blob: eeb2dc60fc3fd2d0793be855c84a4b437128a368 [file] [log] [blame]
// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "VkPipeline.hpp"
#include "VkDestroy.hpp"
#include "VkDevice.hpp"
#include "VkPipelineCache.hpp"
#include "VkPipelineLayout.hpp"
#include "VkRenderPass.hpp"
#include "VkShaderModule.hpp"
#include "VkStringify.hpp"
#include "Pipeline/ComputeProgram.hpp"
#include "Pipeline/SpirvShader.hpp"
#include "marl/trace.h"
#include "spirv-tools/optimizer.hpp"
#include <iostream>
namespace {
// preprocessSpirv applies and freezes specializations into constants, and inlines all functions.
std::vector<uint32_t> preprocessSpirv(
std::vector<uint32_t> const &code,
VkSpecializationInfo const *specializationInfo,
bool optimize)
{
spvtools::Optimizer opt{ SPV_ENV_VULKAN_1_1 };
opt.SetMessageConsumer([](spv_message_level_t level, const char *source, const spv_position_t &position, const char *message) {
switch(level)
{
case SPV_MSG_FATAL: sw::warn("SPIR-V FATAL: %d:%d %s\n", int(position.line), int(position.column), message);
case SPV_MSG_INTERNAL_ERROR: sw::warn("SPIR-V INTERNAL_ERROR: %d:%d %s\n", int(position.line), int(position.column), message);
case SPV_MSG_ERROR: sw::warn("SPIR-V ERROR: %d:%d %s\n", int(position.line), int(position.column), message);
case SPV_MSG_WARNING: sw::warn("SPIR-V WARNING: %d:%d %s\n", int(position.line), int(position.column), message);
case SPV_MSG_INFO: sw::trace("SPIR-V INFO: %d:%d %s\n", int(position.line), int(position.column), message);
case SPV_MSG_DEBUG: sw::trace("SPIR-V DEBUG: %d:%d %s\n", int(position.line), int(position.column), message);
default: sw::trace("SPIR-V MESSAGE: %d:%d %s\n", int(position.line), int(position.column), message);
}
});
// If the pipeline uses specialization, apply the specializations before freezing
if(specializationInfo)
{
std::unordered_map<uint32_t, std::vector<uint32_t>> specializations;
for(auto i = 0u; i < specializationInfo->mapEntryCount; ++i)
{
auto const &e = specializationInfo->pMapEntries[i];
auto value_ptr =
static_cast<uint32_t const *>(specializationInfo->pData) + e.offset / sizeof(uint32_t);
specializations.emplace(e.constantID,
std::vector<uint32_t>{ value_ptr, value_ptr + e.size / sizeof(uint32_t) });
}
opt.RegisterPass(spvtools::CreateSetSpecConstantDefaultValuePass(specializations));
}
if(optimize)
{
// Full optimization list taken from spirv-opt.
opt.RegisterPerformancePasses();
}
std::vector<uint32_t> optimized;
opt.Run(code.data(), code.size(), &optimized);
if(false)
{
spvtools::SpirvTools core(SPV_ENV_VULKAN_1_1);
std::string preOpt;
core.Disassemble(code, &preOpt, SPV_BINARY_TO_TEXT_OPTION_NONE);
std::string postOpt;
core.Disassemble(optimized, &postOpt, SPV_BINARY_TO_TEXT_OPTION_NONE);
std::cout << "PRE-OPT: " << preOpt << std::endl
<< "POST-OPT: " << postOpt << std::endl;
}
return optimized;
}
std::shared_ptr<sw::SpirvShader> createShader(
const vk::PipelineCache::SpirvShaderKey &key,
const vk::ShaderModule *module,
bool robustBufferAccess,
const std::shared_ptr<vk::dbg::Context> &dbgctx)
{
// Do not optimize the shader if we have a debugger context.
// Optimization passes are likely to damage debug information, and reorder
// instructions.
const bool optimize = !dbgctx;
// TODO(b/147726513): Do not preprocess the shader if we have a debugger
// context.
