| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Direct3DDevice9.hpp" |
| |
| #include "Direct3D9.hpp" |
| #include "Direct3DSurface9.hpp" |
| #include "Direct3DIndexBuffer9.hpp" |
| #include "Direct3DVertexBuffer9.hpp" |
| #include "Direct3DTexture9.hpp" |
| #include "Direct3DVolumeTexture9.hpp" |
| #include "Direct3DCubeTexture9.hpp" |
| #include "Direct3DVertexDeclaration9.hpp" |
| #include "Direct3DSwapChain9.hpp" |
| #include "Direct3DPixelShader9.hpp" |
| #include "Direct3DVertexShader9.hpp" |
| #include "Direct3DStateBlock9.hpp" |
| #include "Direct3DQuery9.hpp" |
| #include "Direct3DVolume9.hpp" |
| |
| #include "Debug.hpp" |
| #include "Capabilities.hpp" |
| #include "Math.hpp" |
| #include "Renderer.hpp" |
| #include "Config.hpp" |
| #include "FrameBuffer.hpp" |
| #include "Clipper.hpp" |
| #include "Configurator.hpp" |
| #include "Timer.hpp" |
| #include "Resource.hpp" |
| |
| #include <assert.h> |
| |
| bool localShaderConstants = true; |
| |
| namespace D3D9 |
| { |
| inline unsigned long FtoDW(float f) |
| { |
| return (unsigned long&)f; |
| } |
| |
| Direct3DDevice9::Direct3DDevice9(const HINSTANCE instance, Direct3D9 *d3d9, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters) : instance(instance), adapter(adapter), d3d9(d3d9), deviceType(deviceType), focusWindow(focusWindow), behaviourFlags(behaviourFlags) |
| { |
| InitializeCriticalSection(&criticalSection); |
| |
| init = true; |
| stateRecorder = 0; |
| |
| d3d9->AddRef(); |
| |
| context = new sw::Context(); |
| renderer = new sw::Renderer(context, sw::Direct3D, false); |
| |
| swapChain = 0; |
| depthStencil = 0; |
| autoDepthStencil = 0; |
| renderTarget[0] = 0; |
| renderTarget[1] = 0; |
| renderTarget[2] = 0; |
| renderTarget[3] = 0; |
| |
| for(int i = 0; i < 16 + 4; i++) |
| { |
| texture[i] = 0; |
| } |
| |
| cursor = 0; |
| |
| Reset(presentParameters); |
| |
| pixelShader = 0; |
| vertexShader = 0; |
| |
| lightsDirty = true; |
| pixelShaderDirty = true; |
| pixelShaderConstantsBDirty = 0; |
| pixelShaderConstantsFDirty = 0; |
| pixelShaderConstantsIDirty = 0; |
| vertexShaderDirty = true; |
| vertexShaderConstantsBDirty = 0; |
| vertexShaderConstantsFDirty = 0; |
| vertexShaderConstantsIDirty = 0; |
| |
| for(int i = 0; i < MAX_VERTEX_INPUTS; i++) |
| { |
| dataStream[i] = 0; |
| streamStride[i] = 0; |
| streamOffset[i] = 0; |
| |
| streamSourceFreq[i] = 1; |
| } |
| |
| indexData = 0; |
| vertexDeclaration = 0; |
| |
| D3DMATERIAL9 material; |
| |
| material.Diffuse.r = 1.0f; |
| material.Diffuse.g = 1.0f; |
| material.Diffuse.b = 1.0f; |
| material.Diffuse.a = 0.0f; |
| material.Ambient.r = 0.0f; |
| material.Ambient.g = 0.0f; |
| material.Ambient.b = 0.0f; |
| material.Ambient.a = 0.0f; |
| material.Emissive.r = 0.0f; |
| material.Emissive.g = 0.0f; |
| material.Emissive.b = 0.0f; |
| material.Emissive.a = 0.0f; |
| material.Specular.r = 0.0f; |
| material.Specular.g = 0.0f; |
| material.Specular.b = 0.0f; |
| material.Specular.a = 0.0f; |
| material.Power = 0.0f; |
| |
| SetMaterial(&material); |
| |
| D3DMATRIX identity = {1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 0, 0, 1}; |
| |
| SetTransform(D3DTS_VIEW, &identity); |
| SetTransform(D3DTS_PROJECTION, &identity); |
| SetTransform(D3DTS_TEXTURE0, &identity); |
| SetTransform(D3DTS_TEXTURE1, &identity); |
| SetTransform(D3DTS_TEXTURE2, &identity); |
| SetTransform(D3DTS_TEXTURE3, &identity); |
| SetTransform(D3DTS_TEXTURE4, &identity); |
| SetTransform(D3DTS_TEXTURE5, &identity); |
| SetTransform(D3DTS_TEXTURE6, &identity); |
| SetTransform(D3DTS_TEXTURE7, &identity); |
| |
| for(int i = 0; i < 12; i++) |
| { |
| SetTransform(D3DTS_WORLDMATRIX(i), &identity); |
| } |
| |
| for(int i = 0; i < MAX_PIXEL_SHADER_CONST; i++) |
| { |
| float zero[4] = {0, 0, 0, 0}; |
| |
| SetPixelShaderConstantF(i, zero, 1); |
| } |
| |
| for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) |
| { |
| float zero[4] = {0, 0, 0, 0}; |
| |
| SetVertexShaderConstantF(i, zero, 1); |
| } |
| |
| for(int i = 0; i < 16; i++) |
| { |
| int zero[4] = {0, 0, 0, 0}; |
| |
| SetPixelShaderConstantI(i, zero, 1); |
| SetVertexShaderConstantI(i, zero, 1); |
| SetPixelShaderConstantB(i, &zero[0], 1); |
| SetVertexShaderConstantB(i, &zero[0], 1); |
| } |
| |
| init = false; |
| |
| if(!(behaviourFlags & D3DCREATE_FPU_PRESERVE)) |
| { |
| configureFPU(); |
| } |
| |
| instancingEnabled = pixelShaderVersionX >= D3DPS_VERSION(3, 0); |
| } |
| |
| Direct3DDevice9::~Direct3DDevice9() |
| { |
| delete renderer; |
| renderer = 0; |
| delete context; |
| context = 0; |
| |
| d3d9->Release(); |
| d3d9 = 0; |
| |
| swapChain->unbind(); |
| swapChain = 0; |
| |
| if(depthStencil) |
| { |
| depthStencil->unbind(); |
| depthStencil = 0; |
| } |
| |
| if(autoDepthStencil) |
| { |
| autoDepthStencil->unbind(); |
| autoDepthStencil = 0; |
| } |
| |
| for(int index = 0; index < 4; index++) |
| { |
| if(renderTarget[index]) |
| { |
| renderTarget[index]->unbind(); |
| renderTarget[index] = 0; |
| } |
| } |
| |
| if(vertexDeclaration) |
| { |
| vertexDeclaration->unbind(); |
| vertexDeclaration = 0; |
| } |
| |
| for(int i = 0; i < 16 + 4; i++) |
| { |
| if(texture[i]) |
| { |
| texture[i]->unbind(); |
| texture[i] = 0; |
| } |
| } |
| |
| for(int i = 0; i < MAX_VERTEX_INPUTS; i++) |
| { |
| if(dataStream[i]) |
| { |
| dataStream[i]->unbind(); |
| dataStream[i] = 0; |
| } |
| } |
| |
| if(indexData) |
| { |
| indexData->unbind(); |
| indexData = 0; |
| } |
| |
| if(pixelShader) |
| { |
| pixelShader->unbind(); |
| pixelShader = 0; |
| } |
| |
| if(vertexShader) |
| { |
| vertexShader->unbind(); |
| vertexShader = 0; |
| } |
| |
| if(stateRecorder) |
| { |
| stateRecorder->unbind(); |
| stateRecorder = 0; |
| } |
| |
| palette.clear(); |
| |
| delete cursor; |
| |
| DeleteCriticalSection(&criticalSection); |
| } |
| |
| long Direct3DDevice9::QueryInterface(const IID &iid, void **object) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("const IID &iid = 0x%0.8p, void **object = 0x%0.8p", iid, object); |
| |
| if(iid == IID_IDirect3DDevice9 || |
| iid == IID_IUnknown) |
| { |
| AddRef(); |
| *object = this; |
| |
| return S_OK; |
| } |
| |
| *object = 0; |
| |
| return NOINTERFACE(iid); |
| } |
| |
| unsigned long Direct3DDevice9::AddRef() |
| { |
| TRACE("void"); |
| |
| return Unknown::AddRef(); |
| } |
| |
| unsigned long Direct3DDevice9::Release() |
| { |
| TRACE("void"); |
| |
| return Unknown::Release(); |
| } |
| |
| long Direct3DDevice9::BeginScene() |
| { |
| CriticalSection cs(this); |
| |
| TRACE("void"); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::BeginStateBlock() |
| { |
| CriticalSection cs(this); |
| |
| TRACE("void"); |
| |
| if(stateRecorder) |
| { |
| return INVALIDCALL(); |
| } |
| |
| stateRecorder = new Direct3DStateBlock9(this, (D3DSTATEBLOCKTYPE)0); |
| |
| if(!stateRecorder) |
| { |
| return OUTOFMEMORY(); |
| } |
| |
| stateRecorder->bind(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::Clear(unsigned long count, const D3DRECT *rects, unsigned long flags, unsigned long color, float z, unsigned long stencil) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long count = %d, const D3DRECT *rects = 0x%0.8p, unsigned long flags = 0x%0.8X, unsigned long color = 0x%0.8X, float z = %f, unsigned long stencil = %d", count, rects, flags, color, z, stencil); |
| |
| if(!rects && count != 0) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(flags & D3DCLEAR_STENCIL) // Check for stencil component |
| { |
| D3DSURFACE_DESC description; |
| depthStencil->GetDesc(&description); |
| |
| switch(description.Format) |
| { |
| case D3DFMT_D15S1: |
| case D3DFMT_D24S8: |
| case D3DFMT_D24X8: |
| case D3DFMT_D24X4S4: |
| case D3DFMT_D24FS8: |
| case D3DFMT_S8_LOCKABLE: // FIXME: INVALIDCALL when trying to clear depth? |
| case D3DFMT_DF24: |
| case D3DFMT_DF16: |
| case D3DFMT_INTZ: |
| break; |
| case D3DFMT_D16_LOCKABLE: |
| case D3DFMT_D32: |
| case D3DFMT_D16: |
| case D3DFMT_D32F_LOCKABLE: |
| case D3DFMT_D32_LOCKABLE: |
| return INVALIDCALL(); |
| default: |
| ASSERT(false); |
| } |
| } |
| |
| if(!rects) |
| { |
| count = 1; |
| |
| D3DRECT rect; |
| rect.x1 = viewport.X; |
| rect.x2 = viewport.X + viewport.Width; |
| rect.y1 = viewport.Y; |
| rect.y2 = viewport.Y + viewport.Height; |
| |
| rects = ▭ |
| } |
| |
| for(unsigned int i = 0; i < count; i++) |
| { |
| sw::Rect clearRect(rects[i].x1, rects[i].y1, rects[i].x2, rects[i].y2); |
| |
| clearRect.clip(viewport.X, viewport.Y, viewport.X + viewport.Width, viewport.Y + viewport.Height); |
| |
| if(scissorEnable) |
| { |
| clearRect.clip(scissorRect.left, scissorRect.top, scissorRect.right, scissorRect.bottom); |
| } |
| |
| if(flags & D3DCLEAR_TARGET) |
| { |
| for(int index = 0; index < 4; index++) |
| { |
| if(renderTarget[index]) |
| { |
| D3DSURFACE_DESC description; |
| renderTarget[index]->GetDesc(&description); |
| |
| float rgba[4]; |
| rgba[0] = (float)(color & 0x00FF0000) / 0x00FF0000; |
| rgba[1] = (float)(color & 0x0000FF00) / 0x0000FF00; |
| rgba[2] = (float)(color & 0x000000FF) / 0x000000FF; |
| rgba[3] = (float)(color & 0xFF000000) / 0xFF000000; |
| |
| if(renderState[D3DRS_SRGBWRITEENABLE] != FALSE && index == 0 && Capabilities::isSRGBwritable(description.Format)) |
| { |
| rgba[0] = sw::linearToSRGB(rgba[0]); |
| rgba[1] = sw::linearToSRGB(rgba[1]); |
| rgba[2] = sw::linearToSRGB(rgba[2]); |
| } |
| |
| renderer->clear(rgba, sw::FORMAT_A32B32G32R32F, renderTarget[index], clearRect, 0xF); |
| } |
| } |
| } |
| |
| if(flags & D3DCLEAR_ZBUFFER) |
| { |
| z = sw::clamp01(z); |
| depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); |
| } |
| |
| if(flags & D3DCLEAR_STENCIL) |
| { |
| depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); |
| } |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DSurface9 *surface = 0x%0.8p, const RECT *rect = 0x%0.8p, D3DCOLOR color = 0x%0.8X", surface, rect, color); |
| |
| if(!surface) |
| { |
| return INVALIDCALL(); |
| } |
| |
| D3DSURFACE_DESC description; |
| |
| surface->GetDesc(&description); |
| |
| if(description.Pool != D3DPOOL_DEFAULT) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(!rect) |
| { |
| RECT lock; |
| |
| lock.left = 0; |
| lock.top = 0; |
| lock.right = description.Width; |
| lock.bottom = description.Height; |
| |
| rect = &lock; |
| } |
| |
| static_cast<Direct3DSurface9*>(surface)->fill(color, rect->left, rect->top, rect->right - rect->left, rect->bottom - rect->top); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain9 **swapChain) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DPRESENT_PARAMETERS *presentParameters = 0x%0.8p, IDirect3DSwapChain9 **swapChain = 0x%0.8p", presentParameters, swapChain); |
| |
| if(!swapChain) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *swapChain = 0; |
| |
| if(!presentParameters) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(presentParameters->BackBufferCount > 3) |
| { |
| return INVALIDCALL(); // Maximum of three back buffers |
| } |
| |
| *swapChain = new Direct3DSwapChain9(this, presentParameters); |
| |
| if(!*swapChain) |
| { |
| return OUTOFMEMORY(); |
| } |
| |
| if(GetAvailableTextureMem() == 0) |
| { |
| delete *swapChain; |
| *swapChain = 0; |
| |
| return OUTOFVIDEOMEMORY(); |
| } |
| |
| (*swapChain)->AddRef(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int edgeLength = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DCubeTexture9 **cubeTexture = 0x%0.8p, void **sharedHandle = 0x%0.8p", edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle); |
| |
| *cubeTexture = 0; |
| |
| if(edgeLength == 0 || (usage & D3DUSAGE_AUTOGENMIPMAP && levels > 1) || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_CUBETEXTURE, format) != D3D_OK) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *cubeTexture = new Direct3DCubeTexture9(this, edgeLength, levels, usage, format, pool); |
| |
| if(!*cubeTexture) |
| { |
| return OUTOFMEMORY(); |
| } |
| |
| if(GetAvailableTextureMem() == 0) |
| { |
| delete *cubeTexture; |
| *cubeTexture = 0; |
| |
| return OUTOFVIDEOMEMORY(); |
| } |
| |
| (*cubeTexture)->AddRef(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int width = %d, unsigned int height = %d, D3DFORMAT format = %d, D3DMULTISAMPLE_TYPE multiSample = %d, unsigned long multiSampleQuality = %d, int discard = %d, IDirect3DSurface9 **surface = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, format, multiSample, multiSampleQuality, discard, surface, sharedHandle); |
| |
| *surface = 0; |
| |
| if(width == 0 || height == 0 || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION) |
| { |
| return INVALIDCALL(); |
| } |
| |
| bool lockable = false; |
| |
| switch(format) |
| { |
| case D3DFMT_D15S1: |
| case D3DFMT_D24S8: |
| case D3DFMT_D24X8: |
| case D3DFMT_D24X4S4: |
| case D3DFMT_D24FS8: |
| case D3DFMT_D32: |
| case D3DFMT_D16: |
| case D3DFMT_DF24: |
| case D3DFMT_DF16: |
| case D3DFMT_INTZ: |
| lockable = false; |
| break; |
| case D3DFMT_S8_LOCKABLE: |
| case D3DFMT_D16_LOCKABLE: |
| case D3DFMT_D32F_LOCKABLE: |
| case D3DFMT_D32_LOCKABLE: |
| lockable = true; |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| *surface = new Direct3DSurface9(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, multiSampleQuality, lockable, D3DUSAGE_DEPTHSTENCIL); |
| |
| if(!*surface) |
| { |
| return OUTOFMEMORY(); |
| } |
| |
| if(GetAvailableTextureMem() == 0) |
| { |
| delete *surface; |
| *surface = 0; |
| |
| return OUTOFVIDEOMEMORY(); |
| } |
| |
| (*surface)->AddRef(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int length = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DIndexBuffer9 **indexBuffer = 0x%0.8p, void **sharedHandle = 0x%0.8p", length, usage, format, pool, indexBuffer, sharedHandle); |
| |
| *indexBuffer = new Direct3DIndexBuffer9(this, length, usage, format, pool); |
| |
| if(!*indexBuffer) |
| { |
| return OUTOFMEMORY(); |
| } |
| |
| if(GetAvailableTextureMem() == 0) |
| { |
| delete *indexBuffer; |
| *indexBuffer = 0; |
| |
| return OUTOFVIDEOMEMORY(); |
| } |
| |
| (*indexBuffer)->AddRef(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int width = %d, unsigned int height = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DSurface9 **surface = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, format, pool, surface, sharedHandle); |
| |
| *surface = 0; |
| |
| if(width == 0 || height == 0 || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, 0, D3DRTYPE_SURFACE, format) != D3D_OK) // FIXME: Allow all formats supported by runtime/REF |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(pool == D3DPOOL_MANAGED) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *surface = new Direct3DSurface9(this, this, width, height, format, pool, D3DMULTISAMPLE_NONE, 0, true, 0); |
| |
| if(!*surface) |
| { |
| return OUTOFMEMORY(); |
| } |
| |
| if(GetAvailableTextureMem() == 0) |
| { |
| delete *surface; |
| *surface = 0; |
| |
| return OUTOFVIDEOMEMORY(); |
| } |
| |
| (*surface)->AddRef(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("const unsigned long *function = 0x%0.8p, IDirect3DPixelShader9 **shader = 0x%0.8p", function, shader); |
| |
| if(!shader) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *shader = 0; |
| |
| if(!sw::PixelShader::validate(function) || function[0] > pixelShaderVersionX) |
| { |
| return INVALIDCALL(); // Shader contains unsupported operations |
| } |
| |
| *shader = new Direct3DPixelShader9(this, function); |
| |
| if(!*shader) |
| { |
| return OUTOFMEMORY(); |
| } |
| |
| (*shader)->AddRef(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DQUERYTYPE type = %d, IDirect3DQuery9 **query = 0x%0.8p", type, query); |
| |
| if(query == 0) // Support checked |
| { |
| switch(type) |
| { |
| case D3DQUERYTYPE_VCACHE: return D3D_OK; |
| case D3DQUERYTYPE_RESOURCEMANAGER: return NOTAVAILABLE(); |
| case D3DQUERYTYPE_VERTEXSTATS: return NOTAVAILABLE(); |
| case D3DQUERYTYPE_EVENT: return D3D_OK; |
| case D3DQUERYTYPE_OCCLUSION: return D3D_OK; |
| case D3DQUERYTYPE_TIMESTAMP: return D3D_OK; |
| case D3DQUERYTYPE_TIMESTAMPDISJOINT: return D3D_OK; |
| case D3DQUERYTYPE_TIMESTAMPFREQ: return D3D_OK; |
| case D3DQUERYTYPE_PIPELINETIMINGS: return NOTAVAILABLE(); |
| case D3DQUERYTYPE_INTERFACETIMINGS: return NOTAVAILABLE(); |
| case D3DQUERYTYPE_VERTEXTIMINGS: return NOTAVAILABLE(); |
| case D3DQUERYTYPE_PIXELTIMINGS: return NOTAVAILABLE(); |
| case D3DQUERYTYPE_BANDWIDTHTIMINGS: return NOTAVAILABLE(); |
| case D3DQUERYTYPE_CACHEUTILIZATION: return NOTAVAILABLE(); |
| default: ASSERT(false); return NOTAVAILABLE(); |
| } |
| } |
| else |
| { |
| switch(type) |
| { |
| case D3DQUERYTYPE_VCACHE: break; |
| case D3DQUERYTYPE_RESOURCEMANAGER: return NOTAVAILABLE(); |
| case D3DQUERYTYPE_VERTEXSTATS: return NOTAVAILABLE(); |
| case D3DQUERYTYPE_EVENT: break; |
| case D3DQUERYTYPE_OCCLUSION: break; |
| case D3DQUERYTYPE_TIMESTAMP: break; |
| case D3DQUERYTYPE_TIMESTAMPDISJOINT: break; |
| case D3DQUERYTYPE_TIMESTAMPFREQ: break; |
| case D3DQUERYTYPE_PIPELINETIMINGS: return NOTAVAILABLE(); |
| case D3DQUERYTYPE_INTERFACETIMINGS: return NOTAVAILABLE(); |
| case D3DQUERYTYPE_VERTEXTIMINGS: return NOTAVAILABLE(); |
| case D3DQUERYTYPE_PIXELTIMINGS: return NOTAVAILABLE(); |
| case D3DQUERYTYPE_BANDWIDTHTIMINGS: return NOTAVAILABLE(); |
| case D3DQUERYTYPE_CACHEUTILIZATION: return NOTAVAILABLE(); |
| default: ASSERT(false); return NOTAVAILABLE(); |
| } |
| |
| *query = new Direct3DQuery9(this, type); |
| |
| if(!*query) |
| { |
| return OUTOFMEMORY(); |
| } |
| |
| (*query)->AddRef(); |
| |
| return D3D_OK; |
| } |
| } |
| |
| long Direct3DDevice9::CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int width = %d, unsigned int height = %d, D3DFORMAT format = %d, D3DMULTISAMPLE_TYPE multiSample = %d, unsigned long multiSampleQuality = %d, int lockable = %d, IDirect3DSurface9 **surface = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, format, multiSample, multiSampleQuality, lockable, surface, sharedHandle); |
| |
| *surface = 0; |
| |
| if(width == 0 || height == 0 || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *surface = new Direct3DSurface9(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, multiSampleQuality, lockable != FALSE, D3DUSAGE_RENDERTARGET); |
| |
| if(!*surface) |
| { |
| return OUTOFMEMORY(); |
| } |
| |
| if(GetAvailableTextureMem() == 0) |
| { |
| delete *surface; |
| *surface = 0; |
| |
| return OUTOFVIDEOMEMORY(); |
| } |
| |
| (*surface)->AddRef(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DSTATEBLOCKTYPE type = %d, IDirect3DStateBlock9 **stateBlock = 0x%0.8p", type, stateBlock); |
| |
| *stateBlock = new Direct3DStateBlock9(this, type); |
| |
| if(!*stateBlock) |
| { |
| return OUTOFMEMORY(); |
| } |
| |
| (*stateBlock)->AddRef(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int width = %d, unsigned int height = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DTexture9 **texture = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, levels, usage, format, pool, texture, sharedHandle); |
| |
| *texture = 0; |
| |
| if(width == 0 || height == 0 || (usage & D3DUSAGE_AUTOGENMIPMAP && levels > 1) || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_TEXTURE, format) != D3D_OK) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *texture = new Direct3DTexture9(this, width, height, levels, usage, format, pool); |
| |
| if(!*texture) |
| { |
| return OUTOFMEMORY(); |
| } |
| |
| if(GetAvailableTextureMem() == 0) |
| { |
| delete *texture; |
| *texture = 0; |
| |
| return OUTOFVIDEOMEMORY(); |
| } |
| |
| (*texture)->AddRef(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int length = %d, unsigned long usage = %d, unsigned long FVF = 0x%0.8X, D3DPOOL pool = %d, IDirect3DVertexBuffer9 **vertexBuffer = 0x%0.8p, void **sharedHandle = 0x%0.8p", length, usage, FVF, pool, vertexBuffer, sharedHandle); |
| |
| *vertexBuffer = new Direct3DVertexBuffer9(this, length, usage, FVF, pool); |
| |
| if(!*vertexBuffer) |
| { |
| return OUTOFMEMORY(); |
| } |
| |
| if(GetAvailableTextureMem() == 0) |
| { |
| delete *vertexBuffer; |
| *vertexBuffer = 0; |
| |
| return OUTOFVIDEOMEMORY(); |
| } |
| |
| (*vertexBuffer)->AddRef(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::CreateVertexDeclaration(const D3DVERTEXELEMENT9 *vertexElements, IDirect3DVertexDeclaration9 **declaration) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("const D3DVERTEXELEMENT9 *vertexElements = 0x%0.8p, IDirect3DVertexDeclaration9 **declaration = 0x%0.8p", vertexElements, declaration); |
| |
| if(!declaration) |
| { |
| return INVALIDCALL(); |
| } |
| |
| const D3DVERTEXELEMENT9 *element = vertexElements; |
| |
| while(element->Stream != 0xFF) |
| { |
| if(element->Type > D3DDECLTYPE_UNUSED) // FIXME: Check other fields too |
| { |
| return FAIL(); |
| } |
| |
| element++; |
| } |
| |
| *declaration = new Direct3DVertexDeclaration9(this, vertexElements); |
| |
| if(!*declaration) |
| { |
| return OUTOFMEMORY(); |
| } |
| |
| (*declaration)->AddRef(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("const unsigned long *function = 0x%0.8p, IDirect3DVertexShader9 **shader = 0x%0.8p", function, shader); |
