| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Blitter.hpp" |
| |
| #include "Reactor/Reactor.hpp" |
| #include "Common/Memory.hpp" |
| #include "Common/Debug.hpp" |
| |
| namespace sw |
| { |
| Blitter blitter; |
| |
| Blitter::Blitter() |
| { |
| blitCache = new RoutineCache<BlitState>(1024); |
| } |
| |
| Blitter::~Blitter() |
| { |
| delete blitCache; |
| } |
| |
| void Blitter::clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) |
| { |
| if(fastClear(pixel, format, dest, dRect, rgbaMask)) |
| { |
| return; |
| } |
| |
| sw::Surface color(1, 1, 1, format, pixel, sw::Surface::bytes(format), sw::Surface::bytes(format)); |
| Blitter::Options clearOptions = static_cast<sw::Blitter::Options>((rgbaMask & 0xF) | CLEAR_OPERATION); |
| SliceRect sRect(dRect); |
| sRect.slice = 0; |
| blit(&color, sRect, dest, dRect, clearOptions); |
| } |
| |
| bool Blitter::fastClear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) |
| { |
| if(format != FORMAT_A32B32G32R32F) |
| { |
| return false; |
| } |
| |
| float *color = (float*)pixel; |
| float r = color[0]; |
| float g = color[1]; |
| float b = color[2]; |
| float a = color[3]; |
| |
| uint32_t packed; |
| |
| switch(dest->getFormat()) |
| { |
| case FORMAT_R5G6B5: |
| if((rgbaMask & 0x7) != 0x7) return false; |
| packed = ((uint16_t)(31 * b + 0.5f) << 0) | |
| ((uint16_t)(63 * g + 0.5f) << 5) | |
| ((uint16_t)(31 * r + 0.5f) << 11); |
| break; |
| case FORMAT_X8B8G8R8: |
| if((rgbaMask & 0x7) != 0x7) return false; |
| packed = ((uint32_t)(255) << 24) | |
| ((uint32_t)(255 * b + 0.5f) << 16) | |
| ((uint32_t)(255 * g + 0.5f) << 8) | |
| ((uint32_t)(255 * r + 0.5f) << 0); |
| break; |
| case FORMAT_A8B8G8R8: |
| if((rgbaMask & 0xF) != 0xF) return false; |
| packed = ((uint32_t)(255 * a + 0.5f) << 24) | |
| ((uint32_t)(255 * b + 0.5f) << 16) | |
| ((uint32_t)(255 * g + 0.5f) << 8) | |
| ((uint32_t)(255 * r + 0.5f) << 0); |
| break; |
| case FORMAT_X8R8G8B8: |
| if((rgbaMask & 0x7) != 0x7) return false; |
| packed = ((uint32_t)(255) << 24) | |
| ((uint32_t)(255 * r + 0.5f) << 16) | |
| ((uint32_t)(255 * g + 0.5f) << 8) | |
| ((uint32_t)(255 * b + 0.5f) << 0); |
| break; |
| case FORMAT_A8R8G8B8: |
| if((rgbaMask & 0xF) != 0xF) return false; |
| packed = ((uint32_t)(255 * a + 0.5f) << 24) | |
| ((uint32_t)(255 * r + 0.5f) << 16) | |
| ((uint32_t)(255 * g + 0.5f) << 8) | |
| ((uint32_t)(255 * b + 0.5f) << 0); |
| break; |
| default: |
| return false; |
| } |
| |
| uint8_t *d = (uint8_t*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); |
| |
| switch(Surface::bytes(dest->getFormat())) |
| { |
| case 2: |
| for(int i = dRect.y0; i < dRect.y1; i++) |
| { |
| sw::clear((uint16_t*)d, packed, dRect.x1 - dRect.x0); |
| d += dest->getInternalPitchB(); |
| } |
| break; |
| case 4: |
| for(int i = dRect.y0; i < dRect.y1; i++) |
| { |
| sw::clear((uint32_t*)d, packed, dRect.x1 - dRect.x0); |
| d += dest->getInternalPitchB(); |
| } |
| break; |
| default: |
| assert(false); |
| } |
| |
| dest->unlockInternal(); |
| |
| return true; |
| } |
| |
| void Blitter::blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter, bool isStencil) |
| { |
| Blitter::Options options = WRITE_RGBA; |
| if(filter) |
| { |
| options = static_cast<Blitter::Options>(options | FILTER_LINEAR); |
| } |
| if(isStencil) |
| { |
| options = static_cast<Blitter::Options>(options | USE_STENCIL); |
| } |
| blit(source, sRect, dest, dRect, options); |
| } |
| |
| void Blitter::blit(Surface *source, const SliceRect &sourceRect, Surface *dest, const SliceRect &destRect, const Blitter::Options& options) |
| { |
| if(dest->getInternalFormat() == FORMAT_NULL) |
| { |
| return; |
| } |
| |
| if(blitReactor(source, sourceRect, dest, destRect, options)) |
| { |
| return; |
| } |
| |
| SliceRect sRect = sourceRect; |
| SliceRect dRect = destRect; |
| |
| bool flipX = destRect.x0 > destRect.x1; |
| bool flipY = destRect.y0 > destRect.y1; |
| |
| if(flipX) |
| { |
| swap(dRect.x0, dRect.x1); |
| swap(sRect.x0, sRect.x1); |
| } |
| if(flipY) |
| { |
| swap(dRect.y0, dRect.y1); |
| swap(sRect.y0, sRect.y1); |
| } |
| |
| source->lockInternal(sRect.x0, sRect.y0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC); |
| dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); |
| |
| float w = static_cast<float>(sRect.x1 - sRect.x0) / static_cast<float>(dRect.x1 - dRect.x0); |
| float h = static_cast<float>(sRect.y1 - sRect.y0) / static_cast<float>(dRect.y1 - dRect.y0); |
| |
| const float xStart = (float)sRect.x0 + 0.5f * w; |
| float y = (float)sRect.y0 + 0.5f * h; |
| |
| for(int j = dRect.y0; j < dRect.y1; j++) |
| { |
| float x = xStart; |
| |
| for(int i = dRect.x0; i < dRect.x1; i++) |
| { |
| // FIXME: Support RGBA mask |
| dest->copyInternal(source, i, j, x, y, (options & FILTER_LINEAR) == FILTER_LINEAR); |
| |
| x += w; |
| } |
| |
| y += h; |
| } |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| } |
| |
| void Blitter::blit3D(Surface *source, Surface *dest) |
