| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef sw_PixelShader_hpp | 
 | #define sw_PixelShader_hpp | 
 |  | 
 | #include "Shader.hpp" | 
 | #include "Main/Config.hpp" | 
 |  | 
 | namespace sw | 
 | { | 
 | 	class PixelShader : public Shader | 
 | 	{ | 
 | 	public: | 
 | 		explicit PixelShader(const PixelShader *ps = 0); | 
 | 		explicit PixelShader(const unsigned long *token); | 
 |  | 
 | 		virtual ~PixelShader(); | 
 |  | 
 | 		static int validate(const unsigned long *const token);   // Returns number of instructions if valid | 
 | 		bool depthOverride() const; | 
 | 		bool containsKill() const; | 
 | 		bool containsCentroid() const; | 
 | 		bool usesDiffuse(int component) const; | 
 | 		bool usesSpecular(int component) const; | 
 | 		bool usesTexture(int coordinate, int component) const; | 
 |  | 
 | 		void setInput(int inputIdx, int nbComponents, const Semantic& semantic); | 
 | 		const Semantic& getInput(int inputIdx, int component) const; | 
 |  | 
 | 		void declareVPos() { vPosDeclared = true; } | 
 | 		void declareVFace() { vFaceDeclared = true; } | 
 | 		bool isVPosDeclared() const { return vPosDeclared; } | 
 | 		bool isVFaceDeclared() const { return vFaceDeclared; } | 
 |  | 
 | 	private: | 
 | 		void analyze(); | 
 | 		void analyzeZOverride(); | 
 | 		void analyzeKill(); | 
 | 		void analyzeInterpolants(); | 
 |  | 
 | 		Semantic input[MAX_FRAGMENT_INPUTS][4]; | 
 |  | 
 | 		bool vPosDeclared; | 
 | 		bool vFaceDeclared; | 
 | 		bool zOverride; | 
 | 		bool kill; | 
 | 		bool centroid; | 
 | 	}; | 
 | } | 
 |  | 
 | #endif   // sw_PixelShader_hpp |