| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2011 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef Plane_hpp | |
| #define Plane_hpp | |
| #include "Vector.hpp" | |
| namespace sw | |
| { | |
| struct Matrix; | |
| struct Point; | |
| struct Plane | |
| { | |
| union | |
| { | |
| struct | |
| { | |
| float A; | |
| float B; | |
| float C; | |
| }; | |
| struct | |
| { | |
| Vector n; | |
| }; | |
| }; | |
| float D; // Distance to origin along normal | |
| Plane(); | |
| Plane(const Plane &p); | |
| Plane(const Vector &n, float D); // Normal and distance to origin | |
| Plane(const Vector &n, const Point &P); // Normal and point on plane | |
| Plane(const Point &P0, const Point &P1, const Point &P2); // Through three points | |
| Plane(float A, float B, float C, float D); // Plane equation | |
| Plane(const float ABCD[4]); | |
| Plane &operator=(const Plane &p); | |
| Plane operator+() const; | |
| Plane operator-() const; // Flip normal | |
| Plane &operator*=(const Matrix &A); // Transform plane by matrix (post-multiply) | |
| friend Plane operator*(const Plane &p, const Matrix &A); // Transform plane by matrix (post-multiply) | |
| friend Plane operator*(const Matrix &A, const Plane &p); // Transform plane by matrix (pre-multiply) | |
| friend float operator^(const Plane &p1, const Plane &p2); // Angle between planes | |
| float d(const Point &P) const; // Oriented distance between point and plane | |
| static float d(const Point &P, const Plane &p); // Oriented distance between point and plane | |
| static float d(const Plane &p, const Point &P); // Oriented distance between plane and point | |
| Plane &normalise(); // Normalise the Plane equation | |
| }; | |
| } | |
| #endif // Plane_hpp |