Fix internal format handling for OpenGL ES 1.1.
With the egl::Image class now only storing the sized internal format,
some OpenGL ES 1.1 functionality broke because it was still expecting a
base format.
Change-Id: Ib41e91f371a06b2a09471ea45dd1f8f56b94091f
Reviewed-on: https://swiftshader-review.googlesource.com/17468
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/OpenGL/libGLES_CM/Context.cpp b/src/OpenGL/libGLES_CM/Context.cpp
index 91f865c..99abd4e 100644
--- a/src/OpenGL/libGLES_CM/Context.cpp
+++ b/src/OpenGL/libGLES_CM/Context.cpp
@@ -2444,12 +2444,12 @@
unsigned short *dest16 = (unsigned short*)dest;
unsigned int *dest32 = (unsigned int*)dest;
- if(renderTarget->getInternalFormat() == sw::FORMAT_A8B8G8R8 &&
+ if(renderTarget->getExternalFormat() == sw::FORMAT_A8B8G8R8 &&
format == GL_RGBA && type == GL_UNSIGNED_BYTE)
{
memcpy(dest, source, (rect.x1 - rect.x0) * 4);
}
- else if(renderTarget->getInternalFormat() == sw::FORMAT_A8R8G8B8 &&
+ else if(renderTarget->getExternalFormat() == sw::FORMAT_A8R8G8B8 &&
format == GL_RGBA && type == GL_UNSIGNED_BYTE)
{
for(int i = 0; i < rect.x1 - rect.x0; i++)
@@ -2459,7 +2459,7 @@
dest32[i] = (argb & 0xFF00FF00) | ((argb & 0x000000FF) << 16) | ((argb & 0x00FF0000) >> 16);
}
}
- else if(renderTarget->getInternalFormat() == sw::FORMAT_X8R8G8B8 &&
+ else if(renderTarget->getExternalFormat() == sw::FORMAT_X8R8G8B8 &&
format == GL_RGBA && type == GL_UNSIGNED_BYTE)
{
for(int i = 0; i < rect.x1 - rect.x0; i++)
@@ -2469,7 +2469,7 @@
dest32[i] = (xrgb & 0xFF00FF00) | ((xrgb & 0x000000FF) << 16) | ((xrgb & 0x00FF0000) >> 16) | 0xFF000000;
}
}
- else if(renderTarget->getInternalFormat() == sw::FORMAT_X8R8G8B8 &&
+ else if(renderTarget->getExternalFormat() == sw::FORMAT_X8R8G8B8 &&
format == GL_BGRA_EXT && type == GL_UNSIGNED_BYTE)
{
for(int i = 0; i < rect.x1 - rect.x0; i++)
@@ -2479,17 +2479,17 @@
dest32[i] = xrgb | 0xFF000000;
}
}
- else if(renderTarget->getInternalFormat() == sw::FORMAT_A8R8G8B8 &&
+ else if(renderTarget->getExternalFormat() == sw::FORMAT_A8R8G8B8 &&
format == GL_BGRA_EXT && type == GL_UNSIGNED_BYTE)
{
memcpy(dest, source, (rect.x1 - rect.x0) * 4);
}
- else if(renderTarget->getInternalFormat() == sw::FORMAT_A1R5G5B5 &&
+ else if(renderTarget->getExternalFormat() == sw::FORMAT_A1R5G5B5 &&
format == GL_BGRA_EXT && type == GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)
{
memcpy(dest, source, (rect.x1 - rect.x0) * 2);
}
- else if(renderTarget->getInternalFormat() == sw::FORMAT_R5G6B5 &&
+ else if(renderTarget->getExternalFormat() == sw::FORMAT_R5G6B5 &&
format == 0x80E0 && type == GL_UNSIGNED_SHORT_5_6_5) // GL_BGR_EXT
{
memcpy(dest, source, (rect.x1 - rect.x0) * 2);
@@ -2503,7 +2503,7 @@
float b;
float a;
- switch(renderTarget->getInternalFormat())
+ switch(renderTarget->getExternalFormat())
{
case sw::FORMAT_R5G6B5:
{
@@ -2577,7 +2577,7 @@
break;
default:
UNIMPLEMENTED(); // FIXME
- UNREACHABLE(renderTarget->getInternalFormat());
+ UNREACHABLE(renderTarget->getExternalFormat());
}
switch(format)
diff --git a/src/OpenGL/libGLES_CM/Renderbuffer.cpp b/src/OpenGL/libGLES_CM/Renderbuffer.cpp
index a0d64cc..c832443 100644
--- a/src/OpenGL/libGLES_CM/Renderbuffer.cpp
+++ b/src/OpenGL/libGLES_CM/Renderbuffer.cpp
@@ -122,7 +122,7 @@
return mTexture2D->getHeight(GL_TEXTURE_2D, 0);
}
-GLenum RenderbufferTexture2D::getFormat() const
+GLint RenderbufferTexture2D::getFormat() const
{
return mTexture2D->getFormat(GL_TEXTURE_2D, 0);
}
@@ -260,7 +260,7 @@
return mHeight;
}
-GLenum RenderbufferStorage::getFormat() const
+GLint RenderbufferStorage::getFormat() const
{
return format;
}
diff --git a/src/OpenGL/libGLES_CM/Renderbuffer.h b/src/OpenGL/libGLES_CM/Renderbuffer.h
index f5275f9..4405b93 100644
--- a/src/OpenGL/libGLES_CM/Renderbuffer.h
+++ b/src/OpenGL/libGLES_CM/Renderbuffer.h
@@ -48,7 +48,7 @@
virtual GLsizei getWidth() const = 0;
virtual GLsizei getHeight() const = 0;
- virtual GLenum getFormat() const = 0;
+ virtual GLint getFormat() const = 0;
virtual GLsizei getSamples() const = 0;
GLuint getRedSize() const;
