| //===- SimplifyCFGPass.cpp - CFG Simplification Pass ----------------------===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file implements dead code elimination and basic block merging, along | |
| // with a collection of other peephole control flow optimizations. For example: | |
| // | |
| // * Removes basic blocks with no predecessors. | |
| // * Merges a basic block into its predecessor if there is only one and the | |
| // predecessor only has one successor. | |
| // * Eliminates PHI nodes for basic blocks with a single predecessor. | |
| // * Eliminates a basic block that only contains an unconditional branch. | |
| // * Changes invoke instructions to nounwind functions to be calls. | |
| // * Change things like "if (x) if (y)" into "if (x&y)". | |
| // * etc.. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #define DEBUG_TYPE "simplifycfg" | |
| #include "llvm/Transforms/Scalar.h" | |
| #include "llvm/Transforms/Utils/Local.h" | |
| #include "llvm/Constants.h" | |
| #include "llvm/Instructions.h" | |
| #include "llvm/IntrinsicInst.h" | |
| #include "llvm/Module.h" | |
| #include "llvm/Attributes.h" | |
| #include "llvm/Support/CFG.h" | |
| #include "llvm/Pass.h" | |
| #include "llvm/Target/TargetData.h" | |
| #include "llvm/ADT/SmallVector.h" | |
| #include "llvm/ADT/SmallPtrSet.h" | |
| #include "llvm/ADT/Statistic.h" | |
| using namespace llvm; | |
| STATISTIC(NumSimpl, "Number of blocks simplified"); | |
| namespace { | |
| struct CFGSimplifyPass : public FunctionPass { | |
| static char ID; // Pass identification, replacement for typeid | |
| CFGSimplifyPass() : FunctionPass(ID) { | |
| initializeCFGSimplifyPassPass(*PassRegistry::getPassRegistry()); | |
| } | |
| virtual bool runOnFunction(Function &F); | |
| }; | |
| } | |
| char CFGSimplifyPass::ID = 0; | |
| INITIALIZE_PASS(CFGSimplifyPass, "simplifycfg", | |
| "Simplify the CFG", false, false) | |
| // Public interface to the CFGSimplification pass | |
| FunctionPass *llvm::createCFGSimplificationPass() { | |
| return new CFGSimplifyPass(); | |
| } | |
| /// ChangeToUnreachable - Insert an unreachable instruction before the specified | |
| /// instruction, making it and the rest of the code in the block dead. | |
| static void ChangeToUnreachable(Instruction *I, bool UseLLVMTrap) { | |
| BasicBlock *BB = I->getParent(); | |
| // Loop over all of the successors, removing BB's entry from any PHI | |
| // nodes. | |
| for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) | |
| (*SI)->removePredecessor(BB); | |
| // Insert a call to llvm.trap right before this. This turns the undefined | |
| // behavior into a hard fail instead of falling through into random code. | |
| if (UseLLVMTrap) { | |
| Function *TrapFn = | |
| Intrinsic::getDeclaration(BB->getParent()->getParent(), Intrinsic::trap); | |
| CallInst *CallTrap = CallInst::Create(TrapFn, "", I); | |
| CallTrap->setDebugLoc(I->getDebugLoc()); | |
| } | |
| new UnreachableInst(I->getContext(), I); | |
| // All instructions after this are dead. | |
| BasicBlock::iterator BBI = I, BBE = BB->end(); | |
| while (BBI != BBE) { | |
| if (!BBI->use_empty()) | |
| BBI->replaceAllUsesWith(UndefValue::get(BBI->getType())); | |
| BB->getInstList().erase(BBI++); | |
| } | |
| } | |
| /// ChangeToCall - Convert the specified invoke into a normal call. | |
| static void ChangeToCall(InvokeInst *II) { | |
| BasicBlock *BB = II->getParent(); | |
| SmallVector<Value*, 8> Args(II->op_begin(), II->op_end() - 3); | |
| CallInst *NewCall = CallInst::Create(II->getCalledValue(), Args, "", II); | |
| NewCall->takeName(II); | |
| NewCall->setCallingConv(II->getCallingConv()); | |
| NewCall->setAttributes(II->getAttributes()); | |
| NewCall->setDebugLoc(II->getDebugLoc()); | |
| II->replaceAllUsesWith(NewCall); | |
| // Follow the call by a branch to the normal destination. | |
| BranchInst::Create(II->getNormalDest(), II); | |
| // Update PHI nodes in the unwind destination | |