| { |
| source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); |
| dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); |
| |
| float w = static_cast<float>(source->getWidth()) / static_cast<float>(dest->getWidth()); |
| float h = static_cast<float>(source->getHeight()) / static_cast<float>(dest->getHeight()); |
| float d = static_cast<float>(source->getDepth()) / static_cast<float>(dest->getDepth()); |
| |
| float z = 0.5f * d; |
| for(int k = 0; k < dest->getDepth(); ++k) |
| { |
| float y = 0.5f * h; |
| for(int j = 0; j < dest->getHeight(); ++j) |
| { |
| float x = 0.5f * w; |
| for(int i = 0; i < dest->getWidth(); ++i) |
| { |
| dest->copyInternal(source, i, j, k, x, y, z, true); |
| x += w; |
| } |
| y += h; |
| } |
| z += d; |
| } |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| } |
| |
| bool Blitter::read(Float4 &c, Pointer<Byte> element, Format format) |
| { |
| c = Float4(0.0f, 0.0f, 0.0f, 1.0f); |
| |
| switch(format) |
| { |
| case FORMAT_L8: |
| c.xyz = Float(Int(*Pointer<Byte>(element))); |
| c.w = float(0xFF); |
| break; |
| case FORMAT_A8: |
| c.w = Float(Int(*Pointer<Byte>(element))); |
| break; |
| case FORMAT_R8I: |
| case FORMAT_R8I_SNORM: |
| c.x = Float(Int(*Pointer<SByte>(element))); |
| c.w = float(0x7F); |
| break; |
| case FORMAT_R8: |
| case FORMAT_R8UI: |
| c.x = Float(Int(*Pointer<Byte>(element))); |
| c.w = float(0xFF); |
| break; |
| case FORMAT_R16I: |
| c.x = Float(Int(*Pointer<Short>(element))); |
| c.w = float(0x7FFF); |
| break; |
| case FORMAT_R16UI: |
| c.x = Float(Int(*Pointer<UShort>(element))); |
| c.w = float(0xFFFF); |
| break; |
| case FORMAT_R32I: |
| c.x = Float(Int(*Pointer<Int>(element))); |
| c.w = float(0x7FFFFFFF); |
| break; |
| case FORMAT_R32UI: |
| c.x = Float(Int(*Pointer<UInt>(element))); |
| c.w = float(0xFFFFFFFF); |
| break; |
| case FORMAT_A8R8G8B8: |
| c = Float4(*Pointer<Byte4>(element)).zyxw; |
| break; |
| case FORMAT_A8B8G8R8I: |
| case FORMAT_A8B8G8R8I_SNORM: |
| c = Float4(*Pointer<SByte4>(element)); |
| break; |
| case FORMAT_A8B8G8R8: |
| case FORMAT_A8B8G8R8UI: |
| case FORMAT_SRGB8_A8: |
| c = Float4(*Pointer<Byte4>(element)); |
| break; |
| case FORMAT_X8R8G8B8: |
| c = Float4(*Pointer<Byte4>(element)).zyxw; |
| c.w = float(0xFF); |
| break; |
| case FORMAT_R8G8B8: |
| c.z = Float(Int(*Pointer<Byte>(element + 0))); |
| c.y = Float(Int(*Pointer<Byte>(element + 1))); |
| c.x = Float(Int(*Pointer<Byte>(element + 2))); |
| c.w = float(0xFF); |
| break; |
| case FORMAT_B8G8R8: |
| c.x = Float(Int(*Pointer<Byte>(element + 0))); |
| c.y = Float(Int(*Pointer<Byte>(element + 1))); |
| c.z = Float(Int(*Pointer<Byte>(element + 2))); |
| c.w = float(0xFF); |
| break; |
| case FORMAT_X8B8G8R8I: |
| case FORMAT_X8B8G8R8I_SNORM: |
| c = Float4(*Pointer<SByte4>(element)); |
| c.w = float(0x7F); |
| break; |
| case FORMAT_X8B8G8R8: |
| case FORMAT_X8B8G8R8UI: |
| case FORMAT_SRGB8_X8: |
| c = Float4(*Pointer<Byte4>(element)); |
| c.w = float(0xFF); |
| break; |
| case FORMAT_A16B16G16R16I: |
| c = Float4(*Pointer<Short4>(element)); |
| break; |
| case FORMAT_A16B16G16R16: |
| case FORMAT_A16B16G16R16UI: |
| c = Float4(*Pointer<UShort4>(element)); |
| break; |
| case FORMAT_X16B16G16R16I: |
| c = Float4(*Pointer<Short4>(element)); |
| c.w = float(0x7FFF); |
| break; |
| case FORMAT_X16B16G16R16UI: |
| c = Float4(*Pointer<UShort4>(element)); |
| c.w = float(0xFFFF); |
| break; |
| case FORMAT_A32B32G32R32I: |
| c = Float4(*Pointer<Int4>(element)); |
| break; |
| case FORMAT_A32B32G32R32UI: |
| c = Float4(*Pointer<UInt4>(element)); |
| break; |
| case FORMAT_X32B32G32R32I: |
| c = Float4(*Pointer<Int4>(element)); |
| c.w = float(0x7FFFFFFF); |
| break; |
| case FORMAT_X32B32G32R32UI: |
| c = Float4(*Pointer<UInt4>(element)); |
| c.w = float(0xFFFFFFFF); |
| break; |
| case FORMAT_G8R8I: |
| case FORMAT_G8R8I_SNORM: |
| c.x = Float(Int(*Pointer<SByte>(element + 0))); |
| c.y = Float(Int(*Pointer<SByte>(element + 1))); |
| c.w = float(0x7F); |
| break; |
| case FORMAT_G8R8: |
| case FORMAT_G8R8UI: |
| c.x = Float(Int(*Pointer<Byte>(element + 0))); |
| c.y = Float(Int(*Pointer<Byte>(element + 1))); |
| c.w = float(0xFF); |
| break; |
| case FORMAT_G16R16I: |
| c.x = Float(Int(*Pointer<Short>(element + 0))); |
| c.y = Float(Int(*Pointer<Short>(element + 2))); |
| c.w = float(0x7FFF); |
| break; |
| case FORMAT_G16R16: |
| case FORMAT_G16R16UI: |
| c.x = Float(Int(*Pointer<UShort>(element + 0))); |
| c.y = Float(Int(*Pointer<UShort>(element + 2))); |
| c.w = float(0xFFFF); |
| break; |
| case FORMAT_G32R32I: |
| c.x = Float(Int(*Pointer<Int>(element + 0))); |
| c.y = Float(Int(*Pointer<Int>(element + 4))); |
| c.w = float(0x7FFFFFFF); |
| break; |
| case FORMAT_G32R32UI: |
| c.x = Float(Int(*Pointer<UInt>(element + 0))); |
| c.y = Float(Int(*Pointer<UInt>(element + 4))); |
| c.w = float(0xFFFFFFFF); |
| break; |
| case FORMAT_A32B32G32R32F: |
| c = *Pointer<Float4>(element); |
| break; |