// This is a work-around for the SPIR-V tools incorrectly reporting errors
// when debug information is provided. This can be removed once the
// following SPIR-V tools bugs are fixed:
// https://github.com/KhronosGroup/SPIRV-Tools/issues/3102
// https://github.com/KhronosGroup/SPIRV-Tools/issues/3103
// https://github.com/KhronosGroup/SPIRV-Tools/issues/3118
auto code = dbgctx ? key.getInsns() : preprocessSpirv(key.getInsns(), key.getSpecializationInfo(), optimize);
ASSERT(code.size() > 0);
// If the pipeline has specialization constants, assume they're unique and
// use a new serial ID so the shader gets recompiled.
uint32_t codeSerialID = (key.getSpecializationInfo() ? vk::ShaderModule::nextSerialID() : module->getSerialID());
// TODO(b/119409619): use allocator.
return std::make_shared<sw::SpirvShader>(codeSerialID, key.getPipelineStage(), key.getEntryPointName().c_str(),
code, key.getRenderPass(), key.getSubpassIndex(), robustBufferAccess, dbgctx);
}
std::shared_ptr<sw::ComputeProgram> createProgram(const vk::PipelineCache::ComputeProgramKey &key)
{
MARL_SCOPED_EVENT("createProgram");
vk::DescriptorSet::Bindings descriptorSets; // FIXME(b/129523279): Delay code generation until invoke time.
// TODO(b/119409619): use allocator.
auto program = std::make_shared<sw::ComputeProgram>(key.getShader(), key.getLayout(), descriptorSets);
program->generate();
program->finalize();
return program;
}
} // anonymous namespace
namespace vk {
Pipeline::Pipeline(PipelineLayout *layout, const Device *device)
: layout(layout)
, device(device)
, robustBufferAccess(device->getEnabledFeatures().robustBufferAccess)
{
layout->incRefCount();
}
void Pipeline::destroy(const VkAllocationCallbacks *pAllocator)
{
destroyPipeline(pAllocator);
vk::release(static_cast<VkPipelineLayout>(*layout), pAllocator);
}
GraphicsPipeline::GraphicsPipeline(const VkGraphicsPipelineCreateInfo *pCreateInfo, void *mem, const Device *device)
: Pipeline(vk::Cast(pCreateInfo->layout), device)
{
context.robustBufferAccess = robustBufferAccess;
if((pCreateInfo->flags &
~(VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT |
VK_PIPELINE_CREATE_DERIVATIVE_BIT |
VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT)) != 0)
{
UNSUPPORTED("pCreateInfo->flags %d", int(pCreateInfo->flags));
}
if(pCreateInfo->pDynamicState)
{
if(pCreateInfo->pDynamicState->flags != 0)
{
// Vulkan 1.2: "flags is reserved for future use." "flags must be 0"
UNSUPPORTED("pCreateInfo->pDynamicState->flags %d", int(pCreateInfo->pDynamicState->flags));
}
for(uint32_t i = 0; i < pCreateInfo->pDynamicState->dynamicStateCount; i++)
{
VkDynamicState dynamicState = pCreateInfo->pDynamicState->pDynamicStates[i];
switch(dynamicState)
{
case VK_DYNAMIC_STATE_VIEWPORT:
case VK_DYNAMIC_STATE_SCISSOR:
case VK_DYNAMIC_STATE_LINE_WIDTH:
case VK_DYNAMIC_STATE_DEPTH_BIAS:
case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
ASSERT(dynamicState < (sizeof(dynamicStateFlags) * 8));
dynamicStateFlags |= (1 << dynamicState);
break;
default:
UNSUPPORTED("VkDynamicState %d", int(dynamicState));
}
}
}
const VkPipelineVertexInputStateCreateInfo *vertexInputState = pCreateInfo->pVertexInputState;
if(vertexInputState->flags != 0)
{
// Vulkan 1.2: "flags is reserved for future use." "flags must be 0"
UNSUPPORTED("vertexInputState->flags");
}
// Context must always have a PipelineLayout set.
