i++) |
| { |
| vertexShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; |
| vertexShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; |
| vertexShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; |
| vertexShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; |
| } |
| |
| vertexShaderConstantsFDirty = max(startRegister + count, vertexShaderConstantsFDirty); |
| vertexShaderDirty = true; // Reload DEF constants |
| } |
| |
| void Device::setViewport(const Viewport &viewport) |
| { |
| this->viewport = viewport; |
| } |
| |
| bool Device::stretchRect(Image *source, const sw::SliceRect *sourceRect, Image *dest, const sw::SliceRect *destRect, bool filter) |
| { |
| if(!source || !dest || !validRectangle(sourceRect, source) || !validRectangle(destRect, dest)) |
| { |
| ERR("Invalid parameters"); |
| return false; |
| } |
| |
| int sWidth = source->getWidth(); |
| int sHeight = source->getHeight(); |
| int dWidth = dest->getWidth(); |
| int dHeight = dest->getHeight(); |
| |
| SliceRect sRect; |
| SliceRect dRect; |
| |
| if(sourceRect) |
| { |
| sRect = *sourceRect; |
| } |
| else |
| { |
| sRect.y0 = 0; |
| sRect.x0 = 0; |
| sRect.y1 = sHeight; |
| sRect.x1 = sWidth; |
| } |
| |
| if(destRect) |
| { |
| dRect = *destRect; |
| } |
| else |
| { |
| dRect.y0 = 0; |
| dRect.x0 = 0; |
| dRect.y1 = dHeight; |
| dRect.x1 = dWidth; |
| } |
| |
| bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - dRect.y0); |
| bool equalFormats = source->getInternalFormat() == dest->getInternalFormat(); |
| bool depthStencil = Image::isDepth(source->getInternalFormat()) || Image::isStencil(source->getInternalFormat()); |
| bool alpha0xFF = false; |
| |
| if((source->getInternalFormat() == FORMAT_A8R8G8B8 && dest->getInternalFormat() == FORMAT_X8R8G8B8) || |
| (source->getInternalFormat() == FORMAT_X8R8G8B8 && dest->getInternalFormat() == FORMAT_A8R8G8B8)) |
| { |
| equalFormats = true; |
| alpha0xFF = true; |
| } |
| |
| if(depthStencil) // Copy entirely, internally // FIXME: Check |
| { |
| if(source->hasDepth()) |
| { |
| sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC); |
| sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC); |
| |
| unsigned int width = source->getWidth(); |
| unsigned int height = source->getHeight(); |
| unsigned int pitch = source->getInternalPitchB(); |
| |
| for(unsigned int y = 0; y < height; y++) |
| { |
| memcpy(destBuffer, sourceBuffer, pitch); // FIXME: Only copy width * bytes |
| |
| sourceBuffer += pitch; |
| destBuffer += pitch; |
| } |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| } |
| |
| if(source->hasStencil()) |
| { |
| sw::byte *sourceBuffer = (sw::byte*)source->lockStencil(0, PUBLIC); |
| sw::byte *destBuffer = (sw::byte*)dest->lockStencil(0, PUBLIC); |
| |
| unsigned int width = source->getWidth(); |
| unsigned int height = source->getHeight(); |
| unsigned int pitch = source->getStencilPitchB(); |
| |
| for(unsigned int y = 0; y < height; y++) |
| { |
| memcpy(destBuffer, sourceBuffer, pitch); // FIXME: Only copy width * bytes |
| |
| sourceBuffer += pitch; |
| destBuffer += pitch; |
| } |
| |
| source->unlockStencil(); |
| dest->unlockStencil(); |
| } |
| } |
| else if(!scaling && equalFormats) |
| { |
| unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice, LOCK_READONLY, PUBLIC); |
| unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, LOCK_READWRITE, PUBLIC); |
| unsigned int sourcePitch = source->getInternalPitchB(); |
| unsigned int destPitch = dest->getInternalPitchB(); |
| |
| unsigned int width = dRect.x1 - dRect.x0; |
| unsigned int height = dRect.y1 - dRect.y0; |