| |
| if(!shader) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *shader = 0; |
| |
| if(!sw::VertexShader::validate(function) || function[0] > vertexShaderVersionX) |
| { |
| return INVALIDCALL(); // Shader contains unsupported operations |
| } |
| |
| *shader = new Direct3DVertexShader9(this, function); |
| |
| if(!*shader) |
| { |
| return OUTOFMEMORY(); |
| } |
| |
| (*shader)->AddRef(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int width = %d, unsigned int height = %d, unsigned int depth = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DVolumeTexture9 **volumeTexture = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, depth, levels, usage, format, pool, volumeTexture, sharedHandle); |
| |
| *volumeTexture = 0; |
| |
| if(width == 0 || height == 0 || depth == 0 || (usage & D3DUSAGE_AUTOGENMIPMAP && levels > 1) || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_VOLUMETEXTURE, format) != D3D_OK) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *volumeTexture = new Direct3DVolumeTexture9(this, width, height, depth, levels, usage, format, pool); |
| |
| if(!*volumeTexture) |
| { |
| return OUTOFMEMORY(); |
| } |
| |
| if(GetAvailableTextureMem() == 0) |
| { |
| delete *volumeTexture; |
| *volumeTexture = 0; |
| |
| return OUTOFVIDEOMEMORY(); |
| } |
| |
| (*volumeTexture)->AddRef(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::DeletePatch(unsigned int handle) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int handle = %d", handle); |
| |
| UNIMPLEMENTED(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE type, int baseVertexIndex, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DPRIMITIVETYPE type = %d, int baseVertexIndex = %d, unsigned int minIndex = %d, unsigned int numVertices = %d, unsigned int startIndex = %d, unsigned int primitiveCount = %d", type, baseVertexIndex, minIndex, numVertices, startIndex, primitiveCount); |
| |
| if(!indexData) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(!bindResources(indexData) || !primitiveCount) |
| { |
| return D3D_OK; |
| } |
| |
| unsigned int indexOffset = startIndex * (indexData->is32Bit() ? 4 : 2); // FIXME: Doesn't take stream frequencies into account |
| |
| sw::DrawType drawType; |
| |
| if(indexData->is32Bit()) |
| { |
| switch(type) |
| { |
| case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST32; break; |
| case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST32; break; |
| case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP32; break; |
| case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST32; break; |
| case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP32; break; |
| case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN32; break; |
| default: |
| ASSERT(false); |
| } |
| } |
| else |
| { |
| switch(type) |
| { |
| case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST16; break; |
| case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST16; break; |
| case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP16; break; |
| case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST16; break; |
| case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP16; break; |
| case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN16; break; |
| default: |
| ASSERT(false); |
| } |
| } |
| |
| if((streamSourceFreq[0] & D3DSTREAMSOURCE_INDEXEDDATA) && instanceData()) |
| { |
| int instanceCount = (streamSourceFreq[0] & ~D3DSTREAMSOURCE_INDEXEDDATA); |
| |
| for(int instance = 0; instance < instanceCount; instance++) |
| { |
| bindVertexStreams(baseVertexIndex, true, instance); |
| renderer->draw(drawType, indexOffset, primitiveCount, instance == 0); |
| } |
| } |
| else |
| { |
| bindVertexStreams(baseVertexIndex, false, 0); |
| renderer->draw(drawType, indexOffset, primitiveCount); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minIndex, unsigned int numVertices, unsigned int primitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DPRIMITIVETYPE type = %d, unsigned int minIndex = %d, unsigned int numVertices = %d, unsigned int primitiveCount = %d, const void *indexData = 0x%0.8p, D3DFORMAT indexDataFormat = %d, const void *vertexStreamZeroData = 0x%0.8p, unsigned int vertexStreamZeroStride = %d", type, minIndex, numVertices, primitiveCount, indexData, indexDataFormat, vertexStreamZeroData, vertexStreamZeroStride); |
| |
| if(!vertexStreamZeroData || !indexData) |
| { |
| return INVALIDCALL(); |
| } |
| |
| int length = (minIndex + numVertices) * vertexStreamZeroStride; |
| |
| Direct3DVertexBuffer9 *vertexBuffer = new Direct3DVertexBuffer9(this, length, 0, 0, D3DPOOL_DEFAULT); |
| |
| void *data; |
| vertexBuffer->Lock(0, 0, &data, 0); |
| memcpy(data, vertexStreamZeroData, length); |
| vertexBuffer->Unlock(); |
| |
| SetStreamSource(0, vertexBuffer, 0, vertexStreamZeroStride); |
| |
| switch(type) |
| { |
| case D3DPT_POINTLIST: length = primitiveCount; break; |
| case D3DPT_LINELIST: length = primitiveCount * 2; break; |
| case D3DPT_LINESTRIP: length = primitiveCount + 1; break; |
| case D3DPT_TRIANGLELIST: length = primitiveCount * 3; break; |
| case D3DPT_TRIANGLESTRIP: length = primitiveCount + 2; break; |
| case D3DPT_TRIANGLEFAN: length = primitiveCount + 2; break; |
| default: |
| ASSERT(false); |
| } |
| |
| length *= indexDataFormat == D3DFMT_INDEX32 ? 4 : 2; |
| |
| Direct3DIndexBuffer9 *indexBuffer = new Direct3DIndexBuffer9(this, length, 0, indexDataFormat, D3DPOOL_DEFAULT); |
| |
| indexBuffer->Lock(0, 0, &data, 0); |
| memcpy(data, indexData, length); |
| indexBuffer->Unlock(); |
| |
| SetIndices(indexBuffer); |
| |
| if(!bindResources(indexBuffer) || !primitiveCount) |
| { |
| vertexBuffer->Release(); |
| |
| return D3D_OK; |
| } |
| |
| sw::DrawType drawType; |
| |
| if(indexDataFormat == D3DFMT_INDEX32) |
| { |
| switch(type) |
| { |
| case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST32; break; |
| case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST32; break; |
| case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP32; break; |
| case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST32; break; |
| case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP32; break; |
| case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN32; break; |
| default: |
| ASSERT(false); |
| } |
| } |
| else |
| { |
| switch(type) |
| { |
| case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST16; break; |
| case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST16; break; |
| case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP16; break; |
| case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST16; break; |
| case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP16; break; |
| case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN16; break; |
| default: |
| ASSERT(false); |
| } |
| } |
| |
| bindVertexStreams(0, false, 0); |
| renderer->draw(drawType, 0, primitiveCount); |
| |
| SetStreamSource(0, 0, 0, 0); |
| SetIndices(0); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primitiveCount) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DPRIMITIVETYPE primitiveType = %d, unsigned int startVertex = %d, unsigned int primitiveCount = %d", primitiveType, startVertex, primitiveCount); |
| |
| if(!bindResources(0) || !primitiveCount) |
| { |
| return D3D_OK; |
| } |
| |
| sw::DrawType drawType; |
| |
| switch(primitiveType) |
| { |
| case D3DPT_POINTLIST: drawType = sw::DRAW_POINTLIST; break; |
| case D3DPT_LINELIST: drawType = sw::DRAW_LINELIST; break; |
| case D3DPT_LINESTRIP: drawType = sw::DRAW_LINESTRIP; break; |
| case D3DPT_TRIANGLELIST: drawType = sw::DRAW_TRIANGLELIST; break; |
| case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_TRIANGLESTRIP; break; |
| case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_TRIANGLEFAN; break; |
| default: |
| ASSERT(false); |
| } |
| |
| bindVertexStreams(startVertex, false, 0); |
| renderer->draw(drawType, 0, primitiveCount); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DPRIMITIVETYPE primitiveType = %d, unsigned int primitiveCount = %d, const void *vertexStreamZeroData = 0x%0.8p, unsigned int vertexStreamZeroStride = %d", primitiveType, primitiveCount, vertexStreamZeroData, vertexStreamZeroStride); |
| |
| if(!vertexStreamZeroData) |
| { |
| return INVALIDCALL(); |
| } |
| |
| IDirect3DVertexBuffer9 *vertexBuffer = 0; |
| int length = 0; |
| |
| switch(primitiveType) |
| { |
| case D3DPT_POINTLIST: length = primitiveCount; break; |
| case D3DPT_LINELIST: length = primitiveCount * 2; break; |
| case D3DPT_LINESTRIP: length = primitiveCount + 1; break; |
| case D3DPT_TRIANGLELIST: length = primitiveCount * 3; break; |
| case D3DPT_TRIANGLESTRIP: length = primitiveCount + 2; break; |
| case D3DPT_TRIANGLEFAN: length = primitiveCount + 2; break; |
| default: |
| ASSERT(false); |
| } |
| |
| length *= vertexStreamZeroStride; |
| |
| CreateVertexBuffer(length, 0, 0, D3DPOOL_DEFAULT, &vertexBuffer, 0); |
| |
| void *data; |
| vertexBuffer->Lock(0, 0, &data, 0); |
| memcpy(data, vertexStreamZeroData, length); |
| vertexBuffer->Unlock(); |
| |
| SetStreamSource(0, vertexBuffer, 0, vertexStreamZeroStride); |
| |
| if(!bindResources(0) || !primitiveCount) |
| { |
| vertexBuffer->Release(); |
| |
| return D3D_OK; |
| } |
| |
| sw::DrawType drawType; |
| |
| switch(primitiveType) |
| { |
| case D3DPT_POINTLIST: drawType = sw::DRAW_POINTLIST; break; |
| case D3DPT_LINELIST: drawType = sw::DRAW_LINELIST; break; |
| case D3DPT_LINESTRIP: drawType = sw::DRAW_LINESTRIP; break; |
| case D3DPT_TRIANGLELIST: drawType = sw::DRAW_TRIANGLELIST; break; |
| case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_TRIANGLESTRIP; break; |
| case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_TRIANGLEFAN; break; |
| default: |
| ASSERT(false); |
| } |
| |
| bindVertexStreams(0, false, 0); |
| renderer->draw(drawType, 0, primitiveCount); |
| |
| SetStreamSource(0, 0, 0, 0); |
| vertexBuffer->Release(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int handle = %d, const float *numSegs = 0x%0.8p, const D3DRECTPATCH_INFO *rectPatchInfo = 0x%0.8p", handle, numSegs, rectPatchInfo); |
| |
| if(!numSegs || !rectPatchInfo) |
| { |
| return INVALIDCALL(); |
| } |
| |
| UNIMPLEMENTED(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int handle = %d, const float *numSegs = 0x%0.8p, const D3DTRIPATCH_INFO *triPatchInfo = 0x%0.8p", handle, numSegs, triPatchInfo); |
| |
| if(!numSegs || !triPatchInfo) |
| { |
| return INVALIDCALL(); |
| } |
| |
| UNIMPLEMENTED(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::EndScene() |
| { |
| CriticalSection cs(this); |
| |
| TRACE("void"); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::EndStateBlock(IDirect3DStateBlock9 **stateBlock) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DStateBlock9 **stateBlock = 0x%0.8p", stateBlock); |
| |
| if(!stateBlock) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *stateBlock = 0; |
| |
| if(!stateRecorder) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *stateBlock = stateRecorder; |
| stateRecorder->AddRef(); |
| stateRecorder->unbind(); |
| stateRecorder = 0; // Stop recording |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::EvictManagedResources() |
| { |
| CriticalSection cs(this); |
| |
| TRACE("void"); |
| |
| // UNIMPLEMENTED(); // FIXME |
| |
| return D3D_OK; |
| } |
| |
| unsigned int Direct3DDevice9::GetAvailableTextureMem() |
| { |
| CriticalSection cs(this); |
| |
| TRACE("void"); |
| |
| int availableMemory = textureMemory - Direct3DResource9::getMemoryUsage(); |
| if(availableMemory < 0) availableMemory = 0; |
| |
| // Round to nearest MB |
| return (availableMemory + 0x80000) & 0xFFF00000; |
| } |
| |
| long Direct3DDevice9::GetBackBuffer(unsigned int swapChainIndex, unsigned int backBufferIndex, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int swapChainIndex = %d, unsigned int backBufferIndex = %d, D3DBACKBUFFER_TYPE type = %d, IDirect3DSurface9 **backBuffer = 0x%0.8p", swapChainIndex, backBufferIndex, type, backBuffer); |
| |
| if(swapChainIndex >= GetNumberOfSwapChains()) |
| { |
| return INVALIDCALL(); |
| } |
| |
| return swapChain->GetBackBuffer(backBufferIndex, type, backBuffer); |
| } |
| |
| long Direct3DDevice9::GetClipPlane(unsigned long index, float *plane) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long index = %d, float *plane = 0x%0.8p", index, plane); |
| |
| if(!plane || index >= 6) |
| { |
| return INVALIDCALL(); |
| } |
| |
| plane[0] = this->plane[index][0]; |
| plane[1] = this->plane[index][1]; |
| plane[2] = this->plane[index][2]; |
| plane[3] = this->plane[index][3]; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetClipStatus(D3DCLIPSTATUS9 *clipStatus) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DCLIPSTATUS9 *clipStatus = 0x%0.8p", clipStatus); |
| |
| if(!clipStatus) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *clipStatus = this->clipStatus; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DDEVICE_CREATION_PARAMETERS *parameters = 0x%0.8p", parameters); |
| |
| if(!parameters) |
| { |
| return INVALIDCALL(); |
| } |
| |
| parameters->AdapterOrdinal = adapter; |
| parameters->BehaviorFlags = behaviourFlags; |
| parameters->DeviceType = deviceType; |
| parameters->hFocusWindow = focusWindow; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetCurrentTexturePalette(unsigned int *paletteNumber) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int *paletteNumber = 0x%0.8p", paletteNumber); |
| |
| if(!paletteNumber) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *paletteNumber = currentPalette; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetDepthStencilSurface(IDirect3DSurface9 **depthStencilSurface) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DSurface9 **depthStencilSurface = 0x%0.8p", depthStencilSurface); |
| |
| if(!depthStencilSurface) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *depthStencilSurface = depthStencil; |
| |
| if(depthStencil) |
| { |
| depthStencil->AddRef(); |
| } |
| else |
| { |
| return NOTFOUND(); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetDeviceCaps(D3DCAPS9 *caps) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DCAPS9 *caps = 0x%0.8p", caps); |
| |
| return d3d9->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, caps); |
| } |
| |
| long Direct3DDevice9::GetDirect3D(IDirect3D9 **d3d9) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3D9 **d3d9 = 0x%0.8p", d3d9); |
| |
| if(!d3d9) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *d3d9 = this->d3d9; |
| this->d3d9->AddRef(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetDisplayMode(unsigned int index, D3DDISPLAYMODE *mode) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int index = %d, D3DDISPLAYMODE *mode = 0x%0.8p", index, mode); |
| |
| if(index >= GetNumberOfSwapChains()) |
| { |
| return INVALIDCALL(); |
| } |
| |
| return swapChain->GetDisplayMode(mode); |
| } |
| |
| long Direct3DDevice9::GetFrontBufferData(unsigned int index, IDirect3DSurface9 *destSurface) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int index = %d, IDirect3DSurface9 *destSurface = %p", index, destSurface); |
| |
| if(index >= GetNumberOfSwapChains()) |
| { |
| return INVALIDCALL(); |
| } |
| |
| return swapChain->GetFrontBufferData(destSurface); |
| } |
| |
| long Direct3DDevice9::GetFVF(unsigned long *FVF) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long *FVF = 0x%0.8p", FVF); |
| |
| if(!FVF) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(vertexDeclaration) |
| { |
| *FVF = vertexDeclaration->getFVF(); |
| } |
| else |
| { |
| *FVF = 0; |
| } |
| |
| return D3D_OK; |
| } |
| |
| void Direct3DDevice9::GetGammaRamp(unsigned int index, D3DGAMMARAMP *ramp) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int index = %d, D3DGAMMARAMP *ramp = 0x%0.8p", index, ramp); |
| |
| if(!ramp || index >= GetNumberOfSwapChains()) |
| { |
| return; |
| } |
| |
| swapChain->getGammaRamp((sw::GammaRamp*)ramp); |
| } |
| |
| long Direct3DDevice9::GetIndices(IDirect3DIndexBuffer9 **indexData) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DIndexBuffer9 **indexData = 0x%0.8p", indexData); |
| |
| if(!indexData) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *indexData = this->indexData; |
| |
| if(this->indexData) |
| { |
| this->indexData->AddRef(); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetLight(unsigned long index, D3DLIGHT9 *light) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long index = %d, D3DLIGHT9 *light = 0x%0.8p", index, light); |
| |
| if(!light) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(!this->light.exists(index)) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *light = this->light[index]; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetLightEnable(unsigned long index, int *enable) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long index = %d, int *enable = 0x%0.8p", index, enable); |
| |
| if(!enable) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(!light.exists(index)) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *enable = light[index].enable ? 128 : 0; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetMaterial(D3DMATERIAL9 *material) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DMATERIAL9 *material = 0x%0.8p", material); |
| |
| if(!material) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *material = this->material; |
| |
| return D3D_OK; |
| } |
| |
| float Direct3DDevice9::GetNPatchMode() |
| { |
| CriticalSection cs(this); |
| |
| TRACE("void"); |
| |
| return 0.0f; // FIXME: Unimplemented |
| } |
| |
| unsigned int Direct3DDevice9::GetNumberOfSwapChains() |
| { |
| CriticalSection cs(this); |
| |
| TRACE("void"); |
| |
| return 1; |
| } |
| |
| long Direct3DDevice9::GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int paletteNumber = %d, PALETTEENTRY *entries = 0x%0.8p", paletteNumber, entries); |
| |
| if(paletteNumber > 0xFFFF || !entries) |
| { |
| return INVALIDCALL(); |
| } |
| |
| for(int i = 0; i < 256; i++) |
| { |
| entries[i] = palette[paletteNumber].entry[i]; |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetPixelShader(IDirect3DPixelShader9 **shader) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DPixelShader9 **shader = 0x%0.8p", shader); |
| |
| if(!shader) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(pixelShader) |
| { |
| pixelShader->AddRef(); |
| } |
| |
| *shader = pixelShader; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); |
| |
| if(!constantData) |
| { |
| return INVALIDCALL(); |
| } |
| |
| for(unsigned int i = 0; i < count; i++) |
| { |
| constantData[i] = pixelShaderConstantB[startRegister + i]; |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); |
| |
| if(!constantData) |
| { |
| return INVALIDCALL(); |
| } |
| |
| for(unsigned int i = 0; i < count; i++) |
| { |
| constantData[i * 4 + 0] = pixelShaderConstantF[startRegister + i][0]; |
| constantData[i * 4 + 1] = pixelShaderConstantF[startRegister + i][1]; |
| constantData[i * 4 + 2] = pixelShaderConstantF[startRegister + i][2]; |
| constantData[i * 4 + 3] = pixelShaderConstantF[startRegister + i][3]; |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); |
| |
| if(!constantData) |
| { |
| return INVALIDCALL(); |
| } |
| |
| for(unsigned int i = 0; i < count; i++) |
| { |
| constantData[i * 4 + 0] = pixelShaderConstantI[startRegister + i][0]; |
| constantData[i * 4 + 1] = pixelShaderConstantI[startRegister + i][1]; |
| constantData[i * 4 + 2] = pixelShaderConstantI[startRegister + i][2]; |
| constantData[i * 4 + 3] = pixelShaderConstantI[startRegister + i][3]; |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetRasterStatus(unsigned int index, D3DRASTER_STATUS *rasterStatus) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int swapChain = %d, D3DRASTER_STATUS *rasterStatus = 0x%0.8p", index, rasterStatus); |
| |
| if(index >= GetNumberOfSwapChains()) |
| { |
| return INVALIDCALL(); |
| } |
| |
| return swapChain->GetRasterStatus(rasterStatus); |
| } |
| |
| long Direct3DDevice9::GetRenderState(D3DRENDERSTATETYPE state, unsigned long *value) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DRENDERSTATETYPE state = %d, unsigned long *value = 0x%0.8p", state, value); |
| |
| if(!value) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *value = renderState[state]; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetRenderTarget(unsigned long index, IDirect3DSurface9 **renderTarget) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long index = %d, IDirect3DSurface9 **renderTarget = 0x%0.8p", index, renderTarget); |
| |
| if(index >= 4 || !renderTarget) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *renderTarget = 0; |
| |
| if(!this->renderTarget[index]) |
| { |
| return NOTFOUND(); |
| } |
| |
| *renderTarget = this->renderTarget[index]; |
| this->renderTarget[index]->AddRef(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetRenderTargetData(IDirect3DSurface9 *renderTarget, IDirect3DSurface9 *destSurface) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DSurface9 *renderTarget = 0x%0.8p, IDirect3DSurface9 *destSurface = 0x%0.8p", renderTarget, destSurface); |
