| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Texture.h: Defines the abstract Texture class and its concrete derived |
| // classes Texture2D and TextureCubeMap. Implements GL texture objects and |
| // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| |
| #ifndef LIBGLESV2_TEXTURE_H_ |
| #define LIBGLESV2_TEXTURE_H_ |
| |
| #include "Renderbuffer.h" |
| #include "common/Object.hpp" |
| #include "utilities.h" |
| #include "libEGL/Texture.hpp" |
| #include "common/debug.h" |
| |
| #include <GLES2/gl2.h> |
| |
| #include <vector> |
| |
| namespace egl |
| { |
| class Surface; |
| class Config; |
| } |
| |
| namespace es2 |
| { |
| class Framebuffer; |
| |
| enum |
| { |
| IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS, |
| IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1), |
| IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1), |
| IMPLEMENTATION_MAX_RENDERBUFFER_SIZE = sw::OUTLINE_RESOLUTION, |
| }; |
| |
| class Texture : public egl::Texture |
| { |
| public: |
| explicit Texture(GLuint name); |
| |
| virtual sw::Resource *getResource() const; |
| |
| virtual void addProxyRef(const Renderbuffer *proxy) = 0; |
| virtual void releaseProxy(const Renderbuffer *proxy) = 0; |
| |
| virtual GLenum getTarget() const = 0; |
| |
| bool setMinFilter(GLenum filter); |
| bool setMagFilter(GLenum filter); |
| bool setWrapS(GLenum wrap); |
| bool setWrapT(GLenum wrap); |
| bool setWrapR(GLenum wrap); |
| bool setMaxAnisotropy(GLfloat textureMaxAnisotropy); |
| bool setBaseLevel(GLint baseLevel); |
| bool setCompareFunc(GLenum compareFunc); |
| bool setCompareMode(GLenum compareMode); |
| void makeImmutable(GLsizei levels); |
| bool setMaxLevel(GLint maxLevel); |
| bool setMaxLOD(GLfloat maxLOD); |
| bool setMinLOD(GLfloat minLOD); |
| bool setSwizzleR(GLenum swizzleR); |
| bool setSwizzleG(GLenum swizzleG); |
| bool setSwizzleB(GLenum swizzleB); |
| bool setSwizzleA(GLenum swizzleA); |
| |
| GLenum getMinFilter() const; |
| GLenum getMagFilter() const; |
| GLenum getWrapS() const; |
| GLenum getWrapT() const; |
| GLenum getWrapR() const; |
| GLfloat getMaxAnisotropy() const; |
| GLint getBaseLevel() const; |
| GLenum getCompareFunc() const; |
| GLenum getCompareMode() const; |
| GLboolean getImmutableFormat() const; |
| GLsizei getImmutableLevels() const; |
| GLint getMaxLevel() const; |
| GLfloat getMaxLOD() const; |
| GLfloat getMinLOD() const; |
| GLenum getSwizzleR() const; |
| GLenum getSwizzleG() const; |
| GLenum getSwizzleB() const; |
| GLenum getSwizzleA() const; |
| |
| virtual GLsizei getWidth(GLenum target, GLint level) const = 0; |
| virtual GLsizei getHeight(GLenum target, GLint level) const = 0; |
| virtual GLsizei getDepth(GLenum target, GLint level) const; |
| virtual GLenum getFormat(GLenum target, GLint level) const = 0; |
| virtual GLenum getType(GLenum target, GLint level) const = 0; |
| virtual sw::Format getInternalFormat(GLenum target, GLint level) const = 0; |
| virtual int getLevelCount() const = 0; |
| |
| virtual bool isSamplerComplete() const = 0; |
| virtual bool isCompressed(GLenum target, GLint level) const = 0; |
| virtual bool isDepth(GLenum target, GLint level) const = 0; |
| |
| virtual Renderbuffer *getRenderbuffer(GLenum target, GLint level, GLint layer) = 0; |
| virtual egl::Image *getRenderTarget(GLenum target, unsigned int level) = 0; |
| virtual egl::Image *createSharedImage(GLenum target, unsigned int level); |
| virtual bool isShared(GLenum target, unsigned int level) const = 0; |
| |
| virtual void generateMipmaps() = 0; |
| virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0; |
| |
| protected: |
| virtual ~Texture(); |
| |
| void setImage(GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels, egl::Image *image); |
| void subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels, egl::Image *image); |
| void setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image); |
| void subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels, egl::Image *image); |
| |
| bool copy(egl::Image *source, const sw::SliceRect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, GLint zoffset, egl::Image *dest); |
