| //===-- llvm/ValueSymbolTable.h - Implement a Value Symtab ------*- C++ -*-===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file implements the name/Value symbol table for LLVM. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #ifndef LLVM_VALUE_SYMBOL_TABLE_H | |
| #define LLVM_VALUE_SYMBOL_TABLE_H | |
| #include "llvm/Value.h" | |
| #include "llvm/ADT/StringMap.h" | |
| #include "llvm/Support/DataTypes.h" | |
| namespace llvm { | |
| template<typename ValueSubClass, typename ItemParentClass> | |
| class SymbolTableListTraits; | |
| class BasicBlock; | |
| class Function; | |
| class NamedMDNode; | |
| class Module; | |
| class StringRef; | |
| /// This class provides a symbol table of name/value pairs. It is essentially | |
| /// a std::map<std::string,Value*> but has a controlled interface provided by | |
| /// LLVM as well as ensuring uniqueness of names. | |
| /// | |
| class ValueSymbolTable { | |
| friend class Value; | |
| friend class SymbolTableListTraits<Argument, Function>; | |
| friend class SymbolTableListTraits<BasicBlock, Function>; | |
| friend class SymbolTableListTraits<Instruction, BasicBlock>; | |
| friend class SymbolTableListTraits<Function, Module>; | |
| friend class SymbolTableListTraits<GlobalVariable, Module>; | |
| friend class SymbolTableListTraits<GlobalAlias, Module>; | |
| /// @name Types | |
| /// @{ | |
| public: | |
| /// @brief A mapping of names to values. | |
| typedef StringMap<Value*> ValueMap; | |
| /// @brief An iterator over a ValueMap. | |
| typedef ValueMap::iterator iterator; | |
| /// @brief A const_iterator over a ValueMap. | |
| typedef ValueMap::const_iterator const_iterator; | |
| /// @} | |
| /// @name Constructors | |
| /// @{ | |
| public: | |
| ValueSymbolTable() : vmap(0), LastUnique(0) {} | |
| ~ValueSymbolTable(); | |
| /// @} | |
| /// @name Accessors | |
| /// @{ | |
| public: | |
| /// This method finds the value with the given \p Name in the | |
| /// the symbol table. | |
| /// @returns the value associated with the \p Name | |
| /// @brief Lookup a named Value. | |
| Value *lookup(StringRef Name) const { return vmap.lookup(Name); } | |
| /// @returns true iff the symbol table is empty | |
| /// @brief Determine if the symbol table is empty | |
| inline bool empty() const { return vmap.empty(); } | |
| /// @brief The number of name/type pairs is returned. | |
| inline unsigned size() const { return unsigned(vmap.size()); } | |
| /// This function can be used from the debugger to display the | |
| /// content of the symbol table while debugging. | |
| /// @brief Print out symbol table on stderr | |
| void dump() const; | |
| /// @} | |
| /// @name Iteration | |
| /// @{ | |
| public: | |
| /// @brief Get an iterator that from the beginning of the symbol table. | |
| inline iterator begin() { return vmap.begin(); } | |
| /// @brief Get a const_iterator that from the beginning of the symbol table. | |
| inline const_iterator begin() const { return vmap.begin(); } | |
| /// @brief Get an iterator to the end of the symbol table. | |
| inline iterator end() { return vmap.end(); } | |
| /// @brief Get a const_iterator to the end of the symbol table. | |
| inline const_iterator end() const { return vmap.end(); } | |
| /// @} | |
| /// @name Mutators | |
| /// @{ | |
| private: | |
| /// This method adds the provided value \p N to the symbol table. The Value | |
| /// must have a name which is used to place the value in the symbol table. | |
| /// If the inserted name conflicts, this renames the value. | |
| /// @brief Add a named value to the symbol table | |
| void reinsertValue(Value *V); | |
| /// createValueName - This method attempts to create a value name and insert | |
| /// it into the symbol table with the specified name. If it conflicts, it | |
| /// auto-renames the name and returns that instead. | |
| ValueName *createValueName(StringRef Name, Value *V); | |
| /// This method removes a value from the symbol table. It leaves the | |
| /// ValueName attached to the value, but it is no longer inserted in the | |
| /// symtab. | |
| void removeValueName(ValueName *V); | |
| /// @} | |
| /// @name Internal Data | |
| /// @{ | |
| private: | |
| ValueMap vmap; ///< The map that holds the symbol table. | |
| mutable uint32_t LastUnique; ///< Counter for tracking unique names | |
| /// @} | |
| }; | |
| } // End llvm namespace | |
| #endif |