|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | // Buffer.h: Defines the Buffer class, representing storage of vertex and/or | 
|  | // index data. Implements GL buffer objects and related functionality. | 
|  | // [OpenGL ES 2.0.24] section 2.9 page 21. | 
|  |  | 
|  | #ifndef LIBGLES_CM_BUFFER_H_ | 
|  | #define LIBGLES_CM_BUFFER_H_ | 
|  |  | 
|  | #include "common/Object.hpp" | 
|  | #include "Common/Resource.hpp" | 
|  |  | 
|  | #include <GLES/gl.h> | 
|  |  | 
|  | #include <cstddef> | 
|  | #include <vector> | 
|  |  | 
|  | namespace es1 | 
|  | { | 
|  | class Buffer : public gl::NamedObject | 
|  | { | 
|  | public: | 
|  | explicit Buffer(GLuint name); | 
|  |  | 
|  | virtual ~Buffer(); | 
|  |  | 
|  | void bufferData(const void *data, GLsizeiptr size, GLenum usage); | 
|  | void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset); | 
|  |  | 
|  | const void *data() { return mContents ? mContents->data() : 0; } | 
|  | size_t size() const { return mSize; } | 
|  | GLenum usage() const { return mUsage; } | 
|  |  | 
|  | sw::Resource *getResource(); | 
|  |  | 
|  | private: | 
|  | sw::Resource *mContents; | 
|  | size_t mSize; | 
|  | GLenum mUsage; | 
|  | }; | 
|  |  | 
|  | } | 
|  |  | 
|  | #endif   // LIBGLES_CM_BUFFER_H_ |