@@ -75,7 +75,7 @@
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
- virtual GLenum getFormat() const;
+ virtual GLint getFormat() const;
virtual GLsizei getSamples() const;
private:
@@ -98,7 +98,7 @@
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
- virtual GLenum getFormat() const;
+ virtual GLint getFormat() const;
virtual GLsizei getSamples() const;
protected:
diff --git a/src/OpenGL/libGLES_CM/Texture.cpp b/src/OpenGL/libGLES_CM/Texture.cpp
index d66c723..05f1ebd 100644
--- a/src/OpenGL/libGLES_CM/Texture.cpp
+++ b/src/OpenGL/libGLES_CM/Texture.cpp
@@ -252,21 +252,6 @@
return error(GL_INVALID_OPERATION);
}
- if(width + xoffset > image->getWidth() || height + yoffset > image->getHeight())
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(IsCompressed(image->getFormat()))
- {
- return error(GL_INVALID_OPERATION);
- }
-
- if(format != image->getFormat())
- {
- return error(GL_INVALID_OPERATION);
- }
-
if(pixels)
{
gl::PixelStorageModes unpackParameters;
@@ -282,16 +267,6 @@
return error(GL_INVALID_OPERATION);
}
- if(width + xoffset > image->getWidth() || height + yoffset > image->getHeight())
- {
- return error(GL_INVALID_VALUE);
- }
-
- if(format != image->getFormat())
- {
- return error(GL_INVALID_OPERATION);
- }
-
if(pixels && (imageSize > 0)) // imageSize's correlation to width and height is already validated with gl::ComputeCompressedSize() at the API level
{
image->loadCompressedData(xoffset, yoffset, 0, width, height, 1, imageSize, pixels);
@@ -432,12 +407,6 @@
return image[level] ? image[level]->getFormat() : GL_NONE;
}
-sw::Format Texture2D::getInternalFormat(GLenum target, GLint level) const
-{
- ASSERT(target == GL_TEXTURE_2D);
- return image[level] ? image[level]->getInternalFormat() : sw::FORMAT_NULL;
-}
-
int Texture2D::getTopLevel() const
{
ASSERT(isSamplerComplete());
@@ -782,7 +751,9 @@
return nullptr;
}
- return egl::Image::create(width, height, format, multiSampleDepth, false);
+ GLenum internalformat = sw2es::ConvertBackBufferFormat(format);
+
+ return egl::Image::create(width, height, internalformat, multiSampleDepth, false);
}
egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth)
@@ -818,7 +789,9 @@
UNREACHABLE(format);
}
- egl::Image *surface = egl::Image::create(width, height, format, multiSampleDepth, lockable);
+ GLenum internalformat = sw2es::ConvertDepthStencilFormat(format);
+
+ egl::Image *surface = egl::Image::create(width, height, internalformat, multiSampleDepth, lockable);
if(!surface)
{
diff --git a/src/OpenGL/libGLES_CM/Texture.h b/src/OpenGL/libGLES_CM/Texture.h
index d823c61..0439039 100644
--- a/src/OpenGL/libGLES_CM/Texture.h
+++ b/src/OpenGL/libGLES_CM/Texture.h
@@ -77,7 +77,6 @@
virtual GLsizei getWidth(GLenum target, GLint level) const = 0;
virtual GLsizei getHeight(GLenum target, GLint level) const = 0;
virtual GLint getFormat(GLenum target, GLint level) const = 0;
- virtual sw::Format getInternalFormat(GLenum target, GLint level) const = 0;
virtual int getTopLevel() const = 0;
virtual bool isSamplerComplete() const = 0;
@@ -134,7 +133,6 @@
GLsizei getWidth(GLenum target, GLint level) const override;
GLsizei getHeight(GLenum target, GLint level) const override;
GLint getFormat(GLenum target, GLint level) const override;
- sw::Format getInternalFormat(GLenum target, GLint level) const override;
int getTopLevel() const override;
void setImage(GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
diff --git a/src/OpenGL/libGLES_CM/libGLES_CM.cpp b/src/OpenGL/libGLES_CM/libGLES_CM.cpp
index 440f6cf..f27271c 100644
--- a/src/OpenGL/libGLES_CM/libGLES_CM.cpp
+++ b/src/OpenGL/libGLES_CM/libGLES_CM.cpp
@@ -48,41 +48,6 @@
return true;
}
-static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, es1::Texture *texture)
-{
- if(!texture)
- {
- return error(GL_INVALID_OPERATION, false);
- }
-
- if(compressed != texture->isCompressed(target, level))
- {
- return error(GL_INVALID_OPERATION, false);
- }
-
- if(format != GL_NONE_OES && format != texture->getFormat(target, level))
- {
- return error(GL_INVALID_OPERATION, false);