context.pipelineLayout = layout;
// Temporary in-binding-order representation of buffer strides, to be consumed below
// when considering attributes. TODO: unfuse buffers from attributes in backend, is old GL model.
uint32_t vertexStrides[MAX_VERTEX_INPUT_BINDINGS];
uint32_t instanceStrides[MAX_VERTEX_INPUT_BINDINGS];
for(uint32_t i = 0; i < vertexInputState->vertexBindingDescriptionCount; i++)
{
auto const &desc = vertexInputState->pVertexBindingDescriptions[i];
vertexStrides[desc.binding] = desc.inputRate == VK_VERTEX_INPUT_RATE_VERTEX ? desc.stride : 0;
instanceStrides[desc.binding] = desc.inputRate == VK_VERTEX_INPUT_RATE_INSTANCE ? desc.stride : 0;
}
for(uint32_t i = 0; i < vertexInputState->vertexAttributeDescriptionCount; i++)
{
auto const &desc = vertexInputState->pVertexAttributeDescriptions[i];
sw::Stream &input = context.input[desc.location];
input.format = desc.format;
input.offset = desc.offset;
input.binding = desc.binding;
input.vertexStride = vertexStrides[desc.binding];
input.instanceStride = instanceStrides[desc.binding];
}
const VkPipelineInputAssemblyStateCreateInfo *inputAssemblyState = pCreateInfo->pInputAssemblyState;
if(inputAssemblyState->flags != 0)
{
// Vulkan 1.2: "flags is reserved for future use." "flags must be 0"
UNSUPPORTED("pCreateInfo->pInputAssemblyState->flags %d", int(pCreateInfo->pInputAssemblyState->flags));
}
primitiveRestartEnable = (inputAssemblyState->primitiveRestartEnable != VK_FALSE);
context.topology = inputAssemblyState->topology;
const VkPipelineRasterizationStateCreateInfo *rasterizationState = pCreateInfo->pRasterizationState;
if(rasterizationState->flags != 0)
{
// Vulkan 1.2: "flags is reserved for future use." "flags must be 0"
UNSUPPORTED("pCreateInfo->pRasterizationState->flags %d", int(pCreateInfo->pRasterizationState->flags));
}
if(rasterizationState->depthClampEnable != VK_FALSE)
{
UNSUPPORTED("VkPhysicalDeviceFeatures::depthClamp");
}
context.rasterizerDiscard = (rasterizationState->rasterizerDiscardEnable != VK_FALSE);
context.cullMode = rasterizationState->cullMode;
context.frontFace = rasterizationState->frontFace;
context.polygonMode = rasterizationState->polygonMode;
context.depthBias = (rasterizationState->depthBiasEnable != VK_FALSE) ? rasterizationState->depthBiasConstantFactor : 0.0f;
context.slopeDepthBias = (rasterizationState->depthBiasEnable != VK_FALSE) ? rasterizationState->depthBiasSlopeFactor : 0.0f;
context.lineWidth = rasterizationState->lineWidth;
const VkBaseInStructure *extensionCreateInfo = reinterpret_cast<const VkBaseInStructure *>(rasterizationState->pNext);
while(extensionCreateInfo)
{
// Casting to a long since some structures, such as
// VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT
// are not enumerated in the official Vulkan header
switch((long)(extensionCreateInfo->sType))
{
case VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT:
{
const VkPipelineRasterizationLineStateCreateInfoEXT *lineStateCreateInfo = reinterpret_cast<const VkPipelineRasterizationLineStateCreateInfoEXT *>(extensionCreateInfo);
context.lineRasterizationMode = lineStateCreateInfo->lineRasterizationMode;
}
break;
case VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT:
{
const VkPipelineRasterizationProvokingVertexStateCreateInfoEXT *provokingVertexModeCreateInfo =
reinterpret_cast<const VkPipelineRasterizationProvokingVertexStateCreateInfoEXT *>(extensionCreateInfo);
context.provokingVertexMode = provokingVertexModeCreateInfo->provokingVertexMode;
}
break;
default:
WARN("pCreateInfo->pRasterizationState->pNext sType = %s", vk::Stringify(extensionCreateInfo->sType).c_str());
break;
}
extensionCreateInfo = extensionCreateInfo->pNext;
}
// The sample count affects the batch size, so it needs initialization even if rasterization is disabled.
