| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Renderer.hpp" | |
| #include "Clipper.hpp" | |
| #include "Polygon.hpp" | |
| #include "Primitive.hpp" | |
| #include "Vertex.hpp" | |
| #include "Pipeline/Constants.hpp" | |
| #include "Pipeline/SpirvShader.hpp" | |
| #include "Reactor/Reactor.hpp" | |
| #include "System/Debug.hpp" | |
| #include "System/Half.hpp" | |
| #include "System/Math.hpp" | |
| #include "System/Memory.hpp" | |
| #include "System/Timer.hpp" | |
| #include "Vulkan/VkConfig.hpp" | |
| #include "Vulkan/VkDescriptorSet.hpp" | |
| #include "Vulkan/VkDevice.hpp" | |
| #include "Vulkan/VkFence.hpp" | |
| #include "Vulkan/VkImageView.hpp" | |
| #include "Vulkan/VkPipelineLayout.hpp" | |
| #include "Vulkan/VkQueryPool.hpp" | |
| #include "marl/containers.h" | |
| #include "marl/defer.h" | |
| #include "marl/trace.h" | |
| #undef max | |
| #ifndef NDEBUG | |
| unsigned int minPrimitives = 1; | |
| unsigned int maxPrimitives = 1 << 21; | |
| #endif | |
| namespace sw { | |
| template<typename T> | |
| inline bool setBatchIndices(unsigned int batch[128][3], VkPrimitiveTopology topology, VkProvokingVertexModeEXT provokingVertexMode, T indices, unsigned int start, unsigned int triangleCount) | |
| { | |
| bool provokeFirst = (provokingVertexMode == VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT); | |
| switch(topology) | |
| { | |
| case VK_PRIMITIVE_TOPOLOGY_POINT_LIST: | |
| { | |
| auto index = start; | |
| auto pointBatch = &(batch[0][0]); | |
| for(unsigned int i = 0; i < triangleCount; i++) | |
| { | |
| *pointBatch++ = indices[index++]; | |
| } | |
| // Repeat the last index to allow for SIMD width overrun. | |
| index--; | |
| for(unsigned int i = 0; i < 3; i++) | |
| { | |
| *pointBatch++ = indices[index]; | |
| } | |
| break; | |
| } | |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST: | |
| { | |
| auto index = 2 * start; | |
| for(unsigned int i = 0; i < triangleCount; i++) | |
| { | |
| batch[i][0] = indices[index + (provokeFirst ? 0 : 1)]; | |
| batch[i][1] = indices[index + (provokeFirst ? 1 : 0)]; | |
| batch[i][2] = indices[index + 1]; | |
| index += 2; | |
| } | |
| break; | |
| } | |
| case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP: | |
| { | |
| auto index = start; | |
| for(unsigned int i = 0; i < triangleCount; i++) | |
| { | |
| batch[i][0] = indices[index + (provokeFirst ? 0 : 1)]; | |
| batch[i][1] = indices[index + (provokeFirst ? 1 : 0)]; | |
| batch[i][2] = indices[index + 1]; | |
| index += 1; | |
| } | |
| break; | |
| } | |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST: | |
| { | |
| auto index = 3 * start; | |
| for(unsigned int i = 0; i < triangleCount; i++) | |
| { | |
| batch[i][0] = indices[index + (provokeFirst ? 0 : 2)]; | |
| batch[i][1] = indices[index + (provokeFirst ? 1 : 0)]; | |
| batch[i][2] = indices[index + (provokeFirst ? 2 : 1)]; | |
| index += 3; | |
| } | |
| break; | |
| } | |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP: | |
| { | |
| auto index = start; | |
| for(unsigned int i = 0; i < triangleCount; i++) | |
| { | |
| batch[i][0] = indices[index + (provokeFirst ? 0 : 2)]; | |
| batch[i][1] = indices[index + ((start + i) & 1) + (provokeFirst ? 1 : 0)]; | |
| batch[i][2] = indices[index + (~(start + i) & 1) + (provokeFirst ? 1 : 0)]; | |
| index += 1; | |
| } | |
| break; | |
| } | |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN: | |
| { | |
| auto index = start + 1; | |
| for(unsigned int i = 0; i < triangleCount; i++) | |
| { | |
| batch[i][provokeFirst ? 0 : 2] = indices[index + 0]; | |
| batch[i][provokeFirst ? 1 : 0] = indices[index + 1]; | |
| batch[i][provokeFirst ? 2 : 1] = indices[0]; | |
| index += 1; | |
| } | |
| break; | |
| } | |
| default: | |
| ASSERT(false); | |
| return false; | |
| } | |
| return true; | |
| } | |
| DrawCall::DrawCall() | |
| { | |
| data = (DrawData *)allocate(sizeof(DrawData)); | |
| data->constants = &Constants::Get(); | |
| } | |
| DrawCall::~DrawCall() | |
| { | |
| deallocate(data); | |
| } | |
| Renderer::Renderer(vk::Device *device) | |
| : device(device) | |
| { | |
| vertexProcessor.setRoutineCacheSize(1024); | |
| pixelProcessor.setRoutineCacheSize(1024); | |