- }
-
- if(compressed)
- {
- if((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
- (height % 4 != 0 && height != texture->getHeight(target, 0)))
- {
- return error(GL_INVALID_OPERATION, false);
- }
- }
-
- if(xoffset + width > texture->getWidth(target, level) ||
- yoffset + height > texture->getHeight(target, level))
- {
- return error(GL_INVALID_VALUE, false);
- }
-
- return true;
-}
-
void ActiveTexture(GLenum texture)
{
TRACE("(GLenum texture = 0x%X)", texture);
@@ -725,7 +690,6 @@
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
break;
case GL_DEPTH_COMPONENT16_OES:
- case GL_DEPTH_COMPONENT32_OES:
case GL_DEPTH_STENCIL_OES:
case GL_DEPTH24_STENCIL8_OES:
return error(GL_INVALID_OPERATION);
@@ -832,10 +796,13 @@
{
es1::Texture2D *texture = context->getTexture2D();
- if(validateSubImageParams(true, width, height, xoffset, yoffset, target, level, format, texture))
+ GLenum validationError = ValidateSubImageParams(true, false, target, level, xoffset, yoffset, width, height, format, GL_NONE_OES, texture);
+ if(validationError != GL_NO_ERROR)
{
- texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
+ return error(validationError);
}
+
+ texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
}
else UNREACHABLE(target);
}
@@ -1025,9 +992,10 @@
}
else UNREACHABLE(target);
- if(!validateSubImageParams(false, width, height, xoffset, yoffset, target, level, GL_NONE_OES, texture))
+ GLenum validationError = ValidateSubImageParams(false, true, target, level, xoffset, yoffset, width, height, GL_NONE_OES, GL_NONE_OES, texture);
+ if(validationError != GL_NO_ERROR)
{
- return;
+ return error(validationError);
}
texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
@@ -2292,7 +2260,6 @@
"GL_OES_blend_func_separate "
"GL_OES_blend_subtract "
"GL_OES_compressed_ETC1_RGB8_texture "
- "GL_OES_depth_texture "
"GL_OES_EGL_image "
"GL_OES_EGL_image_external "
"GL_OES_EGL_sync "
@@ -4231,7 +4198,6 @@
switch(type)
{
case GL_UNSIGNED_BYTE:
- case GL_FLOAT:
break;
default:
return error(GL_INVALID_ENUM);
@@ -4242,7 +4208,6 @@
{
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT_5_6_5:
- case GL_FLOAT:
break;
default:
return error(GL_INVALID_ENUM);
@@ -4254,7 +4219,6 @@
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_FLOAT:
break;
default:
return error(GL_INVALID_ENUM);
@@ -4536,11 +4500,6 @@
return error(GL_INVALID_VALUE);
}
- if(!es1::CheckTextureFormatType(format, type))
- {
- return error(GL_INVALID_ENUM);
- }
-
if(width == 0 || height == 0 || !pixels)
{
return;
@@ -4554,10 +4513,13 @@
{
es1::Texture2D *texture = context->getTexture2D();
- if(validateSubImageParams(false, width, height, xoffset, yoffset, target, level, format, texture))
+ GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, width, height, format, type, texture);
+ if(validationError != GL_NO_ERROR)
{
- texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
+ return error(validationError);
}
+
+ texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
}
else UNREACHABLE(target);
}
diff --git a/src/OpenGL/libGLES_CM/utilities.cpp b/src/OpenGL/libGLES_CM/utilities.cpp
index b2ba5eb..0df34c7 100644
--- a/src/OpenGL/libGLES_CM/utilities.cpp
+++ b/src/OpenGL/libGLES_CM/utilities.cpp
@@ -32,6 +32,72 @@
format == GL_ETC1_RGB8_OES;
}
+ bool IsSizedInternalFormat(GLint internalformat)
+ {
+ switch(internalformat)
+ {
+ case GL_ALPHA8_EXT:
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ case GL_LUMINANCE8_EXT:
+ case GL_RGBA4_OES:
+ case GL_RGB5_A1_OES:
+ case GL_RGB565_OES:
+ case GL_RGB8_OES:
+ case GL_RGBA8_OES:
+ case GL_BGRA8_EXT: // GL_APPLE_texture_format_BGRA8888
+ case GL_DEPTH_COMPONENT16_OES:
+ case GL_STENCIL_INDEX8_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture)
+ {
+ if(!texture)
+ {
+ return GL_INVALID_OPERATION;
+ }
+
+ GLenum sizedInternalFormat = texture->getFormat(target, level);
+
+ if(compressed)
+ {
+ if(format != sizedInternalFormat)
+ {
+ return GL_INVALID_OPERATION;
+ }
+ }
+ else if(!copy) // CopyTexSubImage doesn't have format/type parameters.