| |
| if(!renderTarget || !destSurface) |
| { |
| return INVALIDCALL(); |
| } |
| |
| D3DSURFACE_DESC sourceDescription; |
| D3DSURFACE_DESC destinationDescription; |
| |
| renderTarget->GetDesc(&sourceDescription); |
| destSurface->GetDesc(&destinationDescription); |
| |
| if(sourceDescription.Width != destinationDescription.Width || |
| sourceDescription.Height != destinationDescription.Height || |
| sourceDescription.Format != destinationDescription.Format || |
| sourceDescription.MultiSampleType != D3DMULTISAMPLE_NONE) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(sourceDescription.Format == D3DFMT_A8R8G8B8 || |
| sourceDescription.Format == D3DFMT_X8R8G8B8) |
| { |
| sw::Surface *source = static_cast<Direct3DSurface9*>(renderTarget); |
| sw::Surface *dest = static_cast<Direct3DSurface9*>(destSurface); |
| |
| void *sourceBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); |
| void *destBuffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); |
| |
| static void (__cdecl *blitFunction)(void *dst, void *src); |
| static sw::Routine *blitRoutine; |
| static sw::BlitState blitState = {0}; |
| |
| sw::BlitState update; |
| update.width = sourceDescription.Width; |
| update.height = sourceDescription.Height; |
| update.sourceFormat = sw::FORMAT_A8R8G8B8; |
| update.destFormat = sw::FORMAT_A8R8G8B8; |
| update.stride = dest->getExternalPitchB(); |
| update.cursorHeight = 0; |
| update.cursorWidth = 0; |
| |
| if(memcmp(&blitState, &update, sizeof(sw::BlitState)) != 0) |
| { |
| blitState = update; |
| delete blitRoutine; |
| |
| blitRoutine = sw::FrameBuffer::copyRoutine(blitState); |
| blitFunction = (void(__cdecl*)(void*, void*))blitRoutine->getEntry(); |
| } |
| |
| blitFunction(destBuffer, sourceBuffer); |
| |
| dest->unlockExternal(); |
| source->unlockExternal(); |
| } |
| else |
| { |
| return UpdateSurface(renderTarget, 0, destSurface, 0); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long *value) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long sampler = %d, D3DSAMPLERSTATETYPE type = %d, unsigned long *value = 0x%0.8p", sampler, state, value); |
| |
| if(!value || state < D3DSAMP_ADDRESSU || state > D3DSAMP_DMAPOFFSET) // FIXME: Set *value to 0? |
| { |
| return INVALIDCALL(); |
| } |
| |
| if((sampler >= 16 && sampler <= D3DDMAPSAMPLER) || sampler > D3DVERTEXTEXTURESAMPLER3) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(sampler >= D3DVERTEXTEXTURESAMPLER0) |
| { |
| sampler = 16 + (sampler - D3DVERTEXTEXTURESAMPLER0); |
| } |
| |
| *value = samplerState[sampler][state]; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetScissorRect(RECT *rect) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("RECT *rect = 0x%0.8p", rect); |
| |
| if(!rect) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *rect = scissorRect; |
| |
| return D3D_OK; |
| } |
| |
| int Direct3DDevice9::GetSoftwareVertexProcessing() |
| { |
| CriticalSection cs(this); |
| |
| TRACE("void"); |
| |
| return softwareVertexProcessing ? TRUE : FALSE; |
| } |
| |
| long Direct3DDevice9::GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer9 **streamData, unsigned int *offset, unsigned int *stride) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int streamNumber = %d, IDirect3DVertexBuffer9 **streamData = 0x%0.8p, unsigned int *offset = 0x%0.8p, unsigned int *stride = 0x%0.8p", streamNumber, streamData, offset, stride); |
| |
| if(streamNumber >= 16 || !streamData || !offset || !stride) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *streamData = dataStream[streamNumber]; |
| |
| if(dataStream[streamNumber]) |
| { |
| dataStream[streamNumber]->AddRef(); |
| } |
| |
| *offset = streamOffset[streamNumber]; |
| *stride = streamStride[streamNumber]; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetStreamSourceFreq(unsigned int streamNumber, unsigned int *divider) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int streamNumber = %d, unsigned int *divider = 0x%0.8p", streamNumber, divider); |
| |
| if(streamNumber >= 16 || !divider) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *divider = streamSourceFreq[streamNumber]; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetSwapChain(unsigned int index, IDirect3DSwapChain9 **swapChain) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int index = %d, IDirect3DSwapChain9 **swapChain = 0x%0.8p", index, swapChain); |
| |
| if(!swapChain || index >= GetNumberOfSwapChains()) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *swapChain = this->swapChain; |
| |
| if(*swapChain) |
| { |
| (*swapChain)->AddRef(); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long sampler = %d, IDirect3DBaseTexture9 **texture = 0x%0.8p", sampler, texture); |
| |
| if(!texture) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *texture = 0; |
| |
| if((sampler >= 16 && sampler <= D3DDMAPSAMPLER) || sampler > D3DVERTEXTEXTURESAMPLER3) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *texture = this->texture[sampler]; |
| |
| if(this->texture[sampler]) |
| { |
| this->texture[sampler]->AddRef(); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long stage = %d, D3DTEXTURESTAGESTATETYPE type = %d, unsigned long *value = 0x%0.8p", stage, type, value); |
| |
| if(!value) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *value = textureStageState[stage][type]; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DTRANSFORMSTATETYPE state = %d, D3DMATRIX *matrix = 0x%0.8p", state, matrix); |
| |
| if(!matrix || state < 0 || state > 511) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *matrix = this->matrix[state]; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DVertexDeclaration9 **declaration = 0x%0.8p", declaration); |
| |
| if(!declaration) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *declaration = vertexDeclaration; |
| |
| if(vertexDeclaration) |
| { |
| vertexDeclaration->AddRef(); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetVertexShader(IDirect3DVertexShader9 **shader) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DVertexShader9 **shader = 0x%0.8p", shader); |
| |
| if(!shader) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *shader = vertexShader; |
| |
| if(vertexShader) |
| { |
| vertexShader->AddRef(); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); |
| |
| if(!constantData) |
| { |
| return INVALIDCALL(); |
| } |
| |
| for(unsigned int i = 0; i < count; i++) |
| { |
| constantData[i] = vertexShaderConstantB[startRegister + i]; |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); |
| |
| if(!constantData) |
| { |
| return INVALIDCALL(); |
| } |
| |
| for(unsigned int i = 0; i < count; i++) |
| { |
| constantData[i * 4 + 0] = vertexShaderConstantF[startRegister + i][0]; |
| constantData[i * 4 + 1] = vertexShaderConstantF[startRegister + i][1]; |
| constantData[i * 4 + 2] = vertexShaderConstantF[startRegister + i][2]; |
| constantData[i * 4 + 3] = vertexShaderConstantF[startRegister + i][3]; |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); |
| |
| if(!constantData) |
| { |
| return INVALIDCALL(); |
| } |
| |
| for(unsigned int i = 0; i < count; i++) |
| { |
| constantData[i * 4 + 0] = vertexShaderConstantI[startRegister + i][0]; |
| constantData[i * 4 + 1] = vertexShaderConstantI[startRegister + i][1]; |
| constantData[i * 4 + 2] = vertexShaderConstantI[startRegister + i][2]; |
| constantData[i * 4 + 3] = vertexShaderConstantI[startRegister + i][3]; |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::GetViewport(D3DVIEWPORT9 *viewport) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DVIEWPORT9 *viewport = 0x%0.8p", viewport); |
| |
| if(!viewport) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *viewport = this->viewport; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::LightEnable(unsigned long index, int enable) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long index = %d, int enable = %d", index, enable); |
| |
| if(!light.exists(index)) // Insert default light |
| { |
| D3DLIGHT9 light; |
| |
| light.Type = D3DLIGHT_DIRECTIONAL; |
| light.Diffuse.r = 1; |
| light.Diffuse.g = 1; |
| light.Diffuse.b = 1; |
| light.Diffuse.a = 0; |
| light.Specular.r = 0; |
| light.Specular.g = 0; |
| light.Specular.b = 0; |
| light.Specular.a = 0; |
| light.Ambient.r = 0; |
| light.Ambient.g = 0; |
| light.Ambient.b = 0; |
| light.Ambient.a = 0; |
| light.Position.x = 0; |
| light.Position.y = 0; |
| light.Position.z = 0; |
| light.Direction.x = 0; |
| light.Direction.y = 0; |
| light.Direction.z = 1; |
| light.Range = 0; |
| light.Falloff = 0; |
| light.Attenuation0 = 0; |
| light.Attenuation1 = 0; |
| light.Attenuation2 = 0; |
| light.Theta = 0; |
| light.Phi = 0; |
| |
| this->light[index] = light; |
| this->light[index].enable = false; |
| } |
| |
| if(!stateRecorder) |
| { |
| light[index].enable = (enable != FALSE); |
| |
| lightsDirty = true; |
| } |
| else |
| { |
| stateRecorder->lightEnable(index, enable); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DTRANSFORMSTATETYPE state = %d, const D3DMATRIX *matrix = 0x%0.8p", state, matrix); |
| |
| if(!matrix) |
| { |
| return INVALIDCALL(); |
| } |
| |
| D3DMATRIX *current = &this->matrix[state]; |
| |
| sw::Matrix C(current->_11, current->_21, current->_31, current->_41, |
| current->_12, current->_22, current->_32, current->_42, |
| current->_13, current->_23, current->_33, current->_43, |
| current->_14, current->_24, current->_34, current->_44); |
| |
| sw::Matrix M(matrix->_11, matrix->_21, matrix->_31, matrix->_41, |
| matrix->_12, matrix->_22, matrix->_32, matrix->_42, |
| matrix->_13, matrix->_23, matrix->_33, matrix->_43, |
| matrix->_14, matrix->_24, matrix->_34, matrix->_44); |
| |
| switch(state) |
| { |
| case D3DTS_WORLD: |
| renderer->setModelMatrix(C * M); |
| break; |
| case D3DTS_VIEW: |
| renderer->setViewMatrix(C * M); |
| break; |
| case D3DTS_PROJECTION: |
| renderer->setProjectionMatrix(C * M); |
| break; |
| case D3DTS_TEXTURE0: |
| renderer->setTextureMatrix(0, C * M); |
| break; |
| case D3DTS_TEXTURE1: |
| renderer->setTextureMatrix(1, C * M); |
| break; |
| case D3DTS_TEXTURE2: |
| renderer->setTextureMatrix(2, C * M); |
| break; |
| case D3DTS_TEXTURE3: |
| renderer->setTextureMatrix(3, C * M); |
| break; |
| case D3DTS_TEXTURE4: |
| renderer->setTextureMatrix(4, C * M); |
| break; |
| case D3DTS_TEXTURE5: |
| renderer->setTextureMatrix(5, C * M); |
| break; |
| case D3DTS_TEXTURE6: |
| renderer->setTextureMatrix(6, C * M); |
| break; |
| case D3DTS_TEXTURE7: |
| renderer->setTextureMatrix(7, C * M); |
| break; |
| default: |
| if(state > 256 && state < 512) |
| { |
| renderer->setModelMatrix(C * M, state - 256); |
| } |
| else ASSERT(false); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("const RECT *sourceRect = 0x%0.8p, const RECT *destRect = 0x%0.8p, HWND destWindowOverride = %d, const RGNDATA *dirtyRegion = 0x%0.8p", sourceRect, destRect, destWindowOverride, dirtyRegion); |
| |
| return swapChain->Present(sourceRect, destRect, destWindowOverride, dirtyRegion, 0); |
| } |
| |
| long Direct3DDevice9::ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer9 *destBuffer, IDirect3DVertexDeclaration9 *vertexDeclaration, unsigned long flags) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int srcStartIndex = %d, unsigned int destIndex = %d, unsigned int vertexCount = %d, IDirect3DVertexBuffer9 *destBuffer = 0x%0.8p, IDirect3DVertexDeclaration9 *vertexDeclaration = 0x%0.8p, unsigned long flags = %d", srcStartIndex, destIndex, vertexCount, destBuffer, vertexDeclaration, flags); |
| |
| if(!destBuffer) |
| { |
| return INVALIDCALL(); |
| } |
| |
| UNIMPLEMENTED(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::Reset(D3DPRESENT_PARAMETERS *presentParameters) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DPRESENT_PARAMETERS *presentParameters = 0x%0.8p", presentParameters); |
| |
| if(!presentParameters) |
| { |
| return INVALIDCALL(); |
| } |
| |
| deviceWindow = presentParameters->hDeviceWindow; |
| |
| if(depthStencil) |
| { |
| depthStencil->unbind(); |
| depthStencil = 0; |
| } |
| |
| if(autoDepthStencil) |
| { |
| autoDepthStencil->unbind(); |
| autoDepthStencil = 0; |
| } |
| |
| for(int index = 0; index < 4; index++) |
| { |
| if(renderTarget[index]) |
| { |
| renderTarget[index]->unbind(); |
| renderTarget[index] = 0; |
| } |
| } |
| |
| if(!swapChain) |
| { |
| swapChain = new Direct3DSwapChain9(this, presentParameters); |
| swapChain->bind(); |
| } |
| else |
| { |
| swapChain->reset(presentParameters); |
| } |
| |
| if(presentParameters->EnableAutoDepthStencil != FALSE) |
| { |
| bool lockable = false; |
| |
| switch(presentParameters->AutoDepthStencilFormat) |
| { |
| case D3DFMT_D15S1: |
| case D3DFMT_D24S8: |
| case D3DFMT_D24X8: |
| case D3DFMT_D24X4S4: |
| case D3DFMT_D24FS8: |
| case D3DFMT_D32: |
| case D3DFMT_D16: |
| case D3DFMT_DF24: |
| case D3DFMT_DF16: |
| case D3DFMT_INTZ: |
| lockable = false; |
| break; |
| case D3DFMT_S8_LOCKABLE: |
| case D3DFMT_D16_LOCKABLE: |
| case D3DFMT_D32F_LOCKABLE: |
| case D3DFMT_D32_LOCKABLE: |
| lockable = true; |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| autoDepthStencil = new Direct3DSurface9(this, this, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->AutoDepthStencilFormat, D3DPOOL_DEFAULT, presentParameters->MultiSampleType, presentParameters->MultiSampleQuality, lockable, D3DUSAGE_DEPTHSTENCIL); |
| autoDepthStencil->bind(); |
| |
| SetDepthStencilSurface(autoDepthStencil); |
| } |
| |
| IDirect3DSurface9 *renderTarget; |
| swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &renderTarget); |
| SetRenderTarget(0, renderTarget); |
| renderTarget->Release(); |
| |
| SetRenderTarget(1, 0); |
| SetRenderTarget(2, 0); |
| SetRenderTarget(3, 0); |
| |
| softwareVertexProcessing = (behaviourFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) == D3DCREATE_SOFTWARE_VERTEXPROCESSING; |
| |
| SetRenderState(D3DRS_ZENABLE, presentParameters->EnableAutoDepthStencil != FALSE ? D3DZB_TRUE : D3DZB_FALSE); |
| SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); |
| SetRenderState(D3DRS_ZWRITEENABLE, TRUE); |
| SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| SetRenderState(D3DRS_LASTPIXEL, TRUE); |
| SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); |
| SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ZERO); |
| SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); |
| SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL); |
| SetRenderState(D3DRS_ALPHAREF, 0); |
| SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); |
| SetRenderState(D3DRS_DITHERENABLE, FALSE); |
| SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| SetRenderState(D3DRS_FOGENABLE, FALSE); |
| SetRenderState(D3DRS_SPECULARENABLE, FALSE); |
| // SetRenderState(D3DRS_ZVISIBLE, 0); |
| SetRenderState(D3DRS_FOGCOLOR, 0); |
| SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE); |
| SetRenderState(D3DRS_FOGSTART, FtoDW(0.0f)); |
| SetRenderState(D3DRS_FOGEND, FtoDW(1.0f)); |
| SetRenderState(D3DRS_FOGDENSITY, FtoDW(1.0f)); |
| SetRenderState(D3DRS_RANGEFOGENABLE, FALSE); |
| SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); |
| SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); |
| SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); |
| SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); |
| SetRenderState(D3DRS_STENCILREF, 0); |
| SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); |
| SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); |
| SetRenderState(D3DRS_TEXTUREFACTOR, 0xFFFFFFFF); |
| SetRenderState(D3DRS_WRAP0, 0); |
| SetRenderState(D3DRS_WRAP1, 0); |
| SetRenderState(D3DRS_WRAP2, 0); |
| SetRenderState(D3DRS_WRAP3, 0); |
| SetRenderState(D3DRS_WRAP4, 0); |
| SetRenderState(D3DRS_WRAP5, 0); |
| SetRenderState(D3DRS_WRAP6, 0); |
| SetRenderState(D3DRS_WRAP7, 0); |
| SetRenderState(D3DRS_CLIPPING, TRUE); |
| SetRenderState(D3DRS_LIGHTING, TRUE); |
| SetRenderState(D3DRS_AMBIENT, 0); |
| SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_NONE); |
| SetRenderState(D3DRS_COLORVERTEX, TRUE); |
| SetRenderState(D3DRS_LOCALVIEWER, TRUE); |
| SetRenderState(D3DRS_NORMALIZENORMALS, FALSE); |
| SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1); |
| SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2); |
| SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL); |
| SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL); |
| SetRenderState(D3DRS_VERTEXBLEND, D3DVBF_DISABLE); |
| SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| SetRenderState(D3DRS_POINTSIZE, FtoDW(1.0f)); |
| SetRenderState(D3DRS_POINTSIZE_MIN, FtoDW(1.0f)); |
| SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE); |
| SetRenderState(D3DRS_POINTSCALEENABLE, FALSE); |
| SetRenderState(D3DRS_POINTSCALE_A, FtoDW(1.0f)); |
| SetRenderState(D3DRS_POINTSCALE_B, FtoDW(0.0f)); |
| SetRenderState(D3DRS_POINTSCALE_C, FtoDW(0.0f)); |
| SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE); |
| SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF); |
| SetRenderState(D3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE); |
| SetRenderState(D3DRS_DEBUGMONITORTOKEN, D3DDMT_ENABLE); |
| SetRenderState(D3DRS_POINTSIZE_MAX, FtoDW(64.0f)); |
| SetRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE); |
| SetRenderState(D3DRS_COLORWRITEENABLE, 0x0000000F); |
| SetRenderState(D3DRS_TWEENFACTOR, FtoDW(0.0f)); |
| SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); |
| SetRenderState(D3DRS_POSITIONDEGREE, D3DDEGREE_CUBIC); |
| SetRenderState(D3DRS_NORMALDEGREE, D3DDEGREE_LINEAR); |
| SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, FtoDW(0.0f)); |
| SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, FALSE); |
| SetRenderState(D3DRS_MINTESSELLATIONLEVEL, FtoDW(1.0f)); |
| SetRenderState(D3DRS_MAXTESSELLATIONLEVEL, FtoDW(1.0f)); |
| SetRenderState(D3DRS_ADAPTIVETESS_X, FtoDW(0.0f)); |
| SetRenderState(D3DRS_ADAPTIVETESS_Y, FtoDW(0.0f)); |
| SetRenderState(D3DRS_ADAPTIVETESS_Z, FtoDW(1.0f)); |
| SetRenderState(D3DRS_ADAPTIVETESS_W, FtoDW(0.0f)); |
| SetRenderState(D3DRS_ENABLEADAPTIVETESSELLATION, FALSE); |
| SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE); |
| SetRenderState(D3DRS_CCW_STENCILFAIL, D3DSTENCILOP_KEEP); |
| SetRenderState(D3DRS_CCW_STENCILZFAIL, D3DSTENCILOP_KEEP); |
| SetRenderState(D3DRS_CCW_STENCILPASS, D3DSTENCILOP_KEEP); |
| SetRenderState(D3DRS_CCW_STENCILFUNC, D3DCMP_ALWAYS); |
| SetRenderState(D3DRS_COLORWRITEENABLE1, 0x0000000F); |
| SetRenderState(D3DRS_COLORWRITEENABLE2, 0x0000000F); |
| SetRenderState(D3DRS_COLORWRITEENABLE3, 0x0000000F); |
| SetRenderState(D3DRS_BLENDFACTOR, 0xFFFFFFFF); |
| SetRenderState(D3DRS_SRGBWRITEENABLE, 0); |
| SetRenderState(D3DRS_DEPTHBIAS, FtoDW(0.0f)); |
| SetRenderState(D3DRS_WRAP8, 0); |
| SetRenderState(D3DRS_WRAP9, 0); |
| SetRenderState(D3DRS_WRAP10, 0); |
| SetRenderState(D3DRS_WRAP11, 0); |
| SetRenderState(D3DRS_WRAP12, 0); |
| SetRenderState(D3DRS_WRAP13, 0); |
| SetRenderState(D3DRS_WRAP14, 0); |
| SetRenderState(D3DRS_WRAP15, 0); |
| SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE); |
| SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE); |
| SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_ZERO); |
| SetRenderState(D3DRS_BLENDOPALPHA, D3DBLENDOP_ADD); |
| |
| for(int i = 0; i < 8; i++) |
| { |
| SetTextureStageState(i, D3DTSS_COLOROP, i == 0 ? D3DTOP_MODULATE : D3DTOP_DISABLE); |
| SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
| SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_CURRENT); |
| SetTextureStageState(i, D3DTSS_ALPHAOP, i == 0 ? D3DTOP_SELECTARG1 : D3DTOP_DISABLE); |
| SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); |
| SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_CURRENT); |
| SetTextureStageState(i, D3DTSS_BUMPENVMAT00, FtoDW(0.0f)); |
| SetTextureStageState(i, D3DTSS_BUMPENVMAT01, FtoDW(0.0f)); |
| SetTextureStageState(i, D3DTSS_BUMPENVMAT10, FtoDW(0.0f)); |
| SetTextureStageState(i, D3DTSS_BUMPENVMAT11, FtoDW(0.0f)); |
| SetTextureStageState(i, D3DTSS_TEXCOORDINDEX, i); |
| SetTextureStageState(i, D3DTSS_BUMPENVLSCALE, FtoDW(0.0f)); |
| SetTextureStageState(i, D3DTSS_BUMPENVLOFFSET, FtoDW(0.0f)); |
| SetTextureStageState(i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); |
| SetTextureStageState(i, D3DTSS_COLORARG0, D3DTA_CURRENT); |
| SetTextureStageState(i, D3DTSS_ALPHAARG0, D3DTA_CURRENT); |
| SetTextureStageState(i, D3DTSS_RESULTARG, D3DTA_CURRENT); |
| SetTextureStageState(i, D3DTSS_CONSTANT, 0x00000000); |
| } |
| |
| for(int i = 0; i <= D3DVERTEXTEXTURESAMPLER3; i = (i != 15) ? (i + 1) : D3DVERTEXTEXTURESAMPLER0) |
| { |
| SetTexture(i, 0); |
| |
| SetSamplerState(i, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP); |
| SetSamplerState(i, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP); |
| SetSamplerState(i, D3DSAMP_ADDRESSW, D3DTADDRESS_WRAP); |
| SetSamplerState(i, D3DSAMP_BORDERCOLOR, 0x00000000); |