| setupProcessor.setRoutineCacheSize(1024); | |
| } | |
| Renderer::~Renderer() | |
| { | |
| drawTickets.take().wait(); | |
| } | |
| // Renderer objects have to be mem aligned to the alignment provided in the class declaration | |
| void *Renderer::operator new(size_t size) | |
| { | |
| ASSERT(size == sizeof(Renderer)); // This operator can't be called from a derived class | |
| return vk::allocate(sizeof(Renderer), alignof(Renderer), vk::DEVICE_MEMORY, VK_SYSTEM_ALLOCATION_SCOPE_DEVICE); | |
| } | |
| void Renderer::operator delete(void *mem) | |
| { | |
| vk::deallocate(mem, vk::DEVICE_MEMORY); | |
| } | |
| void Renderer::draw(const vk::GraphicsPipeline *pipeline, const vk::DynamicState &dynamicState, unsigned int count, int baseVertex, | |
| CountedEvent *events, int instanceID, int viewID, void *indexBuffer, const VkExtent3D &framebufferExtent, | |
| vk::Pipeline::PushConstantStorage const &pushConstants, bool update) | |
| { | |
| if(count == 0) { return; } | |
| auto id = nextDrawID++; | |
| MARL_SCOPED_EVENT("draw %d", id); | |
| marl::Pool<sw::DrawCall>::Loan draw; | |
| { | |
| MARL_SCOPED_EVENT("drawCallPool.borrow()"); | |
| draw = drawCallPool.borrow(); | |
| } | |
| draw->id = id; | |
| const vk::GraphicsState &pipelineState = pipeline->getState(dynamicState); | |
| pixelProcessor.setBlendConstant(pipelineState.getBlendConstants()); | |
| const vk::Inputs &inputs = pipeline->getInputs(); | |
| if(update) | |
| { | |
| MARL_SCOPED_EVENT("update"); | |
| const sw::SpirvShader *fragmentShader = pipeline->getShader(VK_SHADER_STAGE_FRAGMENT_BIT).get(); | |
| const sw::SpirvShader *vertexShader = pipeline->getShader(VK_SHADER_STAGE_VERTEX_BIT).get(); | |
| const vk::Attachments attachments = pipeline->getAttachments(); | |
| vertexState = vertexProcessor.update(pipelineState, vertexShader, inputs); | |
| setupState = setupProcessor.update(pipelineState, fragmentShader, vertexShader, attachments); | |
| pixelState = pixelProcessor.update(pipelineState, fragmentShader, vertexShader, attachments, hasOcclusionQuery()); | |
| vertexRoutine = vertexProcessor.routine(vertexState, pipelineState.getPipelineLayout(), vertexShader, inputs.getDescriptorSets()); | |
| setupRoutine = setupProcessor.routine(setupState); | |
| pixelRoutine = pixelProcessor.routine(pixelState, pipelineState.getPipelineLayout(), fragmentShader, inputs.getDescriptorSets()); | |
| } | |
| draw->containsImageWrite = pipeline->containsImageWrite(); | |
| DrawCall::SetupFunction setupPrimitives = nullptr; | |
| int ms = pipelineState.getSampleCount(); | |
| unsigned int numPrimitivesPerBatch = MaxBatchSize / ms; | |
| if(pipelineState.isDrawTriangle(false)) | |
| { | |
| switch(pipelineState.getPolygonMode()) | |
| { | |
| case VK_POLYGON_MODE_FILL: | |
| setupPrimitives = &DrawCall::setupSolidTriangles; | |
| break; | |
| case VK_POLYGON_MODE_LINE: | |
| setupPrimitives = &DrawCall::setupWireframeTriangles; | |
| numPrimitivesPerBatch /= 3; | |
| break; | |
| case VK_POLYGON_MODE_POINT: | |
| setupPrimitives = &DrawCall::setupPointTriangles; | |
| numPrimitivesPerBatch /= 3; | |
| break; | |
| default: | |
| UNSUPPORTED("polygon mode: %d", int(pipelineState.getPolygonMode())); | |
| return; | |
| } | |
| } | |
| else if(pipelineState.isDrawLine(false)) | |
| { | |
| setupPrimitives = &DrawCall::setupLines; | |
| } | |
| else // Point primitive topology | |
| { | |
| setupPrimitives = &DrawCall::setupPoints; | |
| } | |
| DrawData *data = draw->data; | |
| draw->device = device; | |
| draw->occlusionQuery = occlusionQuery; | |
| draw->batchDataPool = &batchDataPool; | |
| draw->numPrimitives = count; | |
| draw->numPrimitivesPerBatch = numPrimitivesPerBatch; | |
| draw->numBatches = (count + draw->numPrimitivesPerBatch - 1) / draw->numPrimitivesPerBatch; | |
| draw->topology = pipelineState.getTopology(); | |
| draw->provokingVertexMode = pipelineState.getProvokingVertexMode(); | |
| draw->indexType = pipeline->getIndexBuffer().getIndexType(); | |
| draw->lineRasterizationMode = pipelineState.getLineRasterizationMode(); | |
| draw->descriptorSetObjects = inputs.getDescriptorSetObjects(); | |
| draw->pipelineLayout = pipelineState.getPipelineLayout(); | |