| case FORMAT_X32B32G32R32F: |
| case FORMAT_B32G32R32F: |
| c.z = *Pointer<Float>(element + 8); |
| case FORMAT_G32R32F: |
| c.x = *Pointer<Float>(element + 0); |
| c.y = *Pointer<Float>(element + 4); |
| break; |
| case FORMAT_R32F: |
| c.x = *Pointer<Float>(element); |
| break; |
| case FORMAT_R5G6B5: |
| c.x = Float(Int((*Pointer<UShort>(element) & UShort(0xF800)) >> UShort(11))); |
| c.y = Float(Int((*Pointer<UShort>(element) & UShort(0x07E0)) >> UShort(5))); |
| c.z = Float(Int(*Pointer<UShort>(element) & UShort(0x001F))); |
| break; |
| case FORMAT_A2B10G10R10: |
| c.x = Float(Int((*Pointer<UInt>(element) & UInt(0x000003FF)))); |
| c.y = Float(Int((*Pointer<UInt>(element) & UInt(0x000FFC00)) >> 10)); |
| c.z = Float(Int((*Pointer<UInt>(element) & UInt(0x3FF00000)) >> 20)); |
| c.w = Float(Int((*Pointer<UInt>(element) & UInt(0xC0000000)) >> 30)); |
| break; |
| case FORMAT_D16: |
| c.x = Float(Int((*Pointer<UShort>(element)))); |
| break; |
| case FORMAT_D24S8: |
| c.x = Float(Int((*Pointer<UInt>(element)))); |
| break; |
| case FORMAT_D32: |
| c.x = Float(Int((*Pointer<UInt>(element)))); |
| break; |
| case FORMAT_D32F: |
| c.x = *Pointer<Float>(element); |
| break; |
| case FORMAT_D32F_COMPLEMENTARY: |
| c.x = 1.0f - *Pointer<Float>(element); |
| break; |
| case FORMAT_D32F_LOCKABLE: |
| c.x = *Pointer<Float>(element); |
| break; |
| case FORMAT_D32FS8_TEXTURE: |
| c.x = *Pointer<Float>(element); |
| break; |
| case FORMAT_D32FS8_SHADOW: |
| c.x = *Pointer<Float>(element); |
| break; |
| case FORMAT_S8: |
| c.x = Float(Int(*Pointer<Byte>(element))); |
| break; |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Blitter::write(Float4 &c, Pointer<Byte> element, Format format, const Blitter::Options& options) |
| { |
| bool writeR = (options & WRITE_RED) == WRITE_RED; |
| bool writeG = (options & WRITE_GREEN) == WRITE_GREEN; |
| bool writeB = (options & WRITE_BLUE) == WRITE_BLUE; |
| bool writeA = (options & WRITE_ALPHA) == WRITE_ALPHA; |
| bool writeRGBA = writeR && writeG && writeB && writeA; |
| |
| switch(format) |
| { |
| case FORMAT_L8: |
| *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); |
| break; |
| case FORMAT_A8: |
| if(writeA) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.w))); } |
| break; |
| case FORMAT_A8R8G8B8: |
| if(writeRGBA) |
| { |
| UShort4 c0 = As<UShort4>(RoundShort4(c.zyxw)); |
| *Pointer<Byte4>(element) = Byte4(Pack(c0, c0)); |
| } |
| else |
| { |
| if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } |
| if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } |
| } |
| break; |
| case FORMAT_A8B8G8R8: |
| case FORMAT_SRGB8_A8: |
| if(writeRGBA) |
| { |
| UShort4 c0 = As<UShort4>(RoundShort4(c)); |
| *Pointer<Byte4>(element) = Byte4(Pack(c0, c0)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } |
| } |
| break; |
| case FORMAT_X8R8G8B8: |
| if(writeRGBA) |
| { |
| UShort4 c0 = As<UShort4>(RoundShort4(c.zyxw)) | UShort4(0x0000, 0x0000, 0x0000, 0xFFFFu); |
| *Pointer<Byte4>(element) = Byte4(Pack(c0, c0)); |
| } |
| else |
| { |
| if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } |
| if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); } |
| } |
| break; |
| case FORMAT_X8B8G8R8: |
| case FORMAT_SRGB8_X8: |
| if(writeRGBA) |
| { |
| UShort4 c0 = As<UShort4>(RoundShort4(c)) | UShort4(0x0000, 0x0000, 0x0000, 0xFFFFu); |
| *Pointer<Byte4>(element) = Byte4(Pack(c0, c0)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); } |
| } |
| break; |
| case FORMAT_R8G8B8: |
| if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } |
| break; |
| case FORMAT_B8G8R8: |
| if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } |
| break; |
| case FORMAT_A32B32G32R32F: |
| if(writeRGBA) |
| { |
| *Pointer<Float4>(element) = c; |
| } |
| else |
| { |
| if(writeR) { *Pointer<Float>(element) = c.x; } |
| if(writeG) { *Pointer<Float>(element + 4) = c.y; } |
| if(writeB) { *Pointer<Float>(element + 8) = c.z; } |
| if(writeA) { *Pointer<Float>(element + 12) = c.w; } |
| } |
| break; |
| case FORMAT_X32B32G32R32F: |
| if(writeA) { *Pointer<Float>(element + 12) = 1.0f; } |
| case FORMAT_B32G32R32F: |
| if(writeR) { *Pointer<Float>(element) = c.x; } |
| if(writeG) { *Pointer<Float>(element + 4) = c.y; } |
| if(writeB) { *Pointer<Float>(element + 8) = c.z; } |
| break; |
| case FORMAT_G32R32F: |
| if(writeR && writeG) |
| { |
| *Pointer<Float2>(element) = Float2(c); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Float>(element) = c.x; } |
| if(writeG) { *Pointer<Float>(element + 4) = c.y; } |
| } |
| break; |
| case FORMAT_R32F: |
| if(writeR) { *Pointer<Float>(element) = c.x; } |
| break; |
| case FORMAT_A8B8G8R8I: |
| case FORMAT_A8B8G8R8I_SNORM: |
| if(writeA) { *Pointer<SByte>(element + 3) = SByte(RoundInt(Float(c.w))); } |
| case FORMAT_X8B8G8R8I: |
| case FORMAT_X8B8G8R8I_SNORM: |
| if(writeA && (format == FORMAT_X8B8G8R8I || format == FORMAT_X8B8G8R8I_SNORM)) |
| { |
| *Pointer<SByte>(element + 3) = SByte(0x7F); |
| } |
