| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef D3D9_Direct3DCubeTexture9_hpp |
| #define D3D9_Direct3DCubeTexture9_hpp |
| |
| #include "Direct3DBaseTexture9.hpp" |
| |
| #include "Config.hpp" |
| |
| #include <d3d9.h> |
| |
| namespace D3D9 |
| { |
| class Direct3DSurface9; |
| |
| class Direct3DCubeTexture9 : public IDirect3DCubeTexture9, public Direct3DBaseTexture9 |
| { |
| public: |
| Direct3DCubeTexture9(Direct3DDevice9 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool); |
| |
| virtual ~Direct3DCubeTexture9(); |
| |
| // IUnknown methods |
| long __stdcall QueryInterface(const IID &iid, void **object); |
| unsigned long __stdcall AddRef(); |
| unsigned long __stdcall Release(); |
| |
| // IDirect3DResource9 methods |
| long __stdcall GetDevice(IDirect3DDevice9 **device); |
| long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags); |
| long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size); |
| long __stdcall FreePrivateData(const GUID &guid); |
| unsigned long __stdcall SetPriority(unsigned long newPriority); |
| unsigned long __stdcall GetPriority(); |
| void __stdcall PreLoad(); |
| D3DRESOURCETYPE __stdcall GetType(); |
| |
| // IDirect3DBaseTexture9 methods |
| unsigned long __stdcall SetLOD(unsigned long newLOD); |
| unsigned long __stdcall GetLOD(); |
| unsigned long __stdcall GetLevelCount(); |
| long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType); |
| D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType(); |
| void __stdcall GenerateMipSubLevels(); |
| |
| // IDirect3DCubeTexture9 methods |
| long __stdcall GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description); |
| long __stdcall GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level, IDirect3DSurface9 **cubeMapSurface); |
| long __stdcall LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags); |
| long __stdcall UnlockRect(D3DCUBEMAP_FACES face, unsigned int level); |
| long __stdcall AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect); |
| |
| // Internal methods |
| Direct3DSurface9 *getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level); |
| |
| private: |
| // Creation parameters |
| const unsigned int edgeLength; |
| |
| Direct3DSurface9 *surfaceLevel[6][sw::MIPMAP_LEVELS]; |
| }; |
| } |
| |
| #endif // D3D9_Direct3D9_hpp |