| II->getUnwindDest()->removePredecessor(BB); | |
| BB->getInstList().erase(II); | |
| } | |
| static bool MarkAliveBlocks(BasicBlock *BB, | |
| SmallPtrSet<BasicBlock*, 128> &Reachable) { | |
| SmallVector<BasicBlock*, 128> Worklist; | |
| Worklist.push_back(BB); | |
| bool Changed = false; | |
| do { | |
| BB = Worklist.pop_back_val(); | |
| if (!Reachable.insert(BB)) | |
| continue; | |
| // Do a quick scan of the basic block, turning any obviously unreachable | |
| // instructions into LLVM unreachable insts. The instruction combining pass | |
| // canonicalizes unreachable insts into stores to null or undef. | |
| for (BasicBlock::iterator BBI = BB->begin(), E = BB->end(); BBI != E;++BBI){ | |
| if (CallInst *CI = dyn_cast<CallInst>(BBI)) { | |
| if (CI->doesNotReturn()) { | |
| // If we found a call to a no-return function, insert an unreachable | |
| // instruction after it. Make sure there isn't *already* one there | |
| // though. | |
| ++BBI; | |
| if (!isa<UnreachableInst>(BBI)) { | |
| // Don't insert a call to llvm.trap right before the unreachable. | |
| ChangeToUnreachable(BBI, false); | |
| Changed = true; | |
| } | |
| break; | |
| } | |
| } | |
| // Store to undef and store to null are undefined and used to signal that | |
| // they should be changed to unreachable by passes that can't modify the | |
| // CFG. | |
| if (StoreInst *SI = dyn_cast<StoreInst>(BBI)) { | |
| // Don't touch volatile stores. | |
| if (SI->isVolatile()) continue; | |
| Value *Ptr = SI->getOperand(1); | |
| if (isa<UndefValue>(Ptr) || | |
| (isa<ConstantPointerNull>(Ptr) && | |
| SI->getPointerAddressSpace() == 0)) { | |
| ChangeToUnreachable(SI, true); | |
| Changed = true; | |
| break; | |
| } | |
| } | |
| } | |
| // Turn invokes that call 'nounwind' functions into ordinary calls. | |
| if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator())) | |
| if (II->doesNotThrow()) { | |
| ChangeToCall(II); | |
| Changed = true; | |
| } | |
| Changed |= ConstantFoldTerminator(BB, true); | |
| for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) | |
| Worklist.push_back(*SI); | |
| } while (!Worklist.empty()); | |
| return Changed; | |
| } | |
| /// RemoveUnreachableBlocksFromFn - Remove blocks that are not reachable, even | |
| /// if they are in a dead cycle. Return true if a change was made, false | |
| /// otherwise. | |
| static bool RemoveUnreachableBlocksFromFn(Function &F) { | |
| SmallPtrSet<BasicBlock*, 128> Reachable; | |
| bool Changed = MarkAliveBlocks(F.begin(), Reachable); | |
| // If there are unreachable blocks in the CFG... | |
| if (Reachable.size() == F.size()) | |
| return Changed; | |
| assert(Reachable.size() < F.size()); | |
| NumSimpl += F.size()-Reachable.size(); | |
| // Loop over all of the basic blocks that are not reachable, dropping all of | |
| // their internal references... | |
| for (Function::iterator BB = ++F.begin(), E = F.end(); BB != E; ++BB) { | |
| if (Reachable.count(BB)) | |
| continue; | |
| for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) | |
| if (Reachable.count(*SI)) | |
| (*SI)->removePredecessor(BB); | |
| BB->dropAllReferences(); | |
| } | |
| for (Function::iterator I = ++F.begin(); I != F.end();) | |
| if (!Reachable.count(I)) | |
| I = F.getBasicBlockList().erase(I); | |
| else | |
| ++I; | |
| return true; | |
| } | |
| /// MergeEmptyReturnBlocks - If we have more than one empty (other than phi | |
| /// node) return blocks, merge them together to promote recursive block merging. | |
| static bool MergeEmptyReturnBlocks(Function &F) { | |
| bool Changed = false; | |
| BasicBlock *RetBlock = 0; | |
| // Scan all the blocks in the function, looking for empty return blocks. | |
| for (Function::iterator BBI = F.begin(), E = F.end(); BBI != E; ) { | |
| BasicBlock &BB = *BBI++; | |
| // Only look at return blocks. | |
| ReturnInst *Ret = dyn_cast<ReturnInst>(BB.getTerminator()); | |
| if (Ret == 0) continue; | |