| SetSamplerState(i, D3DSAMP_MAGFILTER, D3DTEXF_POINT); |
| SetSamplerState(i, D3DSAMP_MINFILTER, D3DTEXF_POINT); |
| SetSamplerState(i, D3DSAMP_MIPFILTER, D3DTEXF_NONE); |
| SetSamplerState(i, D3DSAMP_MIPMAPLODBIAS, 0); |
| SetSamplerState(i, D3DSAMP_MAXMIPLEVEL, 0); |
| SetSamplerState(i, D3DSAMP_MAXANISOTROPY, 1); |
| SetSamplerState(i, D3DSAMP_SRGBTEXTURE, 0); |
| SetSamplerState(i, D3DSAMP_ELEMENTINDEX, 0); |
| SetSamplerState(i, D3DSAMP_DMAPOFFSET, 0); |
| } |
| |
| for(int i = 0; i < 6; i++) |
| { |
| float plane[4] = {0, 0, 0, 0}; |
| |
| SetClipPlane(i, plane); |
| } |
| |
| currentPalette = 0xFFFF; |
| |
| ShowCursor(FALSE); |
| delete cursor; |
| cursor = 0; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetClipPlane(unsigned long index, const float *plane) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long index = %d, const float *plane = 0x%0.8p", index, plane); |
| |
| if(!plane || index >= 6) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(!stateRecorder) |
| { |
| this->plane[index][0] = plane[0]; |
| this->plane[index][1] = plane[1]; |
| this->plane[index][2] = plane[2]; |
| this->plane[index][3] = plane[3]; |
| |
| renderer->setClipPlane(index, plane); |
| } |
| else |
| { |
| stateRecorder->setClipPlane(index, plane); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetClipStatus(const D3DCLIPSTATUS9 *clipStatus) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("const D3DCLIPSTATUS9 *clipStatus = 0x%0.8p", clipStatus); |
| |
| if(!clipStatus) |
| { |
| return INVALIDCALL(); |
| } |
| |
| this->clipStatus = *clipStatus; |
| |
| UNIMPLEMENTED(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetCurrentTexturePalette(unsigned int paletteNumber) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int paletteNumber = %d", paletteNumber); |
| |
| if(paletteNumber > 0xFFFF || palette.find(paletteNumber) == palette.end()) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(!stateRecorder) |
| { |
| currentPalette = paletteNumber; |
| |
| sw::Surface::setTexturePalette((unsigned int*)&palette[currentPalette]); |
| } |
| else |
| { |
| stateRecorder->setCurrentTexturePalette(paletteNumber); |
| } |
| |
| return D3D_OK; |
| } |
| |
| void Direct3DDevice9::SetCursorPosition(int x, int y, unsigned long flags) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("int x = %d, int y = %d, unsigned long flags = 0x%0.8X", x, y, flags); |
| |
| POINT point = {x, y}; |
| HWND window = deviceWindow ? deviceWindow : focusWindow; |
| ScreenToClient(window, &point); |
| |
| sw::FrameBuffer::setCursorPosition(point.x, point.y); |
| } |
| |
| long Direct3DDevice9::SetCursorProperties(unsigned int x0, unsigned int y0, IDirect3DSurface9 *cursorBitmap) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int x0 = %d, unsigned int y0 = %d, IDirect3DSurface9 *cursorBitmap = 0x%0.8p", x0, y0, cursorBitmap); |
| |
| if(!cursorBitmap) |
| { |
| return INVALIDCALL(); |
| } |
| |
| sw::Surface *cursorSurface = static_cast<Direct3DSurface9*>(cursorBitmap); |
| |
| int width = cursorSurface->getWidth(); |
| int height = cursorSurface->getHeight(); |
| void *bitmap = cursorSurface->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); |
| |
| delete cursor; |
| cursor = sw::Surface::create(0, width, height, 1, sw::FORMAT_A8R8G8B8, false, false); |
| |
| void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); |
| memcpy(buffer, bitmap, width * height * sizeof(unsigned int)); |
| cursor->unlockExternal(); |
| |
| cursorSurface->unlockExternal(); |
| |
| if(showCursor) |
| { |
| sw::FrameBuffer::setCursorImage(cursor); |
| } |
| else |
| { |
| sw::FrameBuffer::setCursorImage(0); |
| } |
| |
| sw::FrameBuffer::setCursorOrigin(x0, y0); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetDepthStencilSurface(IDirect3DSurface9 *iDepthStencil) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DSurface9 *newDepthStencil = 0x%0.8p", iDepthStencil); |
| |
| Direct3DSurface9 *depthStencil = static_cast<Direct3DSurface9*>(iDepthStencil); |
| |
| if(this->depthStencil == depthStencil) |
| { |
| return D3D_OK; |
| } |
| |
| if(depthStencil) |
| { |
| depthStencil->bind(); |
| } |
| |
| if(this->depthStencil) |
| { |
| this->depthStencil->unbind(); |
| } |
| |
| this->depthStencil = depthStencil; |
| |
| renderer->setDepthBuffer(depthStencil); |
| renderer->setStencilBuffer(depthStencil); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetDialogBoxMode(int enableDialogs) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("int enableDialogs = %d", enableDialogs); |
| |
| UNIMPLEMENTED(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetFVF(unsigned long FVF) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long FVF = 0x%0.8X", FVF); |
| |
| if(!stateRecorder) |
| { |
| if(FVF != 0 || !this->vertexDeclaration) |
| { |
| Direct3DVertexDeclaration9 *vertexDeclaration = new Direct3DVertexDeclaration9(this, FVF); |
| vertexDeclaration->bind(); |
| |
| if(this->vertexDeclaration) |
| { |
| this->vertexDeclaration->unbind(); |
| } |
| |
| this->vertexDeclaration = vertexDeclaration; |
| } |
| } |
| else |
| { |
| stateRecorder->setFVF(FVF); |
| } |
| |
| return D3D_OK; |
| } |
| |
| void Direct3DDevice9::SetGammaRamp(unsigned int index, unsigned long flags, const D3DGAMMARAMP *ramp) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int index = %d, unsigned long flags = 0x%0.8X, const D3DGAMMARAMP *ramp = 0x%0.8p", index, flags, ramp); |
| |
| if(!ramp || index >= GetNumberOfSwapChains()) |
| { |
| return; |
| } |
| |
| swapChain->setGammaRamp((sw::GammaRamp*)ramp, flags & D3DSGR_CALIBRATE); |
| } |
| |
| long Direct3DDevice9::SetIndices(IDirect3DIndexBuffer9* iIndexBuffer) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DIndexBuffer9* indexData = 0x%0.8p", iIndexBuffer); |
| |
| Direct3DIndexBuffer9 *indexBuffer = static_cast<Direct3DIndexBuffer9*>(iIndexBuffer); |
| |
| if(!stateRecorder) |
| { |
| if(this->indexData == indexBuffer) |
| { |
| return D3D_OK; |
| } |
| |
| if(indexBuffer) |
| { |
| indexBuffer->bind(); |
| } |
| |
| if(this->indexData) |
| { |
| this->indexData->unbind(); |
| } |
| |
| this->indexData = indexBuffer; |
| } |
| else |
| { |
| stateRecorder->setIndices(indexBuffer); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetLight(unsigned long index, const D3DLIGHT9 *light) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long index = %d, const D3DLIGHT9 *light = 0x%0.8p", index, light); |
| |
| if(!light) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(!stateRecorder) |
| { |
| this->light[index] = *light; |
| |
| lightsDirty = true; |
| } |
| else |
| { |
| stateRecorder->setLight(index, light); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetMaterial(const D3DMATERIAL9 *material) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("const D3DMATERIAL9 *material = 0x%0.8p", material); |
| |
| if(!material) |
| { |
| return INVALIDCALL(); // FIXME: Correct behaviour? |
| } |
| |
| if(!stateRecorder) |
| { |
| this->material = *material; |
| |
| renderer->setMaterialAmbient(sw::Color<float>(material->Ambient.r, material->Ambient.g, material->Ambient.b, material->Ambient.a)); |
| renderer->setMaterialDiffuse(sw::Color<float>(material->Diffuse.r, material->Diffuse.g, material->Diffuse.b, material->Diffuse.a)); |
| renderer->setMaterialEmission(sw::Color<float>(material->Emissive.r, material->Emissive.g, material->Emissive.b, material->Emissive.a)); |
| renderer->setMaterialShininess(material->Power); |
| renderer->setMaterialSpecular(sw::Color<float>(material->Specular.r, material->Specular.g, material->Specular.b, material->Specular.a)); |
| } |
| else |
| { |
| stateRecorder->setMaterial(material); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetNPatchMode(float segments) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("float segments = %f", segments); |
| |
| if(!stateRecorder) |
| { |
| if(segments < 1) |
| { |
| // NOTE: Disable |
| } |
| else |
| { |
| UNIMPLEMENTED(); |
| } |
| } |
| else |
| { |
| stateRecorder->setNPatchMode(segments); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int paletteNumber = %d, const PALETTEENTRY *entries = 0x%0.8p", paletteNumber, entries); |
| |
| if(paletteNumber > 0xFFFF || !entries) |
| { |
| return INVALIDCALL(); |
| } |
| |
| for(int i = 0; i < 256; i++) |
| { |
| palette[paletteNumber].entry[i] = entries[i]; |
| } |
| |
| if(paletteNumber == currentPalette) |
| { |
| sw::Surface::setTexturePalette((unsigned int*)&palette[currentPalette]); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetPixelShader(IDirect3DPixelShader9 *iPixelShader) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DPixelShader9 *shader = 0x%0.8p", iPixelShader); |
| |
| Direct3DPixelShader9 *pixelShader = static_cast<Direct3DPixelShader9*>(iPixelShader); |
| |
| if(!stateRecorder) |
| { |
| if(this->pixelShader == pixelShader) |
| { |
| return D3D_OK; |
| } |
| |
| if(pixelShader) |
| { |
| pixelShader->bind(); |
| } |
| |
| if(this->pixelShader) |
| { |
| this->pixelShader->unbind(); |
| } |
| |
| this->pixelShader = pixelShader; |
| pixelShaderDirty = true; |
| } |
| else |
| { |
| stateRecorder->setPixelShader(pixelShader); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); |
| |
| if(!stateRecorder) |
| { |
| for(unsigned int i = 0; i < count && startRegister + i < 16; i++) |
| { |
| pixelShaderConstantB[startRegister + i] = constantData[i]; |
| } |
| |
| pixelShaderConstantsBDirty = sw::max(startRegister + count, pixelShaderConstantsBDirty); |
| pixelShaderDirty = true; // Reload DEF constants |
| } |
| else |
| { |
| stateRecorder->setPixelShaderConstantB(startRegister, constantData, count); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); |
| |
| if(!stateRecorder) |
| { |
| for(unsigned int i = 0; i < count && startRegister + i < MAX_PIXEL_SHADER_CONST; i++) |
| { |
| pixelShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; |
| pixelShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; |
| pixelShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; |
| pixelShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; |
| } |
| |
| pixelShaderConstantsFDirty = sw::max(startRegister + count, pixelShaderConstantsFDirty); |
| pixelShaderDirty = true; // Reload DEF constants |
| } |
| else |
| { |
| stateRecorder->setPixelShaderConstantF(startRegister, constantData, count); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); |
| |
| if(!stateRecorder) |
| { |
| for(unsigned int i = 0; i < count && startRegister + i < 16; i++) |
| { |
| pixelShaderConstantI[startRegister + i][0] = constantData[i * 4 + 0]; |
| pixelShaderConstantI[startRegister + i][1] = constantData[i * 4 + 1]; |
| pixelShaderConstantI[startRegister + i][2] = constantData[i * 4 + 2]; |
| pixelShaderConstantI[startRegister + i][3] = constantData[i * 4 + 3]; |
| } |
| |
| pixelShaderConstantsIDirty = sw::max(startRegister + count, pixelShaderConstantsIDirty); |
| pixelShaderDirty = true; // Reload DEF constants |
| } |
| else |
| { |
| stateRecorder->setPixelShaderConstantI(startRegister, constantData, count); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetRenderState(D3DRENDERSTATETYPE state, unsigned long value) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DRENDERSTATETYPE state = %d, unsigned long value = %d", state, value); |
| |
| if(state < D3DRS_ZENABLE || state > D3DRS_BLENDOPALPHA) |
| { |
| return D3D_OK; // FIXME: Warning |
| } |
| |
| if(!stateRecorder) |
| { |
| if(!init && renderState[state] == value) |
| { |
| return D3D_OK; |
| } |
| |
| renderState[state] = value; |
| |
| switch(state) |
| { |
| case D3DRS_ZENABLE: |
| switch(value) |
| { |
| case D3DZB_TRUE: |
| case D3DZB_USEW: |
| renderer->setDepthBufferEnable(true); |
| break; |
| case D3DZB_FALSE: |
| renderer->setDepthBufferEnable(false); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_FILLMODE: |
| switch(value) |
| { |
| case D3DFILL_POINT: |
| renderer->setFillMode(sw::FILL_VERTEX); |
| break; |
| case D3DFILL_WIREFRAME: |
| renderer->setFillMode(sw::FILL_WIREFRAME); |
| break; |
| case D3DFILL_SOLID: |
| renderer->setFillMode(sw::FILL_SOLID); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_SHADEMODE: |
| switch(value) |
| { |
| case D3DSHADE_FLAT: |
| renderer->setShadingMode(sw::SHADING_FLAT); |
| break; |
| case D3DSHADE_GOURAUD: |
| renderer->setShadingMode(sw::SHADING_GOURAUD); |
| break; |
| case D3DSHADE_PHONG: |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_ZWRITEENABLE: |
| renderer->setDepthWriteEnable(value != FALSE); |
| break; |
| case D3DRS_ALPHATESTENABLE: |
| renderer->setAlphaTestEnable(value != FALSE); |
| break; |
| case D3DRS_LASTPIXEL: |
| // if(!init) UNIMPLEMENTED(); // FIXME |
| break; |
| case D3DRS_SRCBLEND: |
| switch(value) |
| { |
| case D3DBLEND_ZERO: |
| renderer->setSourceBlendFactor(sw::BLEND_ZERO); |
| break; |
| case D3DBLEND_ONE: |
| renderer->setSourceBlendFactor(sw::BLEND_ONE); |
| break; |
| case D3DBLEND_SRCCOLOR: |
| renderer->setSourceBlendFactor(sw::BLEND_SOURCE); |
| break; |
| case D3DBLEND_INVSRCCOLOR: |
| renderer->setSourceBlendFactor(sw::BLEND_INVSOURCE); |
| break; |
| case D3DBLEND_SRCALPHA: |
| renderer->setSourceBlendFactor(sw::BLEND_SOURCEALPHA); |
| break; |
| case D3DBLEND_INVSRCALPHA: |
| renderer->setSourceBlendFactor(sw::BLEND_INVSOURCEALPHA); |
| break; |
| case D3DBLEND_DESTALPHA: |
| renderer->setSourceBlendFactor(sw::BLEND_DESTALPHA); |
| break; |
| case D3DBLEND_INVDESTALPHA: |
| renderer->setSourceBlendFactor(sw::BLEND_INVDESTALPHA); |
| break; |
| case D3DBLEND_DESTCOLOR: |
| renderer->setSourceBlendFactor(sw::BLEND_DEST); |
| break; |
| case D3DBLEND_INVDESTCOLOR: |
| renderer->setSourceBlendFactor(sw::BLEND_INVDEST); |
| break; |
| case D3DBLEND_SRCALPHASAT: |
| renderer->setSourceBlendFactor(sw::BLEND_SRCALPHASAT); |
| break; |
| case D3DBLEND_BOTHSRCALPHA: |
| renderer->setSourceBlendFactor(sw::BLEND_SOURCEALPHA); |
| renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); |
| break; |
| case D3DBLEND_BOTHINVSRCALPHA: |
| renderer->setSourceBlendFactor(sw::BLEND_INVSOURCEALPHA); |
| renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); |
| break; |
| case D3DBLEND_BLENDFACTOR: |
| renderer->setSourceBlendFactor(sw::BLEND_CONSTANT); |
| break; |
| case D3DBLEND_INVBLENDFACTOR: |
| renderer->setSourceBlendFactor(sw::BLEND_INVCONSTANT); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_DESTBLEND: |
| switch(value) |
| { |
| case D3DBLEND_ZERO: |
| renderer->setDestBlendFactor(sw::BLEND_ZERO); |
| break; |
| case D3DBLEND_ONE: |
| renderer->setDestBlendFactor(sw::BLEND_ONE); |
| break; |
| case D3DBLEND_SRCCOLOR: |
| renderer->setDestBlendFactor(sw::BLEND_SOURCE); |
| break; |
| case D3DBLEND_INVSRCCOLOR: |
| renderer->setDestBlendFactor(sw::BLEND_INVSOURCE); |
| break; |
| case D3DBLEND_SRCALPHA: |
| renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); |
| break; |
| case D3DBLEND_INVSRCALPHA: |
| renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); |
| break; |
| case D3DBLEND_DESTALPHA: |
| renderer->setDestBlendFactor(sw::BLEND_DESTALPHA); |
| break; |
| case D3DBLEND_INVDESTALPHA: |
| renderer->setDestBlendFactor(sw::BLEND_INVDESTALPHA); |
| break; |
| case D3DBLEND_DESTCOLOR: |
| renderer->setDestBlendFactor(sw::BLEND_DEST); |
| break; |
| case D3DBLEND_INVDESTCOLOR: |
| renderer->setDestBlendFactor(sw::BLEND_INVDEST); |
| break; |
| case D3DBLEND_SRCALPHASAT: |
| renderer->setDestBlendFactor(sw::BLEND_SRCALPHASAT); |
| break; |
| case D3DBLEND_BOTHSRCALPHA: |
| renderer->setSourceBlendFactor(sw::BLEND_SOURCEALPHA); |
| renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); |
| break; |
| case D3DBLEND_BOTHINVSRCALPHA: |
| renderer->setSourceBlendFactor(sw::BLEND_INVSOURCEALPHA); |
| renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); |
| break; |
| case D3DBLEND_BLENDFACTOR: |
| renderer->setDestBlendFactor(sw::BLEND_CONSTANT); |
| break; |
| case D3DBLEND_INVBLENDFACTOR: |
| renderer->setDestBlendFactor(sw::BLEND_INVCONSTANT); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_CULLMODE: |
| switch(value) |
| { |
| case D3DCULL_NONE: |
| renderer->setCullMode(sw::CULL_NONE); |
| break; |
| case D3DCULL_CCW: |
| renderer->setCullMode(sw::CULL_COUNTERCLOCKWISE); |
| break; |
| case D3DCULL_CW: |
| renderer->setCullMode(sw::CULL_CLOCKWISE); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_ZFUNC: |
| switch(value) |
| { |
| case D3DCMP_NEVER: |
| renderer->setDepthCompare(sw::DEPTH_NEVER); |
| break; |
| case D3DCMP_LESS: |
| renderer->setDepthCompare(sw::DEPTH_LESS); |
| break; |
| case D3DCMP_EQUAL: |
| renderer->setDepthCompare(sw::DEPTH_EQUAL); |
| break; |
| case D3DCMP_LESSEQUAL: |
| renderer->setDepthCompare(sw::DEPTH_LESSEQUAL); |
| break; |
| case D3DCMP_GREATER: |
| renderer->setDepthCompare(sw::DEPTH_GREATER); |
| break; |
| case D3DCMP_NOTEQUAL: |
| renderer->setDepthCompare(sw::DEPTH_NOTEQUAL); |
| break; |
| case D3DCMP_GREATEREQUAL: |
| renderer->setDepthCompare(sw::DEPTH_GREATEREQUAL); |
| break; |
| case D3DCMP_ALWAYS: |
| renderer->setDepthCompare(sw::DEPTH_ALWAYS); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_ALPHAREF: |
| renderer->setAlphaReference(value & 0x000000FF); |
| break; |
| case D3DRS_ALPHAFUNC: |
| switch(value) |
| { |
| case D3DCMP_NEVER: |
| renderer->setAlphaCompare(sw::ALPHA_NEVER); |
| break; |
| case D3DCMP_LESS: |
| renderer->setAlphaCompare(sw::ALPHA_LESS); |
| break; |
| case D3DCMP_EQUAL: |
| renderer->setAlphaCompare(sw::ALPHA_EQUAL); |
| break; |
| case D3DCMP_LESSEQUAL: |
| renderer->setAlphaCompare(sw::ALPHA_LESSEQUAL); |
| break; |
| case D3DCMP_GREATER: |
| renderer->setAlphaCompare(sw::ALPHA_GREATER); |
| break; |
| case D3DCMP_NOTEQUAL: |
| renderer->setAlphaCompare(sw::ALPHA_NOTEQUAL); |
| break; |
| case D3DCMP_GREATEREQUAL: |
| renderer->setAlphaCompare(sw::ALPHA_GREATEREQUAL); |
| break; |
| case D3DCMP_ALWAYS: |
| renderer->setAlphaCompare(sw::ALPHA_ALWAYS); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_DITHERENABLE: |
| // if(!init) UNIMPLEMENTED(); |
| break; |
| case D3DRS_ALPHABLENDENABLE: |
| renderer->setAlphaBlendEnable(value != FALSE); |
| break; |
| case D3DRS_FOGENABLE: |
| renderer->setFogEnable(value != FALSE); |
| break; |
| case D3DRS_FOGCOLOR: |
| renderer->setFogColor(value); |
| break; |
| case D3DRS_FOGTABLEMODE: |
| switch(value) |
| { |
| case D3DFOG_NONE: |
| renderer->setPixelFogMode(sw::FOG_NONE); |
| break; |
| case D3DFOG_LINEAR: |
| renderer->setPixelFogMode(sw::FOG_LINEAR); |
| break; |
| case D3DFOG_EXP: |
| renderer->setPixelFogMode(sw::FOG_EXP); |
| break; |
| case D3DFOG_EXP2: |
| renderer->setPixelFogMode(sw::FOG_EXP2); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_FOGSTART: |
| renderer->setFogStart((float&)value); |
| break; |
| case D3DRS_FOGEND: |
| renderer->setFogEnd((float&)value); |
| break; |
| case D3DRS_FOGDENSITY: |
| renderer->setFogDensity((float&)value); |
| break; |
| case D3DRS_RANGEFOGENABLE: |
| renderer->setRangeFogEnable(value != FALSE); |
| break; |
| case D3DRS_SPECULARENABLE: |
| renderer->setSpecularEnable(value != FALSE); |
| break; |
| case D3DRS_STENCILENABLE: |
| renderer->setStencilEnable(value != FALSE); |
| break; |
| case D3DRS_STENCILFAIL: |
| switch(value) |
| { |
| case D3DSTENCILOP_KEEP: |
| renderer->setStencilFailOperation(sw::OPERATION_KEEP); |
| break; |
| case D3DSTENCILOP_ZERO: |
| renderer->setStencilFailOperation(sw::OPERATION_ZERO); |
| break; |
| case D3DSTENCILOP_REPLACE: |
| renderer->setStencilFailOperation(sw::OPERATION_REPLACE); |
| break; |
| case D3DSTENCILOP_INCRSAT: |
| renderer->setStencilFailOperation(sw::OPERATION_INCRSAT); |
| break; |
| case D3DSTENCILOP_DECRSAT: |
| renderer->setStencilFailOperation(sw::OPERATION_DECRSAT); |
| break; |
| case D3DSTENCILOP_INVERT: |
| renderer->setStencilFailOperation(sw::OPERATION_INVERT); |
| break; |
| case D3DSTENCILOP_INCR: |
| renderer->setStencilFailOperation(sw::OPERATION_INCR); |
| break; |
| case D3DSTENCILOP_DECR: |
| renderer->setStencilFailOperation(sw::OPERATION_DECR); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_STENCILZFAIL: |
| switch(value) |
| { |
| case D3DSTENCILOP_KEEP: |
| renderer->setStencilZFailOperation(sw::OPERATION_KEEP); |
| break; |
| case D3DSTENCILOP_ZERO: |
| renderer->setStencilZFailOperation(sw::OPERATION_ZERO); |
| break; |
| case D3DSTENCILOP_REPLACE: |
| renderer->setStencilZFailOperation(sw::OPERATION_REPLACE); |
| break; |
| case D3DSTENCILOP_INCRSAT: |
| renderer->setStencilZFailOperation(sw::OPERATION_INCRSAT); |
| break; |
| case D3DSTENCILOP_DECRSAT: |
| renderer->setStencilZFailOperation(sw::OPERATION_DECRSAT); |
| break; |
| case D3DSTENCILOP_INVERT: |
| renderer->setStencilZFailOperation(sw::OPERATION_INVERT); |
| break; |
| case D3DSTENCILOP_INCR: |
| renderer->setStencilZFailOperation(sw::OPERATION_INCR); |
| break; |
| case D3DSTENCILOP_DECR: |
| renderer->setStencilZFailOperation(sw::OPERATION_DECR); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_STENCILPASS: |
| switch(value) |
| { |
| case D3DSTENCILOP_KEEP: |
