Moving Chromium's version of the libraries first
On MacOS, libraries have a couple of minor issues and, as a safety,
let's make sure no other library than the required library is loaded.
Change-Id: I376b77b3cf3f635ff57c12ccde2b9e84d4105adc
Reviewed-on: https://swiftshader-review.googlesource.com/17888
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/OpenGL/libEGL/libEGL.hpp b/src/OpenGL/libEGL/libEGL.hpp
index 77ddf70..1e57824 100644
--- a/src/OpenGL/libEGL/libEGL.hpp
+++ b/src/OpenGL/libEGL/libEGL.hpp
@@ -114,9 +114,9 @@
#endif
#elif defined(__APPLE__)
#if defined(__LP64__)
- const char *libEGL_lib[] = {"lib64EGL_translator.dylib", "libEGL.so", "libEGL.dylib", "libswiftshader_libEGL.dylib"};
+ const char *libEGL_lib[] = {"libswiftshader_libEGL.dylib", "lib64EGL_translator.dylib", "libEGL.so", "libEGL.dylib"};
#else
- const char *libEGL_lib[] = {"libEGL_translator.dylib", "libEGL.so", "libEGL.dylib", "libswiftshader_libEGL.dylib"};
+ const char *libEGL_lib[] = {"libswiftshader_libEGL.dylib", "libEGL_translator.dylib", "libEGL.so", "libEGL.dylib"};
#endif
#elif defined(__Fuchsia__)
const char *libEGL_lib[] = {"libEGL.so"};
diff --git a/src/OpenGL/libGLESv2/libGLESv2.hpp b/src/OpenGL/libGLESv2/libGLESv2.hpp
index cb14319..49d02c1 100644
--- a/src/OpenGL/libGLESv2/libGLESv2.hpp
+++ b/src/OpenGL/libGLESv2/libGLESv2.hpp
@@ -298,9 +298,9 @@
#endif
#elif defined(__APPLE__)
#if defined(__LP64__)
- const char *libGLESv2_lib[] = {"lib64GLES_V2_translator.dylib", "libGLESv2.dylib", "libswiftshader_libGLESv2.dylib"};
+ const char *libGLESv2_lib[] = {"libswiftshader_libGLESv2.dylib", "lib64GLES_V2_translator.dylib", "libGLESv2.dylib"};
#else
- const char *libGLESv2_lib[] = {"libGLES_V2_translator.dylib", "libGLESv2.dylib", "libswiftshader_libGLESv2.dylib"};
+ const char *libGLESv2_lib[] = {"libswiftshader_libGLESv2.dylib", "libGLES_V2_translator.dylib", "libGLESv2.dylib"};
#endif
#elif defined(__Fuchsia__)
const char *libGLESv2_lib[] = {"libGLESv2.so"};