| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef gl_Image_hpp |
| #define gl_Image_hpp |
| |
| #include "Renderer/Surface.hpp" |
| |
| #define _GDI32_ |
| #include <windows.h> |
| #include <GL/GL.h> |
| #include <GL/glext.h> |
| |
| namespace gl |
| { |
| class Texture; |
| |
| class Image : public sw::Surface |
| { |
| public: |
| Image(Texture *parentTexture, GLsizei width, GLsizei height, GLenum format, GLenum type); |
| Image(Texture *parentTexture, GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockable, bool renderTarget); |
| |
| void loadImageData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *input); |
| void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); |
| |
| void *lock(unsigned int left, unsigned int top, sw::Lock lock); |
| unsigned int getPitch() const; |
| void unlock(); |
| |
| void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override; |
| void unlockInternal() override; |
| |
| int getWidth(); |
| int getHeight(); |
| GLenum getFormat(); |
| GLenum getType(); |
| virtual sw::Format getInternalFormat(); |
| int getMultiSampleDepth(); |
| |
| virtual void addRef(); |
| virtual void release(); |
| void unbind(); // Break parent ownership and release |
| |
| static sw::Format selectInternalFormat(GLenum format, GLenum type); |
| |
| private: |
| ~Image() override; |
| |
| void loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadD16ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadD32ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const; |
| void loadD24S8ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer); |
| |
| Texture *parentTexture; |
| |
| const GLsizei width; |
| const GLsizei height; |
| const GLenum format; |
| const GLenum type; |
| const sw::Format internalFormat; |
| const int multiSampleDepth; |
| |
| volatile int referenceCount; |
| }; |
| } |
| |
| #endif // gl_Image_hpp |