| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_Blitter_hpp |
| #define sw_Blitter_hpp |
| |
| #include "Memset.hpp" |
| #include "RoutineCache.hpp" |
| #include "Reactor/Reactor.hpp" |
| #include "Vulkan/VkFormat.hpp" |
| |
| #include "marl/mutex.h" |
| #include "marl/tsa.h" |
| |
| #include <cstring> |
| |
| namespace vk { |
| |
| class Image; |
| class ImageView; |
| class Buffer; |
| |
| } // namespace vk |
| |
| namespace sw { |
| |
| class Blitter |
| { |
| struct Options |
| { |
| explicit Options() = default; |
| explicit Options(bool filter, bool allowSRGBConversion) |
| : writeMask(0xF) |
| , clearOperation(false) |
| , filter(filter) |
| , allowSRGBConversion(allowSRGBConversion) |
| , clampToEdge(false) |
| {} |
| explicit Options(unsigned int writeMask) |
| : writeMask(writeMask) |
| , clearOperation(true) |
| , filter(false) |
| , allowSRGBConversion(true) |
| , clampToEdge(false) |
| {} |
| |
| union |
| { |
| struct |
| { |
| bool writeRed : 1; |
| bool writeGreen : 1; |
| bool writeBlue : 1; |
| bool writeAlpha : 1; |
| }; |
| |
| unsigned char writeMask; |
| }; |
| |
| bool clearOperation : 1; |
| bool filter : 1; |
| bool allowSRGBConversion : 1; |
| bool clampToEdge : 1; |
| }; |
| |
| struct State : Memset<State>, Options |
| { |
| State() |
| : Memset(this, 0) |
| {} |
| State(const Options &options) |
| : Memset(this, 0) |
| , Options(options) |
| {} |
| State(vk::Format sourceFormat, vk::Format destFormat, int srcSamples, int destSamples, const Options &options) |
| : Memset(this, 0) |
| , Options(options) |
| , sourceFormat(sourceFormat) |
| , destFormat(destFormat) |
| , srcSamples(srcSamples) |
| , destSamples(destSamples) |
| {} |
| |
| vk::Format sourceFormat; |
| vk::Format destFormat; |
| int srcSamples = 0; |
| int destSamples = 0; |
| bool filter3D = false; |
| }; |
| friend std::hash<Blitter::State>; |
| |
| struct BlitData |
| { |
| void *source; |
| void *dest; |
| int sPitchB; |
| int dPitchB; |
| int sSliceB; |
| int dSliceB; |
| |
| float x0; |
| float y0; |
| float z0; |
| float w; |
| float h; |
| float d; |
| |
| int x0d; |
| int x1d; |
| int y0d; |
| int y1d; |
| int z0d; |
| int z1d; |
| |
| int sWidth; |
| int sHeight; |
| int sDepth; |
| |
| bool filter3D; |
| }; |
| |
| struct CubeBorderData |
| { |
| void *layers; |
| int pitchB; |
| uint32_t layerSize; |
| uint32_t dim; |
| }; |
| |
| public: |
| Blitter(); |
| virtual ~Blitter(); |
| |
| void clear(void *clearValue, vk::Format clearFormat, vk::Image *dest, const vk::Format &viewFormat, const VkImageSubresourceRange &subresourceRange, const VkRect2D *renderArea = nullptr); |
| |
| void blit(const vk::Image *src, vk::Image *dst, VkImageBlit region, VkFilter filter); |
| void resolve(const vk::Image *src, vk::Image *dst, VkImageResolve region); |
| void resolveDepthStencil(const vk::ImageView *src, vk::ImageView *dst, const VkSubpassDescriptionDepthStencilResolve &dsrDesc); |
| void copy(const vk::Image *src, uint8_t *dst, unsigned int dstPitch); |
| |
| void updateBorders(vk::Image *image, const VkImageSubresource &subresource); |
| |
| private: |
| enum Edge |
| { |
| TOP, |
| BOTTOM, |
| RIGHT, |
| LEFT |
| }; |
| |
| bool fastClear(void *clearValue, vk::Format clearFormat, vk::Image *dest, const vk::Format &viewFormat, const VkImageSubresourceRange &subresourceRange, const VkRect2D *renderArea); |
| bool fastResolve(const vk::Image *src, vk::Image *dst, VkImageResolve region); |
| |
| Float4 readFloat4(Pointer<Byte> element, const State &state); |
| void write(Float4 &color, Pointer<Byte> element, const State &state); |
| Int4 readInt4(Pointer<Byte> element, const State &state); |
| void write(Int4 &color, Pointer<Byte> element, const State &state); |
| static void ApplyScaleAndClamp(Float4 &value, const State &state, bool preScaled = false); |
| static Int ComputeOffset(Int &x, Int &y, Int &pitchB, int bytes); |
| static Int ComputeOffset(Int &x, Int &y, Int &z, Int &sliceB, Int &pitchB, int bytes); |
| static Float4 LinearToSRGB(const Float4 &color); |
| static Float4 sRGBtoLinear(const Float4 &color); |
| |
| using BlitFunction = FunctionT<void(const BlitData *)>; |
| using BlitRoutineType = BlitFunction::RoutineType; |
| BlitRoutineType getBlitRoutine(const State &state); |
| BlitRoutineType generate(const State &state); |
| Float4 sample(Pointer<Byte> &source, Float &x, Float &y, Float &z, |
| Int &sWidth, Int &sHeight, Int &sDepth, |
| Int &sSliceB, Int &sPitchB, const State &state); |
| |
| using CornerUpdateFunction = FunctionT<void(const CubeBorderData *)>; |
| using CornerUpdateRoutineType = CornerUpdateFunction::RoutineType; |
| CornerUpdateRoutineType getCornerUpdateRoutine(const State &state); |
| CornerUpdateRoutineType generateCornerUpdate(const State &state); |
| void computeCubeCorner(Pointer<Byte> &layer, Int &x0, Int &x1, Int &y0, Int &y1, Int &pitchB, const State &state); |
| |
| void copyCubeEdge(vk::Image *image, |
| const VkImageSubresource &dstSubresource, Edge dstEdge, |
| const VkImageSubresource &srcSubresource, Edge srcEdge); |
| |
| marl::mutex blitMutex; |
| RoutineCache<State, BlitFunction::CFunctionType> blitCache GUARDED_BY(blitMutex); |
| |
| marl::mutex cornerUpdateMutex; |
| RoutineCache<State, CornerUpdateFunction::CFunctionType> cornerUpdateCache GUARDED_BY(cornerUpdateMutex); |
| }; |
| |
| } // namespace sw |
| |
| namespace std { |
| |
| template<> |
| struct hash<sw::Blitter::State> |
| { |
| uint64_t operator()(const sw::Blitter::State &state) const |
| { |
| uint64_t hash = state.sourceFormat; |
| hash = hash * 31 + state.destFormat; |
| hash = hash * 31 + state.srcSamples; |
| hash = hash * 31 + state.destSamples; |
| hash = hash * 31 + state.filter3D; |
| return hash; |
| } |
| }; |
| |
| } // namespace std |
| |
| #endif // sw_Blitter_hpp |