| // Copyright 2019 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "SpirvShader.hpp" | |
| #include "SamplerCore.hpp" // TODO: Figure out what's needed. | |
| #include "Device/Config.hpp" | |
| #include "System/Debug.hpp" | |
| #include "System/Math.hpp" | |
| #include "Vulkan/VkDescriptorSetLayout.hpp" | |
| #include "Vulkan/VkDevice.hpp" | |
| #include "Vulkan/VkImageView.hpp" | |
| #include "Vulkan/VkSampler.hpp" | |
| #include <spirv/unified1/spirv.hpp> | |
| #include <climits> | |
| #include <mutex> | |
| namespace sw { | |
| SpirvShader::ImageSampler *SpirvShader::getImageSampler(uint32_t inst, vk::SampledImageDescriptor const *imageDescriptor, const vk::Sampler *sampler) | |
| { | |
| ImageInstruction instruction(inst); | |
| const auto samplerId = sampler ? sampler->id : 0; | |
| ASSERT(imageDescriptor->imageViewId != 0 && (samplerId != 0 || instruction.samplerMethod == Fetch)); | |
| vk::Device::SamplingRoutineCache::Key key = { inst, imageDescriptor->imageViewId, samplerId }; | |
| ASSERT(imageDescriptor->device); | |
| if(auto routine = imageDescriptor->device->querySnapshotCache(key)) | |
| { | |
| return (ImageSampler *)(routine->getEntry()); | |
| } | |
| vk::Device::SamplingRoutineCache *cache = imageDescriptor->device->getSamplingRoutineCache(); | |
| auto createSamplingRoutine = [&](const vk::Device::SamplingRoutineCache::Key &key) { | |
| auto type = imageDescriptor->type; | |
| Sampler samplerState = {}; | |
| samplerState.textureType = type; | |
| samplerState.textureFormat = imageDescriptor->format; | |
| samplerState.addressingModeU = convertAddressingMode(0, sampler, type); | |
| samplerState.addressingModeV = convertAddressingMode(1, sampler, type); | |
| samplerState.addressingModeW = convertAddressingMode(2, sampler, type); | |
| samplerState.addressingModeY = convertAddressingMode(3, sampler, type); | |
| samplerState.mipmapFilter = convertMipmapMode(sampler); | |
| samplerState.swizzle = imageDescriptor->swizzle; | |
| samplerState.gatherComponent = instruction.gatherComponent; | |
| samplerState.highPrecisionFiltering = false; | |
| samplerState.largeTexture = (imageDescriptor->extent.width > SHRT_MAX) || | |
| (imageDescriptor->extent.height > SHRT_MAX) || | |
| (imageDescriptor->extent.depth > SHRT_MAX); | |
| if(sampler) | |
| { | |
| samplerState.textureFilter = (instruction.samplerMethod == Gather) ? FILTER_GATHER : convertFilterMode(sampler); | |
| samplerState.border = sampler->borderColor; | |
| samplerState.mipmapFilter = convertMipmapMode(sampler); | |
| samplerState.compareEnable = (sampler->compareEnable != VK_FALSE); | |
| samplerState.compareOp = sampler->compareOp; | |
| samplerState.unnormalizedCoordinates = (sampler->unnormalizedCoordinates != VK_FALSE); | |
| samplerState.ycbcrModel = sampler->ycbcrModel; | |
| samplerState.studioSwing = sampler->studioSwing; | |
| samplerState.swappedChroma = sampler->swappedChroma; | |
| samplerState.mipLodBias = sampler->mipLodBias; | |
| samplerState.maxAnisotropy = sampler->maxAnisotropy; | |
| samplerState.minLod = sampler->minLod; | |
| samplerState.maxLod = sampler->maxLod; | |
| } | |
| return emitSamplerRoutine(instruction, samplerState); | |
| }; | |