| |
| bool isMipmapFiltered() const; |
| |
| GLenum mMinFilter; |
| GLenum mMagFilter; |
| GLenum mWrapS; |
| GLenum mWrapT; |
| GLenum mWrapR; |
| GLfloat mMaxAnisotropy; |
| GLint mBaseLevel; |
| GLenum mCompareFunc; |
| GLenum mCompareMode; |
| GLboolean mImmutableFormat; |
| GLsizei mImmutableLevels; |
| GLint mMaxLevel; |
| GLfloat mMaxLOD; |
| GLfloat mMinLOD; |
| GLenum mSwizzleR; |
| GLenum mSwizzleG; |
| GLenum mSwizzleB; |
| GLenum mSwizzleA; |
| |
| sw::Resource *resource; |
| }; |
| |
| class Texture2D : public Texture |
| { |
| public: |
| explicit Texture2D(GLuint name); |
| |
| void addProxyRef(const Renderbuffer *proxy) override; |
| void releaseProxy(const Renderbuffer *proxy) override; |
| void sweep() override; |
| |
| virtual GLenum getTarget() const; |
| |
| virtual GLsizei getWidth(GLenum target, GLint level) const; |
| virtual GLsizei getHeight(GLenum target, GLint level) const; |
| virtual GLenum getFormat(GLenum target, GLint level) const; |
| virtual GLenum getType(GLenum target, GLint level) const; |
| virtual sw::Format getInternalFormat(GLenum target, GLint level) const; |
| virtual int getLevelCount() const; |
| |
| void setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); |
| void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); |
| void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); |
| void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); |
| void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
| virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
| |
| void setSharedImage(egl::Image *image); |
| |
| virtual bool isSamplerComplete() const; |
| virtual bool isCompressed(GLenum target, GLint level) const; |
| virtual bool isDepth(GLenum target, GLint level) const; |
| virtual void bindTexImage(egl::Surface *surface); |
| virtual void releaseTexImage(); |
| |
| virtual void generateMipmaps(); |
| |
| virtual Renderbuffer *getRenderbuffer(GLenum target, GLint level, GLint layer); |
| virtual egl::Image *getRenderTarget(GLenum target, unsigned int level); |
| virtual bool isShared(GLenum target, unsigned int level) const; |
| |
| egl::Image *getImage(unsigned int level); |
| |
| protected: |
| virtual ~Texture2D(); |
| |
| bool isMipmapComplete() const; |
| |
| egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| |
| egl::Surface *mSurface; |
| |
| // A specific internal reference count is kept for colorbuffer proxy references, |
| // because, as the renderbuffer acting as proxy will maintain a binding pointer |
| // back to this texture, there would be a circular reference if we used a binding |
| // pointer here. This reference count will cause the pointer to be set to null if |
| // the count drops to zero, but will not cause deletion of the Renderbuffer. |
| Renderbuffer *mColorbufferProxy; |
| unsigned int mProxyRefs; |
| }; |
| |
| class TextureCubeMap : public Texture |
| { |
| public: |
| explicit TextureCubeMap(GLuint name); |
| |
| void addProxyRef(const Renderbuffer *proxy) override; |
| void releaseProxy(const Renderbuffer *proxy) override; |
| void sweep() override; |
| |
| virtual GLenum getTarget() const; |
| |
| virtual GLsizei getWidth(GLenum target, GLint level) const; |
| virtual GLsizei getHeight(GLenum target, GLint level) const; |
| virtual GLenum getFormat(GLenum target, GLint level) const; |
| virtual GLenum getType(GLenum target, GLint level) const; |
| virtual sw::Format getInternalFormat(GLenum target, GLint level) const; |
| virtual int getLevelCount() const; |
| |
| void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); |
| void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); |
| |
| void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); |
| void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); |
| void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
| virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
| |
| virtual bool isSamplerComplete() const; |
| virtual bool isCompressed(GLenum target, GLint level) const; |
| virtual bool isDepth(GLenum target, GLint level) const; |
| virtual void releaseTexImage(); |
| |
| virtual void generateMipmaps(); |
| |