| renderer->setStencilPassOperation(sw::OPERATION_KEEP); |
| break; |
| case D3DSTENCILOP_ZERO: |
| renderer->setStencilPassOperation(sw::OPERATION_ZERO); |
| break; |
| case D3DSTENCILOP_REPLACE: |
| renderer->setStencilPassOperation(sw::OPERATION_REPLACE); |
| break; |
| case D3DSTENCILOP_INCRSAT: |
| renderer->setStencilPassOperation(sw::OPERATION_INCRSAT); |
| break; |
| case D3DSTENCILOP_DECRSAT: |
| renderer->setStencilPassOperation(sw::OPERATION_DECRSAT); |
| break; |
| case D3DSTENCILOP_INVERT: |
| renderer->setStencilPassOperation(sw::OPERATION_INVERT); |
| break; |
| case D3DSTENCILOP_INCR: |
| renderer->setStencilPassOperation(sw::OPERATION_INCR); |
| break; |
| case D3DSTENCILOP_DECR: |
| renderer->setStencilPassOperation(sw::OPERATION_DECR); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_STENCILFUNC: |
| switch(value) |
| { |
| case D3DCMP_NEVER: |
| renderer->setStencilCompare(sw::STENCIL_NEVER); |
| break; |
| case D3DCMP_LESS: |
| renderer->setStencilCompare(sw::STENCIL_LESS); |
| break; |
| case D3DCMP_EQUAL: |
| renderer->setStencilCompare(sw::STENCIL_EQUAL); |
| break; |
| case D3DCMP_LESSEQUAL: |
| renderer->setStencilCompare(sw::STENCIL_LESSEQUAL); |
| break; |
| case D3DCMP_GREATER: |
| renderer->setStencilCompare(sw::STENCIL_GREATER); |
| break; |
| case D3DCMP_NOTEQUAL: |
| renderer->setStencilCompare(sw::STENCIL_NOTEQUAL); |
| break; |
| case D3DCMP_GREATEREQUAL: |
| renderer->setStencilCompare(sw::STENCIL_GREATEREQUAL); |
| break; |
| case D3DCMP_ALWAYS: |
| renderer->setStencilCompare(sw::STENCIL_ALWAYS); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_STENCILREF: |
| renderer->setStencilReference(value); |
| renderer->setStencilReferenceCCW(value); |
| break; |
| case D3DRS_STENCILMASK: |
| renderer->setStencilMask(value); |
| renderer->setStencilMaskCCW(value); |
| break; |
| case D3DRS_STENCILWRITEMASK: |
| renderer->setStencilWriteMask(value); |
| renderer->setStencilWriteMaskCCW(value); |
| break; |
| case D3DRS_TEXTUREFACTOR: |
| renderer->setTextureFactor(value); |
| break; |
| case D3DRS_WRAP0: |
| renderer->setTextureWrap(0, value); |
| break; |
| case D3DRS_WRAP1: |
| renderer->setTextureWrap(1, value); |
| break; |
| case D3DRS_WRAP2: |
| renderer->setTextureWrap(2, value); |
| break; |
| case D3DRS_WRAP3: |
| renderer->setTextureWrap(3, value); |
| break; |
| case D3DRS_WRAP4: |
| renderer->setTextureWrap(4, value); |
| break; |
| case D3DRS_WRAP5: |
| renderer->setTextureWrap(5, value); |
| break; |
| case D3DRS_WRAP6: |
| renderer->setTextureWrap(6, value); |
| break; |
| case D3DRS_WRAP7: |
| renderer->setTextureWrap(7, value); |
| break; |
| case D3DRS_CLIPPING: |
| // Ignored, clipping is always performed |
| break; |
| case D3DRS_LIGHTING: |
| renderer->setLightingEnable(value != FALSE); |
| break; |
| case D3DRS_AMBIENT: |
| renderer->setGlobalAmbient(value); |
| break; |
| case D3DRS_FOGVERTEXMODE: |
| switch(value) |
| { |
| case D3DFOG_NONE: |
| renderer->setVertexFogMode(sw::FOG_NONE); |
| break; |
| case D3DFOG_LINEAR: |
| renderer->setVertexFogMode(sw::FOG_LINEAR); |
| break; |
| case D3DFOG_EXP: |
| renderer->setVertexFogMode(sw::FOG_EXP); |
| break; |
| case D3DFOG_EXP2: |
| renderer->setVertexFogMode(sw::FOG_EXP2); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_COLORVERTEX: |
| renderer->setColorVertexEnable(value != FALSE); |
| break; |
| case D3DRS_LOCALVIEWER: |
| renderer->setLocalViewer(value != FALSE); |
| break; |
| case D3DRS_NORMALIZENORMALS: |
| renderer->setNormalizeNormals(value != FALSE); |
| break; |
| case D3DRS_DIFFUSEMATERIALSOURCE: |
| switch(value) |
| { |
| case D3DMCS_MATERIAL: |
| renderer->setDiffuseMaterialSource(sw::MATERIAL_MATERIAL); |
| break; |
| case D3DMCS_COLOR1: |
| renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR1); |
| break; |
| case D3DMCS_COLOR2: |
| renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR2); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_SPECULARMATERIALSOURCE: |
| switch(value) |
| { |
| case D3DMCS_MATERIAL: |
| renderer->setSpecularMaterialSource(sw::MATERIAL_MATERIAL); |
| break; |
| case D3DMCS_COLOR1: |
| renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR1); |
| break; |
| case D3DMCS_COLOR2: |
| renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR2); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_AMBIENTMATERIALSOURCE: |
| switch(value) |
| { |
| case D3DMCS_MATERIAL: |
| renderer->setAmbientMaterialSource(sw::MATERIAL_MATERIAL); |
| break; |
| case D3DMCS_COLOR1: |
| renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR1); |
| break; |
| case D3DMCS_COLOR2: |
| renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR2); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_EMISSIVEMATERIALSOURCE: |
| switch(value) |
| { |
| case D3DMCS_MATERIAL: |
| renderer->setEmissiveMaterialSource(sw::MATERIAL_MATERIAL); |
| break; |
| case D3DMCS_COLOR1: |
| renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR1); |
| break; |
| case D3DMCS_COLOR2: |
| renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR2); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_VERTEXBLEND: |
| switch(value) |
| { |
| case D3DVBF_DISABLE: |
| renderer->setVertexBlendMatrixCount(0); |
| break; |
| case D3DVBF_1WEIGHTS: |
| renderer->setVertexBlendMatrixCount(2); |
| break; |
| case D3DVBF_2WEIGHTS: |
| renderer->setVertexBlendMatrixCount(3); |
| break; |
| case D3DVBF_3WEIGHTS: |
| renderer->setVertexBlendMatrixCount(4); |
| break; |
| case D3DVBF_TWEENING: |
| UNIMPLEMENTED(); |
| break; |
| case D3DVBF_0WEIGHTS: |
| renderer->setVertexBlendMatrixCount(1); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_CLIPPLANEENABLE: |
| renderer->setClipFlags(value); |
| break; |
| case D3DRS_POINTSIZE: |
| if(value == D3DFMT_INST && pixelShaderVersionX >= D3DPS_VERSION(2, 0)) // ATI hack to enable instancing on SM 2.0 hardware |
| { |
| instancingEnabled = true; |
| } |
| else if(value == D3DFMT_A2M1) // ATI hack to enable transparency anti-aliasing |
| { |
| renderer->setTransparencyAntialiasing(sw::TRANSPARENCY_ALPHA_TO_COVERAGE); |
| renderer->setAlphaTestEnable(true); |
| } |
| else if(value == D3DFMT_A2M0) // ATI hack to disable transparency anti-aliasing |
| { |
| renderer->setTransparencyAntialiasing(sw::TRANSPARENCY_NONE); |
| renderer->setAlphaTestEnable(false); |
| } |
| else |
| { |
| renderer->setPointSize((float&)value); |
| } |
| break; |
| case D3DRS_POINTSIZE_MIN: |
| renderer->setPointSizeMin((float&)value); |
| break; |
| case D3DRS_POINTSPRITEENABLE: |
| renderer->setPointSpriteEnable(value != FALSE); |
| break; |
| case D3DRS_POINTSCALEENABLE: |
| renderer->setPointScaleEnable(value != FALSE); |
| break; |
| case D3DRS_POINTSCALE_A: |
| renderer->setPointScaleA((float&)value); |
| break; |
| case D3DRS_POINTSCALE_B: |
| renderer->setPointScaleB((float&)value); |
| break; |
| case D3DRS_POINTSCALE_C: |
| renderer->setPointScaleC((float&)value); |
| break; |
| case D3DRS_MULTISAMPLEANTIALIAS: |
| // if(!init) UNIMPLEMENTED(); |
| break; |
| case D3DRS_MULTISAMPLEMASK: |
| SetRenderTarget(0, renderTarget[0]); // Sets the multi-sample mask, if maskable |
| break; |
| case D3DRS_PATCHEDGESTYLE: |
| if(!init) if(value != D3DPATCHEDGE_DISCRETE) UNIMPLEMENTED(); |
| break; |
| case D3DRS_DEBUGMONITORTOKEN: |
| if(!init) UNIMPLEMENTED(); |
| break; |
| case D3DRS_POINTSIZE_MAX: |
| renderer->setPointSizeMax((float&)value); |
| break; |
| case D3DRS_INDEXEDVERTEXBLENDENABLE: |
| renderer->setIndexedVertexBlendEnable(value != FALSE); |
| break; |
| case D3DRS_COLORWRITEENABLE: |
| renderer->setColorWriteMask(0, value & 0x0000000F); |
| break; |
| case D3DRS_TWEENFACTOR: |
| if(!init) UNIMPLEMENTED(); |
| break; |
| case D3DRS_BLENDOP: |
| switch(value) |
| { |
| case D3DBLENDOP_ADD: |
| renderer->setBlendOperation(sw::BLENDOP_ADD); |
| break; |
| case D3DBLENDOP_SUBTRACT: |
| renderer->setBlendOperation(sw::BLENDOP_SUB); |
| break; |
| case D3DBLENDOP_REVSUBTRACT: |
| renderer->setBlendOperation(sw::BLENDOP_INVSUB); |
| break; |
| case D3DBLENDOP_MIN: |
| renderer->setBlendOperation(sw::BLENDOP_MIN); |
| break; |
| case D3DBLENDOP_MAX: |
| renderer->setBlendOperation(sw::BLENDOP_MAX); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_POSITIONDEGREE: |
| if(!init) UNIMPLEMENTED(); |
| break; |
| case D3DRS_NORMALDEGREE: |
| if(!init) UNIMPLEMENTED(); |
| break; |
| case D3DRS_SCISSORTESTENABLE: |
| scissorEnable = (value != FALSE); |
| break; |
| case D3DRS_SLOPESCALEDEPTHBIAS: |
| renderer->setSlopeDepthBias((float&)value); |
| break; |
| case D3DRS_ANTIALIASEDLINEENABLE: |
| if(!init) if(value != FALSE) UNIMPLEMENTED(); |
| break; |
| case D3DRS_MINTESSELLATIONLEVEL: |
| if(!init) UNIMPLEMENTED(); |
| break; |
| case D3DRS_MAXTESSELLATIONLEVEL: |
| if(!init) UNIMPLEMENTED(); |
| break; |
| case D3DRS_ADAPTIVETESS_X: |
| if(!init) if((float&)value != 0.0f) UNIMPLEMENTED(); |
| break; |
| case D3DRS_ADAPTIVETESS_Y: |
| if(value == D3DFMT_ATOC) // NVIDIA hack to enable transparency anti-aliasing |
| { |
| renderer->setTransparencyAntialiasing(sw::TRANSPARENCY_ALPHA_TO_COVERAGE); |
| } |
| else if(value == D3DFMT_UNKNOWN) // NVIDIA hack to disable transparency anti-aliasing |
| { |
| renderer->setTransparencyAntialiasing(sw::TRANSPARENCY_NONE); |
| } |
| else |
| { |
| if(!init) if((float&)value != 0.0f) UNIMPLEMENTED(); |
| } |
| break; |
| case D3DRS_ADAPTIVETESS_Z: |
| if(!init) if((float&)value != 1.0f) UNIMPLEMENTED(); |
| break; |
| case D3DRS_ADAPTIVETESS_W: |
| if(!init) if((float&)value != 0.0f) UNIMPLEMENTED(); |
| break; |
| case D3DRS_ENABLEADAPTIVETESSELLATION: |
| if(!init) UNIMPLEMENTED(); |
| break; |
| case D3DRS_TWOSIDEDSTENCILMODE: |
| renderer->setTwoSidedStencil(value != FALSE); |
| break; |
| case D3DRS_CCW_STENCILFAIL: |
| switch(value) |
| { |
| case D3DSTENCILOP_KEEP: |
| renderer->setStencilFailOperationCCW(sw::OPERATION_KEEP); |
| break; |
| case D3DSTENCILOP_ZERO: |
| renderer->setStencilFailOperationCCW(sw::OPERATION_ZERO); |
| break; |
| case D3DSTENCILOP_REPLACE: |
| renderer->setStencilFailOperationCCW(sw::OPERATION_REPLACE); |
| break; |
| case D3DSTENCILOP_INCRSAT: |
| renderer->setStencilFailOperationCCW(sw::OPERATION_INCRSAT); |
| break; |
| case D3DSTENCILOP_DECRSAT: |
| renderer->setStencilFailOperationCCW(sw::OPERATION_DECRSAT); |
| break; |
| case D3DSTENCILOP_INVERT: |
| renderer->setStencilFailOperationCCW(sw::OPERATION_INVERT); |
| break; |
| case D3DSTENCILOP_INCR: |
| renderer->setStencilFailOperationCCW(sw::OPERATION_INCR); |
| break; |
| case D3DSTENCILOP_DECR: |
| renderer->setStencilFailOperationCCW(sw::OPERATION_DECR); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_CCW_STENCILZFAIL: |
| switch(value) |
| { |
| case D3DSTENCILOP_KEEP: |
| renderer->setStencilZFailOperationCCW(sw::OPERATION_KEEP); |
| break; |
| case D3DSTENCILOP_ZERO: |
| renderer->setStencilZFailOperationCCW(sw::OPERATION_ZERO); |
| break; |
| case D3DSTENCILOP_REPLACE: |
| renderer->setStencilZFailOperationCCW(sw::OPERATION_REPLACE); |
| break; |
| case D3DSTENCILOP_INCRSAT: |
| renderer->setStencilZFailOperationCCW(sw::OPERATION_INCRSAT); |
| break; |
| case D3DSTENCILOP_DECRSAT: |
| renderer->setStencilZFailOperationCCW(sw::OPERATION_DECRSAT); |
| break; |
| case D3DSTENCILOP_INVERT: |
| renderer->setStencilZFailOperationCCW(sw::OPERATION_INVERT); |
| break; |
| case D3DSTENCILOP_INCR: |
| renderer->setStencilZFailOperationCCW(sw::OPERATION_INCR); |
| break; |
| case D3DSTENCILOP_DECR: |
| renderer->setStencilZFailOperationCCW(sw::OPERATION_DECR); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_CCW_STENCILPASS: |
| switch(value) |
| { |
| case D3DSTENCILOP_KEEP: |
| renderer->setStencilPassOperationCCW(sw::OPERATION_KEEP); |
| break; |
| case D3DSTENCILOP_ZERO: |
| renderer->setStencilPassOperationCCW(sw::OPERATION_ZERO); |
| break; |
| case D3DSTENCILOP_REPLACE: |
| renderer->setStencilPassOperationCCW(sw::OPERATION_REPLACE); |
| break; |
| case D3DSTENCILOP_INCRSAT: |
| renderer->setStencilPassOperationCCW(sw::OPERATION_INCRSAT); |
| break; |
| case D3DSTENCILOP_DECRSAT: |
| renderer->setStencilPassOperationCCW(sw::OPERATION_DECRSAT); |
| break; |
| case D3DSTENCILOP_INVERT: |
| renderer->setStencilPassOperationCCW(sw::OPERATION_INVERT); |
| break; |
| case D3DSTENCILOP_INCR: |
| renderer->setStencilPassOperationCCW(sw::OPERATION_INCR); |
| break; |
| case D3DSTENCILOP_DECR: |
| renderer->setStencilPassOperationCCW(sw::OPERATION_DECR); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_CCW_STENCILFUNC: |
| switch(value) |
| { |
| case D3DCMP_NEVER: |
| renderer->setStencilCompareCCW(sw::STENCIL_NEVER); |
| break; |
| case D3DCMP_LESS: |
| renderer->setStencilCompareCCW(sw::STENCIL_LESS); |
| break; |
| case D3DCMP_EQUAL: |
| renderer->setStencilCompareCCW(sw::STENCIL_EQUAL); |
| break; |
| case D3DCMP_LESSEQUAL: |
| renderer->setStencilCompareCCW(sw::STENCIL_LESSEQUAL); |
| break; |
| case D3DCMP_GREATER: |
| renderer->setStencilCompareCCW(sw::STENCIL_GREATER); |
| break; |
| case D3DCMP_NOTEQUAL: |
| renderer->setStencilCompareCCW(sw::STENCIL_NOTEQUAL); |
| break; |
| case D3DCMP_GREATEREQUAL: |
| renderer->setStencilCompareCCW(sw::STENCIL_GREATEREQUAL); |
| break; |
| case D3DCMP_ALWAYS: |
| renderer->setStencilCompareCCW(sw::STENCIL_ALWAYS); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_COLORWRITEENABLE1: |
| renderer->setColorWriteMask(1, value); |
| break; |
| case D3DRS_COLORWRITEENABLE2: |
| renderer->setColorWriteMask(2, value); |
| break; |
| case D3DRS_COLORWRITEENABLE3: |
| renderer->setColorWriteMask(3, value); |
| break; |
| case D3DRS_BLENDFACTOR: |
| renderer->setBlendConstant(sw::Color<float>(value)); |
| break; |
| case D3DRS_SRGBWRITEENABLE: |
| renderer->setWriteSRGB(value != FALSE); |
| break; |
| case D3DRS_DEPTHBIAS: |
| renderer->setDepthBias((float&)value); |
| break; |
| case D3DRS_WRAP8: |
| renderer->setTextureWrap(8, value); |
| break; |
| case D3DRS_WRAP9: |
| renderer->setTextureWrap(9, value); |
| break; |
| case D3DRS_WRAP10: |
| renderer->setTextureWrap(10, value); |
| break; |
| case D3DRS_WRAP11: |
| renderer->setTextureWrap(11, value); |
| break; |
| case D3DRS_WRAP12: |
| renderer->setTextureWrap(12, value); |
| break; |
| case D3DRS_WRAP13: |
| renderer->setTextureWrap(13, value); |
| break; |
| case D3DRS_WRAP14: |
| renderer->setTextureWrap(14, value); |
| break; |
| case D3DRS_WRAP15: |
| renderer->setTextureWrap(15, value); |
| break; |
| case D3DRS_SEPARATEALPHABLENDENABLE: |
| renderer->setSeparateAlphaBlendEnable(value != FALSE); |
| break; |
| case D3DRS_SRCBLENDALPHA: |
| switch(value) |
| { |
| case D3DBLEND_ZERO: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_ZERO); |
| break; |
| case D3DBLEND_ONE: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_ONE); |
| break; |
| case D3DBLEND_SRCCOLOR: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_SOURCE); |
| break; |
| case D3DBLEND_INVSRCCOLOR: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_INVSOURCE); |
| break; |
| case D3DBLEND_SRCALPHA: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_SOURCEALPHA); |
| break; |
| case D3DBLEND_INVSRCALPHA: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_INVSOURCEALPHA); |
| break; |
| case D3DBLEND_DESTALPHA: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_DESTALPHA); |
| break; |
| case D3DBLEND_INVDESTALPHA: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_INVDESTALPHA); |
| break; |
| case D3DBLEND_DESTCOLOR: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_DEST); |
| break; |
| case D3DBLEND_INVDESTCOLOR: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_INVDEST); |
| break; |
| case D3DBLEND_SRCALPHASAT: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_SRCALPHASAT); |
| break; |
| case D3DBLEND_BOTHSRCALPHA: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_SOURCEALPHA); |
| renderer->setDestBlendFactorAlpha(sw::BLEND_INVSOURCEALPHA); |
| break; |
| case D3DBLEND_BOTHINVSRCALPHA: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_INVSOURCEALPHA); |
| renderer->setDestBlendFactorAlpha(sw::BLEND_SOURCEALPHA); |
| break; |
| case D3DBLEND_BLENDFACTOR: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_CONSTANT); |
| break; |
| case D3DBLEND_INVBLENDFACTOR: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_INVCONSTANT); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_DESTBLENDALPHA: |
| switch(value) |
| { |
| case D3DBLEND_ZERO: |
| renderer->setDestBlendFactorAlpha(sw::BLEND_ZERO); |
| break; |
| case D3DBLEND_ONE: |
| renderer->setDestBlendFactorAlpha(sw::BLEND_ONE); |
| break; |
| case D3DBLEND_SRCCOLOR: |
| renderer->setDestBlendFactorAlpha(sw::BLEND_SOURCE); |
| break; |
| case D3DBLEND_INVSRCCOLOR: |
| renderer->setDestBlendFactorAlpha(sw::BLEND_INVSOURCE); |
| break; |
| case D3DBLEND_SRCALPHA: |
| renderer->setDestBlendFactorAlpha(sw::BLEND_SOURCEALPHA); |
| break; |
| case D3DBLEND_INVSRCALPHA: |
| renderer->setDestBlendFactorAlpha(sw::BLEND_INVSOURCEALPHA); |
| break; |
| case D3DBLEND_DESTALPHA: |
| renderer->setDestBlendFactorAlpha(sw::BLEND_DESTALPHA); |
| break; |
| case D3DBLEND_INVDESTALPHA: |
| renderer->setDestBlendFactorAlpha(sw::BLEND_INVDESTALPHA); |
| break; |
| case D3DBLEND_DESTCOLOR: |
| renderer->setDestBlendFactorAlpha(sw::BLEND_DEST); |
| break; |
| case D3DBLEND_INVDESTCOLOR: |
| renderer->setDestBlendFactorAlpha(sw::BLEND_INVDEST); |
| break; |
| case D3DBLEND_SRCALPHASAT: |
| renderer->setDestBlendFactorAlpha(sw::BLEND_SRCALPHASAT); |
| break; |
| case D3DBLEND_BOTHSRCALPHA: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_SOURCEALPHA); |
| renderer->setDestBlendFactorAlpha(sw::BLEND_INVSOURCEALPHA); |
| break; |
| case D3DBLEND_BOTHINVSRCALPHA: |
| renderer->setSourceBlendFactorAlpha(sw::BLEND_INVSOURCEALPHA); |
| renderer->setDestBlendFactorAlpha(sw::BLEND_SOURCEALPHA); |
| break; |
| case D3DBLEND_BLENDFACTOR: |
| renderer->setDestBlendFactorAlpha(sw::BLEND_CONSTANT); |
| break; |
| case D3DBLEND_INVBLENDFACTOR: |
| renderer->setDestBlendFactorAlpha(sw::BLEND_INVCONSTANT); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DRS_BLENDOPALPHA: |
| switch(value) |
| { |
| case D3DBLENDOP_ADD: |
| renderer->setBlendOperationAlpha(sw::BLENDOP_ADD); |
| break; |
| case D3DBLENDOP_SUBTRACT: |
| renderer->setBlendOperationAlpha(sw::BLENDOP_SUB); |
| break; |
| case D3DBLENDOP_REVSUBTRACT: |
| renderer->setBlendOperationAlpha(sw::BLENDOP_INVSUB); |
| break; |
| case D3DBLENDOP_MIN: |
| renderer->setBlendOperationAlpha(sw::BLENDOP_MIN); |
| break; |
| case D3DBLENDOP_MAX: |
| renderer->setBlendOperationAlpha(sw::BLENDOP_MAX); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| default: |
| ASSERT(false); |
| } |
| } |
| else // stateRecorder |
| { |
| stateRecorder->setRenderState(state, value); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetRenderTarget(unsigned long index, IDirect3DSurface9 *iRenderTarget) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long index = %d, IDirect3DSurface9 *newRenderTarget = 0x%0.8p", index, iRenderTarget); |
| |
| // FIXME: Check for D3DUSAGE_RENDERTARGET |
| |
| if(index >= 4 || (index == 0 && !iRenderTarget)) |
| { |
| return INVALIDCALL(); |
| } |
| |
| Direct3DSurface9 *renderTarget = static_cast<Direct3DSurface9*>(iRenderTarget); |
| |
| if(renderTarget) |
| { |
| renderTarget->bind(); |
| } |
| |
| if(this->renderTarget[index]) |
| { |
| this->renderTarget[index]->unbind(); |
| } |
| |
| this->renderTarget[index] = renderTarget; |
| |
| if(renderTarget && index == 0) |
| { |
| D3DSURFACE_DESC renderTargetDesc; |
| renderTarget->GetDesc(&renderTargetDesc); |
| |
| // Reset viewport to size of current render target |
| viewport.X = 0; |
| viewport.Y = 0; |
| viewport.Width = renderTargetDesc.Width; |
| viewport.Height = renderTargetDesc.Height; |
| viewport.MinZ = 0; |
| viewport.MaxZ = 1; |
| |
| // Reset scissor rectangle to size of current render target |
| scissorRect.left = 0; |
| scissorRect.top = 0; |
| scissorRect.right = renderTargetDesc.Width; |
| scissorRect.bottom = renderTargetDesc.Height; |
| |
| // Set the multi-sample mask, if maskable |
| if(renderTargetDesc.MultiSampleType != D3DMULTISAMPLE_NONE && |
| renderTargetDesc.MultiSampleType != D3DMULTISAMPLE_NONMASKABLE) |
| { |
| renderer->setMultiSampleMask(renderState[D3DRS_MULTISAMPLEMASK]); |
| } |
| else |
| { |
| renderer->setMultiSampleMask(0xFFFFFFFF); |
| } |
| } |
| |
| renderer->setRenderTarget(index, renderTarget); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long value) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long sampler = %d, D3DSAMPLERSTATETYPE state = %d, unsigned long value = %d", sampler, state, value); |
| |
| if(state < D3DSAMP_ADDRESSU || state > D3DSAMP_DMAPOFFSET) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if((sampler >= 16 && sampler <= D3DDMAPSAMPLER) || sampler > D3DVERTEXTEXTURESAMPLER3) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(sampler >= D3DVERTEXTEXTURESAMPLER0) |
| { |
| sampler = 16 + (sampler - D3DVERTEXTEXTURESAMPLER0); |
| } |
| |
| if(!stateRecorder) |
