Fix new[] / delete mismatch.

delete[] should be called on memory allocated with new[].

Change-Id: Ic21e270a7aa0e6e15132cbc3c454ea4f1e0222ea
Reviewed-on: https://swiftshader-review.googlesource.com/19048
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/tests/unittests/unittests.cpp b/tests/unittests/unittests.cpp
index afbb678..d75d9ba 100644
--- a/tests/unittests/unittests.cpp
+++ b/tests/unittests/unittests.cpp
@@ -360,7 +360,7 @@
 	EXPECT_GLENUM_EQ(GL_NONE, glGetError());
 	EXPECT_EQ(length, written + 1);
 	EXPECT_NE(strstr(log, "unrolled"), nullptr);
-	delete log;
+	delete[] log;
 
 	glUseProgram(ph.program);