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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Direct3DVolume8.hpp"
#include "Direct3DResource8.hpp"
#include "Direct3DVolumeTexture8.hpp"
#include "Direct3DSurface8.hpp"
#include "Debug.hpp"
#include <assert.h>
namespace D3D8
{
Direct3DVolume8::Direct3DVolume8(Direct3DDevice8 *device, Direct3DVolumeTexture8 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, bool lockable, unsigned long usage) : Surface(container->getResource(), width, height, depth, translateFormat(format), lockable, false), container(container), width(width), height(height), depth(depth), format(format), pool(pool), lockable(lockable), usage(usage)
{
resource = new Direct3DResource8(device, D3DRTYPE_VOLUME, memoryUsage(width, height, depth, format));
}
Direct3DVolume8::~Direct3DVolume8()
{
resource->Release();
}
void *Direct3DVolume8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client)
{
return Surface::lockInternal(x, y, z, lock, client);
}
void Direct3DVolume8::unlockInternal()
{
Surface::unlockInternal();
}
long __stdcall Direct3DVolume8::QueryInterface(const IID &iid, void **object)
{
TRACE("");
if(iid == IID_IDirect3DVolume8 ||
iid == IID_IUnknown)
{
AddRef();
*object = this;
return S_OK;
}
*object = 0;
return NOINTERFACE(iid);
}
unsigned long __stdcall Direct3DVolume8::AddRef()
{
TRACE("");
return container->AddRef();
}
unsigned long __stdcall Direct3DVolume8::Release()
{
TRACE("");
return container->Release();
}
long Direct3DVolume8::FreePrivateData(const GUID &guid)
{
TRACE("");
return resource->FreePrivateData(guid);
}
long Direct3DVolume8::GetContainer(const IID &iid, void **container)
{
TRACE("");
if(!container)
{
return INVALIDCALL();
}
long result = this->container->QueryInterface(iid, container);
if(result == S_OK)
{
return D3D_OK;
}
return INVALIDCALL();
}
long Direct3DVolume8::GetDesc(D3DVOLUME_DESC *description)
{
TRACE("");
if(!description)
{
return INVALIDCALL();
}
description->Format = format;
description->Type = D3DRTYPE_VOLUME;
description->Usage = usage;
description->Pool = pool;
description->Width = width;
description->Height = height;
description->Depth = depth;
return D3D_OK;
}
long Direct3DVolume8::GetDevice(IDirect3DDevice8 **device)
{
TRACE("");
return resource->GetDevice(device);
}
long Direct3DVolume8::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
{
TRACE("");
return resource->GetPrivateData(guid, data, size);
}
long Direct3DVolume8::LockBox(D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags)
{
TRACE("");
if(!lockedVolume)
{
return INVALIDCALL();
}
lockedVolume->RowPitch = pitchB(getWidth(), getExternalFormat(), false);
lockedVolume->SlicePitch = sliceB(getWidth(), getHeight(), getExternalFormat(), false);
sw::Lock lock = sw::LOCK_READWRITE;
if(flags & D3DLOCK_DISCARD)
{
lock = sw::LOCK_DISCARD;
}
if(flags & D3DLOCK_READONLY)
{
lock = sw::LOCK_READONLY;
}
if(box)
{
lockedVolume->pBits = lockExternal(box->Left, box->Top, box->Front, lock, sw::PUBLIC);
}
else
{
lockedVolume->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC);
}
unlockExternal();
return D3D_OK;
}
long Direct3DVolume8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
{
TRACE("");
return SetPrivateData(guid, data, size, flags);
}
long Direct3DVolume8::UnlockBox()
{
TRACE("");
return D3D_OK;
}
sw::Format Direct3DVolume8::translateFormat(D3DFORMAT format)
{
return Direct3DSurface8::translateFormat(format);
}
unsigned int Direct3DVolume8::memoryUsage(int width, int height, int depth, D3DFORMAT format)
{
return Surface::size(width, height, depth, translateFormat(format));
}
}