| if(writeB) { *Pointer<SByte>(element + 2) = SByte(RoundInt(Float(c.z))); } |
| case FORMAT_G8R8I: |
| case FORMAT_G8R8I_SNORM: |
| if(writeG) { *Pointer<SByte>(element + 1) = SByte(RoundInt(Float(c.y))); } |
| case FORMAT_R8I: |
| case FORMAT_R8I_SNORM: |
| if(writeR) { *Pointer<SByte>(element) = SByte(RoundInt(Float(c.x))); } |
| break; |
| case FORMAT_A8B8G8R8UI: |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } |
| case FORMAT_X8B8G8R8UI: |
| if(writeA && (format == FORMAT_X8B8G8R8UI)) |
| { |
| *Pointer<Byte>(element + 3) = Byte(0xFF); |
| } |
| if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } |
| case FORMAT_G8R8UI: |
| case FORMAT_G8R8: |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } |
| case FORMAT_R8UI: |
| case FORMAT_R8: |
| if(writeR) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); } |
| break; |
| case FORMAT_A16B16G16R16I: |
| if(writeRGBA) |
| { |
| *Pointer<Short4>(element) = Short4(RoundInt(c)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); } |
| if(writeA) { *Pointer<Short>(element + 6) = Short(RoundInt(Float(c.w))); } |
| } |
| break; |
| case FORMAT_X16B16G16R16I: |
| if(writeRGBA) |
| { |
| *Pointer<Short4>(element) = Short4(RoundInt(c)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); } |
| } |
| if(writeA) { *Pointer<Short>(element + 6) = Short(0x7F); } |
| break; |
| case FORMAT_G16R16I: |
| if(writeR && writeG) |
| { |
| *Pointer<Short2>(element) = Short2(Short4(RoundInt(c))); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } |
| } |
| break; |
| case FORMAT_R16I: |
| if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } |
| break; |
| case FORMAT_A16B16G16R16UI: |
| case FORMAT_A16B16G16R16: |
| if(writeRGBA) |
| { |
| *Pointer<UShort4>(element) = UShort4(RoundInt(c)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); } |
| if(writeA) { *Pointer<UShort>(element + 6) = UShort(RoundInt(Float(c.w))); } |
| } |
| break; |
| case FORMAT_X16B16G16R16UI: |
| if(writeRGBA) |
| { |
| *Pointer<UShort4>(element) = UShort4(RoundInt(c)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); } |
| } |
| if(writeA) { *Pointer<UShort>(element + 6) = UShort(0xFF); } |
| break; |
| case FORMAT_G16R16UI: |
| case FORMAT_G16R16: |
| if(writeR && writeG) |
| { |
| *Pointer<UShort2>(element) = UShort2(UShort4(RoundInt(c))); |
| } |
| else |
| { |
| if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } |
| } |
| break; |
| case FORMAT_R16UI: |
| if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } |
| break; |
| case FORMAT_A32B32G32R32I: |
| if(writeRGBA) |
| { |
| *Pointer<Int4>(element) = RoundInt(c); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } |
| if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } |
| if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); } |
| if(writeA) { *Pointer<Int>(element + 12) = RoundInt(Float(c.w)); } |
| } |
| break; |
| case FORMAT_X32B32G32R32I: |
| if(writeRGBA) |
| { |
| *Pointer<Int4>(element) = RoundInt(c); |
| } |
| else |
| { |
| if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } |
| if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } |
| if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); } |
| } |
| if(writeA) { *Pointer<Int>(element + 12) = Int(0x7FFFFFFF); } |
| break; |
| case FORMAT_G32R32I: |
| if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } |
| case FORMAT_R32I: |
| if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } |
| break; |
| case FORMAT_A32B32G32R32UI: |
| if(writeRGBA) |
| { |
| *Pointer<UInt4>(element) = UInt4(RoundInt(c)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); } |
| if(writeA) { *Pointer<UInt>(element + 12) = As<UInt>(RoundInt(Float(c.w))); } |
| } |
| break; |
| case FORMAT_X32B32G32R32UI: |
| if(writeRGBA) |
| { |
| *Pointer<UInt4>(element) = UInt4(RoundInt(c)); |
| } |
| else |
| { |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } |
| if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); } |
| } |
| if(writeA) { *Pointer<UInt4>(element + 12) = UInt4(0xFFFFFFFF); } |
| break; |
| case FORMAT_G32R32UI: |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } |
| case FORMAT_R32UI: |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } |
| break; |
| case FORMAT_R5G6B5: |
| if(writeR && writeG && writeB) |
| { |
| *Pointer<UShort>(element) = UShort(RoundInt(Float(c.z)) | |
| (RoundInt(Float(c.y)) << Int(5)) | |
| (RoundInt(Float(c.x)) << Int(11))); |
| } |
| else |
| { |
| unsigned short mask = (writeB ? 0x001F : 0x0000) | (writeG ? 0x07E0 : 0x0000) | (writeR ? 0xF800 : 0x0000); |
| unsigned short unmask = ~mask; |
| *Pointer<UShort>(element) = (*Pointer<UShort>(element) & UShort(unmask)) | |
| (UShort(RoundInt(Float(c.z)) | |
| (RoundInt(Float(c.y)) << Int(5)) | |
| (RoundInt(Float(c.x)) << Int(11))) & UShort(mask)); |
| } |
| break; |
| case FORMAT_A2B10G10R10: |
| if(writeRGBA) |
| { |
| *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x)) | |
| (RoundInt(Float(c.y)) << 10) | |