| auto routine = cache->getOrCreate(key, createSamplingRoutine); | |
| return (ImageSampler *)(routine->getEntry()); | |
| } | |
| std::shared_ptr<rr::Routine> SpirvShader::emitSamplerRoutine(ImageInstruction instruction, const Sampler &samplerState) | |
| { | |
| // TODO(b/129523279): Hold a separate mutex lock for the sampler being built. | |
| rr::Function<Void(Pointer<Byte>, Pointer<SIMD::Float>, Pointer<SIMD::Float>, Pointer<Byte>)> function; | |
| { | |
| Pointer<Byte> texture = function.Arg<0>(); | |
| Pointer<SIMD::Float> in = function.Arg<1>(); | |
| Pointer<SIMD::Float> out = function.Arg<2>(); | |
| Pointer<Byte> constants = function.Arg<3>(); | |
| SIMD::Float uvw[4] = { 0, 0, 0, 0 }; | |
| SIMD::Float q = 0; | |
| SIMD::Float lodOrBias = 0; // Explicit level-of-detail, or bias added to the implicit level-of-detail (depending on samplerMethod). | |
| Vector4f dsx = { 0, 0, 0, 0 }; | |
| Vector4f dsy = { 0, 0, 0, 0 }; | |
| Vector4f offset = { 0, 0, 0, 0 }; | |
| SIMD::Int sampleId = 0; | |
| SamplerFunction samplerFunction = instruction.getSamplerFunction(); | |
| uint32_t i = 0; | |
| for(; i < instruction.coordinates; i++) | |
| { | |
| uvw[i] = in[i]; | |
| } | |
| if(instruction.isDref()) | |
| { | |
| q = in[i]; | |
| i++; | |
| } | |
| // TODO(b/134669567): Currently 1D textures are treated as 2D by setting the second coordinate to 0. | |
| // Implement optimized 1D sampling. | |
| if(samplerState.textureType == VK_IMAGE_VIEW_TYPE_1D) | |
| { | |
| uvw[1] = SIMD::Float(0); | |
| } | |
| else if(samplerState.textureType == VK_IMAGE_VIEW_TYPE_1D_ARRAY) | |
| { | |
| uvw[1] = SIMD::Float(0); | |
| uvw[2] = in[1]; // Move 1D layer coordinate to 2D layer coordinate index. | |
| } | |
| if(instruction.samplerMethod == Lod || instruction.samplerMethod == Bias || instruction.samplerMethod == Fetch) | |
| { | |
| lodOrBias = in[i]; | |
| i++; | |
| } | |
| else if(instruction.samplerMethod == Grad) | |
| { | |
| for(uint32_t j = 0; j < instruction.grad; j++, i++) | |
| { | |
| dsx[j] = in[i]; | |
| } | |
| for(uint32_t j = 0; j < instruction.grad; j++, i++) | |
| { | |
| dsy[j] = in[i]; | |
| } | |
| } | |
| for(uint32_t j = 0; j < instruction.offset; j++, i++) | |
| { | |
| offset[j] = in[i]; | |
| } | |
| if(instruction.sample) | |
| { | |
| sampleId = As<SIMD::Int>(in[i]); | |
| } | |
| SamplerCore s(constants, samplerState); | |
| // For explicit-lod instructions the LOD can be different per SIMD lane. SamplerCore currently assumes | |
| // a single LOD per four elements, so we sample the image again for each LOD separately. | |
| if(samplerFunction.method == Lod || samplerFunction.method == Grad) // TODO(b/133868964): Also handle divergent Bias and Fetch with Lod. | |
| { | |
| auto lod = Pointer<Float>(&lodOrBias); | |
| For(Int i = 0, i < SIMD::Width, i++) | |
| { | |
| SIMD::Float dPdx; | |
| SIMD::Float dPdy; | |
| dPdx.x = Pointer<Float>(&dsx.x)[i]; | |
| dPdx.y = Pointer<Float>(&dsx.y)[i]; | |
| dPdx.z = Pointer<Float>(&dsx.z)[i]; | |
| dPdy.x = Pointer<Float>(&dsy.x)[i]; | |
| dPdy.y = Pointer<Float>(&dsy.y)[i]; | |
| dPdy.z = Pointer<Float>(&dsy.z)[i]; | |
| // 1D textures are treated as 2D texture with second coordinate 0, so we also need to zero out the second grad component. TODO(b/134669567) | |