| { |
| if(!init && samplerState[sampler][state] == value) |
| { |
| return D3D_OK; |
| } |
| |
| samplerState[sampler][state] = value; |
| |
| sw::SamplerType type = sampler < 16 ? sw::SAMPLER_PIXEL : sw::SAMPLER_VERTEX; |
| int index = sampler < 16 ? sampler : sampler - 16; // Sampler index within type group |
| |
| switch(state) |
| { |
| case D3DSAMP_ADDRESSU: |
| switch(value) |
| { |
| case D3DTADDRESS_WRAP: |
| renderer->setAddressingModeU(type, index, sw::ADDRESSING_WRAP); |
| break; |
| case D3DTADDRESS_MIRROR: |
| renderer->setAddressingModeU(type, index, sw::ADDRESSING_MIRROR); |
| break; |
| case D3DTADDRESS_CLAMP: |
| renderer->setAddressingModeU(type, index, sw::ADDRESSING_CLAMP); |
| break; |
| case D3DTADDRESS_BORDER: |
| renderer->setAddressingModeU(type, index, sw::ADDRESSING_BORDER); |
| break; |
| case D3DTADDRESS_MIRRORONCE: |
| renderer->setAddressingModeU(type, index, sw::ADDRESSING_MIRRORONCE); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DSAMP_ADDRESSV: |
| switch(value) |
| { |
| case D3DTADDRESS_WRAP: |
| renderer->setAddressingModeV(type, index, sw::ADDRESSING_WRAP); |
| break; |
| case D3DTADDRESS_MIRROR: |
| renderer->setAddressingModeV(type, index, sw::ADDRESSING_MIRROR); |
| break; |
| case D3DTADDRESS_CLAMP: |
| renderer->setAddressingModeV(type, index, sw::ADDRESSING_CLAMP); |
| break; |
| case D3DTADDRESS_BORDER: |
| renderer->setAddressingModeV(type, index, sw::ADDRESSING_BORDER); |
| break; |
| case D3DTADDRESS_MIRRORONCE: |
| renderer->setAddressingModeV(type, index, sw::ADDRESSING_MIRRORONCE); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DSAMP_ADDRESSW: |
| switch(value) |
| { |
| case D3DTADDRESS_WRAP: |
| renderer->setAddressingModeW(type, index, sw::ADDRESSING_WRAP); |
| break; |
| case D3DTADDRESS_MIRROR: |
| renderer->setAddressingModeW(type, index, sw::ADDRESSING_MIRROR); |
| break; |
| case D3DTADDRESS_CLAMP: |
| renderer->setAddressingModeW(type, index, sw::ADDRESSING_CLAMP); |
| break; |
| case D3DTADDRESS_BORDER: |
| renderer->setAddressingModeW(type, index, sw::ADDRESSING_BORDER); |
| break; |
| case D3DTADDRESS_MIRRORONCE: |
| renderer->setAddressingModeW(type, index, sw::ADDRESSING_MIRRORONCE); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DSAMP_BORDERCOLOR: |
| renderer->setBorderColor(type, index, value); |
| break; |
| case D3DSAMP_MAGFILTER: |
| // NOTE: SwiftShader does not differentiate between minification and magnification filter |
| switch(value) |
| { |
| case D3DTEXF_NONE: |
| renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter |
| break; |
| case D3DTEXF_POINT: |
| renderer->setTextureFilter(type, index, sw::FILTER_POINT); |
| break; |
| case D3DTEXF_LINEAR: |
| renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); |
| break; |
| case D3DTEXF_ANISOTROPIC: |
| renderer->setTextureFilter(type, index, sw::FILTER_ANISOTROPIC); |
| break; |
| case D3DTEXF_PYRAMIDALQUAD: |
| renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silently |
| break; |
| case D3DTEXF_GAUSSIANQUAD: |
| renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silently |
| break; |
| default: |
| return INVALIDCALL(); |
| }; |
| break; |
| case D3DSAMP_MINFILTER: |
| // NOTE: SwiftShader does not differentiate between minification and magnification filter |
| switch(value) |
| { |
| case D3DTEXF_NONE: |
| renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter |
| break; |
| case D3DTEXF_POINT: |
| renderer->setTextureFilter(type, index, sw::FILTER_POINT); |
| break; |
| case D3DTEXF_LINEAR: |
| renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); |
| break; |
| case D3DTEXF_ANISOTROPIC: |
| renderer->setTextureFilter(type, index, sw::FILTER_ANISOTROPIC); |
| break; |
| case D3DTEXF_PYRAMIDALQUAD: |
| renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silently |
| break; |
| case D3DTEXF_GAUSSIANQUAD: |
| renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silently |
| break; |
| default: |
| return INVALIDCALL(); |
| }; |
| break; |
| case D3DSAMP_MIPFILTER: |
| switch(value) |
| { |
| case D3DTEXF_NONE: |
| renderer->setMipmapFilter(type, index, sw::MIPMAP_NONE); |
| break; |
| case D3DTEXF_POINT: |
| renderer->setMipmapFilter(type, index, sw::MIPMAP_POINT); |
| break; |
| case D3DTEXF_LINEAR: |
| renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); |
| break; |
| case D3DTEXF_ANISOTROPIC: |
| renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); // FIXME: Only for texture filter |
| break; |
| case D3DTEXF_PYRAMIDALQUAD: |
| renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); // FIXME: Only for texture filter |
| break; |
| case D3DTEXF_GAUSSIANQUAD: |
| renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); // FIXME: Only for texture filter |
| break; |
| default: |
| return INVALIDCALL(); |
| }; |
| break; |
| case D3DSAMP_MIPMAPLODBIAS: |
| if(value == D3DFMT_GET4) // ATI hack to enable Fetch4 |
| { |
| renderer->setGatherEnable(type, index, true); |
| } |
| else if(value == D3DFMT_GET1) // ATI hack to disable Fetch4 |
| { |
| renderer->setGatherEnable(type, index, false); |
| } |
| else |
| { |
| float LOD = (float&)value - sw::log2((float)context->renderTarget[0]->getSuperSampleCount()); // FIXME: Update when render target changes |
| renderer->setMipmapLOD(type, index, LOD); |
| } |
| break; |
| case D3DSAMP_MAXMIPLEVEL: |
| break; |
| case D3DSAMP_MAXANISOTROPY: |
| renderer->setMaxAnisotropy(type, index, sw::clamp((unsigned int)value, (unsigned int)1, maxAnisotropy)); |
| break; |
| case D3DSAMP_SRGBTEXTURE: |
| renderer->setReadSRGB(type, index, value != FALSE); |
| break; |
| case D3DSAMP_ELEMENTINDEX: |
| if(!init) UNIMPLEMENTED(); // Multi-element textures deprecated in favor of multiple render targets |
| break; |
| case D3DSAMP_DMAPOFFSET: |
| // if(!init) UNIMPLEMENTED(); |
| break; |
| default: |
| ASSERT(false); |
| } |
| } |
| else // stateRecorder |
| { |
| stateRecorder->setSamplerState(sampler, state, value); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetScissorRect(const RECT *rect) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("const RECT *rect = 0x%0.8p", rect); |
| |
| if(!rect) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(!stateRecorder) |
| { |
| scissorRect = *rect; |
| } |
| else |
| { |
| stateRecorder->setScissorRect(rect); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetSoftwareVertexProcessing(int software) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("int software = %d", software); |
| |
| if(behaviourFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING && software == FALSE) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(behaviourFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING && software == TRUE) |
| { |
| return INVALIDCALL(); |
| } |
| |
| softwareVertexProcessing = (software != FALSE); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetStreamSource(unsigned int stream, IDirect3DVertexBuffer9 *iVertexBuffer, unsigned int offset, unsigned int stride) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int stream = %d, IDirect3DVertexBuffer9 *data = 0x%0.8p, unsigned int offset = %d, unsigned int stride = %d", stream, iVertexBuffer, offset, stride); |
| |
| Direct3DVertexBuffer9 *vertexBuffer = static_cast<Direct3DVertexBuffer9*>(iVertexBuffer); |
| |
| if(!stateRecorder) |
| { |
| if(dataStream[stream] == vertexBuffer && streamOffset[stream] == offset && streamStride[stream] == stride) |
| { |
| return D3D_OK; |
| } |
| |
| if(vertexBuffer) |
| { |
| vertexBuffer->bind(); |
| } |
| |
| if(dataStream[stream]) |
| { |
| dataStream[stream]->unbind(); |
| } |
| |
| dataStream[stream] = vertexBuffer; |
| streamOffset[stream] = offset; |
| streamStride[stream] = stride; |
| } |
| else |
| { |
| stateRecorder->setStreamSource(stream, vertexBuffer, offset, stride); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetStreamSourceFreq(unsigned int streamNumber, unsigned int divider) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int streamNumber = %d, unsigned int divider = %d", streamNumber, divider); |
| |
| if(!instancingEnabled) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(!stateRecorder) |
| { |
| streamSourceFreq[streamNumber] = divider; |
| } |
| else |
| { |
| stateRecorder->setStreamSourceFreq(streamNumber, divider); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *iBaseTexture) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long sampler = %d, IDirect3DBaseTexture9 *texture = 0x%0.8p", sampler, iBaseTexture); |
| |
| if((sampler >= 16 && sampler <= D3DDMAPSAMPLER) || sampler > D3DVERTEXTEXTURESAMPLER3) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(sampler >= D3DVERTEXTEXTURESAMPLER0) |
| { |
| sampler = 16 + (sampler - D3DVERTEXTEXTURESAMPLER0); |
| } |
| |
| Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(iBaseTexture); |
| |
| if(!stateRecorder) |
| { |
| if(texture[sampler] == baseTexture) |
| { |
| return D3D_OK; |
| } |
| |
| if(baseTexture) |
| { |
| baseTexture->bind(); // FIXME: Bind individual sub-surfaces? |
| } |
| |
| if(texture[sampler]) |
| { |
| texture[sampler]->unbind(); |
| } |
| |
| texture[sampler] = baseTexture; |
| } |
| else |
| { |
| stateRecorder->setTexture(sampler, baseTexture); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long stage = %d, D3DTEXTURESTAGESTATETYPE type = %d, unsigned long value = %d", stage, type, value); |
| |
| if(stage < 0 || stage >= 8 || type < D3DTSS_COLOROP || type > D3DTSS_CONSTANT) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(!stateRecorder) |
| { |
| if(!init && textureStageState[stage][type] == value) |
| { |
| return D3D_OK; |
| } |
| |
| textureStageState[stage][type] = value; |
| |
| switch(type) |
| { |
| case D3DTSS_COLOROP: |
| switch(value) |
| { |
| case D3DTOP_DISABLE: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_DISABLE); |
| break; |
| case D3DTOP_SELECTARG1: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_SELECTARG1); |
| break; |
| case D3DTOP_SELECTARG2: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_SELECTARG2); |
| break; |
| case D3DTOP_MODULATE: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATE); |
| break; |
| case D3DTOP_MODULATE2X: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATE2X); |
| break; |
| case D3DTOP_MODULATE4X: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATE4X); |
| break; |
| case D3DTOP_ADD: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADD); |
| break; |
| case D3DTOP_ADDSIGNED: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADDSIGNED); |
| break; |
| case D3DTOP_ADDSIGNED2X: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADDSIGNED2X); |
| break; |
| case D3DTOP_SUBTRACT: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_SUBTRACT); |
| break; |
| case D3DTOP_ADDSMOOTH: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADDSMOOTH); |
| break; |
| case D3DTOP_BLENDDIFFUSEALPHA: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDDIFFUSEALPHA); |
| break; |
| case D3DTOP_BLENDTEXTUREALPHA: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHA); |
| break; |
| case D3DTOP_BLENDFACTORALPHA: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDFACTORALPHA); |
| break; |
| case D3DTOP_BLENDTEXTUREALPHAPM: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHAPM); |
| break; |
| case D3DTOP_BLENDCURRENTALPHA: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDCURRENTALPHA); |
| break; |
| case D3DTOP_PREMODULATE: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_PREMODULATE); |
| break; |
| case D3DTOP_MODULATEALPHA_ADDCOLOR: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATEALPHA_ADDCOLOR); |
| break; |
| case D3DTOP_MODULATECOLOR_ADDALPHA: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATECOLOR_ADDALPHA); |
| break; |
| case D3DTOP_MODULATEINVALPHA_ADDCOLOR: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR); |
| break; |
| case D3DTOP_MODULATEINVCOLOR_ADDALPHA: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA); |
| break; |
| case D3DTOP_BUMPENVMAP: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_BUMPENVMAP); |
| break; |
| case D3DTOP_BUMPENVMAPLUMINANCE: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_BUMPENVMAPLUMINANCE); |
| break; |
| case D3DTOP_DOTPRODUCT3: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_DOT3); |
| break; |
| case D3DTOP_MULTIPLYADD: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MULTIPLYADD); |
| break; |
| case D3DTOP_LERP: |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_LERP); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DTSS_COLORARG1: |
| switch(value & D3DTA_SELECTMASK) |
| { |
| case D3DTA_DIFFUSE: |
| renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); |
| break; |
| case D3DTA_CURRENT: |
| renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CURRENT); |
| break; |
| case D3DTA_TEXTURE: |
| renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEXTURE); |
| break; |
| case D3DTA_TFACTOR: |
| renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TFACTOR); |
| break; |
| case D3DTA_SPECULAR: |
| renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_SPECULAR); |
| break; |
| case D3DTA_TEMP: |
| renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEMP); |
| break; |
| case D3DTA_CONSTANT: |
| renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CONSTANT); |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(value & ~D3DTA_SELECTMASK) |
| { |
| case 0: |
| renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_COLOR); |
| break; |
| case D3DTA_COMPLEMENT: |
| renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); |
| break; |
| case D3DTA_ALPHAREPLICATE: |
| renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_ALPHA); |
| break; |
| case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: |
| renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DTSS_COLORARG2: |
| switch(value & D3DTA_SELECTMASK) |
| { |
| case D3DTA_DIFFUSE: |
| renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); |
| break; |
| case D3DTA_CURRENT: |
| renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CURRENT); |
| break; |
| case D3DTA_TEXTURE: |
| renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEXTURE); |
| break; |
| case D3DTA_TFACTOR: |
| renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TFACTOR); |
| break; |
| case D3DTA_SPECULAR: |
| renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_SPECULAR); |
| break; |
| case D3DTA_TEMP: |
| renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEMP); |
| break; |
| case D3DTA_CONSTANT: |
| renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CONSTANT); |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(value & ~D3DTA_SELECTMASK) |
| { |
| case 0: |
| renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_COLOR); |
| break; |
| case D3DTA_COMPLEMENT: |
| renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); |
| break; |
| case D3DTA_ALPHAREPLICATE: |
| renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_ALPHA); |
| break; |
| case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: |
| renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DTSS_ALPHAOP: |
| switch(value) |
| { |
| case D3DTOP_DISABLE: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_DISABLE); |
| break; |
| case D3DTOP_SELECTARG1: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_SELECTARG1); |
| break; |
| case D3DTOP_SELECTARG2: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_SELECTARG2); |
| break; |
| case D3DTOP_MODULATE: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATE); |
| break; |
| case D3DTOP_MODULATE2X: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATE2X); |
| break; |
| case D3DTOP_MODULATE4X: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATE4X); |
| break; |
| case D3DTOP_ADD: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADD); |
| break; |
| case D3DTOP_ADDSIGNED: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADDSIGNED); |
| break; |
| case D3DTOP_ADDSIGNED2X: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADDSIGNED2X); |
| break; |
| case D3DTOP_SUBTRACT: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_SUBTRACT); |
| break; |
| case D3DTOP_ADDSMOOTH: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADDSMOOTH); |
| break; |
| case D3DTOP_BLENDDIFFUSEALPHA: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDDIFFUSEALPHA); |
| break; |
| case D3DTOP_BLENDTEXTUREALPHA: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHA); |
| break; |
| case D3DTOP_BLENDFACTORALPHA: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDFACTORALPHA); |
| break; |
| case D3DTOP_BLENDTEXTUREALPHAPM: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHAPM); |
| break; |
| case D3DTOP_BLENDCURRENTALPHA: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDCURRENTALPHA); |
| break; |
| case D3DTOP_PREMODULATE: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_PREMODULATE); |
| break; |
| case D3DTOP_MODULATEALPHA_ADDCOLOR: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATEALPHA_ADDCOLOR); |
| break; |
| case D3DTOP_MODULATECOLOR_ADDALPHA: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATECOLOR_ADDALPHA); |
| break; |
| case D3DTOP_MODULATEINVALPHA_ADDCOLOR: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR); |
| break; |
| case D3DTOP_MODULATEINVCOLOR_ADDALPHA: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA); |
| break; |
| case D3DTOP_BUMPENVMAP: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BUMPENVMAP); |
| break; |
| case D3DTOP_BUMPENVMAPLUMINANCE: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BUMPENVMAPLUMINANCE); |
| break; |
| case D3DTOP_DOTPRODUCT3: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_DOT3); |
| break; |
| case D3DTOP_MULTIPLYADD: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MULTIPLYADD); |
| break; |
| case D3DTOP_LERP: |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_LERP); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DTSS_ALPHAARG1: |
| switch(value & D3DTA_SELECTMASK) |
| { |
| case D3DTA_DIFFUSE: |
| renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); |
| break; |
| case D3DTA_CURRENT: |
| renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); |
| break; |
| case D3DTA_TEXTURE: |
| renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); |
| break; |
| case D3DTA_TFACTOR: |
| renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); |
| break; |
| case D3DTA_SPECULAR: |
| renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); |
| break; |
| case D3DTA_TEMP: |
| renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); |
| break; |
| case D3DTA_CONSTANT: |
| renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(value & ~D3DTA_SELECTMASK) |
| { |
| case 0: |
| renderer->setFirstModifierAlpha(stage, sw::TextureStage::MODIFIER_COLOR); |
| break; |
| case D3DTA_COMPLEMENT: |
| renderer->setFirstModifierAlpha(stage, sw::TextureStage::MODIFIER_INVCOLOR); |
| break; |
| case D3DTA_ALPHAREPLICATE: |
| renderer->setFirstModifierAlpha(stage, sw::TextureStage::MODIFIER_ALPHA); |
| break; |
| case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: |
| renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DTSS_ALPHAARG2: |
| switch(value & D3DTA_SELECTMASK) |
| { |
| case D3DTA_DIFFUSE: |
| renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); |
| break; |
| case D3DTA_CURRENT: |
| renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); |
| break; |
| case D3DTA_TEXTURE: |
| renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); |
| break; |
| case D3DTA_TFACTOR: |
| renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); |
| break; |
| case D3DTA_SPECULAR: |
| renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); |
| break; |
| case D3DTA_TEMP: |
| renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); |
| break; |
| case D3DTA_CONSTANT: |
| renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(value & ~D3DTA_SELECTMASK) |
| { |
| case 0: |
| renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_COLOR); |
| break; |
| case D3DTA_COMPLEMENT: |
| renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_INVCOLOR); |
| break; |
| case D3DTA_ALPHAREPLICATE: |
| renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_ALPHA); |
| break; |
| case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: |
| renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_INVALPHA); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DTSS_BUMPENVMAT00: |
| renderer->setBumpmapMatrix(stage, 0, (float&)value); |
| break; |
| case D3DTSS_BUMPENVMAT01: |
| renderer->setBumpmapMatrix(stage, 1, (float&)value); |
| break; |
| case D3DTSS_BUMPENVMAT10: |
| renderer->setBumpmapMatrix(stage, 2, (float&)value); |
| break; |
| case D3DTSS_BUMPENVMAT11: |
| renderer->setBumpmapMatrix(stage, 3, (float&)value); |
| break; |
| case D3DTSS_TEXCOORDINDEX: |
| renderer->setTexCoordIndex(stage, value & 0x0000FFFF); |
| |
| switch(value & 0xFFFF0000) |
| { |
| case D3DTSS_TCI_PASSTHRU: |
| renderer->setTexGen(stage, sw::TEXGEN_PASSTHRU); |
| break; |