| (RoundInt(Float(c.z)) << 20) | |
| (RoundInt(Float(c.w)) << 30)); |
| } |
| else |
| { |
| unsigned int mask = (writeA ? 0xC0000000 : 0x0000) | |
| (writeB ? 0x3FF00000 : 0x0000) | |
| (writeG ? 0x000FFC00 : 0x0000) | |
| (writeR ? 0x000003FF : 0x0000); |
| unsigned int unmask = ~mask; |
| *Pointer<UInt>(element) = (*Pointer<UInt>(element) & UInt(unmask)) | |
| (UInt(RoundInt(Float(c.x)) | |
| (RoundInt(Float(c.y)) << 10) | |
| (RoundInt(Float(c.z)) << 20) | |
| (RoundInt(Float(c.w)) << 30)) & UInt(mask)); |
| } |
| break; |
| case FORMAT_D16: |
| *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); |
| break; |
| case FORMAT_D24S8: |
| *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x))); |
| break; |
| case FORMAT_D32: |
| *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x))); |
| break; |
| case FORMAT_D32F: |
| *Pointer<Float>(element) = c.x; |
| break; |
| case FORMAT_D32F_COMPLEMENTARY: |
| *Pointer<Float>(element) = 1.0f - c.x; |
| break; |
| case FORMAT_D32F_LOCKABLE: |
| *Pointer<Float>(element) = c.x; |
| break; |
| case FORMAT_D32FS8_TEXTURE: |
| *Pointer<Float>(element) = c.x; |
| break; |
| case FORMAT_D32FS8_SHADOW: |
| *Pointer<Float>(element) = c.x; |
| break; |
| case FORMAT_S8: |
| *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); |
| break; |
| default: |
| return false; |
| } |
| return true; |
| } |
| |
| bool Blitter::read(Int4 &c, Pointer<Byte> element, Format format) |
| { |
| c = Int4(0, 0, 0, 1); |
| |
| switch(format) |
| { |
| case FORMAT_A8B8G8R8I: |
| c = Insert(c, Int(*Pointer<SByte>(element + 3)), 3); |
| case FORMAT_X8B8G8R8I: |
| c = Insert(c, Int(*Pointer<SByte>(element + 2)), 2); |
| case FORMAT_G8R8I: |
| c = Insert(c, Int(*Pointer<SByte>(element + 1)), 1); |
| case FORMAT_R8I: |
| c = Insert(c, Int(*Pointer<SByte>(element)), 0); |
| break; |
| case FORMAT_A8B8G8R8UI: |
| c = Insert(c, Int(*Pointer<Byte>(element + 3)), 3); |
| case FORMAT_X8B8G8R8UI: |
| c = Insert(c, Int(*Pointer<Byte>(element + 2)), 2); |
| case FORMAT_G8R8UI: |
| c = Insert(c, Int(*Pointer<Byte>(element + 1)), 1); |
| case FORMAT_R8UI: |
| c = Insert(c, Int(*Pointer<Byte>(element)), 0); |
| break; |
| case FORMAT_A16B16G16R16I: |
| c = Insert(c, Int(*Pointer<Short>(element + 6)), 3); |
| case FORMAT_X16B16G16R16I: |
| c = Insert(c, Int(*Pointer<Short>(element + 4)), 2); |
| case FORMAT_G16R16I: |
| c = Insert(c, Int(*Pointer<Short>(element + 2)), 1); |
| case FORMAT_R16I: |
| c = Insert(c, Int(*Pointer<Short>(element)), 0); |
| break; |
| case FORMAT_A16B16G16R16UI: |
| c = Insert(c, Int(*Pointer<UShort>(element + 6)), 3); |
| case FORMAT_X16B16G16R16UI: |
| c = Insert(c, Int(*Pointer<UShort>(element + 4)), 2); |
| case FORMAT_G16R16UI: |
| c = Insert(c, Int(*Pointer<UShort>(element + 2)), 1); |
| case FORMAT_R16UI: |
| c = Insert(c, Int(*Pointer<UShort>(element)), 0); |
| break; |
| case FORMAT_A32B32G32R32I: |
| c = *Pointer<Int4>(element); |
| break; |
| case FORMAT_X32B32G32R32I: |
| c = Insert(c, *Pointer<Int>(element + 8), 2); |
| case FORMAT_G32R32I: |
| c = Insert(c, *Pointer<Int>(element + 4), 1); |
| case FORMAT_R32I: |
| c = Insert(c, *Pointer<Int>(element), 0); |
| break; |
| case FORMAT_A32B32G32R32UI: |
| c = *Pointer<UInt4>(element); |
| break; |
| case FORMAT_X32B32G32R32UI: |
| c = Insert(c, Int(*Pointer<UInt>(element + 8)), 2); |
| case FORMAT_G32R32UI: |
| c = Insert(c, Int(*Pointer<UInt>(element + 4)), 1); |
| case FORMAT_R32UI: |
| c = Insert(c, Int(*Pointer<UInt>(element)), 0); |
| break; |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Blitter::write(Int4 &c, Pointer<Byte> element, Format format, const Blitter::Options& options) |
| { |
| bool writeR = (options & WRITE_RED) == WRITE_RED; |
| bool writeG = (options & WRITE_GREEN) == WRITE_GREEN; |
| bool writeB = (options & WRITE_BLUE) == WRITE_BLUE; |
| bool writeA = (options & WRITE_ALPHA) == WRITE_ALPHA; |
| bool writeRGBA = writeR && writeG && writeB && writeA; |
| |
| switch(format) |
| { |
| case FORMAT_A8B8G8R8I: |
| if(writeA) { *Pointer<SByte>(element + 3) = SByte(Extract(c, 3)); } |
| case FORMAT_X8B8G8R8I: |
| if(writeA && (format != FORMAT_A8B8G8R8I)) |
| { |
| *Pointer<SByte>(element + 3) = SByte(0x7F); |
| } |
| if(writeB) { *Pointer<SByte>(element + 2) = SByte(Extract(c, 2)); } |
| case FORMAT_G8R8I: |
| if(writeG) { *Pointer<SByte>(element + 1) = SByte(Extract(c, 1)); } |
| case FORMAT_R8I: |
| if(writeR) { *Pointer<SByte>(element) = SByte(Extract(c, 0)); } |
| break; |
| case FORMAT_A8B8G8R8UI: |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(Extract(c, 3)); } |
| case FORMAT_X8B8G8R8UI: |
| if(writeA && (format != FORMAT_A8B8G8R8UI)) |
| { |
| *Pointer<Byte>(element + 3) = Byte(0xFF); |
| } |
| if(writeB) { *Pointer<Byte>(element + 2) = Byte(Extract(c, 2)); } |
| case FORMAT_G8R8UI: |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(Extract(c, 1)); } |
| case FORMAT_R8UI: |
| if(writeR) { *Pointer<Byte>(element) = Byte(Extract(c, 0)); } |
