Remove stale LLVM include path

This commit removes stale LLVM include path in D3D8.vcxproj and it
seems that D3D8 does not rely on this include path.

Change-Id: Ieea962ccede9174ef190e1023722f65382cd6ce3
Reviewed-on: https://swiftshader-review.googlesource.com/20468
Tested-by: Logan Chien <loganchien@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/D3D8/D3D8.vcxproj b/src/D3D8/D3D8.vcxproj
index 2cc027a..4145fd0 100644
--- a/src/D3D8/D3D8.vcxproj
+++ b/src/D3D8/D3D8.vcxproj
@@ -79,7 +79,7 @@
       <IntrinsicFunctions>true</IntrinsicFunctions>

       <FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>

       <OmitFramePointers>false</OmitFramePointers>

-      <AdditionalIncludeDirectories>..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;..\LLVM\include;..\LLVM\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <AdditionalIncludeDirectories>..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;D3D8DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>

       <MinimalRebuild>true</MinimalRebuild>

       <ExceptionHandling>

@@ -125,7 +125,7 @@
       <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>

       <OmitFramePointers>true</OmitFramePointers>

       <WholeProgramOptimization>true</WholeProgramOptimization>

-      <AdditionalIncludeDirectories>..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;..\LLVM\include;..\LLVM\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <AdditionalIncludeDirectories>..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;D3D8DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>

       <ExceptionHandling>false</ExceptionHandling>

       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

@@ -173,7 +173,7 @@
       <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>

       <OmitFramePointers>false</OmitFramePointers>

       <WholeProgramOptimization>false</WholeProgramOptimization>

-      <AdditionalIncludeDirectories>..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;..\LLVM\include;..\LLVM\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <AdditionalIncludeDirectories>..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;D3D8DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>

       <ExceptionHandling>false</ExceptionHandling>

       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

@@ -280,4 +280,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

   <ImportGroup Label="ExtensionTargets">

   </ImportGroup>

-</Project>
\ No newline at end of file
+</Project>