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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Direct3DBaseTexture8.hpp"
#include "Resource.hpp"
#include "Debug.hpp"
namespace D3D8
{
Direct3DBaseTexture8::Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned long usage) : Direct3DResource8(device, type, 0), levels(levels), usage(usage)
{
filterType = D3DTEXF_LINEAR;
LOD = 0;
resource = new sw::Resource(0);
}
Direct3DBaseTexture8::~Direct3DBaseTexture8()
{
resource->destruct();
}
long Direct3DBaseTexture8::QueryInterface(const IID &iid, void **object)
{
TRACE("");
if(iid == IID_IDirect3DBaseTexture8 ||
iid == IID_IDirect3DResource8 ||
iid == IID_IUnknown)
{
AddRef();
*object = this;
return S_OK;
}
*object = 0;
return NOINTERFACE(iid);
}
unsigned long Direct3DBaseTexture8::AddRef()
{
TRACE("");
return Direct3DResource8::AddRef();
}
unsigned long Direct3DBaseTexture8::Release()
{
TRACE("");
return Direct3DResource8::Release();
}
long Direct3DBaseTexture8::FreePrivateData(const GUID &guid)
{
TRACE("");
return Direct3DResource8::FreePrivateData(guid);
}
long Direct3DBaseTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
{
TRACE("");
return Direct3DResource8::GetPrivateData(guid, data, size);
}
void Direct3DBaseTexture8::PreLoad()
{
TRACE("");
Direct3DResource8::PreLoad();
}
long Direct3DBaseTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
{
TRACE("");
return Direct3DResource8::SetPrivateData(guid, data, size, flags);
}
long Direct3DBaseTexture8::GetDevice(IDirect3DDevice8 **device)
{
TRACE("");
return Direct3DResource8::GetDevice(device);
}
unsigned long Direct3DBaseTexture8::SetPriority(unsigned long newPriority)
{
TRACE("");
return Direct3DResource8::SetPriority(newPriority);
}
unsigned long Direct3DBaseTexture8::GetPriority()
{
TRACE("");
return Direct3DResource8::GetPriority();
}
D3DRESOURCETYPE Direct3DBaseTexture8::GetType()
{
TRACE("");
return Direct3DResource8::GetType();
}
unsigned long Direct3DBaseTexture8::GetLevelCount()
{
TRACE("");
return levels;
}
unsigned long Direct3DBaseTexture8::GetLOD()
{
TRACE("");
return LOD;
}
unsigned long Direct3DBaseTexture8::SetLOD(unsigned long newLOD)
{
TRACE("");
LOD = newLOD;
return 0; // TODO
}
sw::Resource *Direct3DBaseTexture8::getResource() const
{
return resource;
}
unsigned long Direct3DBaseTexture8::getInternalLevelCount()
{
return levels;
}
}