| //===-- llvm/Target/TargetFrameLowering.h ---------------------------*- C++ -*-===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // Interface to describe the layout of a stack frame on the target machine. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #ifndef LLVM_TARGET_TARGETFRAMELOWERING_H | |
| #define LLVM_TARGET_TARGETFRAMELOWERING_H | |
| #include "llvm/CodeGen/MachineBasicBlock.h" | |
| #include "llvm/MC/MCDwarf.h" | |
| #include "llvm/ADT/ArrayRef.h" | |
| #include <utility> | |
| #include <vector> | |
| namespace llvm { | |
| class CalleeSavedInfo; | |
| class MachineFunction; | |
| class MachineBasicBlock; | |
| class MachineMove; | |
| class RegScavenger; | |
| /// Information about stack frame layout on the target. It holds the direction | |
| /// of stack growth, the known stack alignment on entry to each function, and | |
| /// the offset to the locals area. | |
| /// | |
| /// The offset to the local area is the offset from the stack pointer on | |
| /// function entry to the first location where function data (local variables, | |
| /// spill locations) can be stored. | |
| class TargetFrameLowering { | |
| public: | |
| enum StackDirection { | |
| StackGrowsUp, // Adding to the stack increases the stack address | |
| StackGrowsDown // Adding to the stack decreases the stack address | |
| }; | |
| // Maps a callee saved register to a stack slot with a fixed offset. | |
| struct SpillSlot { | |
| unsigned Reg; | |
| int Offset; // Offset relative to stack pointer on function entry. | |
| }; | |
| private: | |
| StackDirection StackDir; | |
| unsigned StackAlignment; | |
| unsigned TransientStackAlignment; | |
| int LocalAreaOffset; | |
| public: | |
| TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO, | |
| unsigned TransAl = 1) | |
| : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl), | |
| LocalAreaOffset(LAO) {} | |
| virtual ~TargetFrameLowering(); | |
| // These methods return information that describes the abstract stack layout | |
| // of the target machine. | |
| /// getStackGrowthDirection - Return the direction the stack grows | |
| /// | |
| StackDirection getStackGrowthDirection() const { return StackDir; } | |
| /// getStackAlignment - This method returns the number of bytes to which the | |
| /// stack pointer must be aligned on entry to a function. Typically, this | |
| /// is the largest alignment for any data object in the target. | |
| /// | |
| unsigned getStackAlignment() const { return StackAlignment; } | |
| /// getTransientStackAlignment - This method returns the number of bytes to | |
| /// which the stack pointer must be aligned at all times, even between | |
| /// calls. | |
| /// | |
| unsigned getTransientStackAlignment() const { | |
| return TransientStackAlignment; | |
| } | |
| /// getOffsetOfLocalArea - This method returns the offset of the local area | |
| /// from the stack pointer on entrance to a function. | |
| /// | |
| int getOffsetOfLocalArea() const { return LocalAreaOffset; } | |
| /// getCalleeSavedSpillSlots - This method returns a pointer to an array of | |
| /// pairs, that contains an entry for each callee saved register that must be | |
| /// spilled to a particular stack location if it is spilled. | |
| /// | |
| /// Each entry in this array contains a <register,offset> pair, indicating the | |
| /// fixed offset from the incoming stack pointer that each register should be | |
| /// spilled at. If a register is not listed here, the code generator is | |
| /// allowed to spill it anywhere it chooses. | |
| /// | |
| virtual const SpillSlot * | |
| getCalleeSavedSpillSlots(unsigned &NumEntries) const { | |
| NumEntries = 0; | |
| return 0; | |
| } | |
| /// targetHandlesStackFrameRounding - Returns true if the target is | |
| /// responsible for rounding up the stack frame (probably at emitPrologue | |
| /// time). | |
| virtual bool targetHandlesStackFrameRounding() const { | |
| return false; | |
| } | |
| /// emitProlog/emitEpilog - These methods insert prolog and epilog code into | |
| /// the function. | |
| virtual void emitPrologue(MachineFunction &MF) const = 0; | |
| virtual void emitEpilogue(MachineFunction &MF, | |
| MachineBasicBlock &MBB) const = 0; | |
| /// Adjust the prologue to have the function use segmented stacks. This works | |
| /// by adding a check even before the "normal" function prologue. | |
| virtual void adjustForSegmentedStacks(MachineFunction &MF) const { } | |
| /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee | |
| /// saved registers and returns true if it isn't possible / profitable to do | |
| /// so by issuing a series of store instructions via | |
| /// storeRegToStackSlot(). Returns false otherwise. | |
| virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB, | |
| MachineBasicBlock::iterator MI, | |
| const std::vector<CalleeSavedInfo> &CSI, | |
| const TargetRegisterInfo *TRI) const { | |
| return false; | |
| } | |
| /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee | |
| /// saved registers and returns true if it isn't possible / profitable to do | |
| /// so by issuing a series of load instructions via loadRegToStackSlot(). | |
| /// Returns false otherwise. | |
| virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB, | |
| MachineBasicBlock::iterator MI, | |
| const std::vector<CalleeSavedInfo> &CSI, | |
| const TargetRegisterInfo *TRI) const { | |
| return false; | |
| } | |
| /// hasFP - Return true if the specified function should have a dedicated | |
| /// frame pointer register. For most targets this is true only if the function | |
| /// has variable sized allocas or if frame pointer elimination is disabled. | |
| virtual bool hasFP(const MachineFunction &MF) const = 0; | |
| /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is | |
| /// not required, we reserve argument space for call sites in the function | |
| /// immediately on entry to the current function. This eliminates the need for | |
| /// add/sub sp brackets around call sites. Returns true if the call frame is | |
| /// included as part of the stack frame. | |
| virtual bool hasReservedCallFrame(const MachineFunction &MF) const { | |
| return !hasFP(MF); | |
| } | |
| /// canSimplifyCallFramePseudos - When possible, it's best to simplify the | |
| /// call frame pseudo ops before doing frame index elimination. This is | |
| /// possible only when frame index references between the pseudos won't | |
| /// need adjusting for the call frame adjustments. Normally, that's true | |
| /// if the function has a reserved call frame or a frame pointer. Some | |
| /// targets (Thumb2, for example) may have more complicated criteria, | |
| /// however, and can override this behavior. | |
| virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const { | |
| return hasReservedCallFrame(MF) || hasFP(MF); | |
| } | |
| /// getFrameIndexOffset - Returns the displacement from the frame register to | |
| /// the stack frame of the specified index. | |
| virtual int getFrameIndexOffset(const MachineFunction &MF, int FI) const; | |
| /// getFrameIndexReference - This method should return the base register | |
| /// and offset used to reference a frame index location. The offset is | |
| /// returned directly, and the base register is returned via FrameReg. | |
| virtual int getFrameIndexReference(const MachineFunction &MF, int FI, | |
| unsigned &FrameReg) const; | |
| /// processFunctionBeforeCalleeSavedScan - This method is called immediately | |
| /// before PrologEpilogInserter scans the physical registers used to determine | |
| /// what callee saved registers should be spilled. This method is optional. | |
| virtual void processFunctionBeforeCalleeSavedScan(MachineFunction &MF, | |
| RegScavenger *RS = NULL) const { | |
| } | |
| /// processFunctionBeforeFrameFinalized - This method is called immediately | |
| /// before the specified function's frame layout (MF.getFrameInfo()) is | |
| /// finalized. Once the frame is finalized, MO_FrameIndex operands are | |
| /// replaced with direct constants. This method is optional. | |
| /// | |
| virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF) const { | |
| } | |
| }; | |
| } // End llvm namespace | |
| #endif |