// TODO(b/147812380): Eliminate the dependency between multisampling and batch size.
context.sampleCount = 1;
// Only access rasterization state if rasterization is not disabled.
if(rasterizationState->rasterizerDiscardEnable == VK_FALSE)
{
const VkPipelineViewportStateCreateInfo *viewportState = pCreateInfo->pViewportState;
const VkPipelineMultisampleStateCreateInfo *multisampleState = pCreateInfo->pMultisampleState;
const VkPipelineDepthStencilStateCreateInfo *depthStencilState = pCreateInfo->pDepthStencilState;
const VkPipelineColorBlendStateCreateInfo *colorBlendState = pCreateInfo->pColorBlendState;
if(viewportState->flags != 0)
{
// Vulkan 1.2: "flags is reserved for future use." "flags must be 0"
UNSUPPORTED("pCreateInfo->pViewportState->flags %d", int(pCreateInfo->pViewportState->flags));
}
if((viewportState->viewportCount != 1) ||
(viewportState->scissorCount != 1))
{
UNSUPPORTED("VkPhysicalDeviceFeatures::multiViewport");
}
if(!hasDynamicState(VK_DYNAMIC_STATE_SCISSOR))
{
scissor = viewportState->pScissors[0];
}
if(!hasDynamicState(VK_DYNAMIC_STATE_VIEWPORT))
{
viewport = viewportState->pViewports[0];
}
if(multisampleState->flags != 0)
{
// Vulkan 1.2: "flags is reserved for future use." "flags must be 0"
UNSUPPORTED("pCreateInfo->pMultisampleState->flags %d", int(pCreateInfo->pMultisampleState->flags));
}
if(multisampleState->sampleShadingEnable != VK_FALSE)
{
UNSUPPORTED("VkPhysicalDeviceFeatures::sampleRateShading");
}
if(multisampleState->alphaToOneEnable != VK_FALSE)
{
UNSUPPORTED("VkPhysicalDeviceFeatures::alphaToOne");
}
switch(multisampleState->rasterizationSamples)
{
case VK_SAMPLE_COUNT_1_BIT:
context.sampleCount = 1;
break;
case VK_SAMPLE_COUNT_4_BIT:
context.sampleCount = 4;
break;
default:
UNSUPPORTED("Unsupported sample count");
}
if(multisampleState->pSampleMask)
{
context.sampleMask = multisampleState->pSampleMask[0];
}
else // "If pSampleMask is NULL, it is treated as if the mask has all bits set to 1."
{
context.sampleMask = ~0;
}
context.alphaToCoverage = (multisampleState->alphaToCoverageEnable != VK_FALSE);
context.multiSampleMask = context.sampleMask & ((unsigned)0xFFFFFFFF >> (32 - context.sampleCount));
const vk::RenderPass *renderPass = vk::Cast(pCreateInfo->renderPass);
const VkSubpassDescription &subpass = renderPass->getSubpass(pCreateInfo->subpass);
// Ignore pDepthStencilState when "the subpass of the render pass the pipeline is created against does not use a depth/stencil attachment"
if(subpass.pDepthStencilAttachment && subpass.pDepthStencilAttachment->attachment != VK_ATTACHMENT_UNUSED)
{
if(depthStencilState->flags != 0)
{
// Vulkan 1.2: "flags is reserved for future use." "flags must be 0"
UNSUPPORTED("pCreateInfo->pDepthStencilState->flags %d", int(pCreateInfo->pDepthStencilState->flags));
}
if(depthStencilState->depthBoundsTestEnable != VK_FALSE)
{
UNSUPPORTED("VkPhysicalDeviceFeatures::depthBounds");
}
context.depthBoundsTestEnable = (depthStencilState->depthBoundsTestEnable != VK_FALSE);
context.depthBufferEnable = (depthStencilState->depthTestEnable != VK_FALSE);
context.depthWriteEnable = (depthStencilState->depthWriteEnable != VK_FALSE);
context.depthCompareMode = depthStencilState->depthCompareOp;
context.stencilEnable = (depthStencilState->stencilTestEnable != VK_FALSE);
if(context.stencilEnable)
{