| draw->vertexRoutine = vertexRoutine; | |
| draw->setupRoutine = setupRoutine; | |
| draw->pixelRoutine = pixelRoutine; | |
| draw->setupPrimitives = setupPrimitives; | |
| draw->setupState = setupState; | |
| data->descriptorSets = inputs.getDescriptorSets(); | |
| data->descriptorDynamicOffsets = inputs.getDescriptorDynamicOffsets(); | |
| for(int i = 0; i < MAX_INTERFACE_COMPONENTS / 4; i++) | |
| { | |
| const sw::Stream &stream = inputs.getStream(i); | |
| data->input[i] = stream.buffer; | |
| data->robustnessSize[i] = stream.robustnessSize; | |
| data->stride[i] = stream.vertexStride; | |
| } | |
| data->indices = indexBuffer; | |
| data->viewID = viewID; | |
| data->instanceID = instanceID; | |
| data->baseVertex = baseVertex; | |
| if(pixelState.stencilActive) | |
| { | |
| data->stencil[0].set(pipelineState.getFrontStencil().reference, pipelineState.getFrontStencil().compareMask, pipelineState.getFrontStencil().writeMask); | |
| data->stencil[1].set(pipelineState.getBackStencil().reference, pipelineState.getBackStencil().compareMask, pipelineState.getBackStencil().writeMask); | |
| } | |
| data->lineWidth = pipelineState.getLineWidth(); | |
| data->factor = pixelProcessor.factor; | |
| if(pixelState.alphaToCoverage) | |
| { | |
| if(ms == 4) | |
| { | |
| data->a2c0 = float4(0.2f); | |
| data->a2c1 = float4(0.4f); | |
| data->a2c2 = float4(0.6f); | |
| data->a2c3 = float4(0.8f); | |
| } | |
| else if(ms == 2) | |
| { | |
| data->a2c0 = float4(0.25f); | |
| data->a2c1 = float4(0.75f); | |
| } | |
| else if(ms == 1) | |
| { | |
| data->a2c0 = float4(0.5f); | |
| } | |
| else | |
| ASSERT(false); | |
| } | |
| if(pixelState.occlusionEnabled) | |
| { | |
| for(int cluster = 0; cluster < MaxClusterCount; cluster++) | |
| { | |
| data->occlusion[cluster] = 0; | |
| } | |
| } | |
| // Viewport | |
| { | |
| const VkViewport &viewport = pipelineState.getViewport(); | |
| float W = 0.5f * viewport.width; | |
| float H = 0.5f * viewport.height; | |
| float X0 = viewport.x + W; | |
| float Y0 = viewport.y + H; | |
| float N = viewport.minDepth; | |
| float F = viewport.maxDepth; | |
| float Z = F - N; | |
| constexpr float subPixF = vk::SUBPIXEL_PRECISION_FACTOR; | |
| data->WxF = float4(W * subPixF); | |
| data->HxF = float4(H * subPixF); | |
| data->X0xF = float4(X0 * subPixF - subPixF / 2); | |
| data->Y0xF = float4(Y0 * subPixF - subPixF / 2); | |
| data->halfPixelX = float4(0.5f / W); | |
| data->halfPixelY = float4(0.5f / H); | |
| data->viewportHeight = abs(viewport.height); | |
| data->depthRange = Z; | |
| data->depthNear = N; | |
| data->constantDepthBias = pipelineState.getConstantDepthBias(); | |
| data->slopeDepthBias = pipelineState.getSlopeDepthBias(); | |
| data->depthBiasClamp = pipelineState.getDepthBiasClamp(); | |
| const vk::Attachments attachments = pipeline->getAttachments(); | |
| if(attachments.depthBuffer) | |
| { | |
| switch(attachments.depthBuffer->getFormat(VK_IMAGE_ASPECT_DEPTH_BIT)) | |
| { | |
| case VK_FORMAT_D16_UNORM: | |
| data->minimumResolvableDepthDifference = 1.0f / 0xFFFF; | |
| break; | |
| case VK_FORMAT_D32_SFLOAT: | |
| // The minimum resolvable depth difference is determined per-polygon for floating-point depth | |
| // buffers. DrawData::minimumResolvableDepthDifference is unused. | |
| break; | |
| default: | |
| UNSUPPORTED("Depth format: %d", int(attachments.depthBuffer->getFormat(VK_IMAGE_ASPECT_DEPTH_BIT))); | |
| } | |
| } | |
| } | |
| // Target | |
| { | |
| const vk::Attachments attachments = pipeline->getAttachments(); | |
| for(int index = 0; index < RENDERTARGETS; index++) | |
| { | |
| draw->renderTarget[index] = attachments.renderTarget[index]; | |
| if(draw->renderTarget[index]) | |
| { | |
| data->colorBuffer[index] = (unsigned int *)attachments.renderTarget[index]->getOffsetPointer({ 0, 0, 0 }, VK_IMAGE_ASPECT_COLOR_BIT, 0, data->viewID); | |
| data->colorPitchB[index] = attachments.renderTarget[index]->rowPitchBytes(VK_IMAGE_ASPECT_COLOR_BIT, 0); | |
| data->colorSliceB[index] = attachments.renderTarget[index]->slicePitchBytes(VK_IMAGE_ASPECT_COLOR_BIT, 0); | |
| } | |
| } | |
| draw->depthBuffer = attachments.depthBuffer; | |
| draw->stencilBuffer = attachments.stencilBuffer; | |
