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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "OSXUtils.hpp"
#include "common/debug.h"
#import <Cocoa/Cocoa.h>
namespace sw
{
namespace OSX
{
bool IsValidWindow(EGLNativeWindowType window)
{
NSObject *object = reinterpret_cast<NSObject*>(window);
return window && ([object isKindOfClass:[NSView class]] || [object isKindOfClass:[CALayer class]]);
}
void GetNativeWindowSize(EGLNativeWindowType window, int &width, int &height)
{
NSObject *object = reinterpret_cast<NSObject*>(window);
if([object isKindOfClass:[NSView class]])
{
NSView *view = reinterpret_cast<NSView*>(object);
width = [view convertRectToBacking:[view bounds]].size.width;
height = [view convertRectToBacking:[view bounds]].size.height;
}
else if([object isKindOfClass:[CALayer class]])
{
CALayer *layer = reinterpret_cast<CALayer*>(object);
width = [layer bounds].size.width * layer.contentsScale;
height = [layer bounds].size.height * layer.contentsScale;
}
else UNREACHABLE(0);
}
}
}