context.frontStencil = depthStencilState->front;
context.backStencil = depthStencilState->back;
}
}
bool colorAttachmentUsed = false;
for(uint32_t i = 0; i < subpass.colorAttachmentCount; i++)
{
if(subpass.pColorAttachments[i].attachment != VK_ATTACHMENT_UNUSED)
{
colorAttachmentUsed = true;
break;
}
}
// Ignore pColorBlendState when "the subpass of the render pass the pipeline is created against does not use any color attachments"
if(colorAttachmentUsed)
{
if(colorBlendState->flags != 0)
{
// Vulkan 1.2: "flags is reserved for future use." "flags must be 0"
UNSUPPORTED("pCreateInfo->pColorBlendState->flags %d", int(pCreateInfo->pColorBlendState->flags));
}
if(colorBlendState->logicOpEnable != VK_FALSE)
{
UNSUPPORTED("VkPhysicalDeviceFeatures::logicOp");
}
if(!hasDynamicState(VK_DYNAMIC_STATE_BLEND_CONSTANTS))
{
blendConstants.x = colorBlendState->blendConstants[0];
blendConstants.y = colorBlendState->blendConstants[1];
blendConstants.z = colorBlendState->blendConstants[2];
blendConstants.w = colorBlendState->blendConstants[3];
}
for(auto i = 0u; i < colorBlendState->attachmentCount; i++)
{
const VkPipelineColorBlendAttachmentState &attachment = colorBlendState->pAttachments[i];
context.colorWriteMask[i] = attachment.colorWriteMask;
context.setBlendState(i, { (attachment.blendEnable != VK_FALSE),
attachment.srcColorBlendFactor, attachment.dstColorBlendFactor, attachment.colorBlendOp,
attachment.srcAlphaBlendFactor, attachment.dstAlphaBlendFactor, attachment.alphaBlendOp });
}
}
}
}
void GraphicsPipeline::destroyPipeline(const VkAllocationCallbacks *pAllocator)
{
vertexShader.reset();
fragmentShader.reset();
}
size_t GraphicsPipeline::ComputeRequiredAllocationSize(const VkGraphicsPipelineCreateInfo *pCreateInfo)
{
return 0;
}
void GraphicsPipeline::setShader(const VkShaderStageFlagBits &stage, const std::shared_ptr<sw::SpirvShader> spirvShader)
{
switch(stage)
{
case VK_SHADER_STAGE_VERTEX_BIT:
ASSERT(vertexShader.get() == nullptr);
vertexShader = spirvShader;
context.vertexShader = vertexShader.get();
break;
case VK_SHADER_STAGE_FRAGMENT_BIT:
ASSERT(fragmentShader.get() == nullptr);
fragmentShader = spirvShader;
context.pixelShader = fragmentShader.get();
break;
default:
UNSUPPORTED("Unsupported stage");
break;
}
}
const std::shared_ptr<sw::SpirvShader> GraphicsPipeline::getShader(const VkShaderStageFlagBits &stage) const
{
switch(stage)
{
case VK_SHADER_STAGE_VERTEX_BIT:
return vertexShader;
case VK_SHADER_STAGE_FRAGMENT_BIT:
return fragmentShader;
default:
UNSUPPORTED("Unsupported stage");
return fragmentShader;
}
}
void GraphicsPipeline::compileShaders(const VkAllocationCallbacks *pAllocator, const VkGraphicsPipelineCreateInfo *pCreateInfo, PipelineCache *pPipelineCache)
{
for(auto pStage = pCreateInfo->pStages; pStage != pCreateInfo->pStages + pCreateInfo->stageCount; pStage++)
{
if(pStage->flags != 0)
{
// Vulkan 1.2: "flags must be 0"
UNSUPPORTED("pStage->flags %d", int(pStage->flags));
}
const ShaderModule *module = vk::Cast(pStage->module);
const PipelineCache::SpirvShaderKey key(pStage->stage, pStage->pName, module->getCode(),
vk::Cast(pCreateInfo->renderPass), pCreateInfo->subpass,
pStage->pSpecializationInfo);
auto pipelineStage = key.getPipelineStage();
if(pPipelineCache)
{
auto shader = pPipelineCache->getOrCreateShader(key, [&] {