| if(samplerState.textureType == VK_IMAGE_VIEW_TYPE_1D || samplerState.textureType == VK_IMAGE_VIEW_TYPE_1D_ARRAY) | |
| { | |
| dPdx.y = Float(0.0f); | |
| dPdy.y = Float(0.0f); | |
| } | |
| Vector4f sample = s.sampleTexture(texture, uvw, q, lod[i], dPdx, dPdy, offset, sampleId, samplerFunction); | |
| Pointer<Float> rgba = out; | |
| rgba[0 * SIMD::Width + i] = Pointer<Float>(&sample.x)[i]; | |
| rgba[1 * SIMD::Width + i] = Pointer<Float>(&sample.y)[i]; | |
| rgba[2 * SIMD::Width + i] = Pointer<Float>(&sample.z)[i]; | |
| rgba[3 * SIMD::Width + i] = Pointer<Float>(&sample.w)[i]; | |
| } | |
| } | |
| else | |
| { | |
| Vector4f sample = s.sampleTexture(texture, uvw, q, lodOrBias.x, (dsx.x), (dsy.x), offset, sampleId, samplerFunction); | |
| Pointer<SIMD::Float> rgba = out; | |
| rgba[0] = sample.x; | |
| rgba[1] = sample.y; | |
| rgba[2] = sample.z; | |
| rgba[3] = sample.w; | |
| } | |
| } | |
| return function("sampler"); | |
| } | |
| sw::FilterType SpirvShader::convertFilterMode(const vk::Sampler *sampler) | |
| { | |
| if(sampler->anisotropyEnable != VK_FALSE) | |
| { | |
| return FILTER_ANISOTROPIC; | |
| } | |
| switch(sampler->magFilter) | |
| { | |
| case VK_FILTER_NEAREST: | |
| switch(sampler->minFilter) | |
| { | |
| case VK_FILTER_NEAREST: return FILTER_POINT; | |
| case VK_FILTER_LINEAR: return FILTER_MIN_LINEAR_MAG_POINT; | |
| default: | |
| UNSUPPORTED("minFilter %d", sampler->minFilter); | |
| return FILTER_POINT; | |
| } | |
| break; | |
| case VK_FILTER_LINEAR: | |
| switch(sampler->minFilter) | |
| { | |
| case VK_FILTER_NEAREST: return FILTER_MIN_POINT_MAG_LINEAR; | |
| case VK_FILTER_LINEAR: return FILTER_LINEAR; | |
| default: | |
| UNSUPPORTED("minFilter %d", sampler->minFilter); | |
| return FILTER_POINT; | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| UNSUPPORTED("magFilter %d", sampler->magFilter); | |
| return FILTER_POINT; | |
| } | |
| sw::MipmapType SpirvShader::convertMipmapMode(const vk::Sampler *sampler) | |
| { | |
| if(!sampler) | |
| { | |
| return MIPMAP_POINT; // Samplerless operations (OpImageFetch) can take an integer Lod operand. | |
| } | |
| if(sampler->ycbcrModel != VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY) | |
| { | |
| // TODO(b/151263485): Check image view level count instead. | |
| return MIPMAP_NONE; | |
| } | |
| switch(sampler->mipmapMode) | |
| { | |
| case VK_SAMPLER_MIPMAP_MODE_NEAREST: return MIPMAP_POINT; | |
| case VK_SAMPLER_MIPMAP_MODE_LINEAR: return MIPMAP_LINEAR; | |
| default: | |
| UNSUPPORTED("mipmapMode %d", sampler->mipmapMode); | |
| return MIPMAP_POINT; | |
| } | |
| } | |
| sw::AddressingMode SpirvShader::convertAddressingMode(int coordinateIndex, const vk::Sampler *sampler, VkImageViewType imageViewType) | |
| { | |
| switch(imageViewType) | |
| { | |
| case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: | |
| if(coordinateIndex == 3) | |
| { | |
| return ADDRESSING_LAYER; | |
| } | |
| // Fall through to CUBE case: | |
| case VK_IMAGE_VIEW_TYPE_CUBE: | |
| if(coordinateIndex <= 1) // Cube faces themselves are addressed as 2D images. | |
| { | |
| // Vulkan 1.1 spec: | |
