| # Copyright 2020 The SwiftShader Authors. All Rights Reserved. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| set(ROOT_PROJECT_COMPILE_OPTIONS |
| ${SWIFTSHADER_COMPILE_OPTIONS} |
| ${WARNINGS_AS_ERRORS} |
| ) |
| |
| set(ROOT_PROJECT_LINK_LIBRARIES |
| ${OS_LIBS} |
| ${SWIFTSHADER_LIBS} |
| ) |
| |
| set(LIBGLESV2_SRC_FILES |
| Buffer.cpp |
| Buffer.h |
| Context.cpp |
| Context.h |
| Device.cpp |
| Device.hpp |
| entry_points.cpp |
| entry_points.h |
| Fence.cpp |
| Fence.h |
| Framebuffer.cpp |
| Framebuffer.h |
| IndexDataManager.cpp |
| IndexDataManager.h |
| libGLESv2.cpp |
| libGLESv2.hpp |
| libGLESv3.cpp |
| main.cpp |
| main.h |
| mathutil.h |
| Program.cpp |
| Program.h |
| Query.cpp |
| Query.h |
| Renderbuffer.cpp |
| Renderbuffer.h |
| resource.h |
| ResourceManager.cpp |
| ResourceManager.h |
| Sampler.h |
| Shader.cpp |
| Shader.h |
| Texture.cpp |
| Texture.h |
| TransformFeedback.cpp |
| TransformFeedback.h |
| utilities.cpp |
| utilities.h |
| VertexArray.cpp |
| VertexArray.h |
| VertexDataManager.cpp |
| VertexDataManager.h |
| ) |
| |
| if(WIN32) |
| list(APPEND LIBGLESV2_SRC_FILES |
| libGLESv2.rc |
| ) |
| endif() |
| |
| add_library(libGLESv2 SHARED |
| ${LIBGLESV2_SRC_FILES} |
| ) |
| |
| set_target_properties(libGLESv2 PROPERTIES |
| POSITION_INDEPENDENT_CODE 1 |
| FOLDER "OpenGL" |
| PREFIX "" |
| RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" |
| LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" |
| ) |
| |
| target_include_directories(libGLESv2 |
| PRIVATE |
| ".." |
| "../.." |
| ) |
| |
| target_compile_definitions(libGLESv2 |
| PRIVATE |
| "GL_GLEXT_PROTOTYPES" |
| "GL_API=" |
| "GL_APICALL=" |
| "GLAPI=" |
| "NO_SANITIZE_FUNCTION=" |
| ) |
| |
| target_compile_options(libGLESv2 |
| PRIVATE |
| ${ROOT_PROJECT_COMPILE_OPTIONS} |
| ) |
| |
| target_link_options(libGLESv2 |
| PUBLIC |
| ${SWIFTSHADER_LINK_FLAGS} |
| ) |
| |
| target_link_libraries(libGLESv2 |
| PRIVATE |
| libGLESCommon |
| gl_swiftshader_core |
| GLCompiler |
| ${ROOT_PROJECT_LINK_LIBRARIES} |
| ) |
| |
| if (ANDROID) |
| set_target_properties(libGLESv2 PROPERTIES SUFFIX "_swiftshader.so") |
| endif () |
| |
| set_shared_library_export_map(libGLESv2 ${CMAKE_CURRENT_SOURCE_DIR}) |
| |
| if(CMAKE_SIZEOF_VOID_P EQUAL 8) |
| set(LIB_PREFIX "lib64") |
| else() |
| set(LIB_PREFIX "lib") |
| endif() |
| |
| add_custom_command( |
| TARGET libGLESv2 |
| POST_BUILD |
| COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:libGLESv2>/translator |
| COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> $<TARGET_FILE_DIR:libGLESv2>/translator/${LIB_PREFIX}GLES_V2_translator${CMAKE_SHARED_LIBRARY_SUFFIX} |
| COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}/ |
| COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}/ |
| |
| # Copy to ${CMAKE_BINARY_DIR}/bin so the library sits next to the PVR samples. |
| COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/bin |
| COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> ${CMAKE_BINARY_DIR}/bin/$<TARGET_FILE_NAME:libGLESv2> |
| ) |