| if(draw->depthBuffer) | |
| { | |
| data->depthBuffer = (float *)attachments.depthBuffer->getOffsetPointer({ 0, 0, 0 }, VK_IMAGE_ASPECT_DEPTH_BIT, 0, data->viewID); | |
| data->depthPitchB = attachments.depthBuffer->rowPitchBytes(VK_IMAGE_ASPECT_DEPTH_BIT, 0); | |
| data->depthSliceB = attachments.depthBuffer->slicePitchBytes(VK_IMAGE_ASPECT_DEPTH_BIT, 0); | |
| } | |
| if(draw->stencilBuffer) | |
| { | |
| data->stencilBuffer = (unsigned char *)attachments.stencilBuffer->getOffsetPointer({ 0, 0, 0 }, VK_IMAGE_ASPECT_STENCIL_BIT, 0, data->viewID); | |
| data->stencilPitchB = attachments.stencilBuffer->rowPitchBytes(VK_IMAGE_ASPECT_STENCIL_BIT, 0); | |
| data->stencilSliceB = attachments.stencilBuffer->slicePitchBytes(VK_IMAGE_ASPECT_STENCIL_BIT, 0); | |
| } | |
| } | |
| // Scissor | |
| { | |
| const VkRect2D &scissor = pipelineState.getScissor(); | |
| data->scissorX0 = clamp<int>(scissor.offset.x, 0, framebufferExtent.width); | |
| data->scissorX1 = clamp<int>(scissor.offset.x + scissor.extent.width, 0, framebufferExtent.width); | |
| data->scissorY0 = clamp<int>(scissor.offset.y, 0, framebufferExtent.height); | |
| data->scissorY1 = clamp<int>(scissor.offset.y + scissor.extent.height, 0, framebufferExtent.height); | |
| } | |
| // Push constants | |
| { | |
| data->pushConstants = pushConstants; | |
| } | |
| draw->events = events; | |
| vk::DescriptorSet::PrepareForSampling(draw->descriptorSetObjects, draw->pipelineLayout, device); | |
| DrawCall::run(draw, &drawTickets, clusterQueues); | |
| } | |
| void DrawCall::setup() | |
| { | |
| if(occlusionQuery != nullptr) | |
| { | |
| occlusionQuery->start(); | |
| } | |
| if(events) | |
| { | |
| events->add(); | |
| } | |
| } | |
| void DrawCall::teardown() | |
| { | |
| if(events) | |
| { | |
| events->done(); | |
| events = nullptr; | |
| } | |
| if(occlusionQuery != nullptr) | |
| { | |
| for(int cluster = 0; cluster < MaxClusterCount; cluster++) | |
| { | |
| occlusionQuery->add(data->occlusion[cluster]); | |
| } | |
| occlusionQuery->finish(); | |
| } | |
| vertexRoutine = {}; | |
| setupRoutine = {}; | |
| pixelRoutine = {}; | |
| for(auto *rt : renderTarget) | |
| { | |
| if(rt) | |
| { | |
| rt->contentsChanged(); | |
| } | |
| } | |
| if(containsImageWrite) | |
| { | |
| vk::DescriptorSet::ContentsChanged(descriptorSetObjects, pipelineLayout, device); | |
| } | |
| } | |
| void DrawCall::run(const marl::Loan<DrawCall> &draw, marl::Ticket::Queue *tickets, marl::Ticket::Queue clusterQueues[MaxClusterCount]) | |
| { | |
| draw->setup(); | |
| auto const numPrimitives = draw->numPrimitives; | |
| auto const numPrimitivesPerBatch = draw->numPrimitivesPerBatch; | |
| auto const numBatches = draw->numBatches; | |
| auto ticket = tickets->take(); | |
| auto finally = marl::make_shared_finally([draw, ticket] { | |
| MARL_SCOPED_EVENT("FINISH draw %d", draw->id); | |
| draw->teardown(); | |
| ticket.done(); | |
| }); | |
| for(unsigned int batchId = 0; batchId < numBatches; batchId++) | |
| { | |
| auto batch = draw->batchDataPool->borrow(); | |
| batch->id = batchId; | |
| batch->firstPrimitive = batch->id * numPrimitivesPerBatch; | |
| batch->numPrimitives = std::min(batch->firstPrimitive + numPrimitivesPerBatch, numPrimitives) - batch->firstPrimitive; | |
| for(int cluster = 0; cluster < MaxClusterCount; cluster++) | |
| { | |
| batch->clusterTickets[cluster] = std::move(clusterQueues[cluster].take()); | |
| } | |
| marl::schedule([draw, batch, finally] { | |
| processVertices(draw.get(), batch.get()); | |
| if(!draw->setupState.rasterizerDiscard) | |
| { | |
| processPrimitives(draw.get(), batch.get()); | |
| if(batch->numVisible > 0) | |
| { | |
| processPixels(draw, batch, finally); | |
| return; | |
| } | |
| } | |
| for(int cluster = 0; cluster < MaxClusterCount; cluster++) | |
| { | |
| batch->clusterTickets[cluster].done(); | |
| } | |
| }); | |
| } | |
| } | |
| void DrawCall::processVertices(DrawCall *draw, BatchData *batch) | |
| { | |
| MARL_SCOPED_EVENT("VERTEX draw %d, batch %d", draw->id, batch->id); | |
| unsigned int triangleIndices[MaxBatchSize + 1][3]; // One extra for SIMD width overrun. TODO: Adjust to dynamic batch size. | |
| { | |
