| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Direct3DStateBlock8.hpp" |
| |
| #include "Direct3DDevice8.hpp" |
| #include "Direct3DBaseTexture8.hpp" |
| #include "Direct3DVertexBuffer8.hpp" |
| #include "Direct3DIndexBuffer8.hpp" |
| #include "Debug.hpp" |
| |
| #include <assert.h> |
| |
| namespace D3D8 |
| { |
| Direct3DStateBlock8::Direct3DStateBlock8(Direct3DDevice8 *device, D3DSTATEBLOCKTYPE type) : device(device), type(type) |
| { |
| vertexShaderHandle = 0; |
| pixelShaderHandle = 0; |
| indexBuffer = 0; |
| |
| for(int stream = 0; stream < 16; stream++) |
| { |
| streamSource[stream].vertexBuffer = 0; |
| } |
| |
| for(int stage = 0; stage < 8; stage++) |
| { |
| texture[stage] = 0; |
| } |
| |
| clear(); |
| |
| if(type == D3DSBT_PIXELSTATE || type == D3DSBT_ALL) |
| { |
| capturePixelRenderStates(); |
| capturePixelTextureStates(); |
| capturePixelShaderStates(); |
| } |
| |
| if(type == D3DSBT_VERTEXSTATE || type == D3DSBT_ALL) |
| { |
| captureVertexRenderStates(); |
| captureVertexTextureStates(); |
| captureLightStates(); |
| captureVertexShaderStates(); |
| } |
| |
| if(type == D3DSBT_ALL) // Capture remaining states |
| { |
| captureTextures(); |
| captureVertexTextures(); |
| captureDisplacementTextures(); |
| captureTexturePalette(); |
| captureVertexStreams(); |
| captureIndexBuffer(); |
| captureViewport(); |
| captureTransforms(); |
| captureTextureTransforms(); |
| captureClippingPlanes(); |
| captureMaterial(); |
| } |
| } |
| |
| Direct3DStateBlock8::~Direct3DStateBlock8() |
| { |
| clear(); |
| } |
| |
| long Direct3DStateBlock8::QueryInterface(const IID &iid, void **object) |
| { |
| TRACE(""); |
| |
| ASSERT(false); // Internal object |
| |
| return NOINTERFACE(iid); |
| } |
| |
| unsigned long Direct3DStateBlock8::AddRef() |
| { |
| TRACE(""); |
| |
| return Unknown::AddRef(); |
| } |
| |
| unsigned long Direct3DStateBlock8::Release() |
| { |
| TRACE(""); |
| |
| return Unknown::Release(); |
| } |
| |
| long Direct3DStateBlock8::Apply() |
| { |
| TRACE(""); |
| |
| if(vertexShaderCaptured) |
| { |
| device->SetVertexShader(vertexShaderHandle); |
| } |
| |
| if(pixelShaderCaptured) |
| { |
| device->SetPixelShader(pixelShaderHandle); |
| } |
| |
| if(indexBufferCaptured) |
| { |
| device->SetIndices(indexBuffer, baseVertexIndex); |
| } |
| |
| for(int state = 0; state < D3DRS_NORMALORDER + 1; state++) |
| { |
| if(renderStateCaptured[state]) |
| { |
| device->SetRenderState((D3DRENDERSTATETYPE)state, renderState[state]); |
| } |
| } |
| |
| for(int stage = 0; stage < 8; stage++) |
| { |
| for(int state = 0; state < D3DTSS_RESULTARG + 1; state++) |
| { |
| if(textureStageStateCaptured[stage][state]) |
| { |
| device->SetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, textureStageState[stage][state]); |
| } |
| } |
| } |
| |
| for(int stream = 0; stream < 16; stream++) |
| { |
| if(streamSourceCaptured[stream]) |
| { |
| device->SetStreamSource(stream, streamSource[stream].vertexBuffer, streamSource[stream].stride); |
| } |
| } |
| |
| for(int stage = 0; stage < 8; stage++) |
| { |
| if(textureCaptured[stage]) |
| { |
| device->SetTexture(stage, texture[stage]); |
| } |
| } |
| |
| for(int state = 0; state < 512; state++) |
| { |
| if(transformCaptured[state]) |