return createShader(key, module, robustBufferAccess, device->getDebuggerContext());
});
setShader(pipelineStage, shader);
}
else
{
auto shader = createShader(key, module, robustBufferAccess, device->getDebuggerContext());
setShader(pipelineStage, shader);
}
}
}
uint32_t GraphicsPipeline::computePrimitiveCount(uint32_t vertexCount) const
{
switch(context.topology)
{
case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
return vertexCount;
case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
return vertexCount / 2;
case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
return std::max<uint32_t>(vertexCount, 1) - 1;
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
return vertexCount / 3;
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
return std::max<uint32_t>(vertexCount, 2) - 2;
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
return std::max<uint32_t>(vertexCount, 2) - 2;
default:
UNSUPPORTED("VkPrimitiveTopology %d", int(context.topology));
}
return 0;
}
const sw::Context &GraphicsPipeline::getContext() const
{
return context;
}
const VkRect2D &GraphicsPipeline::getScissor() const
{
return scissor;
}
const VkViewport &GraphicsPipeline::getViewport() const
{
return viewport;
}
const sw::float4 &GraphicsPipeline::getBlendConstants() const
{
return blendConstants;
}
bool GraphicsPipeline::hasDynamicState(VkDynamicState dynamicState) const
{
return (dynamicStateFlags & (1 << dynamicState)) != 0;
}
ComputePipeline::ComputePipeline(const VkComputePipelineCreateInfo *pCreateInfo, void *mem, const Device *device)
: Pipeline(vk::Cast(pCreateInfo->layout), device)
{
}
void ComputePipeline::destroyPipeline(const VkAllocationCallbacks *pAllocator)
{
shader.reset();
program.reset();
}
size_t ComputePipeline::ComputeRequiredAllocationSize(const VkComputePipelineCreateInfo *pCreateInfo)
{
return 0;
}
void ComputePipeline::compileShaders(const VkAllocationCallbacks *pAllocator, const VkComputePipelineCreateInfo *pCreateInfo, PipelineCache *pPipelineCache)
{
auto &stage = pCreateInfo->stage;
const ShaderModule *module = vk::Cast(stage.module);
ASSERT(shader.get() == nullptr);
ASSERT(program.get() == nullptr);
const PipelineCache::SpirvShaderKey shaderKey(
stage.stage, stage.pName, module->getCode(), nullptr, 0, stage.pSpecializationInfo);
if(pPipelineCache)
{
shader = pPipelineCache->getOrCreateShader(shaderKey, [&] {
return createShader(shaderKey, module, robustBufferAccess, device->getDebuggerContext());
});
const PipelineCache::ComputeProgramKey programKey(shader.get(), layout);
program = pPipelineCache->getOrCreateComputeProgram(programKey, [&] {
return createProgram(programKey);
});
}
else
{
shader = createShader(shaderKey, module, robustBufferAccess, device->getDebuggerContext());
const PipelineCache::ComputeProgramKey programKey(shader.get(), layout);
program = createProgram(programKey);
}
}
void ComputePipeline::run(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ,
uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ,
vk::DescriptorSet::Bindings const &descriptorSets,
vk::DescriptorSet::DynamicOffsets const &descriptorDynamicOffsets,
sw::PushConstantStorage const &pushConstants)
{
ASSERT_OR_RETURN(program != nullptr);
program->run(
descriptorSets, descriptorDynamicOffsets, pushConstants,
baseGroupX, baseGroupY, baseGroupZ,
groupCountX, groupCountY, groupCountZ);
}
} // namespace vk