+ {
+ GLenum validationError = ValidateTextureFormatType(format, type, sizedInternalFormat, target);
+ if(validationError != GL_NO_ERROR)
+ {
+ return validationError;
+ }
+ }
+
+ if(compressed)
+ {
+ if((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
+ (height % 4 != 0 && height != texture->getHeight(target, 0)))
+ {
+ return GL_INVALID_OPERATION;
+ }
+ }
+
+ if(xoffset + width > texture->getWidth(target, level) ||
+ yoffset + height > texture->getHeight(target, level))
+ {
+ return GL_INVALID_VALUE;
+ }
+
+ return GL_NO_ERROR;
+ }
+
bool IsDepthTexture(GLenum format)
{
return format == GL_DEPTH_STENCIL_OES;
@@ -68,42 +134,195 @@
}
// Verify that format/type are one of the combinations from table 3.4.
- bool CheckTextureFormatType(GLenum format, GLenum type)
+ GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target)
{
switch(type)
{
case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_INT_24_8_OES: // GL_OES_packed_depth_stencil
+ break;
+ default:
+ return GL_INVALID_ENUM;
+ }
+
+ switch(format)
+ {
+ case GL_ALPHA:
+ case GL_RGB:
+ case GL_RGBA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_BGRA_EXT: // GL_EXT_texture_format_BGRA8888
+ break;
+ case GL_DEPTH_STENCIL_OES: // GL_OES_packed_depth_stencil (GL_DEPTH_STENCIL_OES)
+ switch(target)
+ {
+ case GL_TEXTURE_2D:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+ default:
+ return GL_INVALID_ENUM;
+ }
+
+ if((GLenum)internalformat != format)
+ {
+ if(gl::IsUnsizedInternalFormat(internalformat))
+ {
+ return GL_INVALID_OPERATION;
+ }
+
+ if(!IsSizedInternalFormat(internalformat))
+ {
+ return GL_INVALID_VALUE;
+ }
+ }
+
+ if((GLenum)internalformat == format)
+ {
+ // Validate format, type, and unsized internalformat combinations [OpenGL ES 1.1 Table 3.3]
switch(format)
{
case GL_RGBA:
- case GL_BGRA_EXT:
+ switch(type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
case GL_RGB:
- case GL_ALPHA:
- case GL_LUMINANCE:
+ switch(type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
case GL_LUMINANCE_ALPHA:
- return true;
+ case GL_LUMINANCE:
+ case GL_ALPHA:
+ switch(type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+ case GL_DEPTH_STENCIL_OES:
+ switch(type)
+ {
+ case GL_UNSIGNED_INT_24_8_OES: // GL_OES_packed_depth_stencil
+ break;
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+ case GL_BGRA_EXT:
+ if(type != GL_UNSIGNED_BYTE) // GL_APPLE_texture_format_BGRA8888 / GL_EXT_texture_format_BGRA8888
+ {
+ return GL_INVALID_OPERATION;
+ }
+ break;
default:
- return false;
+ UNREACHABLE(format);
+ return GL_INVALID_ENUM;
}
- case GL_FLOAT:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- return (format == GL_RGBA);
- case GL_UNSIGNED_SHORT_5_6_5:
- return (format == GL_RGB);
- case GL_UNSIGNED_INT_24_8_OES:
- return (format == GL_DEPTH_STENCIL_OES);
- default:
- return false;
- }
- }
- bool IsColorRenderable(GLenum internalformat)
- {
- switch(internalformat)
+ return GL_NO_ERROR;
+ }
+
+ // Validate format, type, and sized internalformat combinations [OpenGL ES 3.0 Table 3.2]
+ bool validSizedInternalformat = false;
+ #define VALIDATE_INTERNALFORMAT(...) { GLint validInternalformats[] = {__VA_ARGS__}; for(GLint v : validInternalformats) {if(internalformat == v) validSizedInternalformat = true;} } break;
+
+ switch(format)
{
- case GL_RGB:
case GL_RGBA:
+ switch(type)
+ {
+ case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8_OES, GL_RGB5_A1_OES, GL_RGBA4_OES)
+ case GL_UNSIGNED_SHORT_4_4_4_4: VALIDATE_INTERNALFORMAT(GL_RGBA4_OES)
+ case GL_UNSIGNED_SHORT_5_5_5_1: VALIDATE_INTERNALFORMAT(GL_RGB5_A1_OES)
+ default: return GL_INVALID_OPERATION;
+ }
+ break;
+ case GL_RGB:
+ switch(type)
+ {
+ case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8_OES, GL_RGB565_OES)