| MARL_SCOPED_EVENT("processPrimitiveVertices"); | |
| processPrimitiveVertices( | |
| triangleIndices, | |
| draw->data->indices, | |
| draw->indexType, | |
| batch->firstPrimitive, | |
| batch->numPrimitives, | |
| draw->topology, | |
| draw->provokingVertexMode); | |
| } | |
| auto &vertexTask = batch->vertexTask; | |
| vertexTask.primitiveStart = batch->firstPrimitive; | |
| // We're only using batch compaction for points, not lines | |
| vertexTask.vertexCount = batch->numPrimitives * ((draw->topology == VK_PRIMITIVE_TOPOLOGY_POINT_LIST) ? 1 : 3); | |
| if(vertexTask.vertexCache.drawCall != draw->id) | |
| { | |
| vertexTask.vertexCache.clear(); | |
| vertexTask.vertexCache.drawCall = draw->id; | |
| } | |
| draw->vertexRoutine(&batch->triangles.front().v0, &triangleIndices[0][0], &vertexTask, draw->data); | |
| } | |
| void DrawCall::processPrimitives(DrawCall *draw, BatchData *batch) | |
| { | |
| MARL_SCOPED_EVENT("PRIMITIVES draw %d batch %d", draw->id, batch->id); | |
| auto triangles = &batch->triangles[0]; | |
| auto primitives = &batch->primitives[0]; | |
| batch->numVisible = draw->setupPrimitives(triangles, primitives, draw, batch->numPrimitives); | |
| } | |
| void DrawCall::processPixels(const marl::Loan<DrawCall> &draw, const marl::Loan<BatchData> &batch, const std::shared_ptr<marl::Finally> &finally) | |
| { | |
| struct Data | |
| { | |
| Data(const marl::Loan<DrawCall> &draw, const marl::Loan<BatchData> &batch, const std::shared_ptr<marl::Finally> &finally) | |
| : draw(draw) | |
| , batch(batch) | |
| , finally(finally) | |
| {} | |
| marl::Loan<DrawCall> draw; | |
| marl::Loan<BatchData> batch; | |
| std::shared_ptr<marl::Finally> finally; | |
| }; | |
| auto data = std::make_shared<Data>(draw, batch, finally); | |
| for(int cluster = 0; cluster < MaxClusterCount; cluster++) | |
| { | |
| batch->clusterTickets[cluster].onCall([data, cluster] { | |
| auto &draw = data->draw; | |
| auto &batch = data->batch; | |
| MARL_SCOPED_EVENT("PIXEL draw %d, batch %d, cluster %d", draw->id, batch->id, cluster); | |
| draw->pixelRoutine(&batch->primitives.front(), batch->numVisible, cluster, MaxClusterCount, draw->data); | |
| batch->clusterTickets[cluster].done(); | |
| }); | |
| } | |
| } | |
| void Renderer::synchronize() | |
| { | |
| MARL_SCOPED_EVENT("synchronize"); | |
| auto ticket = drawTickets.take(); | |
| ticket.wait(); | |
| device->updateSamplingRoutineSnapshotCache(); | |
| ticket.done(); | |
| } | |
| void DrawCall::processPrimitiveVertices( | |
| unsigned int triangleIndicesOut[MaxBatchSize + 1][3], | |
| const void *primitiveIndices, | |
| VkIndexType indexType, | |
| unsigned int start, | |
| unsigned int triangleCount, | |
| VkPrimitiveTopology topology, | |
| VkProvokingVertexModeEXT provokingVertexMode) | |
| { | |
| if(!primitiveIndices) | |
| { | |
| struct LinearIndex | |
| { | |
| unsigned int operator[](unsigned int i) { return i; } | |
| }; | |
| if(!setBatchIndices(triangleIndicesOut, topology, provokingVertexMode, LinearIndex(), start, triangleCount)) | |
| { | |
| return; | |
| } | |
| } | |
| else | |
| { | |
| switch(indexType) | |
| { | |
| case VK_INDEX_TYPE_UINT16: | |
| if(!setBatchIndices(triangleIndicesOut, topology, provokingVertexMode, static_cast<const uint16_t *>(primitiveIndices), start, triangleCount)) | |
| { | |
| return; | |
| } | |
| break; | |
| case VK_INDEX_TYPE_UINT32: | |
| if(!setBatchIndices(triangleIndicesOut, topology, provokingVertexMode, static_cast<const uint32_t *>(primitiveIndices), start, triangleCount)) | |
| { | |
| return; | |
| } | |
| break; | |
| break; | |
| default: | |
| ASSERT(false); | |
| return; | |
| } | |
| } | |
| // setBatchIndices() takes care of the point case, since it's different due to the compaction | |
| if(topology != VK_PRIMITIVE_TOPOLOGY_POINT_LIST) | |
| { | |
| // Repeat the last index to allow for SIMD width overrun. | |
| triangleIndicesOut[triangleCount][0] = triangleIndicesOut[triangleCount - 1][2]; | |
| triangleIndicesOut[triangleCount][1] = triangleIndicesOut[triangleCount - 1][2]; | |
| triangleIndicesOut[triangleCount][2] = triangleIndicesOut[triangleCount - 1][2]; | |
| } | |
| } | |