| break; |
| case FORMAT_A16B16G16R16I: |
| if(writeA) { *Pointer<Short>(element + 6) = Short(Extract(c, 3)); } |
| case FORMAT_X16B16G16R16I: |
| if(writeA && (format != FORMAT_A16B16G16R16I)) |
| { |
| *Pointer<Short>(element + 6) = Short(0x7FFF); |
| } |
| if(writeB) { *Pointer<Short>(element + 4) = Short(Extract(c, 2)); } |
| case FORMAT_G16R16I: |
| if(writeG) { *Pointer<Short>(element + 2) = Short(Extract(c, 1)); } |
| case FORMAT_R16I: |
| if(writeR) { *Pointer<Short>(element) = Short(Extract(c, 0)); } |
| break; |
| case FORMAT_A16B16G16R16UI: |
| if(writeA) { *Pointer<UShort>(element + 6) = UShort(Extract(c, 3)); } |
| case FORMAT_X16B16G16R16UI: |
| if(writeA && (format != FORMAT_A16B16G16R16UI)) |
| { |
| *Pointer<UShort>(element + 6) = UShort(0xFFFF); |
| } |
| if(writeB) { *Pointer<UShort>(element + 4) = UShort(Extract(c, 2)); } |
| case FORMAT_G16R16UI: |
| if(writeG) { *Pointer<UShort>(element + 2) = UShort(Extract(c, 1)); } |
| case FORMAT_R16UI: |
| if(writeR) { *Pointer<UShort>(element) = UShort(Extract(c, 0)); } |
| break; |
| case FORMAT_A32B32G32R32I: |
| if(writeRGBA) |
| { |
| *Pointer<Int4>(element) = c; |
| } |
| else |
| { |
| if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } |
| if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); } |
| if(writeB) { *Pointer<Int>(element + 8) = Extract(c, 2); } |
| if(writeA) { *Pointer<Int>(element + 12) = Extract(c, 3); } |
| } |
| break; |
| case FORMAT_X32B32G32R32I: |
| if(writeRGBA) |
| { |
| *Pointer<Int4>(element) = c; |
| } |
| else |
| { |
| if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } |
| if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); } |
| if(writeB) { *Pointer<Int>(element + 8) = Extract(c, 2); } |
| } |
| if(writeA) { *Pointer<Int>(element + 12) = Int(0x7FFFFFFF); } |
| break; |
| case FORMAT_G32R32I: |
| if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } |
| if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); } |
| break; |
| case FORMAT_R32I: |
| if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } |
| break; |
| case FORMAT_A32B32G32R32UI: |
| if(writeRGBA) |
| { |
| *Pointer<UInt4>(element) = As<UInt4>(c); |
| } |
| else |
| { |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); } |
| if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(Extract(c, 2)); } |
| if(writeA) { *Pointer<UInt>(element + 12) = As<UInt>(Extract(c, 3)); } |
| } |
| break; |
| case FORMAT_X32B32G32R32UI: |
| if(writeRGBA) |
| { |
| *Pointer<UInt4>(element) = As<UInt4>(c); |
| } |
| else |
| { |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); } |
| if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(Extract(c, 2)); } |
| } |
| if(writeA) { *Pointer<UInt>(element + 3) = UInt(0xFFFFFFFF); } |
| break; |
| case FORMAT_G32R32UI: |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); } |
| break; |
| case FORMAT_R32UI: |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } |
| break; |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Blitter::GetScale(float4& scale, Format format) |
| { |
| switch(format) |
| { |
| case FORMAT_L8: |
| case FORMAT_A8: |
| case FORMAT_A8R8G8B8: |
| case FORMAT_X8R8G8B8: |
| case FORMAT_R8: |
| case FORMAT_G8R8: |
| case FORMAT_R8G8B8: |
| case FORMAT_B8G8R8: |
| case FORMAT_X8B8G8R8: |
| case FORMAT_A8B8G8R8: |
| case FORMAT_SRGB8_X8: |
| case FORMAT_SRGB8_A8: |
| scale = vector(0xFF, 0xFF, 0xFF, 0xFF); |
| break; |
| case FORMAT_R8I_SNORM: |
| case FORMAT_G8R8I_SNORM: |
| case FORMAT_X8B8G8R8I_SNORM: |
| case FORMAT_A8B8G8R8I_SNORM: |
| scale = vector(0x7F, 0x7F, 0x7F, 0x7F); |
| break; |
| case FORMAT_A16B16G16R16: |
| scale = vector(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF); |
| break; |
| case FORMAT_R8I: |
| case FORMAT_R8UI: |
| case FORMAT_G8R8I: |
| case FORMAT_G8R8UI: |
| case FORMAT_X8B8G8R8I: |
| case FORMAT_X8B8G8R8UI: |
| case FORMAT_A8B8G8R8I: |
| case FORMAT_A8B8G8R8UI: |
| case FORMAT_R16I: |
| case FORMAT_R16UI: |
| case FORMAT_G16R16: |
| case FORMAT_G16R16I: |
| case FORMAT_G16R16UI: |
| case FORMAT_X16B16G16R16I: |
| case FORMAT_X16B16G16R16UI: |
| case FORMAT_A16B16G16R16I: |
| case FORMAT_A16B16G16R16UI: |
| case FORMAT_R32I: |
| case FORMAT_R32UI: |
| case FORMAT_G32R32I: |
| case FORMAT_G32R32UI: |
| case FORMAT_X32B32G32R32I: |
| case FORMAT_X32B32G32R32UI: |
| case FORMAT_A32B32G32R32I: |
| case FORMAT_A32B32G32R32UI: |
| case FORMAT_A32B32G32R32F: |
| case FORMAT_X32B32G32R32F: |
| case FORMAT_B32G32R32F: |
| case FORMAT_G32R32F: |
| case FORMAT_R32F: |
| scale = vector(1.0f, 1.0f, 1.0f, 1.0f); |
| break; |
| case FORMAT_R5G6B5: |
| scale = vector(0x1F, 0x3F, 0x1F, 1.0f); |
| break; |
| case FORMAT_A2B10G10R10: |
| scale = vector(0x3FF, 0x3FF, 0x3FF, 0x03); |
| break; |
| case FORMAT_D16: |
| scale = vector(0xFFFF, 0.0f, 0.0f, 0.0f); |
| break; |
| case FORMAT_D24S8: |
| scale = vector(0xFFFFFF, 0.0f, 0.0f, 0.0f); |
| break; |
| case FORMAT_D32: |