| unsigned int bytes = width * Image::bytes(source->getInternalFormat()); |
| |
| for(unsigned int y = 0; y < height; y++) |
| { |
| memcpy(destBytes, sourceBytes, bytes); |
| |
| if(alpha0xFF) |
| { |
| for(unsigned int x = 0; x < width; x++) |
| { |
| destBytes[4 * x + 3] = 0xFF; |
| } |
| } |
| |
| sourceBytes += sourcePitch; |
| destBytes += destPitch; |
| } |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| } |
| else |
| { |
| blit(source, sRect, dest, dRect, scaling && filter); |
| } |
| |
| return true; |
| } |
| |
| bool Device::bindResources() |
| { |
| if(!bindViewport()) |
| { |
| return false; // Zero-area target region |
| } |
| |
| bindShaderConstants(); |
| |
| return true; |
| } |
| |
| void Device::bindShaderConstants() |
| { |
| if(pixelShaderDirty) |
| { |
| if(pixelShader) |
| { |
| if(pixelShaderConstantsFDirty) |
| { |
| Renderer::setPixelShaderConstantF(0, pixelShaderConstantF[0], pixelShaderConstantsFDirty); |
| } |
| |
| Renderer::setPixelShader(pixelShader); // Loads shader constants set with DEF |
| pixelShaderConstantsFDirty = pixelShader->dirtyConstantsF; // Shader DEF'ed constants are dirty |
| } |
| else |
| { |
| setPixelShader(0); |
| } |
| |
| pixelShaderDirty = false; |
| } |
| |
| if(vertexShaderDirty) |
| { |
| if(vertexShader) |
| { |
| if(vertexShaderConstantsFDirty) |
| { |
| Renderer::setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty); |
| } |
| |
| Renderer::setVertexShader(vertexShader); // Loads shader constants set with DEF |
| vertexShaderConstantsFDirty = vertexShader->dirtyConstantsF; // Shader DEF'ed constants are dirty |
| } |
| else |
| { |
| setVertexShader(0); |
| } |
| |
| vertexShaderDirty = false; |
| } |
| } |
| |
| bool Device::bindViewport() |
| { |
| if(viewport.width <= 0 || viewport.height <= 0) |
| { |
| return false; |
| } |
| |
| if(scissorEnable) |
| { |
| if(scissorRect.x0 >= scissorRect.x1 || scissorRect.y0 >= scissorRect.y1) |
| { |
| return false; |
| } |
| |
| sw::Rect scissor; |
| scissor.x0 = scissorRect.x0; |
| scissor.x1 = scissorRect.x1; |
| scissor.y0 = scissorRect.y0; |
| scissor.y1 = scissorRect.y1; |
| |
| setScissor(scissor); |
| } |
| else |
| { |
| sw::Rect scissor; |
| scissor.x0 = viewport.x0; |
| scissor.x1 = viewport.x0 + viewport.width; |
| scissor.y0 = viewport.y0; |
| scissor.y1 = viewport.y0 + viewport.height; |
| |
| if(renderTarget) |
| { |
| scissor.x0 = max(scissor.x0, 0); |
| scissor.x1 = min(scissor.x1, renderTarget->getWidth()); |
| scissor.y0 = max(scissor.y0, 0); |
| scissor.y1 = min(scissor.y1, renderTarget->getHeight()); |
| } |
| |
| if(depthStencil) |
| { |
| scissor.x0 = max(scissor.x0, 0); |
| scissor.x1 = min(scissor.x1, depthStencil->getWidth()); |
| scissor.y0 = max(scissor.y0, 0); |
| scissor.y1 = min(scissor.y1, depthStencil->getHeight()); |
| } |
| |
| setScissor(scissor); |
| } |
| |
| sw::Viewport view; |
| view.x0 = (float)viewport.x0; |
| view.y0 = (float)viewport.y0; |
| view.width = (float)viewport.width; |
| view.height = (float)viewport.height; |
| view.minZ = viewport.minZ; |
| view.maxZ = viewport.maxZ; |
| |
| Renderer::setViewport(view); |
| |
| return true; |
| } |
| |
| bool Device::validRectangle(const sw::Rect *rect, Image *surface) |
| { |
| if(!rect) |
| { |
| return true; |
| } |
| |
| if(rect->x1 <= rect->x0 || rect->y1 <= rect->y0) |
| { |
| return false; |
| } |
| |
| if(rect->x0 < 0 || rect->y0 < 0) |
| { |
| return false; |
| } |
| |
| if(rect->x1 > (int)surface->getWidth() || rect->y1 > (int)surface->getHeight()) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void Device::finish() |
| { |
| synchronize(); |
| } |
| } |