| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2011 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #ifndef D3D9_Unknown_hpp |
| #define D3D9_Unknown_hpp |
| |
| #include <unknwn.h> |
| |
| namespace D3D9 |
| { |
| class Unknown : IUnknown |
| { |
| public: |
| Unknown(); |
| |
| virtual ~Unknown(); |
| |
| // IUnknown methods |
| long __stdcall QueryInterface(const IID &iid, void **object); |
| unsigned long __stdcall AddRef(); |
| unsigned long __stdcall Release(); |
| |
| // Internal methods |
| virtual void bind(); |
| virtual void unbind(); |
| |
| private: |
| volatile long referenceCount; |
| volatile long bindCount; |
| }; |
| } |
| |
| #endif // D3D9_Unknown_hpp |