| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_Primitive_hpp |
| #define sw_Primitive_hpp |
| |
| #include "Memset.hpp" |
| #include "Vertex.hpp" |
| #include "Device/Config.hpp" |
| #include "System/Build.hpp" |
| |
| namespace sw { |
| |
| struct Triangle MEMORY_SANITIZER_ONLY( |
| : Memset<Triangle>) |
| { |
| #if MEMORY_SANITIZER_ENABLED |
| // Memory sanitizer cannot 'see' writes from JIT'd code, and can raise |
| // false-positives when read. By clearing the struct in the constructor, |
| // we can avoid triggering these false-positives. |
| inline Triangle() |
| : Memset<Triangle>(this, 0) |
| {} |
| #endif // MEMORY_SANITIZER_ENABLED |
| |
| Vertex v0; |
| Vertex v1; |
| Vertex v2; |
| }; |
| |
| struct PlaneEquation // z = A * x + B * y + C |
| { |
| float4 A; |
| float4 B; |
| float4 C; |
| }; |
| |
| struct Primitive MEMORY_SANITIZER_ONLY( |
| : Memset<Primitive>) |
| { |
| #if MEMORY_SANITIZER_ENABLED |
| // Memory sanitizer cannot 'see' writes from JIT'd code, and can raise |
| // false-positives when read. By clearing the struct in the constructor, |
| // we can avoid triggering these false-positives. |
| inline Primitive() |
| : Memset<Primitive>(this, 0) |
| {} |
| #endif // MEMORY_SANITIZER_ENABLED |
| |
| int yMin; |
| int yMax; |
| |
| float4 xQuad; |
| float4 yQuad; |
| |
| float pointCoordX; |
| float pointCoordY; |
| float pointSizeInv; |
| |
| PlaneEquation z; |
| float4 zBias; |
| PlaneEquation w; |
| PlaneEquation V[MAX_INTERFACE_COMPONENTS]; |
| |
| PlaneEquation clipDistance[MAX_CLIP_DISTANCES]; |
| PlaneEquation cullDistance[MAX_CULL_DISTANCES]; |
| |
| // Masks for two-sided stencil |
| int64_t clockwiseMask; |
| int64_t invClockwiseMask; |
| |
| struct Span |
| { |
| unsigned short left; |
| unsigned short right; |
| }; |
| |
| // The rasterizer adds a zero length span to the top and bottom of the polygon to allow |
| // for 2x2 pixel processing. We need an even number of spans to keep accesses aligned. |
| Span outlineUnderflow[2]; |
| Span outline[OUTLINE_RESOLUTION]; |
| Span outlineOverflow[2]; |
| }; |
| |
| } // namespace sw |
| |
| #endif // sw_Primitive_hpp |