| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2013 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // Renderbuffer.h: Defines the wrapper class Renderbuffer, as well as the | |
| // class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer, | |
| // DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer | |
| // objects and related functionality. | |
| #ifndef LIBGL_RENDERBUFFER_H_ | |
| #define LIBGL_RENDERBUFFER_H_ | |
| #include "common/Object.hpp" | |
| #include "Image.hpp" | |
| #define _GDI32_ | |
| #include <windows.h> | |
| #include <GL/GL.h> | |
| #include <GL/glext.h> | |
| namespace gl | |
| { | |
| class Texture2D; | |
| class TextureCubeMap; | |
| class Renderbuffer; | |
| class Colorbuffer; | |
| class DepthStencilbuffer; | |
| class RenderbufferInterface | |
| { | |
| public: | |
| RenderbufferInterface(); | |
| virtual ~RenderbufferInterface() {}; | |
| virtual void addProxyRef(const Renderbuffer *proxy); | |
| virtual void releaseProxy(const Renderbuffer *proxy); | |
| virtual Image *getRenderTarget() = 0; | |
| virtual GLsizei getWidth() const = 0; | |
| virtual GLsizei getHeight() const = 0; | |
| virtual GLenum getFormat() const = 0; | |
| virtual sw::Format getInternalFormat() const = 0; | |
| virtual GLsizei getSamples() const = 0; | |
| GLuint getRedSize() const; | |
| GLuint getGreenSize() const; | |
| GLuint getBlueSize() const; | |
| GLuint getAlphaSize() const; | |
| GLuint getDepthSize() const; | |
| GLuint getStencilSize() const; | |
| }; | |
| class RenderbufferTexture2D : public RenderbufferInterface | |
| { | |
| public: | |
| RenderbufferTexture2D(Texture2D *texture); | |
| virtual ~RenderbufferTexture2D(); | |
| virtual void addProxyRef(const Renderbuffer *proxy); | |
| virtual void releaseProxy(const Renderbuffer *proxy); | |
| Image *getRenderTarget(); | |
| virtual GLsizei getWidth() const; | |
| virtual GLsizei getHeight() const; | |
| virtual GLenum getFormat() const; | |
| virtual sw::Format getInternalFormat() const; | |
| virtual GLsizei getSamples() const; | |
| private: | |
| BindingPointer<Texture2D> mTexture2D; | |
| }; | |
| class RenderbufferTextureCubeMap : public RenderbufferInterface | |
| { | |
| public: | |
| RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target); | |
| virtual ~RenderbufferTextureCubeMap(); | |
| virtual void addProxyRef(const Renderbuffer *proxy); | |
| virtual void releaseProxy(const Renderbuffer *proxy); | |
| Image *getRenderTarget(); | |
| virtual GLsizei getWidth() const; | |
| virtual GLsizei getHeight() const; | |
| virtual GLenum getFormat() const; | |
| virtual sw::Format getInternalFormat() const; | |
| virtual GLsizei getSamples() const; | |
| private: | |
| BindingPointer<TextureCubeMap> mTextureCubeMap; | |
| GLenum mTarget; | |
| }; | |
| // A class derived from RenderbufferStorage is created whenever glRenderbufferStorage | |
| // is called. The specific concrete type depends on whether the internal format is | |
| // colour depth, stencil or packed depth/stencil. | |
| class RenderbufferStorage : public RenderbufferInterface | |
| { | |
| public: | |
| RenderbufferStorage(); | |
| virtual ~RenderbufferStorage() = 0; | |
| virtual Image *getRenderTarget(); | |
| virtual GLsizei getWidth() const; | |
| virtual GLsizei getHeight() const; | |
| virtual GLenum getFormat() const; | |
| virtual sw::Format getInternalFormat() const; | |
| virtual GLsizei getSamples() const; | |
| protected: | |
| GLsizei mWidth; | |
| GLsizei mHeight; | |
| GLenum format; | |
| sw::Format internalFormat; | |
| GLsizei mSamples; | |
| }; | |
| // Renderbuffer implements the GL renderbuffer object. | |
| // It's only a proxy for a RenderbufferInterface instance; the internal object | |
| // can change whenever glRenderbufferStorage is called. | |
| class Renderbuffer : public NamedObject | |
| { | |
| public: | |
| Renderbuffer(GLuint name, RenderbufferInterface *storage); | |
| virtual ~Renderbuffer(); | |
| // These functions from Object are overloaded here because | |
| // Textures need to maintain their own count of references to them via | |
| // Renderbuffers/RenderbufferTextures. These functions invoke those | |
| // reference counting functions on the RenderbufferInterface. | |
| virtual void addRef(); | |
| virtual void release(); | |
| Image *getRenderTarget(); | |
| GLsizei getWidth() const; | |
| GLsizei getHeight() const; | |
| GLenum getFormat() const; | |
| sw::Format getInternalFormat() const; | |
| GLuint getRedSize() const; | |
| GLuint getGreenSize() const; | |
| GLuint getBlueSize() const; | |
| GLuint getAlphaSize() const; | |
| GLuint getDepthSize() const; | |
| GLuint getStencilSize() const; | |
| GLsizei getSamples() const; | |
| void setStorage(RenderbufferStorage *newStorage); | |
| private: | |
| RenderbufferInterface *mInstance; | |
| }; | |
| class Colorbuffer : public RenderbufferStorage | |
| { | |
| public: | |
| explicit Colorbuffer(Image *renderTarget); | |
| Colorbuffer(GLsizei width, GLsizei height, GLenum format, GLsizei samples); | |
| virtual ~Colorbuffer(); | |
| virtual Image *getRenderTarget(); | |
| private: | |
| Image *mRenderTarget; | |
| }; | |
| class DepthStencilbuffer : public RenderbufferStorage | |
| { | |
| public: | |
| explicit DepthStencilbuffer(Image *depthStencil); | |
| DepthStencilbuffer(GLsizei width, GLsizei height, GLsizei samples); | |
| ~DepthStencilbuffer(); | |
| virtual Image *getRenderTarget(); | |
| protected: | |
| Image *mDepthStencil; | |
| }; | |
| class Depthbuffer : public DepthStencilbuffer | |
| { | |
| public: | |
| explicit Depthbuffer(Image *depthStencil); | |
| Depthbuffer(GLsizei width, GLsizei height, GLsizei samples); | |
| virtual ~Depthbuffer(); | |
| }; | |
| class Stencilbuffer : public DepthStencilbuffer | |
| { | |
| public: | |
| explicit Stencilbuffer(Image *depthStencil); | |
| Stencilbuffer(GLsizei width, GLsizei height, GLsizei samples); | |
| virtual ~Stencilbuffer(); | |
| }; | |
| } | |
| #endif // LIBGL_RENDERBUFFER_H_ |