| scale = vector(static_cast<float>(0xFFFFFFFF), 0.0f, 0.0f, 0.0f); |
| break; |
| case FORMAT_D32F: |
| case FORMAT_D32F_COMPLEMENTARY: |
| case FORMAT_D32F_LOCKABLE: |
| case FORMAT_D32FS8_TEXTURE: |
| case FORMAT_D32FS8_SHADOW: |
| case FORMAT_S8: |
| scale = vector(1.0f, 1.0f, 1.0f, 1.0f); |
| break; |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Blitter::ApplyScaleAndClamp(Float4& value, const BlitState& state) |
| { |
| float4 scale, unscale; |
| if(Surface::isNonNormalizedInteger(state.sourceFormat) && |
| !Surface::isNonNormalizedInteger(state.destFormat) && |
| (state.options & CLEAR_OPERATION)) |
| { |
| // If we're clearing a buffer from an int or uint color into a normalized color, |
| // then the whole range of the int or uint color must be scaled between 0 and 1. |
| switch(state.sourceFormat) |
| { |
| case FORMAT_A32B32G32R32I: |
| unscale = replicate(static_cast<float>(0x7FFFFFFF)); |
| break; |
| case FORMAT_A32B32G32R32UI: |
| unscale = replicate(static_cast<float>(0xFFFFFFFF)); |
| break; |
| default: |
| return false; |
| } |
| } |
| else if(!GetScale(unscale, state.sourceFormat)) |
| { |
| return false; |
| } |
| |
| if(!GetScale(scale, state.destFormat)) |
| { |
| return false; |
| } |
| |
| if(unscale != scale) |
| { |
| value *= Float4(scale.x / unscale.x, scale.y / unscale.y, scale.z / unscale.z, scale.w / unscale.w); |
| } |
| |
| if(Surface::isFloatFormat(state.sourceFormat) && !Surface::isFloatFormat(state.destFormat)) |
| { |
| value = Min(value, Float4(scale.x, scale.y, scale.z, scale.w)); |
| |
| value = Max(value, Float4(Surface::isUnsignedComponent(state.destFormat, 0) ? 0.0f : -scale.x, |
| Surface::isUnsignedComponent(state.destFormat, 1) ? 0.0f : -scale.y, |
| Surface::isUnsignedComponent(state.destFormat, 2) ? 0.0f : -scale.z, |
| Surface::isUnsignedComponent(state.destFormat, 3) ? 0.0f : -scale.w)); |
| } |
| |
| return true; |
| } |
| |
| Int Blitter::ComputeOffset(Int& x, Int& y, Int& pitchB, int bytes, bool quadLayout) |
| { |
| return (quadLayout ? (y & Int(~1)) : RValue<Int>(y)) * pitchB + |
| (quadLayout ? ((y & Int(1)) << 1) + (x * 2) - (x & Int(1)) : RValue<Int>(x)) * bytes; |
| } |
| |
| Routine *Blitter::generate(BlitState &state) |
| { |
| Function<Void(Pointer<Byte>)> function; |
| { |
| Pointer<Byte> blit(function.Arg<0>()); |
| |
| Pointer<Byte> source = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,source)); |
| Pointer<Byte> dest = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,dest)); |
| Int sPitchB = *Pointer<Int>(blit + OFFSET(BlitData,sPitchB)); |
| Int dPitchB = *Pointer<Int>(blit + OFFSET(BlitData,dPitchB)); |
| |
| Float x0 = *Pointer<Float>(blit + OFFSET(BlitData,x0)); |
| Float y0 = *Pointer<Float>(blit + OFFSET(BlitData,y0)); |
| Float w = *Pointer<Float>(blit + OFFSET(BlitData,w)); |
| Float h = *Pointer<Float>(blit + OFFSET(BlitData,h)); |
| |
| Int x0d = *Pointer<Int>(blit + OFFSET(BlitData,x0d)); |
| Int x1d = *Pointer<Int>(blit + OFFSET(BlitData,x1d)); |
| Int y0d = *Pointer<Int>(blit + OFFSET(BlitData,y0d)); |
| Int y1d = *Pointer<Int>(blit + OFFSET(BlitData,y1d)); |
| |
| Int sWidth = *Pointer<Int>(blit + OFFSET(BlitData,sWidth)); |
| Int sHeight = *Pointer<Int>(blit + OFFSET(BlitData,sHeight)); |
| |
| bool intSrc = Surface::isNonNormalizedInteger(state.sourceFormat); |
| bool intDst = Surface::isNonNormalizedInteger(state.destFormat); |
| bool intBoth = intSrc && intDst; |
| bool srcQuadLayout = Surface::hasQuadLayout(state.sourceFormat); |
| bool dstQuadLayout = Surface::hasQuadLayout(state.destFormat); |
| int srcBytes = Surface::bytes(state.sourceFormat); |
| int dstBytes = Surface::bytes(state.destFormat); |
| |
| bool hasConstantColorI = false; |
| Int4 constantColorI; |
| bool hasConstantColorF = false; |
| Float4 constantColorF; |
| if(state.options & CLEAR_OPERATION) |
| { |
| if(intBoth) // Integer types |
| { |
| if(!read(constantColorI, source, state.sourceFormat)) |
| { |
| return nullptr; |
| } |
| hasConstantColorI = true; |
| } |
| else |
| { |
| if(!read(constantColorF, source, state.sourceFormat)) |
| { |
| return nullptr; |
| } |
| hasConstantColorF = true; |
| |
| if(!ApplyScaleAndClamp(constantColorF, state)) |
| { |
| return nullptr; |
| } |
| } |
| } |
| |
| Float y = y0; |
| |
| For(Int j = y0d, j < y1d, j++) |
| { |
| Float x = x0; |
| Pointer<Byte> destLine = dest + (dstQuadLayout ? j & Int(~1) : RValue<Int>(j)) * dPitchB; |
| |
| For(Int i = x0d, i < x1d, i++) |
| { |
| Pointer<Byte> d = destLine + (dstQuadLayout ? (((j & Int(1)) << 1) + (i * 2) - (i & Int(1))) : RValue<Int>(i)) * dstBytes; |
| if(hasConstantColorI) |
| { |
| if(!write(constantColorI, d, state.destFormat, state.options)) |
| { |
| return nullptr; |
| } |
| } |
| else if(hasConstantColorF) |
| { |
| if(!write(constantColorF, d, state.destFormat, state.options)) |
| { |
| return nullptr; |
| } |
| } |
| else if(intBoth) // Integer types do not support filtering |
| { |
