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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Direct3DSurface8.hpp"
#include "Direct3DBaseTexture8.hpp"
#include "Debug.hpp"
#include <malloc.h>
#include <assert.h>
extern bool quadLayoutEnabled;
namespace D3D8
{
static sw::Resource *getParentResource(Unknown *container)
{
Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(container);
if(baseTexture)
{
return baseTexture->getResource();
}
return 0;
}
int sampleCount(D3DMULTISAMPLE_TYPE multiSample)
{
if(multiSample == D3DMULTISAMPLE_2_SAMPLES)
{
return 2;
}
else if(multiSample == D3DMULTISAMPLE_4_SAMPLES)
{
return 4;
}
else if(multiSample == D3DMULTISAMPLE_8_SAMPLES)
{
return 8;
}
else if(multiSample == D3DMULTISAMPLE_16_SAMPLES)
{
return 16;
}
return 1;
}
Direct3DSurface8::Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool lockable, unsigned long usage) : Surface(getParentResource(container), width, height, sampleCount(multiSample), translateFormat(format), lockable, (usage & D3DUSAGE_RENDERTARGET) == D3DUSAGE_RENDERTARGET || (usage & D3DUSAGE_DEPTHSTENCIL) == D3DUSAGE_DEPTHSTENCIL), device(device), container(container), width(width), height(height), format(format), pool(pool), multiSample(multiSample), lockable(lockable), usage(usage)
{
parentTexture = dynamic_cast<Direct3DBaseTexture8*>(container);
resource = new Direct3DResource8(device, D3DRTYPE_SURFACE, memoryUsage(width, height, format));
}
Direct3DSurface8::~Direct3DSurface8()
{
resource->Release();
}
void *Direct3DSurface8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client)
{
return Surface::lockInternal(x, y, z, lock, client);
}
void Direct3DSurface8::unlockInternal()
{
Surface::unlockInternal();
}
long Direct3DSurface8::QueryInterface(const IID &iid, void **object)
{
TRACE("");
if(iid == IID_IDirect3DSurface8 ||
iid == IID_IUnknown)
{
AddRef();
*object = this;
return S_OK;
}
*object = 0;
return NOINTERFACE(iid);
}
unsigned long Direct3DSurface8::AddRef()
{
TRACE("");
if(parentTexture)
{
return parentTexture->AddRef();
}
return Unknown::AddRef();
}
unsigned long Direct3DSurface8::Release()
{
TRACE("");
if(parentTexture)
{
return parentTexture->Release();
}
return Unknown::Release();
}
long Direct3DSurface8::FreePrivateData(const GUID &guid)
{
TRACE("");
return resource->FreePrivateData(guid);
}
long Direct3DSurface8::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
{
TRACE("");
return resource->GetPrivateData(guid, data, size);
}
long Direct3DSurface8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
{
TRACE("");
return resource->SetPrivateData(guid, data, size, flags);
}
long Direct3DSurface8::GetDevice(IDirect3DDevice8 **device)
{
TRACE("");
return resource->GetDevice(device);
}
long Direct3DSurface8::LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
{
TRACE("");
if(!lockedRect)
{
return INVALIDCALL();
}
lockedRect->Pitch = getExternalPitchB();
sw::Lock lock = sw::LOCK_READWRITE;
if(flags & D3DLOCK_DISCARD)
{
lock = sw::LOCK_DISCARD;
}
if(flags & D3DLOCK_READONLY)
{
lock = sw::LOCK_READONLY;
}
if(rect)
{
lockedRect->pBits = lockExternal(rect->left, rect->top, 0, lock, sw::PUBLIC);
}
else
{
lockedRect->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC);
}
unlockExternal();
return D3D_OK;
}
long Direct3DSurface8::UnlockRect()
{
TRACE("");
return D3D_OK;
}
long Direct3DSurface8::GetContainer(const IID &iid, void **container)
{
TRACE("");
if(!container)
{
return INVALIDCALL();
}
long result = this->container->QueryInterface(iid, container);
if(result == S_OK)
{
return D3D_OK;
}
return INVALIDCALL();
}
long Direct3DSurface8::GetDesc(D3DSURFACE_DESC *desc)
{
TRACE("");
if(!desc)
{
return INVALIDCALL();
}
desc->Format = format;
desc->Pool = pool;
desc->Type = D3DRTYPE_SURFACE;
desc->Height = height;
desc->Width = width;
desc->Size = size(getWidth(), getHeight(), getDepth(), getExternalFormat());
desc->MultiSampleType = multiSample;
desc->Usage = usage;
return D3D_OK;
}
sw::Format Direct3DSurface8::translateFormat(D3DFORMAT format)
{
switch(format)
{
case D3DFMT_DXT1: return sw::FORMAT_DXT1;
case D3DFMT_DXT2: return sw::FORMAT_DXT3;
case D3DFMT_DXT3: return sw::FORMAT_DXT3;
case D3DFMT_DXT4: return sw::FORMAT_DXT5;
case D3DFMT_DXT5: return sw::FORMAT_DXT5;
case D3DFMT_R3G3B2: return sw::FORMAT_R3G3B2;
case D3DFMT_A8R3G3B2: return sw::FORMAT_A8R3G3B2;
case D3DFMT_X4R4G4B4: return sw::FORMAT_X4R4G4B4;
case D3DFMT_A4R4G4B4: return sw::FORMAT_A4R4G4B4;
case D3DFMT_A8R8G8B8: return sw::FORMAT_A8R8G8B8;
case D3DFMT_G16R16: return sw::FORMAT_G16R16;
case D3DFMT_A2B10G10R10: return sw::FORMAT_A2B10G10R10;
case D3DFMT_P8: return sw::FORMAT_P8;
case D3DFMT_A8P8: return sw::FORMAT_A8P8;
case D3DFMT_A8: return sw::FORMAT_A8;
case D3DFMT_R5G6B5: return sw::FORMAT_R5G6B5;
case D3DFMT_X1R5G5B5: return sw::FORMAT_X1R5G5B5;
case D3DFMT_A1R5G5B5: return sw::FORMAT_A1R5G5B5;
case D3DFMT_R8G8B8: return sw::FORMAT_R8G8B8;
case D3DFMT_X8R8G8B8: return sw::FORMAT_X8R8G8B8;
case D3DFMT_V8U8: return sw::FORMAT_V8U8;
case D3DFMT_L6V5U5: return sw::FORMAT_L6V5U5;
case D3DFMT_Q8W8V8U8: return sw::FORMAT_Q8W8V8U8;
case D3DFMT_X8L8V8U8: return sw::FORMAT_X8L8V8U8;
case D3DFMT_A2W10V10U10: return sw::FORMAT_A2W10V10U10;
case D3DFMT_V16U16: return sw::FORMAT_V16U16;
case D3DFMT_L8: return sw::FORMAT_L8;
case D3DFMT_A4L4: return sw::FORMAT_A4L4;
case D3DFMT_A8L8: return sw::FORMAT_A8L8;
case D3DFMT_D16: return sw::FORMAT_D16;
case D3DFMT_D32: return sw::FORMAT_D32;
case D3DFMT_D24X8: return sw::FORMAT_D24X8;
case D3DFMT_D24S8: return sw::FORMAT_D24S8;
default:
ASSERT(false);
}
return sw::FORMAT_NULL;
}
int Direct3DSurface8::bytes(D3DFORMAT format)
{
return Surface::bytes(translateFormat(format));
}
unsigned int Direct3DSurface8::memoryUsage(int width, int height, D3DFORMAT format)
{
return Surface::size(width, height, 1, translateFormat(format));
}
}