| // "Cube images ignore the wrap modes specified in the sampler. Instead, if VK_FILTER_NEAREST is used within a mip level then | |
| // VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE is used, and if VK_FILTER_LINEAR is used within a mip level then sampling at the edges | |
| // is performed as described earlier in the Cube map edge handling section." | |
| // This corresponds with our 'SEAMLESS' addressing mode. | |
| return ADDRESSING_SEAMLESS; | |
| } | |
| else if(coordinateIndex == 2) | |
| { | |
| // The cube face is an index into array layers. | |
| return ADDRESSING_CUBEFACE; | |
| } | |
| else | |
| { | |
| return ADDRESSING_UNUSED; | |
| } | |
| break; | |
| case VK_IMAGE_VIEW_TYPE_1D: // Treated as 2D texture with second coordinate 0. TODO(b/134669567) | |
| if(coordinateIndex == 1) | |
| { | |
| return ADDRESSING_WRAP; | |
| } | |
| else if(coordinateIndex >= 2) | |
| { | |
| return ADDRESSING_UNUSED; | |
| } | |
| break; | |
| case VK_IMAGE_VIEW_TYPE_3D: | |
| if(coordinateIndex >= 3) | |
| { | |
| return ADDRESSING_UNUSED; | |
| } | |
| break; | |
| case VK_IMAGE_VIEW_TYPE_1D_ARRAY: // Treated as 2D texture with second coordinate 0. TODO(b/134669567) | |
| if(coordinateIndex == 1) | |
| { | |
| return ADDRESSING_WRAP; | |
| } | |
| // Fall through to 2D_ARRAY case: | |
| case VK_IMAGE_VIEW_TYPE_2D_ARRAY: | |
| if(coordinateIndex == 2) | |
| { | |
| return ADDRESSING_LAYER; | |
| } | |
| else if(coordinateIndex >= 3) | |
| { | |
| return ADDRESSING_UNUSED; | |
| } | |
| // Fall through to 2D case: | |
| case VK_IMAGE_VIEW_TYPE_2D: | |
| if(coordinateIndex >= 2) | |
| { | |
| return ADDRESSING_UNUSED; | |
| } | |
| break; | |
| default: | |
| UNSUPPORTED("imageViewType %d", imageViewType); | |
| return ADDRESSING_WRAP; | |
| } | |
| if(!sampler) | |
| { | |
| // OpImageFetch does not take a sampler descriptor, but still needs a valid, | |
| // arbitrary addressing mode that prevents out-of-bounds accesses: | |
| // "The value returned by a read of an invalid texel is undefined, unless that | |
| // read operation is from a buffer resource and the robustBufferAccess feature | |
| // is enabled. In that case, an invalid texel is replaced as described by the | |
| // robustBufferAccess feature." - Vulkan 1.1 | |
| return ADDRESSING_WRAP; | |
| } | |
| VkSamplerAddressMode addressMode = VK_SAMPLER_ADDRESS_MODE_REPEAT; | |
| switch(coordinateIndex) | |
| { | |
| case 0: addressMode = sampler->addressModeU; break; | |
| case 1: addressMode = sampler->addressModeV; break; | |
| case 2: addressMode = sampler->addressModeW; break; | |
| default: UNSUPPORTED("coordinateIndex: %d", coordinateIndex); | |
| } | |
| switch(addressMode) | |
| { | |
| case VK_SAMPLER_ADDRESS_MODE_REPEAT: return ADDRESSING_WRAP; | |
| case VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT: return ADDRESSING_MIRROR; | |
| case VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE: return ADDRESSING_CLAMP; | |
| case VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER: return ADDRESSING_BORDER; | |
| case VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE: return ADDRESSING_MIRRORONCE; | |
| default: | |
| UNSUPPORTED("addressMode %d", addressMode); | |
| return ADDRESSING_WRAP; | |
| } | |
| } | |
| } // namespace sw |