| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef D3D8_Unknown_hpp |
| #define D3D8_Unknown_hpp |
| |
| #include <unknwn.h> |
| |
| namespace D3D8 |
| { |
| class Unknown : IUnknown |
| { |
| public: |
| Unknown(); |
| |
| virtual ~Unknown(); |
| |
| // IUnknown methods |
| long __stdcall QueryInterface(const IID &iid, void **object); |
| unsigned long __stdcall AddRef(); |
| unsigned long __stdcall Release(); |
| |
| // Internal methods |
| virtual void bind(); |
| virtual void unbind(); |
| |
| private: |
| volatile long referenceCount; |
| volatile long bindCount; |
| }; |
| } |
| |
| #endif // D3D8_Unknown_hpp |