| # Copyright 2020 The SwiftShader Authors. All Rights Reserved. | |
| # | |
| # Licensed under the Apache License, Version 2.0 (the "License"); | |
| # you may not use this file except in compliance with the License. | |
| # You may obtain a copy of the License at | |
| # | |
| # http://www.apache.org/licenses/LICENSE-2.0 | |
| # | |
| # Unless required by applicable law or agreed to in writing, software | |
| # distributed under the License is distributed on an "AS IS" BASIS, | |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| # See the License for the specific language governing permissions and | |
| # limitations under the License. | |
| set(ROOT_PROJECT_COMPILE_OPTIONS | |
| ${SWIFTSHADER_COMPILE_OPTIONS} | |
| ${WARNINGS_AS_ERRORS} | |
| ) | |
| set(ROOT_PROJECT_LINK_LIBRARIES | |
| ${OS_LIBS} | |
| ${SWIFTSHADER_LIBS} | |
| ) | |
| set(LIBGLESV2_SRC_FILES | |
| Buffer.cpp | |
| Buffer.h | |
| Context.cpp | |
| Context.h | |
| Device.cpp | |
| Device.hpp | |
| entry_points.cpp | |
| entry_points.h | |
| Fence.cpp | |
| Fence.h | |
| Framebuffer.cpp | |
| Framebuffer.h | |
| IndexDataManager.cpp | |
| IndexDataManager.h | |
| libGLESv2.cpp | |
| libGLESv2.hpp | |
| libGLESv3.cpp | |
| main.cpp | |
| main.h | |
| mathutil.h | |
| Program.cpp | |
| Program.h | |
| Query.cpp | |
| Query.h | |
| Renderbuffer.cpp | |
| Renderbuffer.h | |
| resource.h | |
| ResourceManager.cpp | |
| ResourceManager.h | |
| Sampler.h | |
| Shader.cpp | |
| Shader.h | |
| Texture.cpp | |
| Texture.h | |
| TransformFeedback.cpp | |
| TransformFeedback.h | |
| utilities.cpp | |
| utilities.h | |
| VertexArray.cpp | |
| VertexArray.h | |
| VertexDataManager.cpp | |
| VertexDataManager.h | |
| ) | |
| if(WIN32) | |
| list(APPEND LIBGLESV2_SRC_FILES | |
| libGLESv2.rc | |
| ) | |
| endif() | |
| add_library(libGLESv2 SHARED | |
| ${LIBGLESV2_SRC_FILES} | |
| ) | |
| set_target_properties(libGLESv2 PROPERTIES | |
| POSITION_INDEPENDENT_CODE 1 | |
| FOLDER "OpenGL" | |
| PREFIX "" | |
| RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" | |
| LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" | |
| ) | |
| target_include_directories(libGLESv2 | |
| PRIVATE | |
| ".." | |
| "../.." | |
| ) | |
| target_compile_definitions(libGLESv2 | |
| PRIVATE | |
| "GL_GLEXT_PROTOTYPES" | |
| "GL_API=" | |
| "GL_APICALL=" | |
| "GLAPI=" | |
| "NO_SANITIZE_FUNCTION=" | |
| ) | |
| target_compile_options(libGLESv2 | |
| PRIVATE | |
| ${ROOT_PROJECT_COMPILE_OPTIONS} | |
| ) | |
| target_link_options(libGLESv2 | |
| PUBLIC | |
| ${SWIFTSHADER_LINK_FLAGS} | |
| ) | |
| target_link_libraries(libGLESv2 | |
| PRIVATE | |
| libGLESCommon | |
| gl_swiftshader_core | |
| GLCompiler | |
| ${ROOT_PROJECT_LINK_LIBRARIES} | |
| ) | |
| if (ANDROID) | |
| set_target_properties(libGLESv2 PROPERTIES SUFFIX "_swiftshader.so") | |
| endif () | |
| set_shared_library_export_map(libGLESv2 ${CMAKE_CURRENT_SOURCE_DIR}) | |
| if(CMAKE_SIZEOF_VOID_P EQUAL 8) | |
| set(LIB_PREFIX "lib64") | |
| else() | |
| set(LIB_PREFIX "lib") | |
| endif() | |
| add_custom_command( | |
| TARGET libGLESv2 | |
| POST_BUILD | |
| COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:libGLESv2>/translator | |
| COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> $<TARGET_FILE_DIR:libGLESv2>/translator/${LIB_PREFIX}GLES_V2_translator${CMAKE_SHARED_LIBRARY_SUFFIX} | |
| COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}/ | |
| COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}/ | |
| # Copy to ${CMAKE_BINARY_DIR}/bin so the library sits next to the PVR samples. | |
| COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/bin | |
| COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> ${CMAKE_BINARY_DIR}/bin/$<TARGET_FILE_NAME:libGLESv2> | |
| ) |