| // Only look at the block if it is empty or the only other thing in it is a | |
| // single PHI node that is the operand to the return. | |
| if (Ret != &BB.front()) { | |
| // Check for something else in the block. | |
| BasicBlock::iterator I = Ret; | |
| --I; | |
| // Skip over debug info. | |
| while (isa<DbgInfoIntrinsic>(I) && I != BB.begin()) | |
| --I; | |
| if (!isa<DbgInfoIntrinsic>(I) && | |
| (!isa<PHINode>(I) || I != BB.begin() || | |
| Ret->getNumOperands() == 0 || | |
| Ret->getOperand(0) != I)) | |
| continue; | |
| } | |
| // If this is the first returning block, remember it and keep going. | |
| if (RetBlock == 0) { | |
| RetBlock = &BB; | |
| continue; | |
| } | |
| // Otherwise, we found a duplicate return block. Merge the two. | |
| Changed = true; | |
| // Case when there is no input to the return or when the returned values | |
| // agree is trivial. Note that they can't agree if there are phis in the | |
| // blocks. | |
| if (Ret->getNumOperands() == 0 || | |
| Ret->getOperand(0) == | |
| cast<ReturnInst>(RetBlock->getTerminator())->getOperand(0)) { | |
| BB.replaceAllUsesWith(RetBlock); | |
| BB.eraseFromParent(); | |
| continue; | |
| } | |
| // If the canonical return block has no PHI node, create one now. | |
| PHINode *RetBlockPHI = dyn_cast<PHINode>(RetBlock->begin()); | |
| if (RetBlockPHI == 0) { | |
| Value *InVal = cast<ReturnInst>(RetBlock->getTerminator())->getOperand(0); | |
| pred_iterator PB = pred_begin(RetBlock), PE = pred_end(RetBlock); | |
| RetBlockPHI = PHINode::Create(Ret->getOperand(0)->getType(), | |
| std::distance(PB, PE), "merge", | |
| &RetBlock->front()); | |
| for (pred_iterator PI = PB; PI != PE; ++PI) | |
| RetBlockPHI->addIncoming(InVal, *PI); | |
| RetBlock->getTerminator()->setOperand(0, RetBlockPHI); | |
| } | |
| // Turn BB into a block that just unconditionally branches to the return | |
| // block. This handles the case when the two return blocks have a common | |
| // predecessor but that return different things. | |
| RetBlockPHI->addIncoming(Ret->getOperand(0), &BB); | |
| BB.getTerminator()->eraseFromParent(); | |
| BranchInst::Create(RetBlock, &BB); | |
| } | |
| return Changed; | |
| } | |
| /// IterativeSimplifyCFG - Call SimplifyCFG on all the blocks in the function, | |
| /// iterating until no more changes are made. | |
| static bool IterativeSimplifyCFG(Function &F, const TargetData *TD) { | |
| bool Changed = false; | |
| bool LocalChange = true; | |
| while (LocalChange) { | |
| LocalChange = false; | |
| // Loop over all of the basic blocks and remove them if they are unneeded... | |
| // | |
| for (Function::iterator BBIt = F.begin(); BBIt != F.end(); ) { | |
| if (SimplifyCFG(BBIt++, TD)) { | |
| LocalChange = true; | |
| ++NumSimpl; | |
| } | |
| } | |
| Changed |= LocalChange; | |
| } | |
| return Changed; | |
| } | |
| // It is possible that we may require multiple passes over the code to fully | |
| // simplify the CFG. | |
| // | |
| bool CFGSimplifyPass::runOnFunction(Function &F) { | |
| const TargetData *TD = getAnalysisIfAvailable<TargetData>(); | |
| bool EverChanged = RemoveUnreachableBlocksFromFn(F); | |
| EverChanged |= MergeEmptyReturnBlocks(F); | |
| EverChanged |= IterativeSimplifyCFG(F, TD); | |
| // If neither pass changed anything, we're done. | |
| if (!EverChanged) return false; | |
| // IterativeSimplifyCFG can (rarely) make some loops dead. If this happens, | |
| // RemoveUnreachableBlocksFromFn is needed to nuke them, which means we should | |
| // iterate between the two optimizations. We structure the code like this to | |
| // avoid reruning IterativeSimplifyCFG if the second pass of | |
| // RemoveUnreachableBlocksFromFn doesn't do anything. | |
| if (!RemoveUnreachableBlocksFromFn(F)) | |
| return true; | |
| do { | |
| EverChanged = IterativeSimplifyCFG(F, TD); | |
| EverChanged |= RemoveUnreachableBlocksFromFn(F); | |
| } while (EverChanged); | |
| return true; | |
| } |