| int DrawCall::setupSolidTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count) | |
| { | |
| auto &state = drawCall->setupState; | |
| int ms = state.multiSampleCount; | |
| const DrawData *data = drawCall->data; | |
| int visible = 0; | |
| for(int i = 0; i < count; i++, triangles++) | |
| { | |
| Vertex &v0 = triangles->v0; | |
| Vertex &v1 = triangles->v1; | |
| Vertex &v2 = triangles->v2; | |
| Polygon polygon(&v0.position, &v1.position, &v2.position); | |
| if((v0.cullMask | v1.cullMask | v2.cullMask) == 0) | |
| { | |
| continue; | |
| } | |
| if((v0.clipFlags & v1.clipFlags & v2.clipFlags) != Clipper::CLIP_FINITE) | |
| { | |
| continue; | |
| } | |
| int clipFlagsOr = v0.clipFlags | v1.clipFlags | v2.clipFlags; | |
| if(clipFlagsOr != Clipper::CLIP_FINITE) | |
| { | |
| if(!Clipper::Clip(polygon, clipFlagsOr, *drawCall)) | |
| { | |
| continue; | |
| } | |
| } | |
| if(drawCall->setupRoutine(primitives, triangles, &polygon, data)) | |
| { | |
| primitives += ms; | |
| visible++; | |
| } | |
| } | |
| return visible; | |
| } | |
| int DrawCall::setupWireframeTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count) | |
| { | |
| auto &state = drawCall->setupState; | |
| int ms = state.multiSampleCount; | |
| int visible = 0; | |
| for(int i = 0; i < count; i++) | |
| { | |
| const Vertex &v0 = triangles[i].v0; | |
| const Vertex &v1 = triangles[i].v1; | |
| const Vertex &v2 = triangles[i].v2; | |
| float A = ((float)v0.projected.y - (float)v2.projected.y) * (float)v1.projected.x + | |
| ((float)v2.projected.y - (float)v1.projected.y) * (float)v0.projected.x + | |
| ((float)v1.projected.y - (float)v0.projected.y) * (float)v2.projected.x; // Area | |
| int w0w1w2 = bit_cast<int>(v0.w) ^ | |
| bit_cast<int>(v1.w) ^ | |
| bit_cast<int>(v2.w); | |
| A = w0w1w2 < 0 ? -A : A; | |
| bool frontFacing = (state.frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE) ? (A >= 0.0f) : (A <= 0.0f); | |
| if(state.cullMode & VK_CULL_MODE_FRONT_BIT) | |
| { | |
| if(frontFacing) continue; | |
| } | |
| if(state.cullMode & VK_CULL_MODE_BACK_BIT) | |
| { | |
| if(!frontFacing) continue; | |
| } | |
| Triangle lines[3]; | |
| lines[0].v0 = v0; | |
| lines[0].v1 = v1; | |
| lines[1].v0 = v1; | |
| lines[1].v1 = v2; | |
| lines[2].v0 = v2; | |
| lines[2].v1 = v0; | |
| for(int i = 0; i < 3; i++) | |
| { | |
| if(setupLine(*primitives, lines[i], *drawCall)) | |
| { | |
| primitives += ms; | |
| visible++; | |
| } | |
| } | |
| } | |
| return visible; | |
| } | |
| int DrawCall::setupPointTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count) | |
| { | |
| auto &state = drawCall->setupState; | |
| int ms = state.multiSampleCount; | |
| int visible = 0; | |
| for(int i = 0; i < count; i++) | |
| { | |
| const Vertex &v0 = triangles[i].v0; | |
| const Vertex &v1 = triangles[i].v1; | |
| const Vertex &v2 = triangles[i].v2; | |
| float d = (v0.y * v1.x - v0.x * v1.y) * v2.w + | |
| (v0.x * v2.y - v0.y * v2.x) * v1.w + | |
| (v2.x * v1.y - v1.x * v2.y) * v0.w; | |
| bool frontFacing = (state.frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE) ? (d > 0) : (d < 0); | |
| if(state.cullMode & VK_CULL_MODE_FRONT_BIT) | |
| { | |
| if(frontFacing) continue; | |
| } | |
| if(state.cullMode & VK_CULL_MODE_BACK_BIT) | |
| { | |
| if(!frontFacing) continue; | |
| } | |
| Triangle points[3]; | |
| points[0].v0 = v0; | |
| points[1].v0 = v1; | |
| points[2].v0 = v2; | |
| for(int i = 0; i < 3; i++) | |
| { | |
| if(setupPoint(*primitives, points[i], *drawCall)) | |
| { | |
| primitives += ms; | |
| visible++; | |
| } | |
| } | |
| } | |
| return visible; | |
| } | |
| int DrawCall::setupLines(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count) | |
| { | |
| auto &state = drawCall->setupState; | |
| int visible = 0; | |
| int ms = state.multiSampleCount; | |
| for(int i = 0; i < count; i++) | |
| { | |
| if(setupLine(*primitives, *triangles, *drawCall)) | |
| { | |
| primitives += ms; | |
| visible++; | |
| } | |
| triangles++; | |
| } | |
| return visible; | |
| } | |
| int DrawCall::setupPoints(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int count) | |
| { | |
| auto &state = drawCall->setupState; | |
| int visible = 0; | |
| int ms = state.multiSampleCount; | |