+ case GL_UNSIGNED_SHORT_5_6_5: VALIDATE_INTERNALFORMAT(GL_RGB565_OES)
+ default: return GL_INVALID_OPERATION;
+ }
+ break;
+ case GL_DEPTH_STENCIL_OES:
+ switch(type)
+ {
+ case GL_UNSIGNED_INT_24_8_OES: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8_OES)
+ default: return GL_INVALID_OPERATION;
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ switch(type)
+ {
+ case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_LUMINANCE8_ALPHA8_EXT)
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+ case GL_LUMINANCE:
+ switch(type)
+ {
+ case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_LUMINANCE8_EXT)
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+ case GL_ALPHA:
+ switch(type)
+ {
+ case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_ALPHA8_EXT)
+ default:
+ return GL_INVALID_OPERATION;
+ }
+ break;
+ case GL_BGRA_EXT: // GL_APPLE_texture_format_BGRA8888
+ switch(type)
+ {
+ case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_BGRA8_EXT)
+ default: return GL_INVALID_OPERATION;
+ }
+ break;
+ default:
+ UNREACHABLE(format);
+ return GL_INVALID_ENUM;
+ }
+
+ #undef VALIDATE_INTERNALFORMAT
+
+ if(!validSizedInternalformat)
+ {
+ return GL_INVALID_OPERATION;
+ }
+
+ return GL_NO_ERROR;
+ }
+
+ bool IsColorRenderable(GLint internalformat)
+ {
+ switch(internalformat)
+ {
case GL_RGBA4_OES:
case GL_RGB5_A1_OES:
case GL_RGB565_OES:
@@ -121,7 +340,7 @@
return false;
}
- bool IsDepthRenderable(GLenum internalformat)
+ bool IsDepthRenderable(GLint internalformat)
{
switch(internalformat)
{
@@ -142,7 +361,7 @@
return false;
}
- bool IsStencilRenderable(GLenum internalformat)
+ bool IsStencilRenderable(GLint internalformat)
{
switch(internalformat)
{
@@ -167,45 +386,13 @@
{
switch(internalformat)
{
- case GL_NONE: return 0;
- case GL_RGBA4: return 4;
- case GL_RGB5_A1: return 1;
- case GL_RGB565: return 0;
- case GL_R8: return 0;
- case GL_RG8: return 0;
- case GL_RGB8: return 0;
- case GL_RGBA8: return 8;
- case GL_R16F: return 0;
- case GL_RG16F: return 0;
- case GL_RGB16F: return 0;
- case GL_RGBA16F: return 16;
- case GL_R32F: return 0;
- case GL_RG32F: return 0;
- case GL_RGB32F: return 0;
- case GL_RGBA32F: return 32;
- case GL_BGRA8_EXT: return 8;
- case GL_R8UI: return 0;
- case GL_R8I: return 0;
- case GL_R16UI: return 0;
- case GL_R16I: return 0;
- case GL_R32UI: return 0;
- case GL_R32I: return 0;
- case GL_RG8UI: return 0;
- case GL_RG8I: return 0;
- case GL_RG16UI: return 0;
- case GL_RG16I: return 0;
- case GL_RG32UI: return 0;
- case GL_RG32I: return 0;
- case GL_SRGB8_ALPHA8: return 8;
- case GL_RGB10_A2: return 2;
- case GL_RGBA8UI: return 8;
- case GL_RGBA8I: return 8;
- case GL_RGB10_A2UI: return 2;
- case GL_RGBA16UI: return 16;
- case GL_RGBA16I: return 16;
- case GL_RGBA32I: return 32;
- case GL_RGBA32UI: return 32;
- case GL_R11F_G11F_B10F: return 0;
+ case GL_NONE_OES: return 0;
+ case GL_RGBA4_OES: return 4;
+ case GL_RGB5_A1_OES: return 1;
+ case GL_RGB565_OES: return 0;
+ case GL_RGB8_OES: return 0;
+ case GL_RGBA8_OES: return 8;
+ case GL_BGRA8_EXT: return 8;
default:
// UNREACHABLE(internalformat);
return 0;
@@ -216,45 +403,13 @@
{
switch(internalformat)
{
- case GL_NONE: return 0;
- case GL_RGBA4: return 4;
- case GL_RGB5_A1: return 5;
- case GL_RGB565: return 5;
- case GL_R8: return 8;
- case GL_RG8: return 8;
- case GL_RGB8: return 8;
- case GL_RGBA8: return 8;
- case GL_R16F: return 16;
- case GL_RG16F: return 16;
- case GL_RGB16F: return 16;
- case GL_RGBA16F: return 16;
- case GL_R32F: return 32;
- case GL_RG32F: return 32;
- case GL_RGB32F: return 32;
- case GL_RGBA32F: return 32;
- case GL_BGRA8_EXT: return 8;
- case GL_R8UI: return 8;