| case D3DTSS_TCI_CAMERASPACENORMAL: |
| renderer->setTexCoordIndex(stage, stage); |
| renderer->setTexGen(stage, sw::TEXGEN_NORMAL); |
| break; |
| case D3DTSS_TCI_CAMERASPACEPOSITION: |
| renderer->setTexCoordIndex(stage, stage); |
| renderer->setTexGen(stage, sw::TEXGEN_POSITION); |
| break; |
| case D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR: |
| renderer->setTexCoordIndex(stage, stage); |
| renderer->setTexGen(stage, sw::TEXGEN_REFLECTION); |
| break; |
| case D3DTSS_TCI_SPHEREMAP: |
| renderer->setTexCoordIndex(stage, stage); |
| renderer->setTexGen(stage, sw::TEXGEN_SPHEREMAP); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DTSS_BUMPENVLSCALE: |
| renderer->setLuminanceScale(stage, (float&)value); |
| break; |
| case D3DTSS_BUMPENVLOFFSET: |
| renderer->setLuminanceOffset(stage, (float&)value); |
| break; |
| case D3DTSS_TEXTURETRANSFORMFLAGS: |
| switch(value & ~D3DTTFF_PROJECTED) |
| { |
| case D3DTTFF_DISABLE: |
| renderer->setTextureTransform(stage, 0, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); |
| break; |
| case D3DTTFF_COUNT1: |
| renderer->setTextureTransform(stage, 1, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); |
| break; |
| case D3DTTFF_COUNT2: |
| renderer->setTextureTransform(stage, 2, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); |
| break; |
| case D3DTTFF_COUNT3: |
| renderer->setTextureTransform(stage, 3, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); |
| break; |
| case D3DTTFF_COUNT4: |
| renderer->setTextureTransform(stage, 4, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DTSS_COLORARG0: |
| switch(value & D3DTA_SELECTMASK) |
| { |
| case D3DTA_CURRENT: |
| renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_CURRENT); |
| break; |
| case D3DTA_DIFFUSE: |
| renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); |
| break; |
| case D3DTA_SPECULAR: |
| renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_SPECULAR); |
| break; |
| case D3DTA_TEMP: |
| renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEMP); |
| break; |
| case D3DTA_TEXTURE: |
| renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEXTURE); |
| break; |
| case D3DTA_TFACTOR: |
| renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TFACTOR); |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(value & ~D3DTA_SELECTMASK) |
| { |
| case 0: |
| renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_COLOR); |
| break; |
| case D3DTA_COMPLEMENT: |
| renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); |
| break; |
| case D3DTA_ALPHAREPLICATE: |
| renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_ALPHA); |
| break; |
| case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: |
| renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DTSS_ALPHAARG0: |
| switch(value & D3DTA_SELECTMASK) |
| { |
| case D3DTA_DIFFUSE: |
| renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); |
| break; |
| case D3DTA_CURRENT: |
| renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); |
| break; |
| case D3DTA_TEXTURE: |
| renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); |
| break; |
| case D3DTA_TFACTOR: |
| renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); |
| break; |
| case D3DTA_SPECULAR: |
| renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); |
| break; |
| case D3DTA_TEMP: |
| renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); |
| break; |
| case D3DTA_CONSTANT: |
| renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); |
| break; |
| default: |
| ASSERT(false); |
| } |
| |
| switch(value & ~D3DTA_SELECTMASK) |
| { |
| case 0: |
| renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_COLOR); |
| break; |
| case D3DTA_COMPLEMENT: |
| renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_INVCOLOR); |
| break; |
| case D3DTA_ALPHAREPLICATE: |
| renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_ALPHA); |
| break; |
| case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: |
| renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_INVALPHA); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DTSS_RESULTARG: |
| switch(value & D3DTA_SELECTMASK) |
| { |
| case D3DTA_CURRENT: |
| renderer->setDestinationArgument(stage, sw::TextureStage::DESTINATION_CURRENT); |
| break; |
| case D3DTA_TEMP: |
| renderer->setDestinationArgument(stage, sw::TextureStage::DESTINATION_TEMP); |
| break; |
| default: |
| ASSERT(false); |
| } |
| break; |
| case D3DTSS_CONSTANT: |
| renderer->setConstantColor(stage, value); |
| break; |
| default: |
| ASSERT(false); |
| } |
| } |
| else // stateRecorder |
| { |
| stateRecorder->setTextureStageState(stage, type, value); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("D3DTRANSFORMSTATETYPE state = %d, const D3DMATRIX *matrix = 0x%0.8p", state, matrix); |
| |
| if(!matrix) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(!stateRecorder) |
| { |
| this->matrix[state] = *matrix; |
| |
| sw::Matrix M(matrix->_11, matrix->_21, matrix->_31, matrix->_41, |
| matrix->_12, matrix->_22, matrix->_32, matrix->_42, |
| matrix->_13, matrix->_23, matrix->_33, matrix->_43, |
| matrix->_14, matrix->_24, matrix->_34, matrix->_44); |
| |
| switch(state) |
| { |
| case D3DTS_WORLD: |
| renderer->setModelMatrix(M); |
| break; |
| case D3DTS_VIEW: |
| renderer->setViewMatrix(M); |
| break; |
| case D3DTS_PROJECTION: |
| renderer->setProjectionMatrix(M); |
| break; |
| case D3DTS_TEXTURE0: |
| renderer->setTextureMatrix(0, M); |
| break; |
| case D3DTS_TEXTURE1: |
| renderer->setTextureMatrix(1, M); |
| break; |
| case D3DTS_TEXTURE2: |
| renderer->setTextureMatrix(2, M); |
| break; |
| case D3DTS_TEXTURE3: |
| renderer->setTextureMatrix(3, M); |
| break; |
| case D3DTS_TEXTURE4: |
| renderer->setTextureMatrix(4, M); |
| break; |
| case D3DTS_TEXTURE5: |
| renderer->setTextureMatrix(5, M); |
| break; |
| case D3DTS_TEXTURE6: |
| renderer->setTextureMatrix(6, M); |
| break; |
| case D3DTS_TEXTURE7: |
| renderer->setTextureMatrix(7, M); |
| break; |
| default: |
| if(state > 256 && state < 512) |
| { |
| renderer->setModelMatrix(M, state - 256); |
| } |
| else ASSERT(false); |
| } |
| } |
| else // stateRecorder |
| { |
| stateRecorder->setTransform(state, matrix); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetVertexDeclaration(IDirect3DVertexDeclaration9 *iVertexDeclaration) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DVertexDeclaration9 *declaration = 0x%0.8p", iVertexDeclaration); |
| |
| Direct3DVertexDeclaration9 *vertexDeclaration = static_cast<Direct3DVertexDeclaration9*>(iVertexDeclaration); |
| |
| if(!stateRecorder) |
| { |
| if(this->vertexDeclaration == vertexDeclaration) |
| { |
| return D3D_OK; |
| } |
| |
| if(vertexDeclaration) |
| { |
| vertexDeclaration->bind(); |
| } |
| |
| if(this->vertexDeclaration) |
| { |
| this->vertexDeclaration->unbind(); |
| } |
| |
| this->vertexDeclaration = vertexDeclaration; |
| } |
| else |
| { |
| stateRecorder->setVertexDeclaration(vertexDeclaration); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetVertexShader(IDirect3DVertexShader9 *iVertexShader) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DVertexShader9 *shader = 0x%0.8p", iVertexShader); |
| |
| Direct3DVertexShader9 *vertexShader = static_cast<Direct3DVertexShader9*>(iVertexShader); |
| |
| if(!stateRecorder) |
| { |
| if(this->vertexShader == vertexShader) |
| { |
| return D3D_OK; |
| } |
| |
| if(vertexShader) |
| { |
| vertexShader->bind(); |
| } |
| |
| if(this->vertexShader) |
| { |
| this->vertexShader->unbind(); |
| } |
| |
| this->vertexShader = vertexShader; |
| vertexShaderDirty = true; |
| } |
| else |
| { |
| stateRecorder->setVertexShader(vertexShader); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); |
| |
| if(!constantData) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(!stateRecorder) |
| { |
| for(unsigned int i = 0; i < count && startRegister + i < 16; i++) |
| { |
| vertexShaderConstantB[startRegister + i] = constantData[i]; |
| } |
| |
| vertexShaderConstantsBDirty = sw::max(startRegister + count, vertexShaderConstantsBDirty); |
| vertexShaderDirty = true; // Reload DEF constants |
| } |
| else |
| { |
| stateRecorder->setVertexShaderConstantB(startRegister, constantData, count); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); |
| |
| if(!constantData) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(!stateRecorder) |
| { |
| for(unsigned int i = 0; i < count && startRegister + i < MAX_VERTEX_SHADER_CONST; i++) |
| { |
| vertexShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; |
| vertexShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; |
| vertexShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; |
| vertexShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; |
| } |
| |
| vertexShaderConstantsFDirty = sw::max(startRegister + count, vertexShaderConstantsFDirty); |
| vertexShaderDirty = true; // Reload DEF constants |
| } |
| else |
| { |
| stateRecorder->setVertexShaderConstantF(startRegister, constantData, count); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); |
| |
| if(!constantData) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(!stateRecorder) |
| { |
| for(unsigned int i = 0; i < count && startRegister + i < 16; i++) |
| { |
| vertexShaderConstantI[startRegister + i][0] = constantData[i * 4 + 0]; |
| vertexShaderConstantI[startRegister + i][1] = constantData[i * 4 + 1]; |
| vertexShaderConstantI[startRegister + i][2] = constantData[i * 4 + 2]; |
| vertexShaderConstantI[startRegister + i][3] = constantData[i * 4 + 3]; |
| } |
| |
| vertexShaderConstantsIDirty = sw::max(startRegister + count, vertexShaderConstantsIDirty); |
| vertexShaderDirty = true; // Reload DEF constants |
| } |
| else |
| { |
| stateRecorder->setVertexShaderConstantI(startRegister, constantData, count); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::SetViewport(const D3DVIEWPORT9 *viewport) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("const D3DVIEWPORT9 *viewport = 0x%0.8p", viewport); |
| |
| if(!viewport) // FIXME: Check if valid |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(!stateRecorder) |
| { |
| this->viewport = *viewport; |
| } |
| else |
| { |
| stateRecorder->setViewport(viewport); |
| } |
| |
| return D3D_OK; |
| } |
| |
| int Direct3DDevice9::ShowCursor(int show) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("int show = %d", show); |
| |
| int oldValue = showCursor ? TRUE : FALSE; |
| showCursor = show != FALSE; |
| |
| if(showCursor) |
| { |
| sw::FrameBuffer::setCursorImage(cursor); |
| } |
| else |
| { |
| sw::FrameBuffer::setCursorImage(0); |
| } |
| |
| return oldValue; |
| } |
| |
| long Direct3DDevice9::StretchRect(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DSurface9 *sourceSurface = 0x%0.8p, const RECT *sourceRect = 0x%0.8p, IDirect3DSurface9 *destSurface = 0x%0.8p, const RECT *destRect = 0x%0.8p, D3DTEXTUREFILTERTYPE filter = %d", sourceSurface, sourceRect, destSurface, destRect, filter); |
| |
| if(!sourceSurface || !destSurface || !validRectangle(sourceRect, sourceSurface) || !validRectangle(destRect, destSurface)) |
| { |
| return INVALIDCALL(); |
| } |
| |
| D3DSURFACE_DESC sourceDescription; |
| D3DSURFACE_DESC destDescription; |
| |
| sourceSurface->GetDesc(&sourceDescription); |
| destSurface->GetDesc(&destDescription); |
| |
| if(sourceDescription.Pool != D3DPOOL_DEFAULT || destDescription.Pool != D3DPOOL_DEFAULT) |
| { |
| return INVALIDCALL(); |
| } |
| |
| Direct3DSurface9 *source = static_cast<Direct3DSurface9*>(sourceSurface); |
| Direct3DSurface9 *dest = static_cast<Direct3DSurface9*>(destSurface); |
| |
| stretchRect(source, sourceRect, dest, destRect, filter); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::TestCooperativeLevel() |
| { |
| CriticalSection cs(this); |
| |
| TRACE("void"); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::UpdateSurface(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DSurface9 *sourceSurface = 0x%0.8p, const RECT *sourceRect = 0x%0.8p, IDirect3DSurface9 *destinationSurface = 0x%0.8p, const POINT *destPoint = 0x%0.8p", sourceSurface, sourceRect, destinationSurface, destPoint); |
| |
| if(!sourceSurface || !destinationSurface) |
| { |
| return INVALIDCALL(); |
| } |
| |
| D3DSURFACE_DESC sourceDescription; |
| D3DSURFACE_DESC destinationDescription; |
| |
| sourceSurface->GetDesc(&sourceDescription); |
| destinationSurface->GetDesc(&destinationDescription); |
| |
| RECT sRect; |
| RECT dRect; |
| |
| if(sourceRect) |
| { |
| sRect.left = sourceRect->left; |
| sRect.top = sourceRect->top; |
| sRect.right = sourceRect->right; |
| sRect.bottom = sourceRect->bottom; |
| } |
| else |
| { |
| sRect.left = 0; |
| sRect.top = 0; |
| sRect.right = sourceDescription.Width; |
| sRect.bottom = sourceDescription.Height; |
| } |
| |
| if(destPoint) |
| { |
| dRect.left = destPoint->x; |
| dRect.top = destPoint->y; |
| dRect.right = destPoint->x + sRect.right - sRect.left; |
| dRect.bottom = destPoint->y + sRect.bottom - sRect.top; |
| } |
| else |
| { |
| dRect.left = 0; |
| dRect.top = 0; |
| dRect.right = sRect.right - sRect.left; |
| dRect.bottom = sRect.bottom - sRect.top; |
| } |
| |
| if(!validRectangle(&sRect, sourceSurface) || !validRectangle(&dRect, destinationSurface)) |
| { |
| return INVALIDCALL(); |
| } |
| |
| int sWidth = sRect.right - sRect.left; |
| int sHeight = sRect.bottom - sRect.top; |
| |
| int dWidth = dRect.right - dRect.left; |
| int dHeight = dRect.bottom - dRect.top; |
| |
| if(sourceDescription.MultiSampleType != D3DMULTISAMPLE_NONE || |
| destinationDescription.MultiSampleType != D3DMULTISAMPLE_NONE || |
| // sourceDescription.Pool != D3DPOOL_SYSTEMMEM || // FIXME: Check back buffer and depth buffer memory pool flags |
| // destinationDescription.Pool != D3DPOOL_DEFAULT || |
| sourceDescription.Format != destinationDescription.Format) |
| { |
| return INVALIDCALL(); |
| } |
| |
| sw::Surface *source = static_cast<Direct3DSurface9*>(sourceSurface); |
| sw::Surface *dest = static_cast<Direct3DSurface9*>(destinationSurface); |
| |
| unsigned char *sBuffer = (unsigned char*)source->lockExternal(sRect.left, sRect.top, 0, sw::LOCK_READONLY, sw::PUBLIC); |
| unsigned char *dBuffer = (unsigned char*)dest->lockExternal(dRect.left, dRect.top, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); |
| int sPitch = source->getExternalPitchB(); |
| int dPitch = dest->getExternalPitchB(); |
| |
| unsigned int width; |
| unsigned int height; |
| unsigned int bytes; |
| |
| switch(sourceDescription.Format) |
| { |
| case D3DFMT_DXT1: |
| case D3DFMT_ATI1: |
| width = (dWidth + 3) / 4; |
| height = (dHeight + 3) / 4; |
| bytes = width * 8; // 64 bit per 4x4 block |
| break; |
| case D3DFMT_DXT2: |
| case D3DFMT_DXT3: |
| case D3DFMT_DXT4: |
| case D3DFMT_DXT5: |
| case D3DFMT_ATI2: |
| width = (dWidth + 3) / 4; |
| height = (dHeight + 3) / 4; |
| bytes = width * 16; // 128 bit per 4x4 block |
| break; |
| default: |
| width = dWidth; |
| height = dHeight; |
| bytes = width * Direct3DSurface9::bytes(sourceDescription.Format); |
| } |
| |
| if(sourceDescription.Format == D3DFMT_ATI1 || sourceDescription.Format == D3DFMT_ATI2) |
| { |
| // Make the pitch correspond to 4 rows |
| sPitch *= 4; |
| dPitch *= 4; |
| } |
| |
| for(unsigned int y = 0; y < height; y++) |
| { |
| memcpy(dBuffer, sBuffer, bytes); |
| |
| sBuffer += sPitch; |
| dBuffer += dPitch; |
| } |
| |
| source->unlockExternal(); |
| dest->unlockExternal(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::UpdateTexture(IDirect3DBaseTexture9 *sourceTexture, IDirect3DBaseTexture9 *destinationTexture) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("IDirect3DBaseTexture9 *sourceTexture = 0x%0.8p, IDirect3DBaseTexture9 *destinationTexture = 0x%0.8p", sourceTexture, destinationTexture); |
| |
| if(!sourceTexture || !destinationTexture) |
| { |
| return INVALIDCALL(); |
| } |
| |
| // FIXME: Check memory pools |
| |
| D3DRESOURCETYPE type = sourceTexture->GetType(); |
| |
| if(type != destinationTexture->GetType()) |
| { |
| return INVALIDCALL(); |
| } |
| |
| switch(type) |
| { |
| case D3DRTYPE_TEXTURE: |
| { |
| IDirect3DTexture9 *source; |
| IDirect3DTexture9 *dest; |
| |
| sourceTexture->QueryInterface(IID_IDirect3DTexture9, (void**)&source); |
| destinationTexture->QueryInterface(IID_IDirect3DTexture9, (void**)&dest); |
| |
| ASSERT(source && dest); |
| |
| for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) // FIXME: Fail when source texture has fewer levels than the destination |
| { |
| IDirect3DSurface9 *sourceSurface; |
| IDirect3DSurface9 *destinationSurface; |
| |
| source->GetSurfaceLevel(level, &sourceSurface); |
| dest->GetSurfaceLevel(level, &destinationSurface); |
| |
| UpdateSurface(sourceSurface, 0, destinationSurface, 0); |
| |
| sourceSurface->Release(); |
| destinationSurface->Release(); |
| } |
| |
| source->Release(); |
| dest->Release(); |
| } |
| break; |
| case D3DRTYPE_VOLUMETEXTURE: |
| { |
| IDirect3DVolumeTexture9 *source; |
| IDirect3DVolumeTexture9 *dest; |
| |
| sourceTexture->QueryInterface(IID_IDirect3DVolumeTexture9, (void**)&source); |
| destinationTexture->QueryInterface(IID_IDirect3DVolumeTexture9, (void**)&dest); |
| |
| ASSERT(source && dest); |
| |
| for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) // FIXME: Fail when source texture has fewer levels than the destination |
| { |
| IDirect3DVolume9 *sourceVolume; |
| IDirect3DVolume9 *destinationVolume; |
| |
| source->GetVolumeLevel(level, &sourceVolume); |
| dest->GetVolumeLevel(level, &destinationVolume); |
| |
| updateVolume(sourceVolume, destinationVolume); |
| |
| sourceVolume->Release(); |
| destinationVolume->Release(); |
| } |
| |
| source->Release(); |
| dest->Release(); |
| } |
| break; |
| case D3DRTYPE_CUBETEXTURE: |
| { |
| IDirect3DCubeTexture9 *source; |
| IDirect3DCubeTexture9 *dest; |
| |
| sourceTexture->QueryInterface(IID_IDirect3DCubeTexture9, (void**)&source); |
| destinationTexture->QueryInterface(IID_IDirect3DCubeTexture9, (void**)&dest); |
| |
| ASSERT(source && dest); |
| |
| for(int face = 0; face < 6; face++) |
| { |
| for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) // FIXME: Fail when source texture has fewer levels than the destination |
| { |
| IDirect3DSurface9 *sourceSurface; |
| IDirect3DSurface9 *destinationSurface; |
| |
| source->GetCubeMapSurface((D3DCUBEMAP_FACES)face, level, &sourceSurface); |
| dest->GetCubeMapSurface((D3DCUBEMAP_FACES)face, level, &destinationSurface); |
| |
| UpdateSurface(sourceSurface, 0, destinationSurface, 0); |
| |
| sourceSurface->Release(); |
| destinationSurface->Release(); |
| } |
| } |
| |
| source->Release(); |
| dest->Release(); |
| } |
| break; |
| default: |
| UNIMPLEMENTED(); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::ValidateDevice(unsigned long *numPasses) |
| { |
| CriticalSection cs(this); |
| |
| TRACE("unsigned long *numPasses = 0x%0.8p", numPasses); |
| |
| if(!numPasses) |
| { |
| return INVALIDCALL(); |
| } |
| |
| *numPasses = 1; |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DDevice9::getAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode) |
| { |
| return d3d9->GetAdapterDisplayMode(adapter, mode); |
| } |
| |
| int Direct3DDevice9::typeStride(unsigned char streamType) |
| { |
| static int LUT[] = |
| { |
| 4, // D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) |
| 8, // D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) |
| 12, // D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) |
| 16, // D3DDECLTYPE_FLOAT4 = 3, // 4D float |
| 4, // D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range. Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) |
| 4, // D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte |
| 4, // D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) |
| 8, // D3DDECLTYPE_SHORT4 = 7, // 4D signed short |
| 4, // D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0 |
| 4, // D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) |
| 8, // D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) |
| 4, // D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) |
| 8, // D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) |
| 4, // D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) |
| 4, // D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) |
| 4, // D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1) |
| 8, // D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values |
| 0, // D3DDECLTYPE_UNUSED = 17, // When the type field in a decl is unused. |
| }; |
| |
| return LUT[streamType]; |
| } |
| |
| bool Direct3DDevice9::instanceData() |
| { |
| ASSERT(vertexDeclaration); |
| |
| D3DVERTEXELEMENT9 vertexElement[MAXD3DDECLLENGTH + 1]; |
| unsigned int numElements; |
| vertexDeclaration->GetDeclaration(vertexElement, &numElements); |
| |
| bool instanceData = false; |
| |
| for(unsigned int i = 0; i < numElements - 1; i++) |
| { |
| unsigned short stream = vertexElement[i].Stream; |
| |
| if(stream != 0) |
| { |
| instanceData = instanceData || (streamSourceFreq[stream] & D3DSTREAMSOURCE_INSTANCEDATA) != 0; |