| for(int i = 0; i < count; i++) | |
| { | |
| if(setupPoint(*primitives, *triangles, *drawCall)) | |
| { | |
| primitives += ms; | |
| visible++; | |
| } | |
| triangles++; | |
| } | |
| return visible; | |
| } | |
| bool DrawCall::setupLine(Primitive &primitive, Triangle &triangle, const DrawCall &draw) | |
| { | |
| const DrawData &data = *draw.data; | |
| float lineWidth = data.lineWidth; | |
| Vertex &v0 = triangle.v0; | |
| Vertex &v1 = triangle.v1; | |
| if((v0.cullMask | v1.cullMask) == 0) | |
| { | |
| return false; | |
| } | |
| const float4 &P0 = v0.position; | |
| const float4 &P1 = v1.position; | |
| if(P0.w <= 0 && P1.w <= 0) | |
| { | |
| return false; | |
| } | |
| constexpr float subPixF = vk::SUBPIXEL_PRECISION_FACTOR; | |
| const float W = data.WxF[0] * (1.0f / subPixF); | |
| const float H = data.HxF[0] * (1.0f / subPixF); | |
| float dx = W * (P1.x / P1.w - P0.x / P0.w); | |
| float dy = H * (P1.y / P1.w - P0.y / P0.w); | |
| if(dx == 0 && dy == 0) | |
| { | |
| return false; | |
| } | |
| if(draw.lineRasterizationMode != VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT) | |
| { | |
| // Rectangle centered on the line segment | |
| float4 P[4]; | |
| int C[4]; | |
| P[0] = P0; | |
| P[1] = P1; | |
| P[2] = P1; | |
| P[3] = P0; | |
| float scale = lineWidth * 0.5f / sqrt(dx * dx + dy * dy); | |
| dx *= scale; | |
| dy *= scale; | |
| float dx0h = dx * P0.w / H; | |
| float dy0w = dy * P0.w / W; | |
| float dx1h = dx * P1.w / H; | |
| float dy1w = dy * P1.w / W; | |
| P[0].x += -dy0w; | |
| P[0].y += +dx0h; | |
| C[0] = Clipper::ComputeClipFlags(P[0]); | |
| P[1].x += -dy1w; | |
| P[1].y += +dx1h; | |
| C[1] = Clipper::ComputeClipFlags(P[1]); | |
| P[2].x += +dy1w; | |
| P[2].y += -dx1h; | |
| C[2] = Clipper::ComputeClipFlags(P[2]); | |
| P[3].x += +dy0w; | |
| P[3].y += -dx0h; | |
| C[3] = Clipper::ComputeClipFlags(P[3]); | |
| if((C[0] & C[1] & C[2] & C[3]) == Clipper::CLIP_FINITE) | |
| { | |
| Polygon polygon(P, 4); | |
| int clipFlagsOr = C[0] | C[1] | C[2] | C[3]; | |
| if(clipFlagsOr != Clipper::CLIP_FINITE) | |
| { | |
| if(!Clipper::Clip(polygon, clipFlagsOr, draw)) | |
| { | |
| return false; | |
| } | |
| } | |
| return draw.setupRoutine(&primitive, &triangle, &polygon, &data); | |
| } | |
| } | |
| else if(false) // TODO(b/80135519): Deprecate | |
| { | |
| // Connecting diamonds polygon | |
| // This shape satisfies the diamond test convention, except for the exit rule part. | |
| // Line segments with overlapping endpoints have duplicate fragments. | |
| // The ideal algorithm requires half-open line rasterization (b/80135519). | |
| float4 P[8]; | |
| int C[8]; | |
| P[0] = P0; | |
| P[1] = P0; | |
| P[2] = P0; | |
| P[3] = P0; | |
| P[4] = P1; | |
| P[5] = P1; | |
| P[6] = P1; | |
| P[7] = P1; | |
| float dx0 = lineWidth * 0.5f * P0.w / W; | |
| float dy0 = lineWidth * 0.5f * P0.w / H; | |
| float dx1 = lineWidth * 0.5f * P1.w / W; | |
| float dy1 = lineWidth * 0.5f * P1.w / H; | |
| P[0].x += -dx0; | |
| C[0] = Clipper::ComputeClipFlags(P[0]); | |
| P[1].y += +dy0; | |
| C[1] = Clipper::ComputeClipFlags(P[1]); | |
| P[2].x += +dx0; | |
| C[2] = Clipper::ComputeClipFlags(P[2]); | |
| P[3].y += -dy0; | |
| C[3] = Clipper::ComputeClipFlags(P[3]); | |
| P[4].x += -dx1; | |
| C[4] = Clipper::ComputeClipFlags(P[4]); | |
| P[5].y += +dy1; | |
| C[5] = Clipper::ComputeClipFlags(P[5]); | |
| P[6].x += +dx1; | |
| C[6] = Clipper::ComputeClipFlags(P[6]); | |
| P[7].y += -dy1; | |
| C[7] = Clipper::ComputeClipFlags(P[7]); | |
| if((C[0] & C[1] & C[2] & C[3] & C[4] & C[5] & C[6] & C[7]) == Clipper::CLIP_FINITE) | |
| { | |
| float4 L[6]; | |
| if(dx > -dy) | |
| { | |
| if(dx > dy) // Right | |
| { | |
| L[0] = P[0]; | |
| L[1] = P[1]; | |
| L[2] = P[5]; | |
| L[3] = P[6]; | |
| L[4] = P[7]; | |
| L[5] = P[3]; | |
| } | |
| else // Down | |
| { | |
| L[0] = P[0]; | |
| L[1] = P[4]; | |
| L[2] = P[5]; | |
| L[3] = P[6]; | |
| L[4] = P[2]; | |
| L[5] = P[3]; | |
| } | |
| } | |
| else | |
| { | |
| if(dx > dy) // Up | |
| { | |
| L[0] = P[0]; | |
| L[1] = P[1]; | |
| L[2] = P[2]; | |
| L[3] = P[6]; | |
| L[4] = P[7]; | |
| L[5] = P[4]; | |
| } | |
| else // Left | |
| { | |
| L[0] = P[1]; | |