- case GL_R8I: return 8;
- case GL_R16UI: return 16;
- case GL_R16I: return 16;
- case GL_R32UI: return 32;
- case GL_R32I: return 32;
- case GL_RG8UI: return 8;
- case GL_RG8I: return 8;
- case GL_RG16UI: return 16;
- case GL_RG16I: return 16;
- case GL_RG32UI: return 32;
- case GL_RG32I: return 32;
- case GL_SRGB8_ALPHA8: return 8;
- case GL_RGB10_A2: return 10;
- case GL_RGBA8UI: return 8;
- case GL_RGBA8I: return 8;
- case GL_RGB10_A2UI: return 10;
- case GL_RGBA16UI: return 16;
- case GL_RGBA16I: return 16;
- case GL_RGBA32I: return 32;
- case GL_RGBA32UI: return 32;
- case GL_R11F_G11F_B10F: return 11;
+ case GL_NONE_OES: return 0;
+ case GL_RGBA4_OES: return 4;
+ case GL_RGB5_A1_OES: return 5;
+ case GL_RGB565_OES: return 5;
+ case GL_RGB8_OES: return 8;
+ case GL_RGBA8_OES: return 8;
+ case GL_BGRA8_EXT: return 8;
default:
// UNREACHABLE(internalformat);
return 0;
@@ -265,45 +420,13 @@
{
switch(internalformat)
{
- case GL_NONE: return 0;
- case GL_RGBA4: return 4;
- case GL_RGB5_A1: return 5;
- case GL_RGB565: return 6;
- case GL_R8: return 0;
- case GL_RG8: return 8;
- case GL_RGB8: return 8;
- case GL_RGBA8: return 8;
- case GL_R16F: return 0;
- case GL_RG16F: return 16;
- case GL_RGB16F: return 16;
- case GL_RGBA16F: return 16;
- case GL_R32F: return 0;
- case GL_RG32F: return 32;
- case GL_RGB32F: return 32;
- case GL_RGBA32F: return 32;
- case GL_BGRA8_EXT: return 8;
- case GL_R8UI: return 0;
- case GL_R8I: return 0;
- case GL_R16UI: return 0;
- case GL_R16I: return 0;
- case GL_R32UI: return 0;
- case GL_R32I: return 0;
- case GL_RG8UI: return 8;
- case GL_RG8I: return 8;
- case GL_RG16UI: return 16;
- case GL_RG16I: return 16;
- case GL_RG32UI: return 32;
- case GL_RG32I: return 32;
- case GL_SRGB8_ALPHA8: return 8;
- case GL_RGB10_A2: return 10;
- case GL_RGBA8UI: return 8;
- case GL_RGBA8I: return 8;
- case GL_RGB10_A2UI: return 10;
- case GL_RGBA16UI: return 16;
- case GL_RGBA16I: return 16;
- case GL_RGBA32I: return 32;
- case GL_RGBA32UI: return 32;
- case GL_R11F_G11F_B10F: return 11;
+ case GL_NONE_OES: return 0;
+ case GL_RGBA4_OES: return 4;
+ case GL_RGB5_A1_OES: return 5;
+ case GL_RGB565_OES: return 6;
+ case GL_RGB8_OES: return 8;
+ case GL_RGBA8_OES: return 8;
+ case GL_BGRA8_EXT: return 8;
default:
// UNREACHABLE(internalformat);
return 0;
@@ -314,45 +437,13 @@
{
switch(internalformat)
{
- case GL_NONE: return 0;
- case GL_RGBA4: return 4;
- case GL_RGB5_A1: return 5;
- case GL_RGB565: return 5;
- case GL_R8: return 0;
- case GL_RG8: return 0;
- case GL_RGB8: return 8;
- case GL_RGBA8: return 8;
- case GL_R16F: return 0;
- case GL_RG16F: return 0;
- case GL_RGB16F: return 16;
- case GL_RGBA16F: return 16;
- case GL_R32F: return 0;
- case GL_RG32F: return 0;
- case GL_RGB32F: return 32;
- case GL_RGBA32F: return 32;
- case GL_BGRA8_EXT: return 8;
- case GL_R8UI: return 0;
- case GL_R8I: return 0;
- case GL_R16UI: return 0;
- case GL_R16I: return 0;
- case GL_R32UI: return 0;
- case GL_R32I: return 0;
- case GL_RG8UI: return 0;
- case GL_RG8I: return 0;
- case GL_RG16UI: return 0;
- case GL_RG16I: return 0;
- case GL_RG32UI: return 0;
- case GL_RG32I: return 0;
- case GL_SRGB8_ALPHA8: return 8;
- case GL_RGB10_A2: return 10;
- case GL_RGBA8UI: return 8;
- case GL_RGBA8I: return 8;
- case GL_RGB10_A2UI: return 10;
- case GL_RGBA16UI: return 16;
- case GL_RGBA16I: return 16;
- case GL_RGBA32I: return 32;
- case GL_RGBA32UI: return 32;
- case GL_R11F_G11F_B10F: return 10;
+ case GL_NONE_OES: return 0;
+ case GL_RGBA4_OES: return 4;
+ case GL_RGB5_A1_OES: return 5;
+ case GL_RGB565_OES: return 5;
+ case GL_RGB8_OES: return 8;
+ case GL_RGBA8_OES: return 8;
+ case GL_BGRA8_EXT: return 8;
default:
// UNREACHABLE(internalformat);
