| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_MatrixStack_hpp |
| #define sw_MatrixStack_hpp |
| |
| #include "Renderer/Matrix.hpp" |
| |
| namespace sw |
| { |
| class MatrixStack |
| { |
| public: |
| MatrixStack(int size = 2); |
| |
| ~MatrixStack(); |
| |
| void identity(); |
| void load(const Matrix &M); |
| void load(const float *M); |
| void load(const double *M); |
| |
| void translate(float x, float y, float z); |
| void translate(double x, double y, double z); |
| void rotate(float angle, float x, float y, float z); |
| void rotate(double angle, double x, double y, double z); |
| void scale(float x, float y, float z); |
| void scale(double x, double y, double z); |
| void multiply(const float *M); |
| void multiply(const double *M); |
| |
| void frustum(float left, float right, float bottom, float top, float zNear, float zFar); |
| void ortho(double left, double right, double bottom, double top, double zNear, double zFar); |
| |
| bool push(); // False on overflow |
| bool pop(); // False on underflow |
| |
| const Matrix ¤t(); |
| bool isIdentity() const; |
| |
| private: |
| int top; |
| int size; |
| Matrix *stack; |
| }; |
| } |
| |
| #endif // sw_MatrixStack_hpp |