| { |
| device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); |
| } |
| } |
| |
| if(viewportCaptured) |
| { |
| device->SetViewport(&viewport); |
| } |
| |
| for(int index = 0; index < 6; index++) |
| { |
| if(clipPlaneCaptured[index]) |
| { |
| device->SetClipPlane(index, clipPlane[index]); |
| } |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DStateBlock8::Capture() |
| { |
| TRACE(""); |
| |
| if(vertexShaderCaptured) |
| { |
| device->GetVertexShader(&vertexShaderHandle); |
| } |
| |
| if(pixelShaderCaptured) |
| { |
| device->GetPixelShader(&pixelShaderHandle); |
| } |
| |
| if(indexBufferCaptured) |
| { |
| if(indexBuffer) |
| { |
| indexBuffer->Release(); |
| } |
| |
| device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex); |
| } |
| |
| for(int state = 0; state < D3DRS_NORMALORDER + 1; state++) |
| { |
| if(renderStateCaptured[state]) |
| { |
| device->GetRenderState((D3DRENDERSTATETYPE)state, &renderState[state]); |
| } |
| } |
| |
| for(int stage = 0; stage < 8; stage++) |
| { |
| for(int state = 0; state < D3DTSS_RESULTARG + 1; state++) |
| { |
| if(textureStageStateCaptured[stage][state]) |
| { |
| device->GetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, &textureStageState[stage][state]); |
| } |
| } |
| } |
| |
| for(int stream = 0; stream < 16; stream++) |
| { |
| if(streamSourceCaptured[stream]) |
| { |
| if(streamSource[stream].vertexBuffer) |
| { |
| streamSource[stream].vertexBuffer->Release(); |
| } |
| |
| device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer8**>(&streamSource[stream].vertexBuffer), &streamSource[stream].stride); |
| } |
| } |
| |
| for(int stage = 0; stage < 8; stage++) |
| { |
| if(textureCaptured[stage]) |
| { |
| if(texture[stage]) |
| { |
| texture[stage]->Release(); |
| } |
| |
| device->GetTexture(stage, reinterpret_cast<IDirect3DBaseTexture8**>(&texture[stage])); |
| } |
| } |
| |
| for(int state = 0; state < 512; state++) |
| { |
| if(transformCaptured[state]) |
| { |
| device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); |
| } |
| } |
| |
| if(viewportCaptured) |
| { |
| device->GetViewport(&viewport); |
| } |
| |
| for(int index = 0; index < 6; index++) |
| { |
| if(clipPlaneCaptured[index]) |
| { |
| device->GetClipPlane(index, clipPlane[index]); |
| } |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DStateBlock8::GetDevice(IDirect3DDevice8 **device) |
| { |
| TRACE(""); |
| |
| if(!device) |
| { |
| return INVALIDCALL(); |
| } |
| |
| this->device->AddRef(); |
| *device = this->device; |
| |
| return D3D_OK; |
| } |
| |
| void Direct3DStateBlock8::lightEnable(unsigned long index, int enable) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Direct3DStateBlock8::setClipPlane(unsigned long index, const float *plane) |
| { |
| clipPlaneCaptured[index] = true; |
| clipPlane[index][0] = plane[0]; |
| clipPlane[index][1] = plane[1]; |
| clipPlane[index][2] = plane[2]; |
| clipPlane[index][3] = plane[3]; |
| } |
| |
| void Direct3DStateBlock8::setCurrentTexturePalette(unsigned int paletteNumber) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Direct3DStateBlock8::setFVF(unsigned long FVF) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Direct3DStateBlock8::setIndices(Direct3DIndexBuffer8 *indexData, unsigned int baseVertexIndex) |
