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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Renderbuffer.cpp: the Renderbuffer class and its derived classes
// Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
// objects and related functionality.
#include "Renderbuffer.h"
#include "main.h"
#include "Texture.h"
#include "utilities.h"
namespace gl
{
RenderbufferInterface::RenderbufferInterface()
{
}
// The default case for classes inherited from RenderbufferInterface is not to
// need to do anything upon the reference count to the parent Renderbuffer incrementing
// or decrementing.
void RenderbufferInterface::addProxyRef(const Renderbuffer *proxy)
{
}
void RenderbufferInterface::releaseProxy(const Renderbuffer *proxy)
{
}
GLuint RenderbufferInterface::getRedSize() const
{
return sw2es::GetRedSize(getInternalFormat());
}
GLuint RenderbufferInterface::getGreenSize() const
{
return sw2es::GetGreenSize(getInternalFormat());
}
GLuint RenderbufferInterface::getBlueSize() const
{
return sw2es::GetBlueSize(getInternalFormat());
}
GLuint RenderbufferInterface::getAlphaSize() const
{
return sw2es::GetAlphaSize(getInternalFormat());
}
GLuint RenderbufferInterface::getDepthSize() const
{
return sw2es::GetDepthSize(getInternalFormat());
}
GLuint RenderbufferInterface::getStencilSize() const
{
return sw2es::GetStencilSize(getInternalFormat());
}
///// RenderbufferTexture2D Implementation ////////
RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture)
{
mTexture2D = texture;
}
RenderbufferTexture2D::~RenderbufferTexture2D()
{
mTexture2D = nullptr;
}
// Textures need to maintain their own reference count for references via
// Renderbuffers acting as proxies. Here, we notify the texture of a reference.
void RenderbufferTexture2D::addProxyRef(const Renderbuffer *proxy)
{
mTexture2D->addProxyRef(proxy);
}
void RenderbufferTexture2D::releaseProxy(const Renderbuffer *proxy)
{
mTexture2D->releaseProxy(proxy);
}
// Increments refcount on surface.
// caller must release() the returned surface
Image *RenderbufferTexture2D::getRenderTarget()
{
return mTexture2D->getRenderTarget(GL_TEXTURE_2D, 0);
}
GLsizei RenderbufferTexture2D::getWidth() const
{
return mTexture2D->getWidth(GL_TEXTURE_2D, 0);
}
GLsizei RenderbufferTexture2D::getHeight() const
{
return mTexture2D->getHeight(GL_TEXTURE_2D, 0);
}
GLenum RenderbufferTexture2D::getFormat() const
{
return mTexture2D->getFormat(GL_TEXTURE_2D, 0);
}
sw::Format RenderbufferTexture2D::getInternalFormat() const
{
return mTexture2D->getInternalFormat(GL_TEXTURE_2D, 0);
}
GLsizei RenderbufferTexture2D::getSamples() const
{
return 0;
}
///// RenderbufferTextureCubeMap Implementation ////////
RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mTarget(target)
{
mTextureCubeMap = texture;
}
RenderbufferTextureCubeMap::~RenderbufferTextureCubeMap()
{
mTextureCubeMap = nullptr;
}
// Textures need to maintain their own reference count for references via
// Renderbuffers acting as proxies. Here, we notify the texture of a reference.
void RenderbufferTextureCubeMap::addProxyRef(const Renderbuffer *proxy)
{
mTextureCubeMap->addProxyRef(proxy);
}
void RenderbufferTextureCubeMap::releaseProxy(const Renderbuffer *proxy)
{
mTextureCubeMap->releaseProxy(proxy);
}
// Increments refcount on surface.
// caller must release() the returned surface
Image *RenderbufferTextureCubeMap::getRenderTarget()
{
return mTextureCubeMap->getRenderTarget(mTarget, 0);
}
GLsizei RenderbufferTextureCubeMap::getWidth() const
{
return mTextureCubeMap->getWidth(mTarget, 0);
}
GLsizei RenderbufferTextureCubeMap::getHeight() const
{
return mTextureCubeMap->getHeight(mTarget, 0);
}
GLenum RenderbufferTextureCubeMap::getFormat() const
{
return mTextureCubeMap->getFormat(mTarget, 0);
}
sw::Format RenderbufferTextureCubeMap::getInternalFormat() const
{
return mTextureCubeMap->getInternalFormat(mTarget, 0);
}
GLsizei RenderbufferTextureCubeMap::getSamples() const
{
return 0;
}
////// Renderbuffer Implementation //////
Renderbuffer::Renderbuffer(GLuint name, RenderbufferInterface *instance) : NamedObject(name)
{
ASSERT(instance);
mInstance = instance;
}
Renderbuffer::~Renderbuffer()
{
delete mInstance;
}
// The RenderbufferInterface contained in this Renderbuffer may need to maintain
// its own reference count, so we pass it on here.
void Renderbuffer::addRef()
{
mInstance->addProxyRef(this);
Object::addRef();
}
void Renderbuffer::release()
{
mInstance->releaseProxy(this);
Object::release();
}
// Increments refcount on surface.
