| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Fence.h: Defines the Fence class, which supports the GL_NV_fence extension. |
| |
| #ifndef LIBGLESV2_FENCE_H_ |
| #define LIBGLESV2_FENCE_H_ |
| |
| #include "common/Object.hpp" |
| #include <GLES2/gl2.h> |
| |
| namespace es2 |
| { |
| |
| class Fence |
| { |
| public: |
| Fence(); |
| virtual ~Fence(); |
| |
| GLboolean isFence(); |
| void setFence(GLenum condition); |
| GLboolean testFence(); |
| void finishFence(); |
| void getFenceiv(GLenum pname, GLint *params); |
| |
| private: |
| bool mQuery; |
| GLenum mCondition; |
| GLboolean mStatus; |
| }; |
| |
| class FenceSync : public gl::NamedObject |
| { |
| public: |
| FenceSync(GLuint name, GLenum condition, GLbitfield flags); |
| virtual ~FenceSync(); |
| |
| GLenum clientWait(GLbitfield flags, GLuint64 timeout); |
| void serverWait(GLbitfield flags, GLuint64 timeout); |
| void getSynciv(GLenum pname, GLsizei *length, GLint *values); |
| |
| GLenum getCondition() const { return mCondition; } |
| GLbitfield getFlags() const { return mFlags; } |
| |
| private: |
| GLenum mCondition; |
| GLbitfield mFlags; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_FENCE_H_ |