| { |
| if(indexData) indexData->AddRef(); |
| |
| indexBufferCaptured = true; |
| indexBuffer = indexData; |
| this->baseVertexIndex = baseVertexIndex; |
| } |
| |
| void Direct3DStateBlock8::setLight(unsigned long index, const D3DLIGHT8 *light) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Direct3DStateBlock8::setMaterial(const D3DMATERIAL8 *material) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Direct3DStateBlock8::setPixelShader(unsigned long shaderHandle) |
| { |
| pixelShaderCaptured = true; |
| pixelShaderHandle = shaderHandle; |
| } |
| |
| void Direct3DStateBlock8::setPixelShaderConstant(unsigned int startRegister, const void *constantData, unsigned int count) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Direct3DStateBlock8::setRenderState(D3DRENDERSTATETYPE state, unsigned long value) |
| { |
| renderStateCaptured[state] = true; |
| renderState[state] = value; |
| } |
| |
| void Direct3DStateBlock8::setScissorRect(const RECT *rect) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Direct3DStateBlock8::setStreamSource(unsigned int stream, Direct3DVertexBuffer8 *data, unsigned int stride) |
| { |
| if(data) data->AddRef(); |
| |
| streamSourceCaptured[stream] = true; |
| streamSource[stream].vertexBuffer = data; |
| streamSource[stream].stride = stride; |
| } |
| |
| void Direct3DStateBlock8::setTexture(unsigned long stage, Direct3DBaseTexture8 *texture) |
| { |
| if(texture) texture->AddRef(); |
| |
| textureCaptured[stage] = true; |
| this->texture[stage] = texture; |
| } |
| |
| void Direct3DStateBlock8::setTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) |
| { |
| textureStageStateCaptured[stage][type] = true; |
| textureStageState[stage][type] = value; |
| } |
| |
| void Direct3DStateBlock8::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) |
| { |
| transformCaptured[state] = true; |
| transform[state] = *matrix; |
| } |
| |
| void Direct3DStateBlock8::setViewport(const D3DVIEWPORT8 *viewport) |
| { |
| viewportCaptured = true; |
| this->viewport = *viewport; |
| } |
| |
| void Direct3DStateBlock8::setVertexShader(unsigned long shaderHandle) |
| { |
| vertexShaderCaptured = true; |
| vertexShaderHandle = shaderHandle; |
| } |
| |
| void Direct3DStateBlock8::setVertexShaderConstant(unsigned int startRegister, const void *constantData, unsigned int count) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Direct3DStateBlock8::clear() |
| { |
| // Erase capture flags |
| vertexShaderCaptured = false; |
| pixelShaderCaptured = false; |
| indexBufferCaptured = false; |
| |
| for(int state = 0; state < D3DRS_NORMALORDER + 1; state++) |
| { |
| renderStateCaptured[state] = false; |
| } |
| |
| for(int stage = 0; stage < 8; stage++) |
| { |
| for(int state = 0; state < D3DTSS_RESULTARG + 1; state++) |
| { |
| textureStageStateCaptured[stage][state] = false; |
| } |
| } |
| |
| for(int stream = 0; stream < 16; stream++) |
| { |
| streamSourceCaptured[stream] = false; |
| } |
| |
| for(int stage = 0; stage < 8; stage++) |
| { |
| textureCaptured[stage] = false; |
| } |
| |
| for(int state = 0; state < 512; state++) |
| { |
| transformCaptured[state] = false; |
| } |
| |
| viewportCaptured = false; |
| |
