commit | 31d2c417a0aa042bd862ef638f26842fefa42f9e | [log] [tgz] |
---|---|---|
author | Nicolas Capens <capn@google.com> | Wed Jan 17 12:29:33 2018 -0500 |
committer | Nicolas Capens <nicolascapens@google.com> | Wed Jan 17 17:34:52 2018 +0000 |
tree | a3f874cc7cbb84cd354dfa456f7b650725333dc6 | |
parent | ec2a65b29d76c749194e2ea25352502fa1f7efe6 [diff] |
Fix Android build. Linux builds can assume to use X11, except if it's Android. Change-Id: I1dc11b5fea73f198ea63d39ca924e95c1d150336 Reviewed-on: https://swiftshader-review.googlesource.com/16408 Reviewed-by: Nicolas Capens <nicolascapens@google.com> Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/OpenGL/libEGL/libEGL.cpp b/src/OpenGL/libEGL/libEGL.cpp index 905b6a8..5944efd 100644 --- a/src/OpenGL/libEGL/libEGL.cpp +++ b/src/OpenGL/libEGL/libEGL.cpp
@@ -944,7 +944,7 @@ if(context) { - #if defined(__linux__) + #if defined(__linux__) && !defined(__ANDROID__) egl::Display *display = context->getDisplay(); if(!display)