| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2011 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef Point_hpp | |
| #define Point_hpp | |
| namespace sw | |
| { | |
| struct Vector; | |
| struct Matrix; | |
| struct Point | |
| { | |
| Point(); | |
| Point(const int i); | |
| Point(const Point &P); | |
| Point(const Vector &v); | |
| Point(float Px, float Py, float Pz); | |
| Point &operator=(const Point &P); | |
| union | |
| { | |
| float p[3]; | |
| struct | |
| { | |
| float x; | |
| float y; | |
| float z; | |
| }; | |
| }; | |
| float &operator[](int i); | |
| float &operator()(int i); | |
| const float &operator[](int i) const; | |
| const float &operator()(int i) const; | |
| Point &operator+=(const Vector &v); | |
| Point &operator-=(const Vector &v); | |
| friend Point operator+(const Point &P, const Vector &v); | |
| friend Point operator-(const Point &P, const Vector &v); | |
| friend Vector operator-(const Point &P, const Point &Q); | |
| friend Point operator*(const Matrix &M, const Point& P); | |
| friend Point operator*(const Point &P, const Matrix &M); | |
| friend Point &operator*=(Point &P, const Matrix &M); | |
| float d(const Point &P) const; // Distance between two points | |
| float d2(const Point &P) const; // Squared distance between two points | |
| static float d(const Point &P, const Point &Q); // Distance between two points | |
| static float d2(const Point &P, const Point &Q); // Squared distance between two points | |
| }; | |
| } | |
| #include "Vector.hpp" | |
| namespace sw | |
| { | |
| inline Point::Point() | |
| { | |
| } | |
| inline Point::Point(const int i) | |
| { | |
| const float s = (float)i; | |
| x = s; | |
| y = s; | |
| z = s; | |
| } | |
| inline Point::Point(const Point &P) | |
| { | |
| x = P.x; | |
| y = P.y; | |
| z = P.z; | |
| } | |
| inline Point::Point(const Vector &v) | |
| { | |
| x = v.x; | |
| y = v.y; | |
| z = v.z; | |
| } | |
| inline Point::Point(float P_x, float P_y, float P_z) | |
| { | |
| x = P_x; | |
| y = P_y; | |
| z = P_z; | |
| } | |
| inline Point &Point::operator=(const Point &P) | |
| { | |
| x = P.x; | |
| y = P.y; | |
| z = P.z; | |
| return *this; | |
| } | |
| inline float &Point::operator()(int i) | |
| { | |
| return p[i]; | |
| } | |
| inline float &Point::operator[](int i) | |
| { | |
| return p[i]; | |
| } | |
| inline const float &Point::operator()(int i) const | |
| { | |
| return p[i]; | |
| } | |
| inline const float &Point::operator[](int i) const | |
| { | |
| return p[i]; | |
| } | |
| } | |
| #endif // Point_hpp |