| for(int index = 0; index < 6; index++) |
| { |
| clipPlaneCaptured[index] = false; |
| } |
| |
| // Release resources |
| vertexShaderHandle = 0; |
| pixelShaderHandle = 0; |
| |
| if(indexBuffer) |
| { |
| indexBuffer->Release(); |
| indexBuffer = 0; |
| } |
| |
| for(int stream = 0; stream < 16; stream++) |
| { |
| if(streamSource[stream].vertexBuffer) |
| { |
| streamSource[stream].vertexBuffer->Release(); |
| streamSource[stream].vertexBuffer = 0; |
| } |
| } |
| |
| for(int stage = 0; stage < 8; stage++) |
| { |
| if(texture[stage]) |
| { |
| texture[stage]->Release(); |
| texture[stage] = 0; |
| } |
| } |
| } |
| |
| void Direct3DStateBlock8::captureRenderState(D3DRENDERSTATETYPE state) |
| { |
| device->GetRenderState(state, &renderState[state]); |
| renderStateCaptured[state] = true; |
| } |
| |
| void Direct3DStateBlock8::captureTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type) |
| { |
| device->GetTextureStageState(stage, type, &textureStageState[stage][type]); |
| textureStageStateCaptured[stage][type] = true; |
| } |
| |
| void Direct3DStateBlock8::captureTransform(D3DTRANSFORMSTATETYPE state) |
| { |
| device->GetTransform(state, &transform[state]); |
| transformCaptured[state] = true; |
| } |
| |
| void Direct3DStateBlock8::capturePixelRenderStates() |
| { |
| captureRenderState(D3DRS_ZENABLE); |
| captureRenderState(D3DRS_FILLMODE); |
| captureRenderState(D3DRS_SHADEMODE); |
| captureRenderState(D3DRS_ZWRITEENABLE); |
| captureRenderState(D3DRS_ALPHATESTENABLE); |
| captureRenderState(D3DRS_LASTPIXEL); |
| captureRenderState(D3DRS_SRCBLEND); |
| captureRenderState(D3DRS_DESTBLEND); |
| captureRenderState(D3DRS_ZFUNC); |
| captureRenderState(D3DRS_ALPHAREF); |
| captureRenderState(D3DRS_ALPHAFUNC); |
| captureRenderState(D3DRS_DITHERENABLE); |
| captureRenderState(D3DRS_FOGSTART); |
| captureRenderState(D3DRS_FOGEND); |
| captureRenderState(D3DRS_FOGDENSITY); |
| captureRenderState(D3DRS_ALPHABLENDENABLE); |
| captureRenderState(D3DRS_ZBIAS); |
| captureRenderState(D3DRS_STENCILENABLE); |
| captureRenderState(D3DRS_STENCILFAIL); |
| captureRenderState(D3DRS_STENCILZFAIL); |
| captureRenderState(D3DRS_STENCILPASS); |
| captureRenderState(D3DRS_STENCILFUNC); |
| captureRenderState(D3DRS_STENCILREF); |
| captureRenderState(D3DRS_STENCILMASK); |
| captureRenderState(D3DRS_STENCILWRITEMASK); |
| captureRenderState(D3DRS_TEXTUREFACTOR); |
| captureRenderState(D3DRS_WRAP0); |
| captureRenderState(D3DRS_WRAP1); |
| captureRenderState(D3DRS_WRAP2); |
| captureRenderState(D3DRS_WRAP3); |
| captureRenderState(D3DRS_WRAP4); |
| captureRenderState(D3DRS_WRAP5); |
| captureRenderState(D3DRS_WRAP6); |
| captureRenderState(D3DRS_WRAP7); |
| captureRenderState(D3DRS_COLORWRITEENABLE); |
| captureRenderState(D3DRS_BLENDOP); |
| } |
| |
| void Direct3DStateBlock8::capturePixelTextureStates() |
| { |
| for(int stage = 0; stage < 8; stage++) |
| { |
| captureTextureStageState(stage, D3DTSS_COLOROP); |
| captureTextureStageState(stage, D3DTSS_COLORARG1); |
| captureTextureStageState(stage, D3DTSS_COLORARG2); |
| captureTextureStageState(stage, D3DTSS_ALPHAOP); |
| captureTextureStageState(stage, D3DTSS_ALPHAARG1); |
| captureTextureStageState(stage, D3DTSS_ALPHAARG2); |
| captureTextureStageState(stage, D3DTSS_BUMPENVMAT00); |
