commit | 38182314999cc26c6510fbb5d6372fda8847c1b8 | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Thu Mar 16 11:46:16 2017 -0400 |
committer | Alexis Hétu <sugoi@google.com> | Thu Mar 16 15:46:55 2017 +0000 |
tree | 76c0939a752f506d0ceec2d77ccc67a14c8e7713 | |
parent | 8e942eb256b95d5409b314f27efa0fd798dbb1d7 [diff] |
Build fix WaitForDebugger function was undefined. Change-Id: I578e99638bddc40c56817cfc66ed5787f1cdc6e7 Reviewed-on: https://swiftshader-review.googlesource.com/8953 Reviewed-by: Alexis Hétu <sugoi@google.com> Tested-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/OpenGL/libEGL/main.cpp b/src/OpenGL/libEGL/main.cpp index 1a98a52..77ec248 100644 --- a/src/OpenGL/libEGL/main.cpp +++ b/src/OpenGL/libEGL/main.cpp
@@ -147,7 +147,7 @@ switch(reason) { case DLL_PROCESS_ATTACH: - #ifndef NDEBUG + #ifdef DEBUGGER_WAIT_DIALOG WaitForDebugger(instance); #endif egl::attachProcess();