| } |
| } |
| |
| return instanceData; |
| } |
| |
| bool Direct3DDevice9::bindResources(Direct3DIndexBuffer9 *indexBuffer) |
| { |
| if(!bindViewport()) |
| { |
| return false; // Zero-area target region |
| } |
| |
| bindTextures(); |
| bindIndexBuffer(indexBuffer); |
| bindShaderConstants(); |
| bindLights(); |
| |
| return true; |
| } |
| |
| void Direct3DDevice9::bindVertexStreams(int base, bool instancing, int instance) |
| { |
| ASSERT(vertexDeclaration); |
| |
| renderer->resetInputStreams(vertexDeclaration->isPreTransformed()); |
| |
| D3DVERTEXELEMENT9 vertexElement[MAXD3DDECLLENGTH + 1]; |
| unsigned int numElements; |
| vertexDeclaration->GetDeclaration(vertexElement, &numElements); |
| |
| // Bind vertex data streams |
| for(unsigned int i = 0; i < numElements - 1; i++) |
| { |
| unsigned short stream = vertexElement[i].Stream; |
| unsigned short offset = vertexElement[i].Offset; |
| unsigned char type = vertexElement[i].Type; |
| unsigned char method = vertexElement[i].Method; |
| unsigned char usage = vertexElement[i].Usage; |
| unsigned char index = vertexElement[i].UsageIndex; |
| |
| ASSERT(method == D3DDECLMETHOD_DEFAULT); // FIXME: Unimplemented |
| |
| if(!dataStream[stream]) |
| { |
| continue; |
| } |
| |
| Direct3DVertexBuffer9 *streamBuffer = dataStream[stream]; |
| sw::Resource *resource = streamBuffer->getResource(); |
| const void *buffer = ((char*)resource->data() + streamOffset[stream]) + offset; |
| |
| int stride = streamStride[stream]; |
| |
| if(instancing && streamSourceFreq[stream] & D3DSTREAMSOURCE_INSTANCEDATA) |
| { |
| int instanceFrequency = streamSourceFreq[stream] & ~D3DSTREAMSOURCE_INSTANCEDATA; |
| buffer = (char*)buffer + stride * (instance / instanceFrequency); |
| |
| stride = 0; |
| } |
| else |
| { |
| buffer = (char*)buffer + stride * base; |
| } |
| |
| sw::Stream attribute(resource, buffer, stride); |
| |
| switch(type) |
| { |
| case D3DDECLTYPE_FLOAT1: attribute.define(sw::STREAMTYPE_FLOAT, 1, false); break; |
| case D3DDECLTYPE_FLOAT2: attribute.define(sw::STREAMTYPE_FLOAT, 2, false); break; |
| case D3DDECLTYPE_FLOAT3: attribute.define(sw::STREAMTYPE_FLOAT, 3, false); break; |
| case D3DDECLTYPE_FLOAT4: attribute.define(sw::STREAMTYPE_FLOAT, 4, false); break; |
| case D3DDECLTYPE_D3DCOLOR: attribute.define(sw::STREAMTYPE_COLOR, 4, false); break; |
| case D3DDECLTYPE_UBYTE4: attribute.define(sw::STREAMTYPE_BYTE, 4, false); break; |
| case D3DDECLTYPE_SHORT2: attribute.define(sw::STREAMTYPE_SHORT, 2, false); break; |
| case D3DDECLTYPE_SHORT4: attribute.define(sw::STREAMTYPE_SHORT, 4, false); break; |
| case D3DDECLTYPE_UBYTE4N: attribute.define(sw::STREAMTYPE_BYTE, 4, true); break; |
| case D3DDECLTYPE_SHORT2N: attribute.define(sw::STREAMTYPE_SHORT, 2, true); break; |
| case D3DDECLTYPE_SHORT4N: attribute.define(sw::STREAMTYPE_SHORT, 4, true); break; |
| case D3DDECLTYPE_USHORT2N: attribute.define(sw::STREAMTYPE_USHORT, 2, true); break; |
| case D3DDECLTYPE_USHORT4N: attribute.define(sw::STREAMTYPE_USHORT, 4, true); break; |
| case D3DDECLTYPE_UDEC3: attribute.define(sw::STREAMTYPE_UDEC3, 3, false); break; |
| case D3DDECLTYPE_DEC3N: attribute.define(sw::STREAMTYPE_DEC3N, 3, true); break; |
| case D3DDECLTYPE_FLOAT16_2: attribute.define(sw::STREAMTYPE_HALF, 2, false); break; |
| case D3DDECLTYPE_FLOAT16_4: attribute.define(sw::STREAMTYPE_HALF, 4, false); break; |
| case D3DDECLTYPE_UNUSED: attribute.defaults(); break; |
| default: |
| ASSERT(false); |
| } |
| |
| if(vertexShader) |
| { |
| const sw::VertexShader *shader = vertexShader->getVertexShader(); |
| |
| if(!vertexDeclaration->isPreTransformed()) |
| { |
| for(int i = 0; i < MAX_VERTEX_INPUTS; i++) |
| { |
| const sw::Shader::Semantic& input = shader->getInput(i); |
| if((usage == input.usage) && (index == input.index)) |
| { |
| renderer->setInputStream(i, attribute); |
| |
| break; |
| } |
| } |
| } |
| else // Bind directly to the output |
| { |
| for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) |
| { |
| const sw::Shader::Semantic& output = shader->getOutput(i, 0); |
| if(((usage == output.usage) || (usage == D3DDECLUSAGE_POSITIONT && output.usage == D3DDECLUSAGE_POSITION)) && |
| (index == output.index)) |
| { |
| renderer->setInputStream(i, attribute); |
| |
| break; |
| } |
| } |
| } |
| } |
| else |
| { |
| switch(usage) |
| { |
| case D3DDECLUSAGE_POSITION: renderer->setInputStream(sw::Position, attribute); break; |
| case D3DDECLUSAGE_BLENDWEIGHT: renderer->setInputStream(sw::BlendWeight, attribute); break; |
| case D3DDECLUSAGE_BLENDINDICES: renderer->setInputStream(sw::BlendIndices, attribute.define(sw::STREAMTYPE_INDICES, 1)); break; |
| case D3DDECLUSAGE_NORMAL: renderer->setInputStream(sw::Normal, attribute.define(sw::STREAMTYPE_FLOAT, 3)); break; |
| case D3DDECLUSAGE_PSIZE: renderer->setInputStream(sw::PointSize, attribute.define(sw::STREAMTYPE_FLOAT, 1)); break; |
| case D3DDECLUSAGE_TEXCOORD: renderer->setInputStream(sw::TexCoord0 + index, attribute); break; |
| case D3DDECLUSAGE_TANGENT: /* Ignored */ break; |
| case D3DDECLUSAGE_BINORMAL: /* Ignored */ break; |
| case D3DDECLUSAGE_TESSFACTOR: UNIMPLEMENTED(); break; |
| case D3DDECLUSAGE_POSITIONT: renderer->setInputStream(sw::PositionT, attribute.define(sw::STREAMTYPE_FLOAT, 4)); break; |
| case D3DDECLUSAGE_COLOR: renderer->setInputStream(sw::Color0 + index, attribute.define(sw::STREAMTYPE_COLOR, 4)); break; |
| case D3DDECLUSAGE_FOG: /* Ignored */ break; |
| case D3DDECLUSAGE_DEPTH: /* Ignored */ break; |
| case D3DDECLUSAGE_SAMPLE: UNIMPLEMENTED(); break; |
| default: |
| ASSERT(false); |
| } |
| } |
| } |
| } |
| |
| void Direct3DDevice9::bindIndexBuffer(Direct3DIndexBuffer9 *indexBuffer) |
| { |
| sw::Resource *resource = 0; |
| |
| if(indexBuffer) |
| { |
| resource = indexBuffer->getResource(); |
| } |
| |
| renderer->setIndexBuffer(resource); |
| } |
| |
| void Direct3DDevice9::bindShaderConstants() |
| { |
| if(pixelShaderDirty) |
| { |
| if(pixelShader) |
| { |
| if(pixelShaderConstantsBDirty) |
| { |
| renderer->setPixelShaderConstantB(0, pixelShaderConstantB, pixelShaderConstantsBDirty); |
| } |
| |
| if(pixelShaderConstantsFDirty) |
| { |
| renderer->setPixelShaderConstantF(0, pixelShaderConstantF[0], pixelShaderConstantsFDirty); |
| } |
| |
| if(pixelShaderConstantsIDirty) |
| { |
| renderer->setPixelShaderConstantI(0, pixelShaderConstantI[0], pixelShaderConstantsIDirty); |
| } |
| |
| renderer->setPixelShader(pixelShader->getPixelShader()); // Loads shader constants set with DEF |
| pixelShaderConstantsBDirty = pixelShader->getPixelShader()->dirtyConstantsB; // Shader DEF'ed constants are dirty |
| pixelShaderConstantsFDirty = pixelShader->getPixelShader()->dirtyConstantsF; // Shader DEF'ed constants are dirty |
| pixelShaderConstantsIDirty = pixelShader->getPixelShader()->dirtyConstantsI; // Shader DEF'ed constants are dirty |
| } |
| else |
| { |
| renderer->setPixelShader(0); |
| } |
| |
| pixelShaderDirty = false; |
| } |
| |
| if(vertexShaderDirty) |
| { |
| if(vertexShader) |
| { |
| if(vertexShaderConstantsBDirty) |
| { |
| renderer->setVertexShaderConstantB(0, vertexShaderConstantB, vertexShaderConstantsBDirty); |
| } |
| |
| if(vertexShaderConstantsFDirty) |
| { |
| renderer->setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty); |
| } |
| |
| if(vertexShaderConstantsIDirty) |
| { |
| renderer->setVertexShaderConstantI(0, vertexShaderConstantI[0], vertexShaderConstantsIDirty); |
| } |
| |
| renderer->setVertexShader(vertexShader->getVertexShader()); // Loads shader constants set with DEF |
| vertexShaderConstantsBDirty = vertexShader->getVertexShader()->dirtyConstantsB; // Shader DEF'ed constants are dirty |
| vertexShaderConstantsFDirty = vertexShader->getVertexShader()->dirtyConstantsF; // Shader DEF'ed constants are dirty |
| vertexShaderConstantsIDirty = vertexShader->getVertexShader()->dirtyConstantsI; // Shader DEF'ed constants are dirty |
| } |
| else |
| { |
| renderer->setVertexShader(0); |
| } |
| |
| vertexShaderDirty = false; |
| } |
| } |
| |
| void Direct3DDevice9::bindLights() |
| { |
| if(!lightsDirty) return; |
| |
| Lights::iterator i = light.begin(); |
| int active = 0; |
| |
| // Set and enable renderer lights |
| while(active < 8) |
| { |
| while(i != light.end() && !i->second.enable) |
| { |
| i++; |
| } |
| |
| if(i == light.end()) |
| { |
| break; |
| } |
| |
| const Light &l = i->second; |
| |
| sw::Point position(l.Position.x, l.Position.y, l.Position.z); |
| sw::Color<float> diffuse(l.Diffuse.r, l.Diffuse.g, l.Diffuse.b, l.Diffuse.a); |
| sw::Color<float> specular(l.Specular.r, l.Specular.g, l.Specular.b, l.Specular.a); |
| sw::Color<float> ambient(l.Ambient.r, l.Ambient.g, l.Ambient.b, l.Ambient.a); |
| sw::Vector direction(l.Direction.x, l.Direction.y, l.Direction.z); |
| |
| renderer->setLightDiffuse(active, diffuse); |
| renderer->setLightSpecular(active, specular); |
| renderer->setLightAmbient(active, ambient); |
| |
| if(l.Type == D3DLIGHT_DIRECTIONAL) |
| { |
| // FIXME: Unsupported, make it a positional light far away without falloff |
| renderer->setLightPosition(active, -1e10f * direction); |
| renderer->setLightRange(active, l.Range); |
| renderer->setLightAttenuation(active, 1, 0, 0); |
| } |
| else if(l.Type == D3DLIGHT_SPOT) |
| { |
| // FIXME: Unsupported, make it a positional light |
| renderer->setLightPosition(active, position); |
| renderer->setLightRange(active, l.Range); |
| renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); |
| } |
| else |
| { |
| renderer->setLightPosition(active, position); |
| renderer->setLightRange(active, l.Range); |
| renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); |
| } |
| |
| renderer->setLightEnable(active, true); |
| |
| active++; |
| i++; |
| } |
| |
| // Remaining lights are disabled |
| while(active < 8) |
| { |
| renderer->setLightEnable(active, false); |
| |
| active++; |
| } |
| |
| lightsDirty = false; |
| } |
| |
| bool Direct3DDevice9::bindViewport() |
| { |
| if(viewport.Width <= 0 || viewport.Height <= 0) |
| { |
| return false; |
| } |
| |
| if(scissorEnable) |
| { |
| if(scissorRect.left >= scissorRect.right || scissorRect.top >= scissorRect.bottom) |
| { |
| return false; |
| } |
| |
| sw::Rect scissor; |
| scissor.x0 = scissorRect.left; |
| scissor.x1 = scissorRect.right; |
| scissor.y0 = scissorRect.top; |
| scissor.y1 = scissorRect.bottom; |
| |
| renderer->setScissor(scissor); |
| } |
| else |
| { |
| sw::Rect scissor; |
| scissor.x0 = viewport.X; |
| scissor.x1 = viewport.X + viewport.Width; |
| scissor.y0 = viewport.Y; |
| scissor.y1 = viewport.Y + viewport.Height; |
| |
| renderer->setScissor(scissor); |
| } |
| |
| sw::Viewport view; |
| view.x0 = (float)viewport.X; |
| view.y0 = (float)viewport.Y + viewport.Height; |
| view.width = (float)viewport.Width; |
| view.height = -(float)viewport.Height; |
| view.minZ = viewport.MinZ; |
| view.maxZ = viewport.MaxZ; |
| |
| renderer->setViewport(view); |
| |
| return true; |
| } |
| |
| void Direct3DDevice9::bindTextures() |
| { |
| for(int sampler = 0; sampler < 16 + 4; sampler++) |
| { |
| Direct3DBaseTexture9 *baseTexture = texture[sampler]; |
| |
| sw::SamplerType type = sampler < 16 ? sw::SAMPLER_PIXEL : sw::SAMPLER_VERTEX; |
| int index = sampler < 16 ? sampler : sampler - 16; // Sampler index within type group |
| |
| bool textureUsed = false; |
| |
| if(type == sw::SAMPLER_PIXEL && pixelShader) |
| { |
| textureUsed = pixelShader->getPixelShader()->usesSampler(index); |
| } |
| else if(type == sw::SAMPLER_VERTEX && vertexShader) |
| { |
| textureUsed = vertexShader->getVertexShader()->usesSampler(index); |
| } |
| else |
| { |
| textureUsed = true; // FIXME: Check fixed-function use? |
| } |
| |
| sw::Resource *resource = 0; |
| |
| if(baseTexture && textureUsed) |
| { |
| resource = baseTexture->getResource(); |
| } |
| |
| renderer->setTextureResource(sampler, resource); |
| |
| if(baseTexture && textureUsed) |
| { |
| baseTexture->GenerateMipSubLevels(); |
| } |
| |
| if(baseTexture && textureUsed) |
| { |
| int levelCount = baseTexture->getInternalLevelCount(); |
| |
| int textureLOD = baseTexture->GetLOD(); |
| int samplerLOD = samplerState[sampler][D3DSAMP_MAXMIPLEVEL]; |
| int LOD = textureLOD > samplerLOD ? textureLOD : samplerLOD; |
| |
| if(samplerState[sampler][D3DSAMP_MIPFILTER] == D3DTEXF_NONE) |
| { |
| LOD = 0; |
| } |
| |
| switch(baseTexture->GetType()) |
| { |
| case D3DRTYPE_TEXTURE: |
| { |
| Direct3DTexture9 *texture = dynamic_cast<Direct3DTexture9*>(baseTexture); |
| Direct3DSurface9 *surface; |
| |
| for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) |
| { |
| int surfaceLevel = mipmapLevel; |
| |
| if(surfaceLevel < LOD) |
| { |
| surfaceLevel = LOD; |
| } |
| |
| if(surfaceLevel < 0) |
| { |
| surfaceLevel = 0; |
| } |
| else if(surfaceLevel >= levelCount) |
| { |
| surfaceLevel = levelCount - 1; |
| } |
| |
| surface = texture->getInternalSurfaceLevel(surfaceLevel); |
| renderer->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); |
| } |
| } |
| break; |
| case D3DRTYPE_CUBETEXTURE: |
| for(int face = 0; face < 6; face++) |
| { |
| Direct3DCubeTexture9 *cubeTexture = dynamic_cast<Direct3DCubeTexture9*>(baseTexture); |
| Direct3DSurface9 *surface; |
| |
| for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) |
| { |
| int surfaceLevel = mipmapLevel; |
| |
| if(surfaceLevel < LOD) |
| { |
| surfaceLevel = LOD; |
| } |
| |
| if(surfaceLevel < 0) |
| { |
| surfaceLevel = 0; |
| } |
| else if(surfaceLevel >= levelCount) |
| { |
| surfaceLevel = levelCount - 1; |
| } |
| |
| surface = cubeTexture->getInternalCubeMapSurface((D3DCUBEMAP_FACES)face, surfaceLevel); |
| renderer->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); |
| } |
| } |
| break; |
| case D3DRTYPE_VOLUMETEXTURE: |
| { |
| Direct3DVolumeTexture9 *volumeTexture = dynamic_cast<Direct3DVolumeTexture9*>(baseTexture); |
| Direct3DVolume9 *volume; |
| |
| for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) |
| { |
| int surfaceLevel = mipmapLevel; |
| |
| if(surfaceLevel < LOD) |
| { |
| surfaceLevel = LOD; |
| } |
| |
| if(surfaceLevel < 0) |
| { |
| surfaceLevel = 0; |
| } |
| else if(surfaceLevel >= levelCount) |
| { |
| surfaceLevel = levelCount - 1; |
| } |
| |
| volume = volumeTexture->getInternalVolumeLevel(surfaceLevel); |
| renderer->setTextureLevel(sampler, 0, mipmapLevel, volume, sw::TEXTURE_3D); |
| } |
| } |
| break; |
| default: |
| UNIMPLEMENTED(); |
| } |
| } |
| else |
| { |
| renderer->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); |
| } |
| } |
| } |
| |
| bool Direct3DDevice9::isRecording() const |
| { |
| return stateRecorder != 0; |
| } |
| |
| void Direct3DDevice9::setOcclusionEnabled(bool enable) |
| { |
| renderer->setOcclusionEnabled(enable); |
| } |
| |
| void Direct3DDevice9::removeQuery(sw::Query *query) |
| { |
| renderer->removeQuery(query); |
| } |
| |
| void Direct3DDevice9::addQuery(sw::Query *query) |
| { |
| renderer->addQuery(query); |
| } |
| |
| void Direct3DDevice9::stretchRect(Direct3DSurface9 *source, const RECT *sourceRect, Direct3DSurface9 *dest, const RECT *destRect, D3DTEXTUREFILTERTYPE filter) |
| { |
| D3DSURFACE_DESC sourceDescription; |
| D3DSURFACE_DESC destDescription; |
| |
| source->GetDesc(&sourceDescription); |
| dest->GetDesc(&destDescription); |
| |
| int sWidth = source->getWidth(); |
| int sHeight = source->getHeight(); |
| int dWidth = dest->getWidth(); |
| int dHeight = dest->getHeight(); |
| |
| sw::Rect sRect(0, 0, sWidth, sHeight); |
| sw::Rect dRect(0, 0, dWidth, dHeight); |
| |
| if(sourceRect) |
| { |
| sRect.x0 = sourceRect->left; |
| sRect.y0 = sourceRect->top; |
| sRect.x1 = sourceRect->right; |
| sRect.y1 = sourceRect->bottom; |
| } |
| |
| if(destRect) |
| { |
| dRect.x0 = destRect->left; |
| dRect.y0 = destRect->top; |
| dRect.x1 = destRect->right; |
| dRect.y1 = destRect->bottom; |
| } |
| |
| bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - dRect.y0); |
| bool equalFormats = source->getInternalFormat() == dest->getInternalFormat(); |
| bool depthStencil = (sourceDescription.Usage & D3DUSAGE_DEPTHSTENCIL) == D3DUSAGE_DEPTHSTENCIL; |
| bool alpha0xFF = false; |
| |
| if((sourceDescription.Format == D3DFMT_A8R8G8B8 && destDescription.Format == D3DFMT_X8R8G8B8) || |
| (sourceDescription.Format == D3DFMT_X8R8G8B8 && destDescription.Format == D3DFMT_A8R8G8B8)) |
| { |
| equalFormats = true; |
| alpha0xFF = true; |
| } |
| |
| if(depthStencil) // Copy entirely, internally // FIXME: Check |
| { |
| if(source->hasDepth()) |
| { |
| byte *sourceBuffer = (byte*)source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); |
| byte *destBuffer = (byte*)dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); |
| |
| unsigned int width = source->getWidth(); |
| unsigned int height = source->getHeight(); |
| unsigned int pitch = source->getInternalPitchB(); |
| |
| for(unsigned int y = 0; y < height; y++) |
| { |
| memcpy(destBuffer, sourceBuffer, pitch); // FIXME: Only copy width * bytes |
| |
| sourceBuffer += pitch; |
| destBuffer += pitch; |
| } |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| } |
| |
| if(source->hasStencil()) |
| { |
| byte *sourceBuffer = (byte*)source->lockStencil(0, 0, 0, sw::PUBLIC); |
| byte *destBuffer = (byte*)dest->lockStencil(0, 0, 0, sw::PUBLIC); |
| |
| unsigned int width = source->getWidth(); |
| unsigned int height = source->getHeight(); |
| unsigned int pitch = source->getStencilPitchB(); |
| |
| for(unsigned int y = 0; y < height; y++) |
| { |
| memcpy(destBuffer, sourceBuffer, pitch); // FIXME: Only copy width * bytes |
| |
| sourceBuffer += pitch; |
| destBuffer += pitch; |
| } |
| |
| source->unlockStencil(); |
| dest->unlockStencil(); |
| } |
| } |
| else if(!scaling && equalFormats) |
| { |
| unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, 0, sw::LOCK_READONLY, sw::PUBLIC); |
| unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, 0, sw::LOCK_READWRITE, sw::PUBLIC); |
| unsigned int sourcePitch = source->getInternalPitchB(); |
| unsigned int destPitch = dest->getInternalPitchB(); |
| |
| unsigned int width = dRect.x1 - dRect.x0; |
| unsigned int height = dRect.y1 - dRect.y0; |
| unsigned int bytes = width * sw::Surface::bytes(source->getInternalFormat()); |
| |
| for(unsigned int y = 0; y < height; y++) |
| { |
| memcpy(destBytes, sourceBytes, bytes); |
| |
| if(alpha0xFF) |
| { |
| for(unsigned int x = 0; x < width; x++) |
| { |
| destBytes[4 * x + 3] = 0xFF; |
| } |
| } |
| |
| sourceBytes += sourcePitch; |
| destBytes += destPitch; |
| } |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| } |
| else |
| { |
| renderer->blit(source, sRect, dest, dRect, filter >= D3DTEXF_LINEAR); |
| } |
| } |
| |
| long Direct3DDevice9::updateVolume(IDirect3DVolume9 *sourceVolume, IDirect3DVolume9 *destinationVolume) |
| { |
| TRACE("IDirect3DVolume9 *sourceVolume = 0x%0.8p, IDirect3DVolume9 *destinationVolume = 0x%0.8p", sourceVolume, destinationVolume); |
| |
| if(!sourceVolume || !destinationVolume) |
| { |
| return INVALIDCALL(); |
| } |
| |
| D3DVOLUME_DESC sourceDescription; |
| D3DVOLUME_DESC destinationDescription; |
| |
| sourceVolume->GetDesc(&sourceDescription); |
| destinationVolume->GetDesc(&destinationDescription); |
| |
| if(sourceDescription.Pool != D3DPOOL_SYSTEMMEM || |
| destinationDescription.Pool != D3DPOOL_DEFAULT || |
| sourceDescription.Format != destinationDescription.Format || |
| sourceDescription.Width != destinationDescription.Width || |
| sourceDescription.Height != destinationDescription.Height || |
| sourceDescription.Depth != destinationDescription.Depth) |
| { |
| return INVALIDCALL(); |
| } |
| |
| sw::Surface *source = static_cast<Direct3DVolume9*>(sourceVolume); |
| sw::Surface *dest = static_cast<Direct3DVolume9*>(destinationVolume); |
| |
| if(source->getExternalPitchB() != dest->getExternalPitchB() || |
| source->getExternalSliceB() != dest->getExternalSliceB()) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void *sBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); |
| void *dBuffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); |
| |
| memcpy(dBuffer, sBuffer, source->getExternalSliceB() * sourceDescription.Depth); |
| |
| source->unlockExternal(); |
| dest->unlockExternal(); |
| |
| return D3D_OK; |
| } |
| |
| bool Direct3DDevice9::validRectangle(const RECT *rect, IDirect3DSurface9 *surface) |
| { |
| if(!rect) |
| { |
| return true; |
| } |
| |
| if(rect->right <= rect->left || rect->bottom <= rect->top) |
| { |
| return false; |
| } |
| |
| if(rect->left < 0 || rect->top < 0) |
| { |
| return false; |
| } |
| |
| D3DSURFACE_DESC description; |
| surface->GetDesc(&description); |
| |
| if(rect->right > (int)description.Width || rect->bottom > (int)description.Height) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void Direct3DDevice9::configureFPU() |
| { |
| // _controlfp(_PC_24, _MCW_PC); // Single-precision |
| _controlfp(_MCW_EM, _MCW_EM); // Mask all exceptions |
| _controlfp(_RC_NEAR, _MCW_RC); // Round to nearest |
| } |
| } |