| //===---- LatencyPriorityQueue.h - A latency-oriented priority queue ------===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file declares the LatencyPriorityQueue class, which is a | |
| // SchedulingPriorityQueue that schedules using latency information to | |
| // reduce the length of the critical path through the basic block. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #ifndef LATENCY_PRIORITY_QUEUE_H | |
| #define LATENCY_PRIORITY_QUEUE_H | |
| #include "llvm/CodeGen/ScheduleDAG.h" | |
| namespace llvm { | |
| class LatencyPriorityQueue; | |
| /// Sorting functions for the Available queue. | |
| struct latency_sort : public std::binary_function<SUnit*, SUnit*, bool> { | |
| LatencyPriorityQueue *PQ; | |
| explicit latency_sort(LatencyPriorityQueue *pq) : PQ(pq) {} | |
| bool operator()(const SUnit* left, const SUnit* right) const; | |
| }; | |
| class LatencyPriorityQueue : public SchedulingPriorityQueue { | |
| // SUnits - The SUnits for the current graph. | |
| std::vector<SUnit> *SUnits; | |
| /// NumNodesSolelyBlocking - This vector contains, for every node in the | |
| /// Queue, the number of nodes that the node is the sole unscheduled | |
| /// predecessor for. This is used as a tie-breaker heuristic for better | |
| /// mobility. | |
| std::vector<unsigned> NumNodesSolelyBlocking; | |
| /// Queue - The queue. | |
| std::vector<SUnit*> Queue; | |
| latency_sort Picker; | |
| public: | |
| LatencyPriorityQueue() : Picker(this) { | |
| } | |
| bool isBottomUp() const { return false; } | |
| void initNodes(std::vector<SUnit> &sunits) { | |
| SUnits = &sunits; | |
| NumNodesSolelyBlocking.resize(SUnits->size(), 0); | |
| } | |
| void addNode(const SUnit *SU) { | |
| NumNodesSolelyBlocking.resize(SUnits->size(), 0); | |
| } | |
| void updateNode(const SUnit *SU) { | |
| } | |
| void releaseState() { | |
| SUnits = 0; | |
| } | |
| unsigned getLatency(unsigned NodeNum) const { | |
| assert(NodeNum < (*SUnits).size()); | |
| return (*SUnits)[NodeNum].getHeight(); | |
| } | |
| unsigned getNumSolelyBlockNodes(unsigned NodeNum) const { | |
| assert(NodeNum < NumNodesSolelyBlocking.size()); | |
| return NumNodesSolelyBlocking[NodeNum]; | |
| } | |
| bool empty() const { return Queue.empty(); } | |
| virtual void push(SUnit *U); | |
| virtual SUnit *pop(); | |
| virtual void remove(SUnit *SU); | |
| virtual void dump(ScheduleDAG* DAG) const; | |
| // ScheduledNode - As nodes are scheduled, we look to see if there are any | |
| // successor nodes that have a single unscheduled predecessor. If so, that | |
| // single predecessor has a higher priority, since scheduling it will make | |
| // the node available. | |
| void ScheduledNode(SUnit *Node); | |
| private: | |
| void AdjustPriorityOfUnscheduledPreds(SUnit *SU); | |
| SUnit *getSingleUnscheduledPred(SUnit *SU); | |
| }; | |
| } | |
| #endif |