| captureTextureStageState(stage, D3DTSS_BUMPENVMAT01); |
| captureTextureStageState(stage, D3DTSS_BUMPENVMAT10); |
| captureTextureStageState(stage, D3DTSS_BUMPENVMAT11); |
| captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX); |
| captureTextureStageState(stage, D3DTSS_BUMPENVLSCALE); |
| captureTextureStageState(stage, D3DTSS_BUMPENVLOFFSET); |
| captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS); |
| captureTextureStageState(stage, D3DTSS_COLORARG0); |
| captureTextureStageState(stage, D3DTSS_ALPHAARG0); |
| captureTextureStageState(stage, D3DTSS_RESULTARG); |
| |
| captureTextureStageState(stage, D3DTSS_ADDRESSU); |
| captureTextureStageState(stage, D3DTSS_ADDRESSV); |
| captureTextureStageState(stage, D3DTSS_ADDRESSW); |
| captureTextureStageState(stage, D3DTSS_BORDERCOLOR); |
| captureTextureStageState(stage, D3DTSS_MAGFILTER); |
| captureTextureStageState(stage, D3DTSS_MINFILTER); |
| captureTextureStageState(stage, D3DTSS_MIPFILTER); |
| captureTextureStageState(stage, D3DTSS_MIPMAPLODBIAS); |
| captureTextureStageState(stage, D3DTSS_MAXMIPLEVEL); |
| captureTextureStageState(stage, D3DTSS_MAXANISOTROPY); |
| } |
| } |
| |
| void Direct3DStateBlock8::capturePixelShaderStates() |
| { |
| pixelShaderCaptured = true; |
| device->GetPixelShader(&pixelShaderHandle); |
| |
| device->GetPixelShaderConstant(0, pixelShaderConstant, 8); |
| } |
| |
| void Direct3DStateBlock8::captureVertexRenderStates() |
| { |
| captureRenderState(D3DRS_CULLMODE); |
| captureRenderState(D3DRS_FOGENABLE); |
| captureRenderState(D3DRS_FOGCOLOR); |
| captureRenderState(D3DRS_FOGTABLEMODE); |
| captureRenderState(D3DRS_FOGSTART); |
| captureRenderState(D3DRS_FOGEND); |
| captureRenderState(D3DRS_FOGDENSITY); |
| captureRenderState(D3DRS_RANGEFOGENABLE); |
| captureRenderState(D3DRS_AMBIENT); |
| captureRenderState(D3DRS_COLORVERTEX); |
| captureRenderState(D3DRS_FOGVERTEXMODE); |
| captureRenderState(D3DRS_CLIPPING); |
| captureRenderState(D3DRS_LIGHTING); |
| captureRenderState(D3DRS_LOCALVIEWER); |
| captureRenderState(D3DRS_EMISSIVEMATERIALSOURCE); |
| captureRenderState(D3DRS_AMBIENTMATERIALSOURCE); |
| captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE); |
| captureRenderState(D3DRS_SPECULARMATERIALSOURCE); |
| captureRenderState(D3DRS_VERTEXBLEND); |
| captureRenderState(D3DRS_CLIPPLANEENABLE); |
| captureRenderState(D3DRS_POINTSIZE); |
| captureRenderState(D3DRS_POINTSIZE_MIN); |
| captureRenderState(D3DRS_POINTSPRITEENABLE); |
| captureRenderState(D3DRS_POINTSCALEENABLE); |
| captureRenderState(D3DRS_POINTSCALE_A); |
| captureRenderState(D3DRS_POINTSCALE_B); |
| captureRenderState(D3DRS_POINTSCALE_C); |
| captureRenderState(D3DRS_MULTISAMPLEANTIALIAS); |
| captureRenderState(D3DRS_MULTISAMPLEMASK); |
| captureRenderState(D3DRS_PATCHEDGESTYLE); |
| captureRenderState(D3DRS_POINTSIZE_MAX); |
| captureRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE); |
| captureRenderState(D3DRS_TWEENFACTOR); |
| captureRenderState(D3DRS_NORMALIZENORMALS); |
| captureRenderState(D3DRS_SPECULARENABLE); |
| captureRenderState(D3DRS_SHADEMODE); |
| } |
| |
| void Direct3DStateBlock8::captureVertexTextureStates() |
| { |
| for(int stage = 0; stage < 8; stage++) |
| { |
| captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX); |
| captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS); |
| } |
| } |
| |
| void Direct3DStateBlock8::captureLightStates() |
| { |
| for(int index = 0; index < 8; index++) // FIXME: Support unlimited index |
| { |
| device->GetLight(index, &light[index]); |
| lightCaptured[index] = true; |
| } |
| |
| for(int index = 0; index < 8; index++) // FIXME: Support unlimited index |
| { |
| lightEnableState[index] = false; |
| device->GetLightEnable(index, &lightEnableState[index]); |
| lightEnableCaptured[index] = true; |
| } |
| } |
| |
| void Direct3DStateBlock8::captureVertexShaderStates() |
| { |
| vertexShaderCaptured = true; |
| device->GetVertexShader(&vertexShaderHandle); |
| |
| device->GetVertexShaderConstant(0, vertexShaderConstant[0], 256); |
| } |
| |
| void Direct3DStateBlock8::captureTextures() |
| { |
| for(int sampler = 0; sampler < 8; sampler++) |
| { |
| textureCaptured[sampler] = true; |
| device->GetTexture(sampler, reinterpret_cast<IDirect3DBaseTexture8**>(&texture[sampler])); |
| |
| if(texture[sampler]) |
| { |
| texture[sampler]->bind(); |
| texture[sampler]->Release(); |
| } |
| } |
| } |
| |
| void Direct3DStateBlock8::captureVertexTextures() |
| { |
| // FIXME |
| } |
| |
| void Direct3DStateBlock8::captureDisplacementTextures() |
| { |
| // FIXME |
| } |
| |
| void Direct3DStateBlock8::captureTexturePalette() |
| { |
| paletteNumberCaptured = true; |
| device->GetCurrentTexturePalette(&paletteNumber); |
| } |
| |
| void Direct3DStateBlock8::captureVertexStreams() |
| { |
| for(int stream = 0; stream < 16; stream++) |
| { |
| streamSourceCaptured[stream] = true; |
| device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer8**>(&streamSource[stream].vertexBuffer), &streamSource[stream].stride); |
| |
| if(streamSource[stream].vertexBuffer) |
| { |
| streamSource[stream].vertexBuffer->bind(); |
| streamSource[stream].vertexBuffer->Release(); |
| } |
| } |
| } |
| |
| void Direct3DStateBlock8::captureIndexBuffer() |
| { |
| indexBufferCaptured = true; |
| device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex); |
| |
| if(indexBuffer) |
| { |
| indexBuffer->bind(); |
| indexBuffer->Release(); |
| } |
| } |
| |
| void Direct3DStateBlock8::captureViewport() |
| { |
| device->GetViewport(&viewport); |
| viewportCaptured = true; |
| } |
| |
| void Direct3DStateBlock8::captureTransforms() |
| { |
| captureTransform(D3DTS_VIEW); |
| captureTransform(D3DTS_PROJECTION); |
| captureTransform(D3DTS_WORLD); |
| } |
| |
| void Direct3DStateBlock8::captureTextureTransforms() |
| { |
| captureTransform(D3DTS_TEXTURE0); |
| captureTransform(D3DTS_TEXTURE1); |
| captureTransform(D3DTS_TEXTURE2); |
| captureTransform(D3DTS_TEXTURE3); |
| captureTransform(D3DTS_TEXTURE4); |
| captureTransform(D3DTS_TEXTURE5); |
| captureTransform(D3DTS_TEXTURE6); |
| captureTransform(D3DTS_TEXTURE7); |
| } |
| |
| void Direct3DStateBlock8::captureClippingPlanes() |
| { |
| for(int index = 0; index < 6; index++) |
| { |
| device->GetClipPlane(index, (float*)&clipPlane[index]); |
| clipPlaneCaptured[index] = true; |
| } |
| } |
| |
| void Direct3DStateBlock8::captureMaterial() |
| { |
| device->GetMaterial(&material); |
| materialCaptured = true; |
| } |
| } |