| // This file was created by Filewrap 1.1 | |
| // Little endian mode | |
| // DO NOT EDIT | |
| #include "../PVRTMemoryFileSystem.h" | |
| // using 32 bit to guarantee alignment. | |
| #ifndef A32BIT | |
| #define A32BIT static const unsigned int | |
| #endif | |
| // ******** Start: FragShader.fsh ******** | |
| // File data | |
| static const char _FragShader_fsh[] = | |
| "#version 300 es\n" | |
| "\n" | |
| "uniform sampler2D sTexture;\n" | |
| "uniform mediump sampler3D\t\tsColourLUT;\n" | |
| "\n" | |
| "in mediump vec2 texCoords;\n" | |
| "layout(location = 0) out lowp vec4 oFragColour;\n" | |
| "\n" | |
| "void main()\n" | |
| "{\n" | |
| " highp vec3 vCol = texture(sTexture, texCoords).rgb;\n" | |
| "\tlowp vec3 vAlteredCol = texture(sColourLUT, vCol.rgb).rgb;\n" | |
| " oFragColour = vec4(vAlteredCol, 1.0);\n" | |
| "}\n"; | |
| // Register FragShader.fsh in memory file system at application startup time | |
| static CPVRTMemoryFileSystem RegisterFile_FragShader_fsh("FragShader.fsh", _FragShader_fsh, 341); | |
| // ******** End: FragShader.fsh ******** | |