// caller must Release() the returned surface
Image *Renderbuffer::getRenderTarget()
{
return mInstance->getRenderTarget();
}
GLsizei Renderbuffer::getWidth() const
{
return mInstance->getWidth();
}
GLsizei Renderbuffer::getHeight() const
{
return mInstance->getHeight();
}
GLenum Renderbuffer::getFormat() const
{
return mInstance->getFormat();
}
sw::Format Renderbuffer::getInternalFormat() const
{
return mInstance->getInternalFormat();
}
GLuint Renderbuffer::getRedSize() const
{
return mInstance->getRedSize();
}
GLuint Renderbuffer::getGreenSize() const
{
return mInstance->getGreenSize();
}
GLuint Renderbuffer::getBlueSize() const
{
return mInstance->getBlueSize();
}
GLuint Renderbuffer::getAlphaSize() const
{
return mInstance->getAlphaSize();
}
GLuint Renderbuffer::getDepthSize() const
{
return mInstance->getDepthSize();
}
GLuint Renderbuffer::getStencilSize() const
{
return mInstance->getStencilSize();
}
GLsizei Renderbuffer::getSamples() const
{
return mInstance->getSamples();
}
void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
{
ASSERT(newStorage);
delete mInstance;
mInstance = newStorage;
}
RenderbufferStorage::RenderbufferStorage()
{
mWidth = 0;
mHeight = 0;
format = GL_RGBA4;
internalFormat = sw::FORMAT_A8R8G8B8;
mSamples = 0;
}
RenderbufferStorage::~RenderbufferStorage()
{
}
// Increments refcount on surface.
// caller must Release() the returned surface
Image *RenderbufferStorage::getRenderTarget()
{
return nullptr;
}
GLsizei RenderbufferStorage::getWidth() const
{
return mWidth;
}
GLsizei RenderbufferStorage::getHeight() const
{
return mHeight;
}
GLenum RenderbufferStorage::getFormat() const
{
return format;
}
sw::Format RenderbufferStorage::getInternalFormat() const
{
return internalFormat;
}
GLsizei RenderbufferStorage::getSamples() const
{
return mSamples;
}
Colorbuffer::Colorbuffer(Image *renderTarget) : mRenderTarget(renderTarget)
{
if(renderTarget)
{
renderTarget->addRef();
mWidth = renderTarget->getWidth();
mHeight = renderTarget->getHeight();
internalFormat = renderTarget->getInternalFormat();
format = sw2es::ConvertBackBufferFormat(internalFormat);
mSamples = renderTarget->getMultiSampleDepth() & ~1;
}
}
Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples) : mRenderTarget(nullptr)
{
Device *device = getDevice();
sw::Format requestedFormat = es2sw::ConvertRenderbufferFormat(format);
int supportedSamples = Context::getSupportedMultisampleCount(samples);
if(width > 0 && height > 0)
{
mRenderTarget = device->createRenderTarget(width, height, requestedFormat, supportedSamples, false);
if(!mRenderTarget)
{
error(GL_OUT_OF_MEMORY);
return;
}
}
mWidth = width;
mHeight = height;
this->format = format;
internalFormat = requestedFormat;
mSamples = supportedSamples;
}
Colorbuffer::~Colorbuffer()
{
if(mRenderTarget)
{
mRenderTarget->release();
}
}
// Increments refcount on surface.
// caller must release() the returned surface
Image *Colorbuffer::getRenderTarget()
{
if(mRenderTarget)
{
mRenderTarget->addRef();
}
return mRenderTarget;
}
DepthStencilbuffer::DepthStencilbuffer(Image *depthStencil) : mDepthStencil(depthStencil)
{
if(depthStencil)
{
depthStencil->addRef();
mWidth = depthStencil->getWidth();
mHeight = depthStencil->getHeight();
internalFormat = depthStencil->getInternalFormat();
format = sw2es::ConvertDepthStencilFormat(internalFormat);
mSamples = depthStencil->getMultiSampleDepth() & ~1;
}
}
DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLsizei samples) : mDepthStencil(nullptr)
{
Device *device = getDevice();
int supportedSamples = Context::getSupportedMultisampleCount(samples);
if(width > 0 && height > 0)
{
mDepthStencil = device->createDepthStencilSurface(width, height, sw::FORMAT_D24S8, supportedSamples, false);
if(!mDepthStencil)
{
error(GL_OUT_OF_MEMORY);
return;
}
}
mWidth = width;
mHeight = height;
format = GL_DEPTH24_STENCIL8_EXT;
internalFormat = sw::FORMAT_D24S8;
mSamples = supportedSamples;
}
DepthStencilbuffer::~DepthStencilbuffer()
{
if(mDepthStencil)
{
mDepthStencil->release();
}
}
// Increments refcount on surface.
// caller must release() the returned surface
Image *DepthStencilbuffer::getRenderTarget()
{
if(mDepthStencil)
{
mDepthStencil->addRef();
}
return mDepthStencil;
}
Depthbuffer::Depthbuffer(Image *depthStencil) : DepthStencilbuffer(depthStencil)
{
if(depthStencil)
{
format = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage
}
}
Depthbuffer::Depthbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
{
if(mDepthStencil)
{
format = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage
}
}
Depthbuffer::~Depthbuffer()
{
}
Stencilbuffer::Stencilbuffer(Image *depthStencil) : DepthStencilbuffer(depthStencil)
{
if(depthStencil)
{
format = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage
}
}
Stencilbuffer::Stencilbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
{
if(mDepthStencil)
{
format = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage
}
}
Stencilbuffer::~Stencilbuffer()
{
}
}