| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "VertexProgram.hpp" |
| |
| #include "SamplerCore.hpp" |
| #include "Device/Renderer.hpp" |
| #include "Device/Vertex.hpp" |
| #include "System/Half.hpp" |
| #include "Vulkan/VkDebug.hpp" |
| |
| #include "Vulkan/VkPipelineLayout.hpp" |
| |
| namespace sw |
| { |
| VertexProgram::VertexProgram( |
| const VertexProcessor::State &state, |
| vk::PipelineLayout const *pipelineLayout, |
| SpirvShader const *spirvShader, |
| const vk::DescriptorSet::Bindings &descriptorSets) |
| : VertexRoutine(state, pipelineLayout, spirvShader), |
| descriptorSets(descriptorSets) |
| { |
| auto it = spirvShader->inputBuiltins.find(spv::BuiltInInstanceIndex); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| // TODO: we could do better here; we know InstanceIndex is uniform across all lanes |
| assert(it->second.SizeInComponents == 1); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent] = |
| As<Float4>(Int4((*Pointer<Int>(data + OFFSET(DrawData, instanceID))))); |
| } |
| |
| routine.descriptorSets = data + OFFSET(DrawData, descriptorSets); |
| routine.descriptorDynamicOffsets = data + OFFSET(DrawData, descriptorDynamicOffsets); |
| routine.pushConstants = data + OFFSET(DrawData, pushConstants); |
| routine.constants = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, constants)); |
| |
| it = spirvShader->inputBuiltins.find(spv::BuiltInSubgroupSize); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| ASSERT(it->second.SizeInComponents == 1); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<SIMD::Float>(SIMD::Int(SIMD::Width)); |
| } |
| |
| it = spirvShader->inputBuiltins.find(spv::BuiltInSubgroupLocalInvocationId); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| ASSERT(it->second.SizeInComponents == 1); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<SIMD::Float>(SIMD::Int(0, 1, 2, 3)); |
| } |
| |
| it = spirvShader->inputBuiltins.find(spv::BuiltInSubgroupEqMask); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| ASSERT(it->second.SizeInComponents == 4); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 0] = As<SIMD::Float>(SIMD::Int(1, 2, 4, 8)); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 1] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 2] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 3] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| } |
| |
| it = spirvShader->inputBuiltins.find(spv::BuiltInSubgroupGeMask); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| ASSERT(it->second.SizeInComponents == 4); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 0] = As<SIMD::Float>(SIMD::Int(15, 14, 12, 8)); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 1] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 2] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 3] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| } |
| |
| it = spirvShader->inputBuiltins.find(spv::BuiltInSubgroupGtMask); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| ASSERT(it->second.SizeInComponents == 4); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 0] = As<SIMD::Float>(SIMD::Int(14, 12, 8, 0)); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 1] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 2] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 3] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| } |
| |
| it = spirvShader->inputBuiltins.find(spv::BuiltInSubgroupLeMask); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| ASSERT(it->second.SizeInComponents == 4); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 0] = As<SIMD::Float>(SIMD::Int(1, 3, 7, 15)); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 1] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 2] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 3] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| } |
| |
| it = spirvShader->inputBuiltins.find(spv::BuiltInSubgroupLtMask); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| ASSERT(it->second.SizeInComponents == 4); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 0] = As<SIMD::Float>(SIMD::Int(0, 1, 3, 7)); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 1] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 2] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent + 3] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| } |
| |
| it = spirvShader->inputBuiltins.find(spv::BuiltInDeviceIndex); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| ASSERT(it->second.SizeInComponents == 1); |
| // Only a single physical device is supported. |
| routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0)); |
| } |
| } |
| |
| VertexProgram::~VertexProgram() |
| { |
| } |
| |
| void VertexProgram::program(Pointer<UInt> &batch) |
| { |
| auto it = spirvShader->inputBuiltins.find(spv::BuiltInVertexIndex); |
| if (it != spirvShader->inputBuiltins.end()) |
| { |
| assert(it->second.SizeInComponents == 1); |
| |
| Int4 indices; |
| indices = Insert(indices, As<Int>(batch[0]), 0); |
| indices = Insert(indices, As<Int>(batch[1]), 1); |
| indices = Insert(indices, As<Int>(batch[2]), 2); |
| indices = Insert(indices, As<Int>(batch[3]), 3); |
| routine.getVariable(it->second.Id)[it->second.FirstComponent] = |
| As<Float4>(indices + Int4(*Pointer<Int>(data + OFFSET(DrawData, baseVertex)))); |
| } |
| |
| auto activeLaneMask = SIMD::Int(0xFFFFFFFF); |
| spirvShader->emit(&routine, activeLaneMask, descriptorSets); |
| |
| spirvShader->emitEpilog(&routine); |
| } |
| } |