// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// main.h: Management of thread-local data. | |
#ifndef LIBGL_MAIN_H_ | |
#define LIBGL_MAIN_H_ | |
#include "Context.h" | |
#include "Device.hpp" | |
#include "common/debug.h" | |
#include "Display.h" | |
#define _GDI32_ | |
#include <windows.h> | |
#include <GL/GL.h> | |
#include <GL/glext.h> | |
namespace gl | |
{ | |
struct Current | |
{ | |
Context *context; | |
Display *display; | |
Surface *drawSurface; | |
Surface *readSurface; | |
}; | |
void makeCurrent(Context *context, Display *display, Surface *surface); | |
Context *getContext(); | |
Display *getDisplay(); | |
Device *getDevice(); | |
Surface *getCurrentDrawSurface(); | |
Surface *getCurrentReadSurface(); | |
void setCurrentDisplay(Display *dpy); | |
void setCurrentContext(gl::Context *ctx); | |
void setCurrentDrawSurface(Surface *surface); | |
void setCurrentReadSurface(Surface *surface); | |
} | |
void error(GLenum errorCode); | |
template<class T> | |
T &error(GLenum errorCode, T &returnValue) | |
{ | |
error(errorCode); | |
return returnValue; | |
} | |
template<class T> | |
const T &error(GLenum errorCode, const T &returnValue) | |
{ | |
error(errorCode); | |
return returnValue; | |
} | |
extern sw::FrameBuffer *createFrameBuffer(void *display, NativeWindowType window, int width, int height); | |
#endif // LIBGL_MAIN_H_ |