| virtual Renderbuffer *getRenderbuffer(GLenum target, GLint level, GLint layer); |
| virtual egl::Image *getRenderTarget(GLenum target, unsigned int level); |
| virtual bool isShared(GLenum target, unsigned int level) const; |
| |
| egl::Image *getImage(int face, unsigned int level); |
| |
| protected: |
| virtual ~TextureCubeMap(); |
| |
| private: |
| bool isCubeComplete() const; |
| bool isMipmapCubeComplete() const; |
| |
| // face is one of the GL_TEXTURE_CUBE_MAP_* enumerants. Returns nullptr on failure. |
| egl::Image *getImage(GLenum face, unsigned int level); |
| |
| egl::Image *image[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| |
| // A specific internal reference count is kept for colorbuffer proxy references, |
| // because, as the renderbuffer acting as proxy will maintain a binding pointer |
| // back to this texture, there would be a circular reference if we used a binding |
| // pointer here. This reference count will cause the pointer to be set to null if |
| // the count drops to zero, but will not cause deletion of the Renderbuffer. |
| Renderbuffer *mFaceProxies[6]; |
| unsigned int mFaceProxyRefs[6]; |
| }; |
| |
| class Texture3D : public Texture |
| { |
| public: |
| explicit Texture3D(GLuint name); |
| |
| void addProxyRef(const Renderbuffer *proxy) override; |
| void releaseProxy(const Renderbuffer *proxy) override; |
| void sweep() override; |
| |
| virtual GLenum getTarget() const; |
| |
| virtual GLsizei getWidth(GLenum target, GLint level) const; |
| virtual GLsizei getHeight(GLenum target, GLint level) const; |
| virtual GLsizei getDepth(GLenum target, GLint level) const; |
| virtual GLenum getFormat(GLenum target, GLint level) const; |
| virtual GLenum getType(GLenum target, GLint level) const; |
| virtual sw::Format getInternalFormat(GLenum target, GLint level) const; |
| virtual int getLevelCount() const; |
| |
| void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); |
| void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); |
| void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); |
| void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); |
| void copyImage(GLint level, GLenum format, GLint x, GLint y, GLint z, GLsizei width, GLsizei height, GLsizei depth, Framebuffer *source); |
| void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); |
| |
| void setSharedImage(egl::Image *image); |
| |
| virtual bool isSamplerComplete() const; |
| virtual bool isCompressed(GLenum target, GLint level) const; |
| virtual bool isDepth(GLenum target, GLint level) const; |
| virtual void bindTexImage(egl::Surface *surface); |
| virtual void releaseTexImage(); |
| |
| virtual void generateMipmaps(); |
| |
| virtual Renderbuffer *getRenderbuffer(GLenum target, GLint level, GLint layer); |
| virtual egl::Image *getRenderTarget(GLenum target, unsigned int level); |
| virtual bool isShared(GLenum target, unsigned int level) const; |
| |
| egl::Image *getImage(unsigned int level); |
| |
| protected: |
| virtual ~Texture3D(); |
| |
| bool isMipmapComplete() const; |
| |
| egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| |
| egl::Surface *mSurface; |
| |
| // A specific internal reference count is kept for colorbuffer proxy references, |
| // because, as the renderbuffer acting as proxy will maintain a binding pointer |
| // back to this texture, there would be a circular reference if we used a binding |
| // pointer here. This reference count will cause the pointer to be set to null if |
| // the count drops to zero, but will not cause deletion of the Renderbuffer. |
| Renderbuffer *mColorbufferProxy; |
| unsigned int mProxyRefs; |
| }; |
| |
| class Texture2DArray : public Texture3D |
| { |
| public: |
| explicit Texture2DArray(GLuint name); |
| |
| virtual GLenum getTarget() const; |
| virtual void generateMipmaps(); |
| |
| protected: |
| virtual ~Texture2DArray(); |
| }; |
| |
| class TextureExternal : public Texture2D |
| { |
| public: |
| explicit TextureExternal(GLuint name); |
| |
| virtual GLenum getTarget() const; |
| |
| protected: |
| virtual ~TextureExternal(); |
| }; |
| } |
| |
| #endif // LIBGLESV2_TEXTURE_H_ |