|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "VertexProgram.hpp" | 
|  |  | 
|  | #include "SamplerCore.hpp" | 
|  | #include "Device/Renderer.hpp" | 
|  | #include "Device/Vertex.hpp" | 
|  | #include "System/Debug.hpp" | 
|  | #include "System/Half.hpp" | 
|  |  | 
|  | #include "Vulkan/VkPipelineLayout.hpp" | 
|  |  | 
|  | namespace sw { | 
|  |  | 
|  | VertexProgram::VertexProgram( | 
|  | const VertexProcessor::State &state, | 
|  | vk::PipelineLayout const *pipelineLayout, | 
|  | SpirvShader const *spirvShader, | 
|  | const vk::DescriptorSet::Bindings &descriptorSets) | 
|  | : VertexRoutine(state, pipelineLayout, spirvShader) | 
|  | , descriptorSets(descriptorSets) | 
|  | { | 
|  | routine.setImmutableInputBuiltins(spirvShader); | 
|  |  | 
|  | // TODO(b/146486064): Consider only assigning these to the SpirvRoutine iff | 
|  | // they are ever going to be read. | 
|  | routine.viewID = *Pointer<Int>(data + OFFSET(DrawData, viewID)); | 
|  | routine.instanceID = *Pointer<Int>(data + OFFSET(DrawData, instanceID)); | 
|  |  | 
|  | routine.setInputBuiltin(spirvShader, spv::BuiltInViewIndex, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { | 
|  | assert(builtin.SizeInComponents == 1); | 
|  | value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.viewID)); | 
|  | }); | 
|  |  | 
|  | routine.setInputBuiltin(spirvShader, spv::BuiltInInstanceIndex, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { | 
|  | // TODO: we could do better here; we know InstanceIndex is uniform across all lanes | 
|  | assert(builtin.SizeInComponents == 1); | 
|  | value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.instanceID)); | 
|  | }); | 
|  |  | 
|  | routine.setInputBuiltin(spirvShader, spv::BuiltInSubgroupSize, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { | 
|  | ASSERT(builtin.SizeInComponents == 1); | 
|  | value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(SIMD::Width)); | 
|  | }); | 
|  |  | 
|  | routine.descriptorSets = data + OFFSET(DrawData, descriptorSets); | 
|  | routine.descriptorDynamicOffsets = data + OFFSET(DrawData, descriptorDynamicOffsets); | 
|  | routine.pushConstants = data + OFFSET(DrawData, pushConstants); | 
|  | routine.constants = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, constants)); | 
|  | } | 
|  |  | 
|  | VertexProgram::~VertexProgram() | 
|  | { | 
|  | } | 
|  |  | 
|  | void VertexProgram::program(Pointer<UInt> &batch, UInt &vertexCount) | 
|  | { | 
|  | routine.vertexIndex = *Pointer<SIMD::Int>(As<Pointer<SIMD::Int>>(batch)) + | 
|  | SIMD::Int(*Pointer<Int>(data + OFFSET(DrawData, baseVertex))); | 
|  |  | 
|  | auto it = spirvShader->inputBuiltins.find(spv::BuiltInVertexIndex); | 
|  | if(it != spirvShader->inputBuiltins.end()) | 
|  | { | 
|  | assert(it->second.SizeInComponents == 1); | 
|  | routine.getVariable(it->second.Id)[it->second.FirstComponent] = | 
|  | As<SIMD::Float>(routine.vertexIndex); | 
|  | } | 
|  |  | 
|  | auto activeLaneMask = SIMD::Int(0xFFFFFFFF); | 
|  | Int4 storesAndAtomicsMask = CmpGE(UInt4(vertexCount), UInt4(1, 2, 3, 4)); | 
|  | spirvShader->emit(&routine, activeLaneMask, storesAndAtomicsMask, descriptorSets); | 
|  |  | 
|  | spirvShader->emitEpilog(&routine); | 
|  | } | 
|  |  | 
|  | }  // namespace sw |