| L[1] = P[2]; | |
| L[2] = P[3]; | |
| L[3] = P[7]; | |
| L[4] = P[4]; | |
| L[5] = P[5]; | |
| } | |
| } | |
| Polygon polygon(L, 6); | |
| int clipFlagsOr = C[0] | C[1] | C[2] | C[3] | C[4] | C[5] | C[6] | C[7]; | |
| if(clipFlagsOr != Clipper::CLIP_FINITE) | |
| { | |
| if(!Clipper::Clip(polygon, clipFlagsOr, draw)) | |
| { | |
| return false; | |
| } | |
| } | |
| return draw.setupRoutine(&primitive, &triangle, &polygon, &data); | |
| } | |
| } | |
| else | |
| { | |
| // Parallelogram approximating Bresenham line | |
| // This algorithm does not satisfy the ideal diamond-exit rule, but does avoid the | |
| // duplicate fragment rasterization problem and satisfies all of Vulkan's minimum | |
| // requirements for Bresenham line segment rasterization. | |
| float4 P[8]; | |
| P[0] = P0; | |
| P[1] = P0; | |
| P[2] = P0; | |
| P[3] = P0; | |
| P[4] = P1; | |
| P[5] = P1; | |
| P[6] = P1; | |
| P[7] = P1; | |
| float dx0 = lineWidth * 0.5f * P0.w / W; | |
| float dy0 = lineWidth * 0.5f * P0.w / H; | |
| float dx1 = lineWidth * 0.5f * P1.w / W; | |
| float dy1 = lineWidth * 0.5f * P1.w / H; | |
| P[0].x += -dx0; | |
| P[1].y += +dy0; | |
| P[2].x += +dx0; | |
| P[3].y += -dy0; | |
| P[4].x += -dx1; | |
| P[5].y += +dy1; | |
| P[6].x += +dx1; | |
| P[7].y += -dy1; | |
| float4 L[4]; | |
| if(dx > -dy) | |
| { | |
| if(dx > dy) // Right | |
| { | |
| L[0] = P[1]; | |
| L[1] = P[5]; | |
| L[2] = P[7]; | |
| L[3] = P[3]; | |
| } | |
| else // Down | |
| { | |
| L[0] = P[0]; | |
| L[1] = P[4]; | |
| L[2] = P[6]; | |
| L[3] = P[2]; | |
| } | |
| } | |
| else | |
| { | |
| if(dx > dy) // Up | |
| { | |
| L[0] = P[0]; | |
| L[1] = P[2]; | |
| L[2] = P[6]; | |
| L[3] = P[4]; | |
| } | |
| else // Left | |
| { | |
| L[0] = P[1]; | |
| L[1] = P[3]; | |
| L[2] = P[7]; | |
| L[3] = P[5]; | |
| } | |
| } | |
| int C0 = Clipper::ComputeClipFlags(L[0]); | |
| int C1 = Clipper::ComputeClipFlags(L[1]); | |
| int C2 = Clipper::ComputeClipFlags(L[2]); | |
| int C3 = Clipper::ComputeClipFlags(L[3]); | |
| if((C0 & C1 & C2 & C3) == Clipper::CLIP_FINITE) | |
| { | |
| Polygon polygon(L, 4); | |
| int clipFlagsOr = C0 | C1 | C2 | C3; | |
| if(clipFlagsOr != Clipper::CLIP_FINITE) | |
| { | |
| if(!Clipper::Clip(polygon, clipFlagsOr, draw)) | |
| { | |
| return false; | |
| } | |
| } | |
| return draw.setupRoutine(&primitive, &triangle, &polygon, &data); | |
| } | |
| } | |
| return false; | |
| } | |
| bool DrawCall::setupPoint(Primitive &primitive, Triangle &triangle, const DrawCall &draw) | |
| { | |
| const DrawData &data = *draw.data; | |
| Vertex &v = triangle.v0; | |
| if(v.cullMask == 0) | |
| { | |
| return false; | |
| } | |
| float pSize = v.pointSize; | |
| pSize = clamp(pSize, 1.0f, static_cast<float>(vk::MAX_POINT_SIZE)); | |
| float4 P[4]; | |
| int C[4]; | |
| P[0] = v.position; | |
| P[1] = v.position; | |
| P[2] = v.position; | |
| P[3] = v.position; | |
| const float X = pSize * P[0].w * data.halfPixelX[0]; | |
| const float Y = pSize * P[0].w * data.halfPixelY[0]; | |
| P[0].x -= X; | |
| P[0].y += Y; | |
| C[0] = Clipper::ComputeClipFlags(P[0]); | |
| P[1].x += X; | |
| P[1].y += Y; | |
| C[1] = Clipper::ComputeClipFlags(P[1]); | |
| P[2].x += X; | |
| P[2].y -= Y; | |
| C[2] = Clipper::ComputeClipFlags(P[2]); | |
| P[3].x -= X; | |
| P[3].y -= Y; | |
| C[3] = Clipper::ComputeClipFlags(P[3]); | |
| Polygon polygon(P, 4); | |
| if((C[0] & C[1] & C[2] & C[3]) == Clipper::CLIP_FINITE) | |
| { | |
| int clipFlagsOr = C[0] | C[1] | C[2] | C[3]; | |
| if(clipFlagsOr != Clipper::CLIP_FINITE) | |
| { | |
| if(!Clipper::Clip(polygon, clipFlagsOr, draw)) | |
| { | |
| return false; | |
| } | |
| } | |
| primitive.pointSizeInv = 1.0f / pSize; | |
| return draw.setupRoutine(&primitive, &triangle, &polygon, &data); | |
| } | |
| return false; | |
| } | |
| void Renderer::addQuery(vk::Query *query) | |
| { | |
| ASSERT(query->getType() == VK_QUERY_TYPE_OCCLUSION); | |
| ASSERT(!occlusionQuery); | |
| occlusionQuery = query; | |
| } | |
| void Renderer::removeQuery(vk::Query *query) | |
| { | |
| ASSERT(query->getType() == VK_QUERY_TYPE_OCCLUSION); | |
| ASSERT(occlusionQuery == query); | |
| occlusionQuery = nullptr; | |
| } | |
| } // namespace sw |