return 0;
@@ -363,13 +454,9 @@
{
switch(internalformat)
{
- case GL_STENCIL_INDEX8: return 0;
- case GL_DEPTH_COMPONENT16: return 16;
- case GL_DEPTH_COMPONENT24: return 24;
- case GL_DEPTH_COMPONENT32_OES: return 32;
- case GL_DEPTH_COMPONENT32F: return 32;
- case GL_DEPTH24_STENCIL8: return 24;
- case GL_DEPTH32F_STENCIL8: return 32;
+ case GL_STENCIL_INDEX8_OES: return 0;
+ case GL_DEPTH_COMPONENT16_OES: return 16;
+ case GL_DEPTH24_STENCIL8_OES: return 24;
default:
// UNREACHABLE(internalformat);
return 0;
@@ -380,38 +467,33 @@
{
switch(internalformat)
{
- case GL_STENCIL_INDEX8: return 8;
- case GL_DEPTH_COMPONENT16: return 0;
- case GL_DEPTH_COMPONENT24: return 0;
- case GL_DEPTH_COMPONENT32_OES: return 0;
- case GL_DEPTH_COMPONENT32F: return 0;
- case GL_DEPTH24_STENCIL8: return 8;
- case GL_DEPTH32F_STENCIL8: return 8;
+ case GL_STENCIL_INDEX8_OES: return 8;
+ case GL_DEPTH_COMPONENT16_OES: return 0;
+ case GL_DEPTH24_STENCIL8_OES: return 8;
default:
// UNREACHABLE(internalformat);
return 0;
}
}
- bool IsAlpha(GLenum texFormat)
+ bool IsAlpha(GLint internalformat)
{
- switch(texFormat)
+ switch(internalformat)
{
- case GL_ALPHA:
+ case GL_ALPHA8_EXT:
return true;
default:
return false;
}
}
- bool IsRGB(GLenum texFormat)
+ bool IsRGB(GLint internalformat)
{
- switch(texFormat)
+ switch(internalformat)
{
- case GL_LUMINANCE:
- case GL_RGB:
- case GL_RGB565_OES: // GL_OES_framebuffer_object
- case GL_RGB8_OES: // GL_OES_rgb8_rgba8
+ case GL_LUMINANCE8_EXT:
+ case GL_RGB565_OES:
+ case GL_RGB8_OES:
case SW_YV12_BT601:
case SW_YV12_BT709:
case SW_YV12_JFIF:
@@ -421,16 +503,16 @@
}
}
- bool IsRGBA(GLenum texFormat)
+ bool IsRGBA(GLint internalformat)
{
- switch(texFormat)
+ switch(internalformat)
{
- case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE8_ALPHA8_EXT:
case GL_RGBA:
- case GL_BGRA_EXT: // GL_EXT_texture_format_BGRA8888
- case GL_RGBA4_OES: // GL_OES_framebuffer_object
- case GL_RGB5_A1_OES: // GL_OES_framebuffer_object
- case GL_RGBA8_OES: // GL_OES_rgb8_rgba8
+ case GL_BGRA8_EXT: // GL_EXT_texture_format_BGRA8888
+ case GL_RGBA4_OES:
+ case GL_RGB5_A1_OES:
+ case GL_RGBA8_OES:
return true;
default:
return false;
@@ -708,7 +790,7 @@
sw::DrawType elementSize;
switch(elementType)
{
- case GL_NONE: elementSize = sw::DRAW_NONINDEXED; break;
+ case GL_NONE_OES: elementSize = sw::DRAW_NONINDEXED; break;
case GL_UNSIGNED_BYTE: elementSize = sw::DRAW_INDEXED8; break;
case GL_UNSIGNED_SHORT: elementSize = sw::DRAW_INDEXED16; break;
case GL_UNSIGNED_INT: elementSize = sw::DRAW_INDEXED32; break;
@@ -720,22 +802,6 @@
return true;
}
- sw::Format ConvertRenderbufferFormat(GLenum format)
- {
- switch(format)
- {
- case GL_RGBA4_OES:
- case GL_RGB5_A1_OES:
- case GL_RGBA8_OES: return sw::FORMAT_A8B8G8R8;
- case GL_RGB565_OES: return sw::FORMAT_R5G6B5;
- case GL_RGB8_OES: return sw::FORMAT_X8B8G8R8;
- case GL_DEPTH_COMPONENT16_OES:
- case GL_STENCIL_INDEX8_OES:
- case GL_DEPTH24_STENCIL8_OES: return sw::FORMAT_D24S8;
- default: UNREACHABLE(format); return sw::FORMAT_A8B8G8R8;
- }
- }
-
sw::TextureStage::StageOperation ConvertCombineOperation(GLenum operation)
{
switch(operation)
diff --git a/src/OpenGL/libGLES_CM/utilities.h b/src/OpenGL/libGLES_CM/utilities.h
index 4f55c86..402a341 100644
--- a/src/OpenGL/libGLES_CM/utilities.h
+++ b/src/OpenGL/libGLES_CM/utilities.h
@@ -31,16 +31,18 @@
struct Color;
bool IsCompressed(GLenum format);
+ GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture);
bool IsDepthTexture(GLenum format);
bool IsStencilTexture(GLenum format);
bool IsCubemapTextureTarget(GLenum target);
int CubeFaceIndex(GLenum cubeTarget);
bool IsTextureTarget(GLenum target);
- bool CheckTextureFormatType(GLenum format, GLenum type);
+ GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target);
- bool IsColorRenderable(GLenum internalformat);
- bool IsDepthRenderable(GLenum internalformat);
- bool IsStencilRenderable(GLenum internalformat);
+ bool IsColorRenderable(GLint internalformat);
+ bool IsDepthRenderable(GLint internalformat);
+ bool IsStencilRenderable(GLint internalformat);
GLuint GetAlphaSize(GLint internalformat);
GLuint GetRedSize(GLint internalformat);
@@ -49,9 +51,9 @@
GLuint GetDepthSize(GLint internalformat);
GLuint GetStencilSize(GLint internalformat);
- bool IsAlpha(GLenum texFormat);
- bool IsRGB(GLenum texFormat);
- bool IsRGBA(GLenum texFormat);
+ bool IsAlpha(GLint texFormat);
+ bool IsRGB(GLint texFormat);
+ bool IsRGBA(GLint texFormat);
}
namespace es2sw
diff --git a/src/OpenGL/libGLESv2/Texture.cpp b/src/OpenGL/libGLESv2/Texture.cpp
index 3d01ee5..1e3e51f 100644
--- a/src/OpenGL/libGLESv2/Texture.cpp
+++ b/src/OpenGL/libGLESv2/Texture.cpp
@@ -509,7 +509,7 @@
return image[level] ? image[level]->getHeight() : 0;
}
-GLenum Texture2D::getFormat(GLenum target, GLint level) const
+GLint Texture2D::getFormat(GLenum target, GLint level) const
{
ASSERT(target == getTarget());
return image[level] ? image[level]->getFormat() : GL_NONE;
@@ -966,7 +966,7 @@
return image[face][level] ? image[face][level]->getHeight() : 0;
}
-GLenum TextureCubeMap::getFormat(GLenum target, GLint level) const
+GLint TextureCubeMap::getFormat(GLenum target, GLint level) const
{
int face = CubeFaceIndex(target);
return image[face][level] ? image[face][level]->getFormat() : 0;
@@ -1475,7 +1475,7 @@
return image[level] ? image[level]->getDepth() : 0;
}
-GLenum Texture3D::getFormat(GLenum target, GLint level) const
+GLint Texture3D::getFormat(GLenum target, GLint level) const
{
ASSERT(target == getTarget());
return image[level] ? image[level]->getFormat() : GL_NONE;
diff --git a/src/OpenGL/libGLESv2/Texture.h b/src/OpenGL/libGLESv2/Texture.h
index b33c1bc..13b3a56 100644
--- a/src/OpenGL/libGLESv2/Texture.h
+++ b/src/OpenGL/libGLESv2/Texture.h
@@ -93,7 +93,7 @@
virtual GLsizei getWidth(GLenum target, GLint level) const = 0;
virtual GLsizei getHeight(GLenum target, GLint level) const = 0;
virtual GLsizei getDepth(GLenum target, GLint level) const;
- virtual GLenum getFormat(GLenum target, GLint level) const = 0;
+ virtual GLint getFormat(GLenum target, GLint level) const = 0;
virtual int getTopLevel() const = 0;
virtual bool isSamplerComplete() const = 0;
@@ -155,7 +155,7 @@
GLsizei getWidth(GLenum target, GLint level) const override;
GLsizei getHeight(GLenum target, GLint level) const override;
- GLenum getFormat(GLenum target, GLint level) const override;
+ GLint getFormat(GLenum target, GLint level) const override;
int getTopLevel() const override;
void setImage(GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels);
@@ -220,7 +220,7 @@
GLsizei getWidth(GLenum target, GLint level) const override;
GLsizei getHeight(GLenum target, GLint level) const override;
- GLenum getFormat(GLenum target, GLint level) const override;
+ GLint getFormat(GLenum target, GLint level) const override;
int getTopLevel() const override;
void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels);
@@ -281,7 +281,7 @@
GLsizei getWidth(GLenum target, GLint level) const override;
GLsizei getHeight(GLenum target, GLint level) const override;
GLsizei getDepth(GLenum target, GLint level) const override;
- GLenum getFormat(GLenum target, GLint level) const override;
+ GLint getFormat(GLenum target, GLint level) const override;
int getTopLevel() const override;
void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalformat, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels);