|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef libGLESv2_hpp | 
|  | #define libGLESv2_hpp | 
|  |  | 
|  | #include <GLES/gl.h> | 
|  | #include <GLES/glext.h> | 
|  | #include <EGL/egl.h> | 
|  |  | 
|  | #include "Common/SharedLibrary.hpp" | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | class FrameBuffer; | 
|  | enum Format : unsigned char; | 
|  | } | 
|  |  | 
|  | namespace egl | 
|  | { | 
|  | class Display; | 
|  | class Context; | 
|  | class Image; | 
|  | class Config; | 
|  | class ClientBuffer; | 
|  | } | 
|  |  | 
|  | class LibGLESv2exports | 
|  | { | 
|  | public: | 
|  | LibGLESv2exports(); | 
|  |  | 
|  | void (GL_APIENTRY *glActiveTexture)(GLenum texture); | 
|  | void (GL_APIENTRY *glAttachShader)(GLuint program, GLuint shader); | 
|  | void (GL_APIENTRY *glBeginQueryEXT)(GLenum target, GLuint name); | 
|  | void (GL_APIENTRY *glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name); | 
|  | void (GL_APIENTRY *glBindBuffer)(GLenum target, GLuint buffer); | 
|  | void (GL_APIENTRY *glBindFramebuffer)(GLenum target, GLuint framebuffer); | 
|  | void (GL_APIENTRY *glBindRenderbuffer)(GLenum target, GLuint renderbuffer); | 
|  | void (GL_APIENTRY *glBindTexture)(GLenum target, GLuint texture); | 
|  | void (GL_APIENTRY *glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | 
|  | void (GL_APIENTRY *glBlendEquation)(GLenum mode); | 
|  | void (GL_APIENTRY *glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha); | 
|  | void (GL_APIENTRY *glBlendFunc)(GLenum sfactor, GLenum dfactor); | 
|  | void (GL_APIENTRY *glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); | 
|  | void (GL_APIENTRY *glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); | 
|  | void (GL_APIENTRY *glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); | 
|  | GLenum (GL_APIENTRY *glCheckFramebufferStatus)(GLenum target); | 
|  | void (GL_APIENTRY *glClear)(GLbitfield mask); | 
|  | void (GL_APIENTRY *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | 
|  | void (GL_APIENTRY *glClearDepthf)(GLclampf depth); | 
|  | void (GL_APIENTRY *glClearStencil)(GLint s); | 
|  | void (GL_APIENTRY *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | 
|  | void (GL_APIENTRY *glCompileShader)(GLuint shader); | 
|  | void (GL_APIENTRY *glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, | 
|  | GLint border, GLsizei imageSize, const GLvoid* data); | 
|  | void (GL_APIENTRY *glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | 
|  | GLenum format, GLsizei imageSize, const GLvoid* data); | 
|  | void (GL_APIENTRY *glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | 
|  | void (GL_APIENTRY *glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GLuint (GL_APIENTRY *glCreateProgram)(void); | 
|  | GLuint (GL_APIENTRY *glCreateShader)(GLenum type); | 
|  | void (GL_APIENTRY *glCullFace)(GLenum mode); | 
|  | void (GL_APIENTRY *glDeleteBuffers)(GLsizei n, const GLuint* buffers); | 
|  | void (GL_APIENTRY *glDeleteFencesNV)(GLsizei n, const GLuint* fences); | 
|  | void (GL_APIENTRY *glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers); | 
|  | void (GL_APIENTRY *glDeleteProgram)(GLuint program); | 
|  | void (GL_APIENTRY *glDeleteQueriesEXT)(GLsizei n, const GLuint *ids); | 
|  | void (GL_APIENTRY *glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers); | 
|  | void (GL_APIENTRY *glDeleteShader)(GLuint shader); | 
|  | void (GL_APIENTRY *glDeleteTextures)(GLsizei n, const GLuint* textures); | 
|  | void (GL_APIENTRY *glDepthFunc)(GLenum func); | 
|  | void (GL_APIENTRY *glDepthMask)(GLboolean flag); | 
|  | void (GL_APIENTRY *glDepthRangef)(GLclampf zNear, GLclampf zFar); | 
|  | void (GL_APIENTRY *glDetachShader)(GLuint program, GLuint shader); | 
|  | void (GL_APIENTRY *glDisable)(GLenum cap); | 
|  | void (GL_APIENTRY *glDisableVertexAttribArray)(GLuint index); | 
|  | void (GL_APIENTRY *glDrawArrays)(GLenum mode, GLint first, GLsizei count); | 
|  | void (GL_APIENTRY *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); | 
|  | void (GL_APIENTRY *glDrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); | 
|  | void (GL_APIENTRY *glDrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount); | 
|  | void (GL_APIENTRY *glVertexAttribDivisorEXT)(GLuint index, GLuint divisor); | 
|  | void (GL_APIENTRY *glDrawArraysInstancedANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); | 
|  | void (GL_APIENTRY *glDrawElementsInstancedANGLE)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount); | 
|  | void (GL_APIENTRY *glVertexAttribDivisorANGLE)(GLuint index, GLuint divisor); | 
|  | void (GL_APIENTRY *glEnable)(GLenum cap); | 
|  | void (GL_APIENTRY *glEnableVertexAttribArray)(GLuint index); | 
|  | void (GL_APIENTRY *glEndQueryEXT)(GLenum target); | 
|  | void (GL_APIENTRY *glFinishFenceNV)(GLuint fence); | 
|  | void (GL_APIENTRY *glFinish)(void); | 
|  | void (GL_APIENTRY *glFlush)(void); | 
|  | void (GL_APIENTRY *glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | 
|  | void (GL_APIENTRY *glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | 
|  | void (GL_APIENTRY *glFrontFace)(GLenum mode); | 
|  | void (GL_APIENTRY *glGenBuffers)(GLsizei n, GLuint* buffers); | 
|  | void (GL_APIENTRY *glGenerateMipmap)(GLenum target); | 
|  | void (GL_APIENTRY *glGenFencesNV)(GLsizei n, GLuint* fences); | 
|  | void (GL_APIENTRY *glGenFramebuffers)(GLsizei n, GLuint* framebuffers); | 
|  | void (GL_APIENTRY *glGenQueriesEXT)(GLsizei n, GLuint* ids); | 
|  | void (GL_APIENTRY *glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers); | 
|  | void (GL_APIENTRY *glGenTextures)(GLsizei n, GLuint* textures); | 
|  | void (GL_APIENTRY *glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
|  | void (GL_APIENTRY *glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); | 
|  | void (GL_APIENTRY *glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); | 
|  | int (GL_APIENTRY *glGetAttribLocation)(GLuint program, const GLchar* name); | 
|  | void (GL_APIENTRY *glGetBooleanv)(GLenum pname, GLboolean* params); | 
|  | void (GL_APIENTRY *glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params); | 
|  | GLenum (GL_APIENTRY *glGetError)(void); | 
|  | void (GL_APIENTRY *glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params); | 
|  | void (GL_APIENTRY *glGetFloatv)(GLenum pname, GLfloat* params); | 
|  | void (GL_APIENTRY *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params); | 
|  | GLenum (GL_APIENTRY *glGetGraphicsResetStatusEXT)(void); | 
|  | void (GL_APIENTRY *glGetIntegerv)(GLenum pname, GLint* params); | 
|  | void (GL_APIENTRY *glGetProgramiv)(GLuint program, GLenum pname, GLint* params); | 
|  | void (GL_APIENTRY *glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); | 
|  | void (GL_APIENTRY *glGetQueryivEXT)(GLenum target, GLenum pname, GLint *params); | 
|  | void (GL_APIENTRY *glGetQueryObjectuivEXT)(GLuint name, GLenum pname, GLuint *params); | 
|  | void (GL_APIENTRY *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params); | 
|  | void (GL_APIENTRY *glGetShaderiv)(GLuint shader, GLenum pname, GLint* params); | 
|  | void (GL_APIENTRY *glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); | 
|  | void (GL_APIENTRY *glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); | 
|  | void (GL_APIENTRY *glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); | 
|  | const GLubyte* (GL_APIENTRY *glGetString)(GLenum name); | 
|  | void (GL_APIENTRY *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params); | 
|  | void (GL_APIENTRY *glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params); | 
|  | void (GL_APIENTRY *glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat* params); | 
|  | void (GL_APIENTRY *glGetUniformfv)(GLuint program, GLint location, GLfloat* params); | 
|  | void (GL_APIENTRY *glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint* params); | 
|  | void (GL_APIENTRY *glGetUniformiv)(GLuint program, GLint location, GLint* params); | 
|  | int (GL_APIENTRY *glGetUniformLocation)(GLuint program, const GLchar* name); | 
|  | void (GL_APIENTRY *glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params); | 
|  | void (GL_APIENTRY *glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params); | 
|  | void (GL_APIENTRY *glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer); | 
|  | void (GL_APIENTRY *glHint)(GLenum target, GLenum mode); | 
|  | GLboolean (GL_APIENTRY *glIsBuffer)(GLuint buffer); | 
|  | GLboolean (GL_APIENTRY *glIsEnabled)(GLenum cap); | 
|  | GLboolean (GL_APIENTRY *glIsFenceNV)(GLuint fence); | 
|  | GLboolean (GL_APIENTRY *glIsFramebuffer)(GLuint framebuffer); | 
|  | GLboolean (GL_APIENTRY *glIsProgram)(GLuint program); | 
|  | GLboolean (GL_APIENTRY *glIsQueryEXT)(GLuint name); | 
|  | GLboolean (GL_APIENTRY *glIsRenderbuffer)(GLuint renderbuffer); | 
|  | GLboolean (GL_APIENTRY *glIsShader)(GLuint shader); | 
|  | GLboolean (GL_APIENTRY *glIsTexture)(GLuint texture); | 
|  | void (GL_APIENTRY *glLineWidth)(GLfloat width); | 
|  | void (GL_APIENTRY *glLinkProgram)(GLuint program); | 
|  | void (GL_APIENTRY *glPixelStorei)(GLenum pname, GLint param); | 
|  | void (GL_APIENTRY *glPolygonOffset)(GLfloat factor, GLfloat units); | 
|  | void (GL_APIENTRY *glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, | 
|  | GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); | 
|  | void (GL_APIENTRY *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); | 
|  | void (GL_APIENTRY *glReleaseShaderCompiler)(void); | 
|  | void (GL_APIENTRY *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | void (GL_APIENTRY *glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | void (GL_APIENTRY *glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | void (GL_APIENTRY *glSampleCoverage)(GLclampf value, GLboolean invert); | 
|  | void (GL_APIENTRY *glSetFenceNV)(GLuint fence, GLenum condition); | 
|  | void (GL_APIENTRY *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | void (GL_APIENTRY *glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); | 
|  | void (GL_APIENTRY *glShaderSource)(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length); | 
|  | void (GL_APIENTRY *glStencilFunc)(GLenum func, GLint ref, GLuint mask); | 
|  | void (GL_APIENTRY *glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); | 
|  | void (GL_APIENTRY *glStencilMask)(GLuint mask); | 
|  | void (GL_APIENTRY *glStencilMaskSeparate)(GLenum face, GLuint mask); | 
|  | void (GL_APIENTRY *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); | 
|  | void (GL_APIENTRY *glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); | 
|  | GLboolean (GL_APIENTRY *glTestFenceNV)(GLuint fence); | 
|  | void (GL_APIENTRY *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, | 
|  | GLint border, GLenum format, GLenum type, const GLvoid* pixels); | 
|  | void (GL_APIENTRY *glTexParameterf)(GLenum target, GLenum pname, GLfloat param); | 
|  | void (GL_APIENTRY *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params); | 
|  | void (GL_APIENTRY *glTexParameteri)(GLenum target, GLenum pname, GLint param); | 
|  | void (GL_APIENTRY *glTexParameteriv)(GLenum target, GLenum pname, const GLint* params); | 
|  | void (GL_APIENTRY *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | 
|  | GLenum format, GLenum type, const GLvoid* pixels); | 
|  | void (GL_APIENTRY *glUniform1f)(GLint location, GLfloat x); | 
|  | void (GL_APIENTRY *glUniform1fv)(GLint location, GLsizei count, const GLfloat* v); | 
|  | void (GL_APIENTRY *glUniform1i)(GLint location, GLint x); | 
|  | void (GL_APIENTRY *glUniform1iv)(GLint location, GLsizei count, const GLint* v); | 
|  | void (GL_APIENTRY *glUniform2f)(GLint location, GLfloat x, GLfloat y); | 
|  | void (GL_APIENTRY *glUniform2fv)(GLint location, GLsizei count, const GLfloat* v); | 
|  | void (GL_APIENTRY *glUniform2i)(GLint location, GLint x, GLint y); | 
|  | void (GL_APIENTRY *glUniform2iv)(GLint location, GLsizei count, const GLint* v); | 
|  | void (GL_APIENTRY *glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z); | 
|  | void (GL_APIENTRY *glUniform3fv)(GLint location, GLsizei count, const GLfloat* v); | 
|  | void (GL_APIENTRY *glUniform3i)(GLint location, GLint x, GLint y, GLint z); | 
|  | void (GL_APIENTRY *glUniform3iv)(GLint location, GLsizei count, const GLint* v); | 
|  | void (GL_APIENTRY *glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
|  | void (GL_APIENTRY *glUniform4fv)(GLint location, GLsizei count, const GLfloat* v); | 
|  | void (GL_APIENTRY *glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w); | 
|  | void (GL_APIENTRY *glUniform4iv)(GLint location, GLsizei count, const GLint* v); | 
|  | void (GL_APIENTRY *glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | void (GL_APIENTRY *glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | void (GL_APIENTRY *glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | void (GL_APIENTRY *glUseProgram)(GLuint program); | 
|  | void (GL_APIENTRY *glValidateProgram)(GLuint program); | 
|  | void (GL_APIENTRY *glVertexAttrib1f)(GLuint index, GLfloat x); | 
|  | void (GL_APIENTRY *glVertexAttrib1fv)(GLuint index, const GLfloat* values); | 
|  | void (GL_APIENTRY *glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y); | 
|  | void (GL_APIENTRY *glVertexAttrib2fv)(GLuint index, const GLfloat* values); | 
|  | void (GL_APIENTRY *glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z); | 
|  | void (GL_APIENTRY *glVertexAttrib3fv)(GLuint index, const GLfloat* values); | 
|  | void (GL_APIENTRY *glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
|  | void (GL_APIENTRY *glVertexAttrib4fv)(GLuint index, const GLfloat* values); | 
|  | void (GL_APIENTRY *glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); | 
|  | void (GL_APIENTRY *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | void (GL_APIENTRY *glBlitFramebufferNV)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | 
|  | void (GL_APIENTRY *glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | 
|  | GLbitfield mask, GLenum filter); | 
|  | void (GL_APIENTRY *glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, | 
|  | GLint border, GLenum format, GLenum type, const GLvoid* pixels); | 
|  | void (GL_APIENTRY *glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); | 
|  | void (GL_APIENTRY *glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | void (GL_APIENTRY *glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); | 
|  | void (GL_APIENTRY *glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); | 
|  | void (GL_APIENTRY *glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); | 
|  | void (GL_APIENTRY *glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image); | 
|  | void (GL_APIENTRY *glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image); | 
|  | GLboolean (GL_APIENTRY *glIsRenderbufferOES)(GLuint renderbuffer); | 
|  | void (GL_APIENTRY *glBindRenderbufferOES)(GLenum target, GLuint renderbuffer); | 
|  | void (GL_APIENTRY *glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers); | 
|  | void (GL_APIENTRY *glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers); | 
|  | void (GL_APIENTRY *glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | void (GL_APIENTRY *glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint* params); | 
|  | GLboolean (GL_APIENTRY *glIsFramebufferOES)(GLuint framebuffer); | 
|  | void (GL_APIENTRY *glBindFramebufferOES)(GLenum target, GLuint framebuffer); | 
|  | void (GL_APIENTRY *glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers); | 
|  | void (GL_APIENTRY *glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers); | 
|  | GLenum (GL_APIENTRY *glCheckFramebufferStatusOES)(GLenum target); | 
|  | void (GL_APIENTRY *glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | 
|  | void (GL_APIENTRY *glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | 
|  | void (GL_APIENTRY *glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint* params); | 
|  | void (GL_APIENTRY *glGenerateMipmapOES)(GLenum target); | 
|  | void (GL_APIENTRY *glDrawBuffersEXT)(GLsizei n, const GLenum *bufs); | 
|  |  | 
|  | egl::Context *(*es2CreateContext)(egl::Display *display, const egl::Context *shareContext, const egl::Config *config); | 
|  | __eglMustCastToProperFunctionPointerType (*es2GetProcAddress)(const char *procname); | 
|  | egl::Image *(*createBackBuffer)(int width, int height, sw::Format format, int multiSampleDepth); | 
|  | egl::Image *(*createBackBufferFromClientBuffer)(const egl::ClientBuffer& clientBuffer); | 
|  | egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth); | 
|  | sw::FrameBuffer *(*createFrameBuffer)(void *nativeDisplay, EGLNativeWindowType window, int width, int height); | 
|  | }; | 
|  |  | 
|  | class LibGLESv2 | 
|  | { | 
|  | public: | 
|  | LibGLESv2() | 
|  | { | 
|  | } | 
|  |  | 
|  | ~LibGLESv2() | 
|  | { | 
|  | freeLibrary(libGLESv2); | 
|  | } | 
|  |  | 
|  | operator bool() | 
|  | { | 
|  | return loadExports() != nullptr; | 
|  | } | 
|  |  | 
|  | LibGLESv2exports *operator->() | 
|  | { | 
|  | return loadExports(); | 
|  | } | 
|  |  | 
|  | private: | 
|  | LibGLESv2exports *loadExports() | 
|  | { | 
|  | if(!loadLibraryAttempted && !libGLESv2) | 
|  | { | 
|  | #if defined(_WIN32) | 
|  | #if defined(__LP64__) | 
|  | const char *libGLESv2_lib[] = {"libswiftshader_libGLESv2.dll", "libGLESv2.dll", "lib64GLES_V2_translator.dll"}; | 
|  | #else | 
|  | const char *libGLESv2_lib[] = {"libswiftshader_libGLESv2.dll", "libGLESv2.dll", "libGLES_V2_translator.dll"}; | 
|  | #endif | 
|  | #elif defined(__ANDROID__) | 
|  | const char *libGLESv2_lib[] = {"libGLESv2_swiftshader.so", "libGLESv2_swiftshader.so"}; | 
|  | #elif defined(__linux__) | 
|  | #if defined(__LP64__) | 
|  | const char *libGLESv2_lib[] = {"lib64GLES_V2_translator.so", "libGLESv2.so.2", "libGLESv2.so"}; | 
|  | #else | 
|  | const char *libGLESv2_lib[] = {"libGLES_V2_translator.so", "libGLESv2.so.2", "libGLESv2.so"}; | 
|  | #endif | 
|  | #elif defined(__APPLE__) | 
|  | #if defined(__LP64__) | 
|  | const char *libGLESv2_lib[] = {"libswiftshader_libGLESv2.dylib", "lib64GLES_V2_translator.dylib", "libGLESv2.dylib"}; | 
|  | #else | 
|  | const char *libGLESv2_lib[] = {"libswiftshader_libGLESv2.dylib", "libGLES_V2_translator.dylib", "libGLESv2.dylib"}; | 
|  | #endif | 
|  | #elif defined(__Fuchsia__) | 
|  | const char *libGLESv2_lib[] = {"libswiftshader_libGLESv2.so", "libGLESv2.so"}; | 
|  | #else | 
|  | #error "libGLESv2::loadExports unimplemented for this platform" | 
|  | #endif | 
|  |  | 
|  | std::string directory = getModuleDirectory(); | 
|  | libGLESv2 = loadLibrary(directory, libGLESv2_lib, "libGLESv2_swiftshader"); | 
|  |  | 
|  | if(libGLESv2) | 
|  | { | 
|  | auto libGLESv2_swiftshader = (LibGLESv2exports *(*)())getProcAddress(libGLESv2, "libGLESv2_swiftshader"); | 
|  | libGLESv2exports = libGLESv2_swiftshader(); | 
|  | } | 
|  |  | 
|  | loadLibraryAttempted = true; | 
|  | } | 
|  |  | 
|  | return libGLESv2exports; | 
|  | } | 
|  |  | 
|  | void *libGLESv2 = nullptr; | 
|  | LibGLESv2exports *libGLESv2exports = nullptr; | 
|  | bool loadLibraryAttempted = false; | 
|  | }; | 
|  |  | 
|  | #endif   // libGLESv2_hpp |