| Int4 color; // When both formats are true integer types, we don't go to float to avoid losing precision |
| Int X = Int(x); |
| Int Y = Int(y); |
| |
| Pointer<Byte> s = source + ComputeOffset(X, Y, sPitchB, srcBytes, srcQuadLayout); |
| |
| if(!read(color, s, state.sourceFormat)) |
| { |
| return nullptr; |
| } |
| |
| if(!write(color, d, state.destFormat, state.options)) |
| { |
| return nullptr; |
| } |
| } |
| else |
| { |
| Float4 color; |
| |
| if(!(state.options & FILTER_LINEAR) || intSrc) |
| { |
| Int X = Int(x); |
| Int Y = Int(y); |
| |
| Pointer<Byte> s = source + ComputeOffset(X, Y, sPitchB, srcBytes, srcQuadLayout); |
| |
| if(!read(color, s, state.sourceFormat)) |
| { |
| return nullptr; |
| } |
| } |
| else // Bilinear filtering |
| { |
| Float x0 = x - 0.5f; |
| Float y0 = y - 0.5f; |
| |
| Int X0 = Max(Int(x0), 0); |
| Int Y0 = Max(Int(y0), 0); |
| |
| Int X1 = IfThenElse(X0 + 1 >= sWidth, X0, X0 + 1); |
| Int Y1 = IfThenElse(Y0 + 1 >= sHeight, Y0, Y0 + 1); |
| |
| Pointer<Byte> s00 = source + ComputeOffset(X0, Y0, sPitchB, srcBytes, srcQuadLayout); |
| Pointer<Byte> s01 = source + ComputeOffset(X1, Y0, sPitchB, srcBytes, srcQuadLayout); |
| Pointer<Byte> s10 = source + ComputeOffset(X0, Y1, sPitchB, srcBytes, srcQuadLayout); |
| Pointer<Byte> s11 = source + ComputeOffset(X1, Y1, sPitchB, srcBytes, srcQuadLayout); |
| |
| Float4 c00; if(!read(c00, s00, state.sourceFormat)) return nullptr; |
| Float4 c01; if(!read(c01, s01, state.sourceFormat)) return nullptr; |
| Float4 c10; if(!read(c10, s10, state.sourceFormat)) return nullptr; |
| Float4 c11; if(!read(c11, s11, state.sourceFormat)) return nullptr; |
| |
| Float4 fx = Float4(x0 - Float(X0)); |
| Float4 fy = Float4(y0 - Float(Y0)); |
| |
| color = c00 * (Float4(1.0f) - fx) * (Float4(1.0f) - fy) + |
| c01 * fx * (Float4(1.0f) - fy) + |
| c10 * (Float4(1.0f) - fx) * fy + |
| c11 * fx * fy; |
| } |
| |
| if(!ApplyScaleAndClamp(color, state) || !write(color, d, state.destFormat, state.options)) |
| { |
| return nullptr; |
| } |
| } |
| |
| if(!hasConstantColorI && !hasConstantColorF) { x += w; } |
| } |
| |
| if(!hasConstantColorI && !hasConstantColorF) { y += h; } |
| } |
| } |
| |
| return function(L"BlitRoutine"); |
| } |
| |
| bool Blitter::blitReactor(Surface *source, const SliceRect &sourceRect, Surface *dest, const SliceRect &destRect, const Blitter::Options& options) |
| { |
| ASSERT(!(options & CLEAR_OPERATION) || ((source->getWidth() == 1) && (source->getHeight() == 1) && (source->getDepth() == 1))); |
| |
| Rect dRect = destRect; |
| Rect sRect = sourceRect; |
| if(destRect.x0 > destRect.x1) |
| { |
| swap(dRect.x0, dRect.x1); |
| swap(sRect.x0, sRect.x1); |
| } |
| if(destRect.y0 > destRect.y1) |
| { |
| swap(dRect.y0, dRect.y1); |
| swap(sRect.y0, sRect.y1); |
| } |
| |
| BlitState state; |
| |
| bool useSourceInternal = !source->isExternalDirty(); |
| bool useDestInternal = !dest->isExternalDirty(); |
| bool isStencil = ((options & USE_STENCIL) == USE_STENCIL); |
| |
| state.sourceFormat = isStencil ? source->getStencilFormat() : source->getFormat(useSourceInternal); |
| state.destFormat = isStencil ? dest->getStencilFormat() : dest->getFormat(useDestInternal); |
| state.options = options; |
| |
| criticalSection.lock(); |
| Routine *blitRoutine = blitCache->query(state); |
| |
| if(!blitRoutine) |
| { |
| blitRoutine = generate(state); |
| |
| if(!blitRoutine) |
| { |
| criticalSection.unlock(); |
| return false; |
| } |
| |
| blitCache->add(state, blitRoutine); |
| } |
| |
| criticalSection.unlock(); |
| |
| void (*blitFunction)(const BlitData *data) = (void(*)(const BlitData*))blitRoutine->getEntry(); |
| |
| BlitData data; |
| |
| bool isRGBA = ((options & WRITE_RGBA) == WRITE_RGBA); |
| bool isEntireDest = dest->isEntire(destRect); |
| |
| data.source = isStencil ? source->lockStencil(0, 0, 0, sw::PUBLIC) : |
| source->lock(0, 0, sourceRect.slice, sw::LOCK_READONLY, sw::PUBLIC, useSourceInternal); |
| data.dest = isStencil ? dest->lockStencil(0, 0, 0, sw::PUBLIC) : |
| dest->lock(0, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) : sw::LOCK_READWRITE, sw::PUBLIC, useDestInternal); |
| data.sPitchB = isStencil ? source->getStencilPitchB() : source->getPitchB(useSourceInternal); |
| data.dPitchB = isStencil ? dest->getStencilPitchB() : dest->getPitchB(useDestInternal); |
| |
| data.w = 1.0f / (dRect.x1 - dRect.x0) * (sRect.x1 - sRect.x0); |
| data.h = 1.0f / (dRect.y1 - dRect.y0) * (sRect.y1 - sRect.y0); |
| data.x0 = (float)sRect.x0 + 0.5f * data.w; |
| data.y0 = (float)sRect.y0 + 0.5f * data.h; |
| |
| data.x0d = dRect.x0; |
| data.x1d = dRect.x1; |
| data.y0d = dRect.y0; |
| data.y1d = dRect.y1; |
| |
| data.sWidth = source->getWidth(); |
| data.sHeight = source->getHeight(); |
| |
| blitFunction(&data); |
| |
| if(isStencil) |
| { |
| source->unlockStencil(); |
| dest->unlockStencil(); |
| } |
| else |
| { |
| source->unlock(useSourceInternal); |
| dest->unlock(useDestInternal); |
| } |
| |
| return true; |
| } |
| } |